SkyMarshal
74fd808873
Altered functionality of detective scanner.
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Fixed that damn book cluster spawning.
Secure doors can now be opened by hitting them with yer hand
Cleaned up surgery tools
People now lie down and stand properly.
For Cajoes: Cleanbot is more robust, and cleans up kitchen messes, now.
2012-02-25 00:17:03 -07:00
Albert Iordache
3c0547f07f
Merge branch 'master' of https://github.com/melonstorm/Baystation12 into melonstorm-master
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Conflicts:
maps/tgstation.2.0.8.dmm
2012-02-23 09:53:04 +02:00
SkyMarshal
7631f9c32c
Fixed #460 , #456 , and #478
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Cleanbot autopatrols now
Ghosts can see PDA messages, a PDA will show you the fingerprints if it is complete enough (Security scanner)
Display case can be repaired.
More update_clothing() calls
Disabilities have their own window, now.
Removed the genetics scanner, go use yer penlights!
2012-02-21 18:58:28 -07:00
SkyMarshal
feef637419
Delagged singularity.
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It will now grab and slow down any humans when it tries to drag them in, and tell them:
"\red The singularity has you in it's gravitational pull! It's hard to break free!"
And adds 20 to their movement delay (can be adjusted later)
All the DNA superpowers work now.
Readded fatness as sprite only, can only be triggered by admins (some people were complaining about it being unavailible for adminstoff, so now they get a taste of how bad the sprite is.)
To trigger fatness, modify the "mutations" variable to a value of 32
2012-02-19 18:19:12 -07:00
cib
b693675260
Compile fix
2012-02-19 17:31:52 +02:00
cib
7fd3c5a4c4
Changes to vira and health scanner.
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- Antibodies now immunize you once they fight off a disease.
- The pathogenic isolator now displays whether blood is infected.
- Antibodies now work on monkeys.
- Syringes now extract reagents other than blood from humans, too.
- Separated the health scanning proc from the health scanner, so that it can later be re-used in the PDA.
- Health-scanners now display hints of whether someone may be infected.
2012-02-19 17:28:54 +02:00
Melvin Melonstorm
e808211c50
Fixed missing scientist spawnpoints (d'oh!).
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Cyborgs are now notified of AI law changes.
2012-02-19 02:13:01 +01:00
SkyMarshal
b5415335d3
Fixed a few runtimes, added debug verbs to help find WTF is up with DNA and 'prints
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Improved how disabilities are handled
Fixed some stupid from googol's "smallsize" power
2012-02-18 12:45:01 -07:00
Melvin Melonstorm
afd877074c
Cyborgs will now be notified of law changes of the AIs they're slaved
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to.
2012-02-18 14:51:17 +01:00
Albert Iordache
93ed278b1f
Merge pull request #453 from SkyMarshal/master
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Map update, fixed more disposal problems, and missing power line to AI core.
2012-02-18 01:09:02 -08:00
SkyMarshal
13769c5325
GODDAMN WHOEVER MAPPED THAT
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Also: Added dossier removal to detective comp
Removed extraneous quotes from radio alerts
Altered command channel.
2012-02-18 00:12:31 -07:00
CompactNinja
1c55d35fe0
Merge pull request #450 from SkyMarshal/master
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DNA update and choosable disabilities!
2012-02-17 20:54:15 -08:00
SkyMarshal
543785a8e5
Fixed map, finalized DNa and disabilities.
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TODO: Add a tool in medbay that can convert any pair of glasses into prescription?
2012-02-17 21:37:46 -07:00
Tastyfish
b426599a4d
fixed give, sign being anchored
2012-02-17 21:45:12 -05:00
SkyMarshal
a36982a677
DNA and chooseable disabilities! Yaaay!
2012-02-17 19:38:30 -07:00
Tastyfish
49b8188af1
fixed matchbook, cig pack, crayon to handle items correctly
2012-02-17 20:45:52 -05:00
Miniature
44e4c6a332
Made labels able to be stuck on containers (issue #430 )
2012-02-18 05:39:30 +10:30
Melvin Melonstorm
8c0290bce0
FINALLY made the captain's PDA not start out with messaging disabled,
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and also fixed Scientist's closets, probably. Added a missing window in
the map.
2012-02-16 19:40:58 +01:00
CIB
1bdde438e5
Merge pull request #435 from AppleMaster/master
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Random barsigns.
2012-02-16 08:37:01 -08:00
Albert Iordache
cc6c63edd7
Merge pull request #423 from caelaislinn/master
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added a couple of new clothing items, updated some sprites
2012-02-16 08:29:15 -08:00
Jimapples
ecc25f0580
Added randomised barsigns, again!
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Signed-off-by: Apples <chicken_face@ymail.com >
2012-02-16 15:35:21 +00:00
SkyMarshal
8769fdd3fc
Merge pull request #432 from Tastyfish/master
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ported in a bunch of the old food making stuff
2012-02-15 19:11:30 -08:00
Tastyfish
4ce36641ea
Merge remote-tracking branch 'upstream/master'
2012-02-15 20:06:49 -05:00
SkyMarshal
58d7da9008
Missing blood_DNA now goes into admin logs and stuff.
