Commit Graph

75 Commits

Author SHA1 Message Date
Mark van Alphen
ad2238f496 Merge branch 'master' into lighting 2019-04-30 19:15:58 +02:00
Kyep
d61d8a3dc1 new feature: ssd warning system 2019-04-22 21:38:47 -07:00
Mark van Alphen
211468b24f Add fake ambient occlusion 2019-04-21 01:45:30 +02:00
joep van der velden
9631eef2aa Fixed the middle mouse exploit 2019-03-18 14:53:41 +01:00
Mitchell
29226ea04f Requested Fixes/Further Review 2018-11-11 19:44:35 -06:00
alex-gh
2b53ba43cd You can no longer roll around when dead. 2018-10-15 01:21:03 +02:00
Purpose
4d7dd5a6c9 dayum dats defined 2018-10-08 22:48:00 +01:00
tigercat2000
caccc13e82 Directional Locking
This adds the ability to lock your mob towards facing either a certain
direction or a certain atom. Direction is done by shift-middleclick,
atom is done by shift-ctrl-middleclick.
2018-04-19 19:01:29 -08:00
uraniummeltdown
946ae0d58d moves var/list/armor to /obj level
adds armor to many objects
re-adds the clockcult floor sprite (accidentally removed in another PR)
adds clockcult effects to the clockcult floor
adds clockcult grilles
adds var/broken to /obj/structure
adds unused resistance_flags var
moves burn_state and resistance_flags to flags.dm
more updates to attack code
updated obj_defense.dm procs
2018-03-04 13:52:54 +05:00
Crazylemon64
9b780a6b5b Admins can now set a var to allow a mob to spam-attack 2017-08-05 07:25:52 -07:00
Sam
4d57fff5c9 Updates Intents 2017-06-10 09:43:36 +01:00
Markolie
2b767bb9c9 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lavaland_megafauna
# Conflicts:
#	code/modules/mob/mob_helpers.dm
#	icons/obj/ammo.dmi
#	icons/obj/guns/projectile.dmi
#	icons/obj/storage.dmi
2017-01-31 17:44:38 +01:00
uraniummeltdown
40dbc17391 max storage depth for clicking items is 2 2017-01-27 20:27:44 +04:00
Markolie
01f2c85347 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lavaland_megafauna
# Conflicts:
#	code/__DEFINES/misc.dm
#	code/game/dna/genes/goon_powers.dm
#	code/game/dna/genes/vg_powers.dm
#	code/game/objects/effects/overlays.dm
#	code/game/objects/structures/crates_lockers/closets.dm
#	code/game/objects/structures/crates_lockers/closets/statue.dm
#	code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm
#	icons/mob/back.dmi
#	icons/obj/storage.dmi
2016-12-23 19:32:19 +01:00
Markolie
51686b0a01 face_atom runtime fix 2016-10-25 01:01:42 +02:00
Markolie
5ace926e42 Added Bubblegum. Added dismemberment chance to bullets, and made changes to GPS tracking. 2016-10-25 00:50:31 +02:00
Crazylemon64
6a7f7394a8 Ports over the status effect unification 2016-10-23 15:45:35 -07:00
Crazylemon64
3cd911552b Let's find out why you're not allowed to examine when inside something 2016-08-18 13:23:19 -07:00
Crazylemon64
6a620fcdf3 Alt click now works quickly and only deactivates when alt clicking
distant tiles
2016-08-13 22:56:43 -07:00
TheDZD
c51e6674cb Of powergloves and pedantry 2016-06-01 17:09:16 -04:00
TheDZD
4facfcb5a4 More fixes and sprites 2016-05-31 22:51:14 -04:00
TheDZD
f7d4cbe108 Fixes paths, snipers, turrets, mechas, some other things. 2016-05-31 22:50:59 -04:00
TheDZD
8dcf46bf91 Sprites & fixes 2016-05-31 22:50:57 -04:00
TheDZD
a4e950d21a Compiles, and guns work™ 2016-05-31 22:50:55 -04:00
Tigercat2000
78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Tigercat2000
519992b5a9 Merge branch 'byond510'
Conflicts:
	.travis.yml
	code/game/jobs/access.dm
	code/game/machinery/camera/camera.dm
	code/game/machinery/flasher.dm
	code/game/machinery/vending.dm
	code/game/objects/items/devices/laserpointer.dm
	code/game/objects/items/weapons/grenades/flashbang.dm
	code/game/objects/items/weapons/tools.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/species/species.dm
	code/modules/mob/living/life.dm
	code/modules/mob/living/silicon/silicon.dm
	code/modules/mob/living/simple_animal/bees.dm
	code/modules/nano/modules/virus2_creator.dm
	code/modules/virus2/disease2.dm
	code/modules/virus2/diseasesplicer.dm
	paradise.dme
2016-04-01 14:15:44 -07:00
Crazylemon
3d37285c2f Adds in returns, removes buildmode click speed limit on living mobs 2016-02-29 16:03:11 -08:00
Crazylemon64
a816e0e0aa Makes buildmode quit if you switch to another mob, to prevent tragedy 2016-02-29 08:09:47 -08:00
Crazylemon64
a8f890bad1 Updates the buildmode tool to allow for better area generator testing 2016-02-29 07:09:00 -08:00
Tigercat2000
0c9a469f2c 510: HUD, Flash Refactor, Rip out unused pain system 2016-02-28 18:09:43 -08:00
Fox-McCloud
7b1905477d Tweaks Laser Eyes 2016-02-14 00:22:13 -05:00
Tastyfish
85d651b781 refactored datum/effect/system because it was a complete mess 2015-11-22 19:43:01 -05:00
Aurorablade
c520586953 changes
added new posible skeleton outfits
Chaplain traitor voodoo doll, Tell me if the TC cost needs adjusting.
On Click fix...
2015-10-14 20:39:29 -04:00
Markolie
9ec1f3987c Make darkness clickable 2015-10-01 01:35:59 +02:00
Tigercat2000
4f3938d68b -tg- buckling system
This commit overhauls a bunch of systems so that buckling works for
any subtype of /obj. This means that space vines and chairs and beds all
use the same system. A lot of stuff has been touched.
2015-09-24 15:52:10 -07:00
Fox-McCloud
480613208d Point Rework 2015-09-17 22:26:03 -04:00
Tigercat2000
0603f73232 Bay12 examine overhaul.
This commit overhauls the examine system to baystation's latest system,
including a more efficient verb approach, and a new status panel tab,
which shows more information for pre-defined objects.
2015-09-14 11:51:40 -07:00
Tigercat2000
be92665871 Replace magic intent words with defines, grab fixes
This commit does the following:
 - Replaces all instances of magic intent words, like "harm" and
 "help" with defines, I_HELP, I_DISARM, I_GRAB, I_HARM

