Shadeykins
f5a1257abd
Updates files.
2019-01-27 00:56:01 -07:00
Sam
07e0f768d6
Using Weight Defines
2017-05-27 16:34:49 +01:00
Fox-McCloud
bde5755916
Implements Fire System
2016-07-29 13:24:09 -04:00
Fox McCloud
66d7b89d9a
Merge pull request #4838 from FalseIncarnate/paradise_pop
...
Paradise Pop
2016-07-14 23:58:24 -04:00
monster860
3df85518e1
Removes .0 at the end of w_class numbers
2016-07-08 12:26:34 -04:00
FalseIncarnate
496c3a7843
Paradise Pop
...
Adds in a new Bottler machine used to combine a set of three ingredients
into a beverage!
Adds a new line of drinks, branded Paradise Pop, to be made with the
bottler. Currently, the possible flavors are:
- Paradise Punch
- Apple-pocalypse
- Berry Banned
- Blackeye Brew
- Grape Granade
- Meteor Malt
These beverages currently have no mechanical effect, though that will be
added at a later date along with additional recipes
The bottler can dispense empty glass bottles, plastic bottles, or metal
cans as well as fill these containers with the result of a processing of
ingredients. Successful processing requires both careful selection of
ingredients AND proper ordering, or else the entire drink is rendered a
horrible and nigh-undrinkable disaster.
Used cans and bottles, both from the bottler and the vending machines,
can be reinserted for recycling even when crushed, so pick up that can!
Clown stole all your cans and bottles for his latest prank? Simply slide
in some sheets of glass, plastic, or metal to restock the machine's
reserves!
Order your Bottler today from cargo for only 35 supply points, and we'll
even throw in a free wrench to help you move it to its new home! (will
map one into the bar later)
Minor other changes:
Sugarcane and grapes received kitchen_tag values, so they may be used in
the bottler
- Also allows grapes to be properly juiced again in a blender
Water bottles from the vendors now are plastic bottles, instead of glass
2016-07-01 13:31:09 -04:00
Mieszko Jędrzejczak
48888c891c
Tape gags for all
2016-05-07 15:02:38 +02:00
Fox-McCloud
c08959423c
Snacks
2015-11-13 17:16:47 -05:00
Tigercat2000
4f1053f5b7
LINDA, Stage 1
...
This commit ports the base system of LINDA from TG. This version of linda
is the original version, with none of -tg-'s fixes, rewrites, or other
such improvements attached.
The mob ignite system has been 100% removed, as LINDA does not support
this normally. It may be added back in when the improvements and refactors
to LINDA have been ported.
2015-04-28 08:43:42 -07:00
FalseIncarnate
ae13c938c5
Kitchen Overhaul
...
MASSIVE overhaul to the kitchen, should make the chef job more
interesting.
Additions:
- Candy Maker!
- - This machine allows the chef to create a variety of sugary treats
for the crew to enjoy.
- Candy! Lots of candy and this is only the first wave!
- - More candy planned / dreamed for the future
- Candy Moulds
- - Craftable from plastic sheets, also available in the kitchen vendor.
Use these to make different candy types
- - These are returned if you successfully make the candy. Screw up and
the mould is destroyed!
- Cardboard Tubes are now craftable from cardboard
Changes:
- Oven and Grill have been updated to work more in line with the
Microwave and Candy Maker.
- - This means that they are also buildable and upgradeable!
- - Boards for the oven, grill, and candy maker are available from the
circuit printer.
- Many recipes moved from the microwave to the oven and grill.
- - For example, bread is made in the oven, and kabobs are made on the
grill.
- Adds "byproduct" var to recipes
- - Allows for the return of an item in addition to the result,
currently used for candy moulds
Fixes
- Adds Grape Juice reagent.
- - This will fix a runtime and also allow people to actually drink from
the purple cans.
Sprite Credits
- Many thanks to FoS for their sprites for a lot of the candies which I
combined and recolored
- - Also thanks for the new sprites which were included, but not all
used (yet!)
