Commit Graph

461 Commits

Author SHA1 Message Date
baloh.matevz
00d055d7f6 - Moved another proc from datums/disease.dm to mob.dm so doubleclicking /mob actually gets you to the mob's definition.
- Two new admin verbs. "toggle hear radio" and "toggle hear deadcast". These don't care if you're a ghost or what you had for breakfast, they work because they're tied to your client, not your mob. To non-admins it might seem silly that this is needed but when dealing with multiple adminhelps you don't want text to move at lightning speed, so anything that you can disable is good.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2259 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-23 22:47:00 +00:00
baloh.matevz
517dd55abe - Made a beta version of the new DblClick() proc. As per my testing it is far more efficient than the old one. The click-proc is ready for ingame testing. To initiate a test, use the "Toggle NewClickProc" verb if you're a game admin or game master.
- The following procs have been added: ismetroid() ispAI()
- Using the new click proc adds support for the following new procs: attack_robot(), attack_ghost(), attack_admin(), hanr_r(), hand_m()

Proc description:
- attack_robot() is the proc that gets called when a cyborg clicks on any atom without having a module selected. It defaults to attack_ai() and for the moment always calls the default as there is no separation.
- attack_ghost() is the proc that gets called when a ghost clicks on any atom. It defaults to examine()
- attack_admin() is the proc that gets called when a ghost with admin status clicks on any atom. It defaults to attack_ghost()
- hand_r() is the proc that gets called when a restrained cyborg clicks on any atom. It defaults to hand_a(), which is the the proc for a restrained AI, whatever that means.
- hand_m() is for when a restrained metroid clicks on an item.

Please note that the new click proc drops support for the HEAL mutation. Let me know if this mutation is important. All I can tell you is that it doesn't belong in this proc.

- Moved the mob/Delete() proc to mob.dm. Doubleclicking /mob in the object tree will now throw you to mob.dm instead of some random datumvars.dm.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2256 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-23 19:48:06 +00:00
mport2004@gmail.com
c972c33d76 Stun batons will no longer randomly stun people when they bump/are bumped by a guy holding one.
Bit of blob mode work.
Added a Blob Core sprite by Scottzar


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2247 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-22 04:27:33 +00:00
mport2004@gmail.com
64659a9de8 Blob bugfix
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2243 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-21 08:34:38 +00:00
mport2004@gmail.com
676a64bacb More blob work.
You no longer have to be naked to be put into cryo or the cloning machine.  This should make genetics slightly less messy.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2242 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-21 07:21:17 +00:00
baloh.matevz
80ed72e1dd Admin verbs updated some more:
Give spell, make space ninja, godmode, build mode and gib are no longer verbs. They have been moved to the view variables panel. Attack log was removed as a verb. Please use the view variables panel to see the attack log.
screenshot: http://www.kamletos.si/admin_verbs.PNG

In addition "explosion", "em pulse", "gib", "make space ninja" and "give spell" now have confirmation boxes or the ability to cancel

Okay, so if there are any requests for verbs to be restored (keyboard-admins) please contact me and we'll arrange something.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2237 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-20 21:24:07 +00:00
n3ophyt3
223336aef9 Fixed cyborg emag laws
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2231 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-20 14:40:34 +00:00
mport2004@gmail.com
1fa2d19cfb Bit of blob work.
Moved the radio defines into the actual radio code files.
Fixed a few runtimes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2229 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-19 10:06:55 +00:00
vageyenaman@gmail.com
34ec02d080 Tweaked metroids a bit and fixed some bugs. Most noteably, Metroids could still evolve/reproduce if they were dead.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2224 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-18 19:17:36 +00:00
mport2004@gmail.com
a72e6d6a84 Projectiles cleaned up a bit and moved into a /modules folder.
Solars should work a bit better now.
Removed the old shield item as it has not been used in forever and was cluttering up some of the mob code.
IonRifle only has 5 shots before it needs to be reloaded down from 10.
Lowered the weakbullet's stun to match the taser.
You can no longer recall the shuttle on meteor.
Fixed a bug I caused on rev where if the revs were in space and dead it would count them as living.
Bit of blob work.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2220 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-18 07:27:05 +00:00
baloh.matevz
add4c8c672 You can now emote using the 'me' command as a simple animal.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2213 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-17 15:54:34 +00:00
vageyenaman@gmail.com
8338189fb6 Fixed metroid behavior code so that it's now possible to "tame" Metroids by simply feeding them a lot. This should cut down on the massive xenobio Metroid rampages, and make traitor-ranching metroids more worth it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2210 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-17 02:58:25 +00:00
mport2004@gmail.com
c471fde2f9 Fixed cyborg rev heads counting as living and still being able to flash people.
Normal revs that get borged will be unrev'd.
Added a cooldown to the captains message system.
Cleaned up the Coms computer slightly.
Fixed a few runtimes.
More blob work.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2207 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-16 05:52:10 +00:00
kortgstation@gmail.com
e209195b91 Fixed a bug with the e-sword deflection messages.
Added an ion cannon for mechs, thus far is adminspawn only and still needs a sprite.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2200 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-14 08:41:56 +00:00
mport2004@gmail.com
c612827472 Singularity absorption explosion range lowered and is now dependent on singularity size.
BoH is no longer an instakill on a singularity, the chance the singularity will die from bombs now 25% from 10%.
Finished removing Metabslow from the game because delaying Interface rebuilds is a bad idea.
Sadly THE SUN is gone due to lighting lag issues, the current mob max luminosity is set to 7.
Damage and stun from doors shocking people has been lowered.
process() is now an obj level proc as it was already used by several procs and they can now jump onto the ticker if needed. 