 - Fixes a few manual grab instances left over in attack_alien, they
 will now used grabbedby()
2015-09-07 11:51:00 -07:00
SamCroswell
73bf040ba4 Middle Click Override 2015-07-16 21:51:20 -04:00
Fox-McCloud
0dbea7621f The Great Del() Cull of 2015 2015-07-09 02:48:34 -04:00
Fox-McCloud
4e4e7ae77f Crayons and Gloves 2015-03-06 21:40:57 -05:00
Fox-McCloud
85d79677b1 Fixes, Genetics, and Balance 2015-02-24 22:58:05 -05:00
Markolie
672305e034 Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things 2015-02-22 22:12:11 +01:00
Markolie
982102a407 Standardize mutations 2015-02-22 19:04:43 +01:00
Markolie
3b072b5a62 Remove click delay from most things 2015-02-22 18:47:58 +01:00
ZomgPonies
e237fbd5e7 Fixes clicking not turning you 2015-02-20 19:56:57 +01:00
DZD
c11bb0d283 Fixes bugs
- Tables can't have NODROP or ABSTRACT items placed on them anymore,
same for lockers and crates.
- Fixes a runtime with trying to strip a NODROP or ABSTRACT item.
2015-02-19 19:32:58 -05:00
DZD
723dc2ad98 ABSTRACT flag addition & handling
- Adds ABSTRACT flag to relevant items, removes abstract var.
- Adds checks for ABSTRACT where relevant.
- Also removes extra define of golem gas mask.
- Adds NODROP to changeling mutations so I don't have to do that later.
2015-02-12 18:49:26 -05:00
DZD
4e93cc5203 Merge with upstream/maser 2015-02-09 18:22:19 -05:00