- I also edited and created some horrible sprites for a few candy items
and machine states.
- - Hopefully they will be such an eyesore that a real spriter steps up
and provides something nice.
This overhaul should hopefully add a little variety to the chef role,
while keeping it largely unchanged in terms of difficulty.
2015-03-08 05:09:19 -04:00
Rob Nelson
ee5d2c8a1c
Trash autoignition
...
Conflicts:
code/game/objects/items/trash.dm
2014-07-20 10:59:44 -04:00
Incoming
917370a608
Jay Owen demands that this pull be merged.
...
Crush a can for Jay Owen.
He has leukemia, please crush a can for Jay Owen.
His only wish is to see a can crushed live in our game.
Sprites by Nienhaus
Conflicts:
code/game/objects/items/trash.dm
code/modules/reagents/reagent_containers/food/drinks.dm
icons/obj/janitor.dmi
2014-02-16 05:42:55 -05:00
Mloc-Argent
a084f74c7d
Expansion of every "icon = ''" path.
...
Supposed to help compilation times. Who knows.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-09-01 21:53:36 +01:00
Cael_Aislinn
548f60d25d
Merge remote-tracking branch 'remotes/git-svn' r4881 into bs12_with_tgport
...
Conflicts:
baystation12.dme
code/game/gamemodes/events.dm
code/game/machinery/doors/door.dm
code/game/machinery/gateway.dm
code/game/objects/items/devices/flashlight.dm
code/game/sound.dm
code/global.dm
code/modules/admin/admin_verbs.dm
code/modules/awaymissions/zlevel.dm
code/modules/food/recipes_microwave.dm
code/modules/mining/mine_items.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/paperwork/clipboard.dm
code/modules/paperwork/filingcabinet.dm
code/modules/paperwork/folders.dm
code/modules/paperwork/handlabeler.dm
code/modules/paperwork/paper.dm
code/modules/paperwork/paperbin.dm
code/modules/paperwork/pen.dm
code/modules/paperwork/photocopier.dm
code/modules/paperwork/stamps.dm
code/world.dm
html/changelog.html
maps/RandomZLevels/fileList.txt
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-15 23:17:18 +10:00
petethegoat@gmail.com
c4382905e5
Stamps are applied based on the icon_state of the stamp. Saves a switch.
...
They are also offset by a random amount.
Sosjerky is now properly named.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4857 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-13 18:55:09 +00:00
Cael_Aislinn
eacd84b212
Merge tgstation13 r4570 into bs12_with_tgport
...
Conflicts:
baystation12.dme
code/defines/obj.dm
code/defines/procs/helpers.dm
code/defines/turf.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/gamemodes/cult/cult_structures.dm
code/game/gamemodes/events.dm
code/game/machinery/telecomms/machine_interactions.dm
code/game/master_controller.dm
code/game/objects/items/blueprints.dm
code/game/objects/items/devices/uplinks.dm
code/game/objects/items/item.dm
code/game/objects/items/weapons/gift_wrappaper.dm
code/game/objects/items/weapons/wires.dm
code/game/objects/weapons.dm
code/game/turfs/turf.dm
code/modules/clothing/head/hardhat.dm
code/modules/mining/mine_items.dm
code/modules/mining/mine_turfs.dm
code/modules/mob/living/silicon/robot/life.dm
code/modules/mob/mob_defines.dm
code/modules/mob/new_player/login.dm
code/modules/paperwork/pen.dm
code/modules/paperwork/stamps.dm
code/unused/toilets.dm
html/changelog.html
icons/effects/alert.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-28 19:57:11 +10:00
johnsonmt88@gmail.com
28aabc9810
More file structure stuff!
...
Cleaned up the files themselves.
Everything in code/game/objects should now be in proper files or places with the exception of the files in the /weapons/ sub-folder.
There's two instances of me not following the exact file structure.
- /obj/item/brain has been moved to a file in mob/living/carbon/brain
- /obj/item/clothing/mask/facehugger has been moved into mob/living/carbon/alien/special
Both of these may not make sense according to the object structure, but they do make sense logically. If it's a problem just move them.