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2199 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-14 07:24:19 +00:00
vageyenaman@gmail.com
430d536b3f Critters:
Made carp actually hurt humans. Also, they can now    sometimes knock you down when they attack you. Additionally, I added some new variables dictating attack speed and sound associated with attacking for critters. Carp now make bitey noises, rejoice!

I also fixed some other miscallenous bugs with metroids attacking stuff.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2196 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-14 02:58:30 +00:00
mport2004@gmail.com
81c68898ae Fixed a few runtimes
Blob mode updated slightly
Wizard smoke from his smoke spell will partly block lasers that go through it.
Going to try and test a diff way for the singularity to "del" items, might cause less lag, it will also eat absorb other singularities.
RD lost tech storage access, see http://nanotrasen.com/phpBB3/viewtopic.php?f=9&t=5991 for details


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2192 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-13 07:30:07 +00:00
baloh.matevz
58217c6b19 - You can now cancel the 'Declare ready' thing
- When you hit 'Declare ready' it no longer asks you for confirmation, as you can cancel it just as easily.

Screenshot:
http://www.kamletos.si/enter%20game.JPG

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2190 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-13 05:54:57 +00:00
kortgstation@gmail.com
3de9c51123 E-Swords now have a chance to deflect projectiles when active.
Added missing sprites for the ion rifle charges, and ion rifle on back sprites.

I still cannot into changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2188 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-13 01:50:19 +00:00
mport2004@gmail.com
206c30c48a The safe plasma limit on breathing has been lowered causing plasma to actually damage you at a semi decent rate.
The force secret mode will now build the list of possible modes and make sure it can set the forced mode up before it actually picks the mode.  If the setup fails it will just use another mode from the secret list.
The R-table in medbay lobby was replaced with a normal table and medbay mostly follows the old "Can you get to the hall with next to nothing on you" map design.
Blob mode work.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2185 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-12 08:57:02 +00:00
baloh.matevz
5834c940e6 - Ian now chases food and eats it if he can.
- isanimal() and iscorgi() procs have been added
- attack_animal() added for all atoms, called when an animal attacks (clicks on) an object within range.

- attack_animal() proc added to food. Simple animals don't process reagents, meaning they can eat anything whatsoever. Corgis can take 5 bites out of any type of food. Ian will chase the food himself, regular corgis won't due to lag concerns.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2183 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-12 05:25:55 +00:00
vageyenaman@gmail.com
3887ecb60c New admin feature: under the "Game Panel" verb, if the current mode is secret (or if you change it to secret) a new selection will appear underneath the Change Gamemode selection that allows you to "force" secret to be a certain game mode. This is mostly for adminfuckery where they make it wizard every single time for 10 rounds and the game mode is still secret.
Removed an unneeded metroid variable.

Added some more arcade names.

Fixed the grammars.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2182 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-12 03:11:42 +00:00
mport2004@gmail.com
e95d16da16 Lawyer now has a purple suit and the job has two slots.
Lowered the number of spare jumpsuits in most of the lockers from 6 to 3.
The old arrival message is now back in.
Finished the Ion Rifle and added one to the armory.  Might need to change it up a bit depending on how well it works.
Bullet_act worked on a bit, EMP effects should work now.
Cyborgs are stunned by EMPs.
Raised the changelings required genome number for multichan at the request of Urist. 


