* Makes the datum
* Initial Commit
* Gets TGUI menu not crashing
* Autodoc
* quirk menu bugged
* oh.
* Working menu + buttons
* trait defintes pt 1/?
* Moves traits around
* ACTUALLY START ON THE QUIRKS THEMSELVES
* TGUI Bundle Rebuild
* TGUI properly saves now
* Removes allergies for scope reasons, make foreigner work properly
* TGUI tweaks
* Reworks TGUI Menu
* quirks store the mob, not mind
* Adds asthma and mute
* minor tweaks
* Cloning re-adds quirks
* Adds functionality to frail
* Adds crafty
* TGUI fix
* Fixes a frail bug
* Makes sure the list is in the correct format
* TGUI size change
* Makes skittish work
* Adds glutton, removes unused traits
* Changes description and adds function to glutton
* Freerunner functioning
* Crafty buff
* Clear quirk list when changing species
* Forgot to remove light step
* Delete
* Refactor item-giving
* TGUI Bundle Rebuild
* whoops
* Apply quirks when changing species
* Removes some unneeded defines/paths
* Replaces improved charging cord with a bad charger
* coment
* Guard clause
* Changes how quirks add and remove organs
* unused var
* adding organs works, removing them doesn't yet
* oh that fixed it
* Hopefully finally once and for all fix the json issues
* Buffs asthma
* switches the processor to ssobj since it's slower
* actually spawns the items whoops
* maybe actually fixes json issues I really hope this doesn't come up again?
* moves sql to the right directory
* CULPRIT FOUND, JSON ISSUES ACTUALLY SOLVED
* adds admin tooling for quirks
* Ups the cost of lungs
* Adds removal for the drinking ones
* Fixes some duplicate code
* Removing foreigner works
* wops
* bumps sql version to 65
* prettier
* semicolon
* Foreigners can understand galcomm but not speak it, as per headmin request
* Different solution was agreed upon
* CC announcements now get auto-translated
* Apply suggestions from code review
Lewc quick suggestions
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Move alcohol tolerance basetype
* accomodates for reset_styles
* Swap to species flags, and being dead is a universal process stopper
* adds a foreigner trait
* Xenos and the like can't understand CC's translated announcements
* TGUI Bundle Rebuild
* Lewc quick fixes
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* i forgor
* i forgor pt 2
* process properly returns true
* TGUI Bundle Rebuild
* sql update for fixing merge conflicts
* bundle changes
* actual sql fix
* Not test tiny in prod
* sql fix?
* tgui update, first pass
* Adds schema changes to main quirk branch
* persistent data works now
* TGUI Bundle Rebuild
* Fixes conflict with job assignment datumization
* TGUI Bundle Rebuild
* Adds pacifism by request, -3 points
* gives skittish a small cd
* Makes the lunch randomizer I was thinking about doing
* GC returns a qdel hint now
* Removes hard refs
* SQL save fix
* Fixes admin tools
* Fixes wizards getting quirked up
* ragin too
* Lightweight is more lightweight
* Adds admin logging for when someone makes a languagesless character
* TGUI Bundle Rebuild
* Adds colorblind, hungry, and buffs asthma
* fixed vv post-merge conflict
* behold, my monster
* rebuild and merge master
* Adds more positive quirks, and makes monochrome give more points
* adds nearsighted, and no whispering
* sorry linter
* Adds the cool quirk, thanks to pumpkin312
* Oh dear that signal gets sent to everyone every time someone spawns in
* i forgot that slimes dont have eyes
* tgui fix
* bundle rebuild probably
* prettier
* prettier
* Skittish package fix
* force add bundle
* Makes plasmemes be unable to take foreigner
* Makes advanced lungs respect the owner's species
* makes breaking open wrapped crates/lockers a do_after_once
* Makes plasmeme/vox advanced lungs actually help
* You get glasses anyway whoops
* bundle rebuild
---------
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
* initial table setup
* adds helpers to get full byond versions as numbers and adds those to the table as well
* reorder bug report new() proc and init bug_report_data as empty list instead of null
* more table changes. move adding the metadata to its own proc
* record unsent bug reports into the DB table
* refers to the correct index in the bug report data for the commit
* flip user and server byond versions
* jsonify bug report contents and metadata
* makes a bug report subsystem and moves recording to it
* Implements loading bug reports from the DB at shift start. Also removes handled bug reports from the DB directly
* Update SSbugreports.dm
* Update SSbugreports.dm
* scopes the bug report recording proc to the subsystem
* flayer download obj
* tweak download obj
* finish flayer download objective
* fix layer
* lint
* unit test fix
* fix unit tests maybe
* move to correct attack_by
* forgot to add admin tooling
* address some cool epic comments
* linter linter, give me a splinter
* Tweak contrast on download sprite. Add optional transparency for consideration.