Next up: Finish the files in the weapon folder, then start moving defines down.
My god I hope I havent broken everything.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4547 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-26 03:32:58 +00:00
Cael_Aislinn
c314b5f42b
Initial merge http://code.google.com/p/tgstation13/source/browse/trunk/ rev 4489 (I think) with BS12
...
Conflicts:
README.txt
SQL/tgstation_schema.sql
baystation12.dme
code/ATMOSPHERICS/components/unary/vent_pump.dm
code/ATMOSPHERICS/pipes.dm
code/FEA/FEA_airgroup.dm
code/FEA/FEA_fire.dm
code/FEA/FEA_gas_mixture.dm
code/FEA/FEA_turf_tile.dm
code/TriDimension/Pipes.dm
code/WorkInProgress/buildmode.dm
code/WorkInProgress/organs/organs.dm
code/WorkInProgress/virus2/Disease2/analyser.dm
code/WorkInProgress/virus2/Disease2/biohazard destroyer.dm
code/WorkInProgress/virus2/Disease2/cureimplanter.dm
code/WorkInProgress/virus2/Disease2/diseasesplicer.dm
code/WorkInProgress/virus2/Disease2/dishincubator.dm
code/WorkInProgress/virus2/Disease2/isolator.dm
code/WorkInProgress/virus2/Disease2/monkeydispensor.dm
code/WorkInProgress/virus2/analyser.dm
code/WorkInProgress/virus2/antibodies.dm
code/WorkInProgress/virus2/base.dm
code/WorkInProgress/virus2/biohazard destroyer.dm
code/WorkInProgress/virus2/cureimplanter.dm
code/WorkInProgress/virus2/curer.dm
code/WorkInProgress/virus2/diseasesplicer.dm
code/WorkInProgress/virus2/dishincubator.dm
code/WorkInProgress/virus2/isolator.dm
code/WorkInProgress/virus2/monkeydispensor.dm
code/datums/ai_laws.dm
code/datums/configuration.dm
code/datums/datumvars.dm
code/datums/diseases/alien_embryo.dm
code/datums/diseases/appendicitis.dm
code/datums/diseases/robotic_transformation.dm
code/datums/diseases/xeno_transformation.dm
code/datums/helper_datums/getrev.dm
code/datums/helper_datums/teleport.dm
code/datums/helper_datums/tension.dm
code/datums/mind.dm
code/datums/mixed.dm
code/datums/shuttle_controller.dm
code/datums/spell.dm
code/datums/spells/ethereal_jaunt.dm
code/datums/spells/genetic.dm
code/datums/spells/wizard.dm
code/defines/area/Space Station 13 areas.dm
code/defines/atom.dm
code/defines/global.dm
code/defines/mob/dead/observer.dm
code/defines/mob/living/carbon/alien.dm
code/defines/mob/living/carbon/alien_humanoid.dm
code/defines/mob/living/carbon/carbon.dm
code/defines/mob/living/carbon/metroid.dm
code/defines/mob/living/carbon/monkey.dm
code/defines/mob/living/living.dm
code/defines/mob/living/silicon/ai.dm
code/defines/mob/living/silicon/robot.dm
code/defines/obj.dm
code/defines/obj/closet.dm
code/defines/obj/clothing.dm
code/defines/obj/clothing/costume.dm
code/defines/obj/computer.dm
code/defines/obj/costume.dm
code/defines/obj/decal.dm
code/defines/obj/door.dm
code/defines/obj/hydro.dm
code/defines/obj/machinery.dm
code/defines/obj/storage.dm
code/defines/obj/supplypacks.dm
code/defines/obj/toy.dm
code/defines/obj/vending.dm
code/defines/obj/weapon.dm
code/defines/procs/AStar.dm
code/defines/procs/command_name.dm
code/defines/procs/dbcore.dm
code/defines/procs/forum_activation.dm
code/defines/procs/gamehelpers.dm
code/defines/procs/helpers.dm
code/defines/procs/icon_procs.dm
code/defines/procs/station_name.dm
code/defines/procs/statistics.dm
code/defines/turf.dm
code/game/algorithm.dm
code/game/area/areas.dm