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2175 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-11 11:39:44 +00:00
kortgstation@gmail.com
6575e3e251 Cyborgs:
Tasers and lasers now drain twice as much battery per shot

EMP bursts now do 60 damage to cyborgs as opposed to 25

Guns:
Added the three Desert Eagles by Cheridan, none spawn on map currently

Added the sprite for the Ion Rifle by Falazameer, but it does not have any EMP effect yet/the code is unfinished

Wizard:

Finally fixed it so the wizard gets Lasers/Hulk instead of Laser/TK

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2174 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-11 05:46:50 +00:00
vageyenaman@gmail.com
c4ac6d6010 Small fix for metroids. They would sometimes sit around not doing much for a short period of time, when they should be hunting for food.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2168 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-10 06:28:49 +00:00
only.lurking@gmail.com
6b868e69b3 No more pAI recruit window spam.
Added a toggle option to be a pAI (much like you can for aliens.) Changed popup window into an alert() and added a "never for this round" button in it. Can permanently set whether or not you want to be a pAI in your save (might not work as intended, only did mild testing, I cannot into bitwise operations.)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2162 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-09 00:58:28 +00:00
LastBattaWolf@hotmail.com
2cf38f00d2 - Suicide is now visible on examine. Since I am terribad at coding, I made it so it checks for the suiciding var, which is usually reset once you finish dying to allow for suiciding again if you're cloned, but now it will instead reset when you are cloned.
- Fixed a bug I made re: examining oxygen tanks.
- Made chemsprayers large instead of small.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2155 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-08 06:17:25 +00:00
LastBattaWolf@hotmail.com
a80f7c7528 - Fixed the karma exploit.
- Added ambiance to space and the mines.
- Updated changelog (UHANGI, SUPER, WHIMSICOTT.)


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2141 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-06 05:20:59 +00:00
mport2004@gmail.com
aae2ffd2b5 Went though the oddly few runtimes
Fixed up a few more firedoors on the map
Optables will respect air groups now
The Singularity:
Might produce less lag when eating things now.
80% down from 100% chance for a beacon to force movement.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2126 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-05 07:11:55 +00:00
uporotiy
713d2b74c5 XCOM alien code by Xerif (Donated by the Foundation project, ss13.org) plus some tweaks of mine added. Of course, I'm going to be enhancing it later.
As it is quite unbalanced and not nearly complete yet, try not to spawn it too much, will you? :33

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2122 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-05 04:00:33 +00:00
uporotiy
85c563f00d I made a derp.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2121 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-05 03:26:48 +00:00
vageyenaman@gmail.com
3dcb7db442 Made Metroids get hungrier a lot slower, but they still will tend to eat more. Also, when they eat, they gain a lot more nutrition from it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2113 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-04 20:24:51 +00:00
uporotiy
5b26d70a5c Stammering reworked a bit.
You now hear the ghosts again (as in sounds and flavour text), just not discern what they're saying.
People with aliens inside them can no longer suicide.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2112 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-04 19:41:23 +00:00
uporotiy
f845ed62ac The worst revision ever.
Ghosts can no longer be heard by living people. Ever.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2110 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-04 14:09:29 +00:00
Superxpdude@gmail.com
d66c31d4ef Changed the new arrivals message to something more appropriate.
Changed the escape shuttle a bit.
Rechecked the tgstation.2.0.8 map in the .dme


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2105 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-03 20:20:47 +00:00
uporotiy
f10a7e9c9e Should fix the assistant-priority jobs terminating the preference list.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2088 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-02 06:28:53 +00:00
uporotiy
dd60af4afd Librarian, lawyer, chaplain and atmos tech moved to assistant priority (means you can't get randomly assigned to them, only if you have them in your preferences).
Maybe fixed the "No Preference" bug.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2080 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-31 19:14:04 +00:00
mport2004@gmail.com
b471da4ed4 The modified Changeling mode should end properly now.
Tracking implants can now be used to message the holder.
Mini Readme update.
Explosive implants will explode when the host dies.  Might try and wrap these into nuke or as a new traitor item.
Added a play local sound proc.
Fixed most of the runtimes in the latest log.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2074 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-30 07:29:59 +00:00
uporotiy
fdb4934f54 Changeling mode now has 4 changelings, each working on its own objectives, but possessing the ability to hivemind with the others.
It'll be fun, I promise.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2068 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-29 21:36:26 +00:00
Superxpdude@gmail.com
edd3fa0f9f MEDBAY AND RESEARCH DIVISION HAVE BEEN COMPLETELY REMAPPED.
Added a CMO biosuit (Sprites thanks to Petethegoat)
Scientists and the RD no longer have medbay access, as research now connects to the hallway.
Added a wall-mounted medical vendor.
Committing some stuff for Petethegoat: http://nanotrasen.com/phpBB3/viewtopic.php?f=7&t=5744&p=49236#p49236 For more info regarding the patch.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2060 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-29 03:04:52 +00:00
vageyenaman@gmail.com
e2fee5fd71 - Adding some new chaplain-associated variables to the gameticker /datum.
- Library computers will now universally tap into these variables and retrieve information to paste onto bibles when printing new ones. Also, they now have a one-minute cooldown when printing bibles.
- An additional start-up prompt is given to the chaplains when they start. They can now select new bible icons (which can be immediately reversed and swapped with another icon if they don't like it) that have no real effect other than aesthetics. Thank you, Kor, for making these.
- Tweaked Metroids so that they are slightly more aggressive, move slower when aggressive, and gain more nutrition from eating. They also become hungrier faster.