2012-02-15 10:26:22 -07:00
SkyMarshal
5e332d297d
Added a sanity check, added some feedback stuff to help identify WTF is happening with blood.
2012-02-14 19:58:21 -07:00
CaelAislinn
95b521dede
Merge branch 'master' of git://github.com/Baystation12/Baystation12
2012-02-15 07:04:43 +10:00
CaelAislinn
9d798d3f95
updated some sprites, added new clothing
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-15 06:58:50 +10:00
SkyMarshal
7e140afe56
Added more update_clothing() calls
2012-02-14 12:12:42 -07:00
Tastyfish
badb7bd93f
Merge remote-tracking branch 'upstream/master'
2012-02-14 12:01:14 -05:00
Tastyfish
12d119c109
porting old food stuff
2012-02-14 11:59:16 -05:00
SkyMarshal
0fe42327a5
This should hopefully reduce processing requirements, by not rebuilding icons every tick.
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(Ported oldcode, all props to Strumpetplaya)
2012-02-13 21:54:22 -07:00
Mloc
1d4567bfc4
Merge pull request #404 from Uristqwerty/master
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Three fixes for the Runtime Errors topic.
2012-02-12 12:01:06 -08:00
Uristqwerty
8e84ff57df
Three fixes for the Runtime Errors topic.
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- null.check_tile_graphic() in FEA_system
- "Cancel".network in /proc/camera_network_sort
- "d699999427062f612349cb4948a6eb...".len (Might not be fixed entirely, but I fixed one place that it was being set incorrectly)
2012-02-12 13:54:52 -05:00
Tastyfish
aeafc2ffa5
can eat all foods with fork like a sane person now
2012-02-12 07:07:16 -05:00
Albert Iordache
a6f89fefee
Merge pull request #398 from caelaislinn/master
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new custom items
2012-02-10 14:32:38 -08:00
CaelAislinn
0edd231592
added new custom items
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-11 07:24:50 +10:00
Tastyfish
bd6fbb5fe8
fix to sky's reagent effects changes
2012-02-10 00:07:29 -05:00
SkyMarshal
1d29574bc3
Part 2 of the WIP chemistry stuff
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Map update with secure doors!
2012-02-09 21:50:50 -07:00
CaelAislinn
4021891986
missing files
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-10 09:33:48 +10:00
CaelAislinn
03f970de65
Merge branch 'master' of git://github.com/Baystation12/Baystation12
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Conflicts:
code/game/objects/closets/secure/engineering.dm
maps/tgstation.2.0.8.dmm
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-10 09:11:08 +10:00
SkyMarshal
8b62eff01a
Cleaned up the fingerprint code
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Added sanity checks to the clean blood proc.
2012-02-09 09:42:08 -07:00
SkyMarshal
710bcbb42b
Final parts for the airlocks.
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Wrench -> Weld -> Wrench removes the cover
secure/centcom has all wires electrocute
Emag is now tweaked
Implanted uplink now works.
2012-02-08 17:42:34 -07:00
SkyMarshal
1e3f332efa
Merge branch 'master' of github.com:Baystation12/Baystation12
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Conflicts:
code/defines/obj/weapon.dm
Corrected a messed up type path for the security doors.
2012-02-08 12:13:03 -07:00
SkyMarshal
ffb142abae
Secure Airlock update!
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4 new wires, completely randomised! (2nd bolt wire, 2 only-drop-bolts wires, and an AI alert wire that alerts an AI 20% of the time, when messed with)
Emags have a limited number of uses, between 3 and 7, and cost 5 TC
Hacktools are more useful than they were, and have a lower chance of alerting the AI
(This is unmapped ATM)
2012-02-08 12:07:12 -07:00
Melvin Melonstorm
f8f3f290c5
Fixed a bug with the wardrobe, changed a lot of strings and added a seal for the wardrobe, allowing people to check whether a wardrobe has been opened before or not.
2012-02-08 19:15:10 +01:00
CaelAislinn
b38922f163
Merge branch 'master' of git://github.com/Baystation12/Baystation12
2012-02-08 18:16:09 +10:00
Albert Iordache
e96e8bc19d
Moved the definitions of id cards from weapon.dm to weapons/cards_ids.dm
2012-02-08 08:10:15 +02:00
CaelAislinn
22811eaf26
added personal lockers to most departments, balanced job equipment between wardrobe closet and locker, miscellaneous tweaks (including fix to taj whisp/speak, it should work fine now except for radios)
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-08 11:47:07 +10:00
Albert Iordache
7df0181e60
Code cleanup: renamed the ID card's variable "registered" to "registered_name" for better clarity
2012-02-07 20:05:43 +02:00
Albert Iordache
a20481062c
Cleaned up parts of the code, no other changes
2012-02-07 20:05:42 +02:00