code/game/asteroid/artifacts.dm
code/game/atom_procs.dm
code/game/cellautomata.dm
code/game/dna.dm
code/game/events/EventProcs/clang.dm
code/game/events/EventProcs/dust.dm
code/game/events/EventProcs/ninja_abilities.dm
code/game/events/EventProcs/ninja_equipment.dm
code/game/events/EventProcs/space_ninja.dm
code/game/events/EventProcs/spacevines.dm
code/game/gamemodes/blob/blob.dm
code/game/gamemodes/blob/blob_finish.dm
code/game/gamemodes/blob/blob_report.dm
code/game/gamemodes/blob/theblob.dm
code/game/gamemodes/changeling/changeling.dm
code/game/gamemodes/changeling/changeling_powers.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/gamemodes/changeling/traitor_chan.dm
code/game/gamemodes/cult/cult.dm
code/game/gamemodes/cult/cult_items.dm
code/game/gamemodes/cult/cult_structures.dm
code/game/gamemodes/events.dm
code/game/gamemodes/events/black_hole.dm
code/game/gamemodes/events/miniblob.dm
code/game/gamemodes/factions.dm
code/game/gamemodes/game_mode.dm
code/game/gamemodes/gameticker.dm
code/game/gamemodes/malfunction/malfunction.dm
code/game/gamemodes/meteor/meteor.dm
code/game/gamemodes/meteor/meteors.dm
code/game/gamemodes/nuclear/nuclear.dm
code/game/gamemodes/nuclear/nuclearbomb.dm
code/game/gamemodes/nuclear/pinpointer.dm
code/game/gamemodes/objective.dm
code/game/gamemodes/revolution/revolution.dm
code/game/gamemodes/sandbox/h_sandbox.dm
code/game/gamemodes/sandbox/sandbox.dm
code/game/gamemodes/setupgame.dm
code/game/gamemodes/traitor/traitor.dm
code/game/gamemodes/wizard/rightandwrong.dm
code/game/gamemodes/wizard/soulstone.dm
code/game/gamemodes/wizard/spellbook.dm
code/game/gamemodes/wizard/spells.dm
code/game/gamemodes/wizard/veilrender.dm
code/game/gamemodes/wizard/wizard.dm
code/game/hud.dm
code/game/jobs/access.dm
code/game/jobs/job/captain.dm
code/game/jobs/job/civilian.dm
code/game/jobs/job/civilian_chaplain.dm
code/game/jobs/job/engineering.dm
code/game/jobs/job/job.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/science.dm
code/game/jobs/job/security.dm
code/game/jobs/job/silicon.dm
code/game/jobs/job_controller.dm
code/game/jobs/jobs.dm
code/game/machinery/Beacon.dm
code/game/machinery/OpTable.dm
code/game/machinery/Sleeper.dm
code/game/machinery/alarm.dm
code/game/machinery/atmo_control.dm
code/game/machinery/atmoalter/area_atmos_computer.dm
code/game/machinery/autolathe.dm
code/game/machinery/biogenerator.dm
code/game/machinery/bots/bots.dm
code/game/machinery/bots/cleanbot.dm
code/game/machinery/bots/ed209bot.dm
code/game/machinery/bots/floorbot.dm
code/game/machinery/bots/medbot.dm
code/game/machinery/bots/mulebot.dm
code/game/machinery/camera.dm
code/game/machinery/cell_charger.dm
code/game/machinery/cloning.dm
code/game/machinery/computer/HolodeckControl.dm
code/game/machinery/computer/Operating.dm
code/game/machinery/computer/ai_core.dm
code/game/machinery/computer/arcade.dm
code/game/machinery/computer/atmos_alert.dm
code/game/machinery/computer/buildandrepair.dm
code/game/machinery/computer/card.dm
code/game/machinery/computer/cloning.dm
code/game/machinery/computer/communications.dm
code/game/machinery/computer/computer.dm
code/game/machinery/computer/crew.dm
code/game/machinery/computer/hologram.dm
code/game/machinery/computer/law.dm
code/game/machinery/computer/medical.dm