* update sprite + transparent fade in when activating
* i am maintaining a positive attitude towards the linter
* aghhhhhhhhhhh
---------
Signed-off-by: Paul <90473506+pwbokie@users.noreply.github.com>
Co-authored-by: Alfalfa Scout <alfalfascout@proton.me>
* Probably my magnum opus tbqh
* Knew I'd forget something
* guh
* Oh we lint for that now. Man I am outta touch.
* oogabooga
* Build Rust library
* library pls
* Build Rust library
* balls to it
* off me
* DOES THIS WORK NOW?
* if this works I am done
* this is a fucking violation
* hopium
* Build Rust library
* Build Rust library
* Fixes a major panic
* Build Rust library
* Sort macros out while I am at it
---------
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
* adds two new space ruins, two shuttles with telecom relay parts
* my mouse sometimes does this funny thing where it clicks multiple times, hence the neighbor checks failing
* purges NT references since NT wouldn't usually use plastitanium
* adds the files doesn't even compile yet WIP
* compiles now. axed some stuff we don't need
* Update skin.dmf
* It technically works
* Adds in the stylesheet as well
* makes approval work
* Update tgui.bundle.js
* changes url to para master
* Makes apostrophes work
* removes token read line
* moves bug report verb to OOC.dm and changes its name to "Report a Bug"
* Update bug_report.dm
* Update tgui.bundle.js
* Adds API token var to config.
* adds a per ckey cooldown of 5 minutes for bug reports
* tgui rebuild
* rebuild tgui
* Update tgui.bundle.js
* review changes
* better timeout check
* changes example config to include the github token
* Update tgui.bundle.js
* tgui rebuild
* add message when bug report list is empty and changes some warnings to info type messages
* move round id and byond builds to additional details
* moves initial user ref to UID. Fixes commit hash stuff adds TM list
* Update tgui.bundle.js
* Add a LOT of chaplain clothes from various religions.
* Thanks, linter!
* Deploy vendors, box envirosuits, unaccent names
* Thanks, linters!
* Accommodate ears.
* Correct accent oversight.
* Merge branch 'master' into chaplain-outfits
Conflicts in
icons/mob/clothing/species/plasmaman/helmet.dmi
icons/obj/clothing/species/plasmaman/hats.dmi
resolved by automatic merge and modifying chaplain helmet sprites to match new format.
* adds defines and code for physical treatments
* adds wetness check and evaporation for combustion symptom
* adds sleep as treatment for vomiting
* adds treatment to flesheating
* adjustments
* Nukes Xeno Revive Nest
* Nukes Xeno Revive Nest
* Config changes are bad. Whoops
* Laying down on xeno weeds now cures viruses at the same rate as revival nests used to
* Adds owner virus check
* Make the cache room
* adds alien cache machine
* adds the cache properly
* adds multitile component
* adds terminal building and reward selection procs
* adds laser receptacle file
* Refactors ptl targetting code
* more work on the ptl terminal
* change file name to laser_terminal
* changes area to powered makes laser terminal work properly
* makes a new pickweight function because the old one is bad
* Update alien_cache.dm
* Update canister.dm
* Update alien_cache.dm
* adds a template of the ruin
* adds some spawners to the reward pool
* adjusts agent b amount
* adjustments to loot table and changes to spawner comments
* new placeholder sprite for the cache
* randomizes reward spawn location and makes a PTL terminal sprite
* updates alien cache sprite and examine proc
* Adds overlays to the cache to indicate the current progress
* fixes mob capsule spawner and laser terminal
* Adds animations to PTL terminal
* new box part of the sprite for the PTL terminal. Adds glow
* fixes untargetting the PTL terminal and adds a little light overlay to the receiving dish
* changes PTL terminal id generation slightly
* adds simon says. incomplete
* Update paradise.dme
* simon says works now
* adds more rhythms
* Adds success and failure sounds
* Makes the ptl terminal board printable
* Update secure_alien_airlock.dm
* undo changes to preferences.dm
* undefs things
* removes identical to parent vars
* Update alien_cache_random_spawners.dm
* replaces animation end loop flag so open dream CI doesn't give errors
* changes centre platform colour and adds a fan to the entrance
* more pads more sounds
* better sprites
* remove old sprite
* adds the cache to example config
* makes it not always spawn
* Update simon_says_32x32.dmi
* adds some flavor to the ruin
* Update alien_cache_site.dmm
* adds a signal to the ruin