- Adding a "recoil" variable to guns. No current guns use it yet, but if they did (through edit-variable) it would cause a player's screen to shake whenever they successfully fire a shot. Potential use for projectile firearms, especially shotguns.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2058 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-28 22:15:00 +00:00
mport2004@gmail.com
444f3f629b MindSwap once again does not need robes, however its range has been reduced to contact .
EI NATH will once again gib the target.
Head Revs will get a failure message if they are unable to convert a human they flashed.
Syndie suits taken out of the station, EVA now has 6 Grey, Engineering gets two RIGs, Mining still has 3.
Engineering Rad suits also protect vs biological hazards a bit
Fixed a cult convert bug I made a few commits ago.
Steal a RIG objective removed.
SecSunglasses now have the hud built in.
Added more sprites for Kor


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2051 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-27 04:58:32 +00:00
mport2004@gmail.com
c9bb9c2e5f Doors now check for critter access.
Cleaned up the objectives a bit and made a new "kill" one for rev.
Cleaned up implants and implanters a bit.
Cleaned up the prisoner computer a bit.
Sec Huds can be placed on security helmets (Still needs a sprite)
The beachball now has in hand sprites (Kor)

Cult:
Heads other than the Captain and HoS are now able to start as or be converted to a cultist.
Loyalty implants will block conversion but will not unconvert cultists.

Rev:
Station Heads or Head Revs who leave z1 will count as dead so long as they are off of the z level.
Loyalty implants will block conversion and will unconvert revs upon injection.
Once a mind has been unconverted it may not be reconverted

New items:
Loyalty implants, small implant that prevents reving/cult
The Captain, Warden, Officers, and Detective all start with one already implanted
Loyalty Implanter machine on the prison station that implants loyalty implants and may regen implants after a cooldown.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2049 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-26 07:41:37 +00:00
vageyenaman@gmail.com
256cdd37d2 - Nerfed chemical smoke. It is now less "penetrating". Also, bio suits protect against chemicals a lot better now.
- You can now simply wear a gas mask (or internals with a breath mask) to be completely immune to smoke, provided that you're wearing a full bio suit.
- Nerfed pacid and sulphuric acid a bit. Sulphuric acid is a lot less potent now, and requires large splash-dosages to actually burn peoples' faces off.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2048 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-26 05:27:24 +00:00
mport2004@gmail.com
6b88250beb Moved some of the old pipe files into unused.
Explosions will delay a bit longer before allowing powernet rebuilds.
Removed the Ionstorm Command reports at Urist's request, he said he would add something later.
Added dust storms to meteor mode.
Fixed most of the runtimes in the latest log.
Wizards mind_transfer now needs his robes, this prevents the constant body swap mess.
Z 1 lost all of its areas sometime in the last two revs.  I think I got everything back in place but would not mind if a mapper took a look.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2037 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-22 10:59:54 +00:00
vageyenaman@gmail.com
73a73a8211 - Chemistry smoke now is laced with everything inside of the beaker/container. Using a new smoke icon, the smoke will exhibit a color combination of the reagents just like normal, so you can easily identify a cloud of pacid smoke from dexalin smoke. (space drugs smoke, anyone?)
- A new /datum/reagents proc called copy_to() works like trans_to() except that it "copies" reagents instead of transferring them.

- Modified all breathing mobs to support inhaling chemical smoke reagents.


If you are a-hatin', please leave all your hate in this revision page. This is a very significant game change, and to be honest I only briefly mentioned it over IRC a couple of times (however the idea was positively received).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2033 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-21 05:07:00 +00:00
mport2004@gmail.com
61c9acb50a Bluh, quick hotfix. Seems the null check messes up latejoiners.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2029 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-20 05:22:39 +00:00
mport2004@gmail.com
ed93b992c4 H/E pipes once again do H/E things
Missed a line on the flashes, they will once again stun cyborgs
Few adminverbs changed by request of the heads
Roburgers will only provide 2 nanites down from 10
The random round spawn code now checks jobbans
Players with a Cyborg jobban cannot become a cyborg normally

Re added the old power armor typepaths as there seem to be a few of them in the .dmm and the thing's autocorrect/remove items seems to just fuck up the rest of the map when used.  I have no idea where they are located and don't like leaving errors in the code, so if someone could remove them and the old typepaths it would be great.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2024 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-19 06:11:28 +00:00
uhangi@gmail.com
c172faf2d4 Committing something for Rolan7. If shit hits the fan, it's not my fault!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2021 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-16 20:08:32 +00:00
uhangi@gmail.com
8fb085f49b Fixing some balancing issues with riot shields and armor.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2010 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-14 09:35:44 +00:00