code/game/machinery/computer/message.dm
code/game/machinery/computer/pod.dm
code/game/machinery/computer/power.dm
code/game/machinery/computer/prisoner.dm
code/game/machinery/computer/robot.dm
code/game/machinery/computer/security.dm
code/game/machinery/computer/shuttle.dm
code/game/machinery/constructable_frame.dm
code/game/machinery/deployable.dm
code/game/machinery/door_control.dm
code/game/machinery/doors/airlock.dm
code/game/machinery/doors/airlock_electronics.dm
code/game/machinery/doors/brigdoors.dm
code/game/machinery/doors/door.dm
code/game/machinery/doors/firedoor.dm
code/game/machinery/doors/poddoor.dm
code/game/machinery/doors/unpowered.dm
code/game/machinery/doors/windowdoor.dm
code/game/machinery/flasher.dm
code/game/machinery/gateway.dm
code/game/machinery/hologram.dm
code/game/machinery/hydroponics.dm
code/game/machinery/kitchen/gibber.dm
code/game/machinery/morgue.dm
code/game/machinery/newscaster.dm
code/game/machinery/pipe/construction.dm
code/game/machinery/pipe/pipe_dispenser.dm
code/game/machinery/portable_turret.dm
code/game/machinery/recharger.dm
code/game/machinery/rechargestation.dm
code/game/machinery/requests_console.dm
code/game/machinery/shieldgen.dm
code/game/machinery/spaceheater.dm
code/game/machinery/suit_storage_unit.dm
code/game/machinery/syndicatebeacon.dm
code/game/machinery/telecomms/broadcaster.dm
code/game/machinery/telecomms/logbrowser.dm
code/game/machinery/telecomms/machine_interactions.dm
code/game/machinery/telecomms/telemonitor.dm
code/game/machinery/telecomms/traffic_control.dm
code/game/machinery/teleporter.dm
code/game/machinery/turrets.dm
code/game/machinery/vending.dm
code/game/magic/cultist/ritual.dm
code/game/magic/cultist/runes.dm
code/game/magic/library.dm
code/game/magic/musician.dm
code/game/master_controller.dm
code/game/mecha/combat/combat.dm
code/game/mecha/combat/gygax.dm
code/game/mecha/equipment/mecha_equipment.dm
code/game/mecha/equipment/tools/tools.dm
code/game/mecha/equipment/weapons/weapons.dm
code/game/mecha/mech_fabricator.dm
code/game/mecha/mecha.dm
code/game/mecha/mecha_construction_paths.dm
code/game/mecha/mecha_wreckage.dm
code/game/mecha/medical/medical.dm
code/game/mecha/medical/odysseus.dm
code/game/mecha/working/ripley.dm
code/game/objects/alien/facehugger.dm
code/game/objects/alien/resin.dm
code/game/objects/bodybag.dm
code/game/objects/closets.dm
code/game/objects/closets/emergency.dm
code/game/objects/closets/extinguisher.dm
code/game/objects/closets/fireaxe.dm
code/game/objects/closets/firecloset.dm
code/game/objects/closets/fitnesscloset.dm
code/game/objects/closets/janitor.dm
code/game/objects/closets/kitchen.dm
code/game/objects/closets/nuclear.dm
code/game/objects/closets/secure/bar.dm
code/game/objects/closets/secure/cargo.dm
code/game/objects/closets/secure/engineering.dm
code/game/objects/closets/secure/hydroponics.dm
code/game/objects/closets/secure/medical.dm
code/game/objects/closets/secure/personal.dm
code/game/objects/closets/secure/scientist.dm
code/game/objects/closets/secure/secure_closets.dm
code/game/objects/closets/secure/security.dm
code/game/objects/closets/syndicate.dm
code/game/objects/closets/wardrobe.dm
code/game/objects/contraband.dm
code/game/objects/crates.dm
code/game/objects/devices/PDA/PDA.dm
code/game/objects/devices/PDA/cart.dm
code/game/objects/devices/PDA/chatroom.dm
code/game/objects/devices/aicard.dm
code/game/objects/devices/flash.dm
code/game/objects/devices/flashlight.dm
code/game/objects/devices/paicard.dm
code/game/objects/devices/scanners.dm
code/game/objects/devices/taperecorder.dm
code/game/objects/devices/traitordevices.dm
code/game/objects/door_assembly.dm
code/game/objects/effect_system.dm
code/game/objects/electricchair.dm
code/game/objects/explosion.dm
code/game/objects/gibs.dm
code/game/objects/grille.dm
code/game/objects/items.dm
code/game/objects/items/blueprints.dm
code/game/objects/items/candle.dm
code/game/objects/items/clothing.dm
code/game/objects/items/food.dm
code/game/objects/items/helper_procs.dm
code/game/objects/items/item.dm
code/game/objects/items/robot_items.dm
code/game/objects/items/robot_parts.dm
code/game/objects/items/tk_grab.dm
code/game/objects/items/weapons/AI_modules.dm
code/game/objects/items/weapons/RCD.dm
code/game/objects/items/weapons/RSF.dm
code/game/objects/items/weapons/cameras.dm
code/game/objects/items/weapons/cards_ids.dm
code/game/objects/items/weapons/cigs_lighters.dm
code/game/objects/items/weapons/clown_items.dm
code/game/objects/items/weapons/dna_injector.dm
code/game/objects/items/weapons/explosives.dm
code/game/objects/items/weapons/flamethrower.dm
code/game/objects/items/weapons/grenades.dm
code/game/objects/items/weapons/hand_lablers.dm
code/game/objects/items/weapons/hydroponics.dm
code/game/objects/items/weapons/implants/implant.dm
code/game/objects/items/weapons/implants/implantcase.dm
code/game/objects/items/weapons/implants/implantchair.dm
code/game/objects/items/weapons/implants/implanter.dm
code/game/objects/items/weapons/implants/implantfreedom.dm
code/game/objects/items/weapons/implants/implantnanoaug.dm
code/game/objects/items/weapons/implants/implantpad.dm
code/game/objects/items/weapons/kitchen.dm
code/game/objects/items/weapons/manuals.dm
code/game/objects/items/weapons/medical.dm
code/game/objects/items/weapons/mops_cleaners.dm
code/game/objects/items/weapons/papers_bins.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/objects/items/weapons/surgery_tools.dm
code/game/objects/items/weapons/swords_axes_etc.dm
code/game/objects/items/weapons/table_rack_parts.dm
code/game/objects/items/weapons/tools.dm
code/game/objects/items/weapons/twohanded.dm
code/game/objects/items/weapons/wrappingpaper.dm
code/game/objects/mineral_doors.dm
code/game/objects/radio/beacon.dm
code/game/objects/radio/electropack.dm
code/game/objects/radio/encryptionkey.dm
code/game/objects/radio/headset.dm
code/game/objects/radio/intercom.dm
code/game/objects/radio/radio.dm
code/game/objects/secstorage/sbriefcase.dm
code/game/objects/secstorage/ssafe.dm
code/game/objects/stacks/glass.dm
code/game/objects/stacks/metal.dm
code/game/objects/stacks/stack.dm
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code/game/objects/storage/belt.dm
code/game/objects/storage/bible.dm
code/game/objects/storage/briefcase.dm
code/game/objects/storage/lockbox.dm
code/game/objects/storage/storage.dm
code/game/objects/storage/uplink_kits.dm
code/game/objects/structures.dm
code/game/objects/tables_racks.dm
code/game/objects/tank.dm
code/game/objects/tanks/emergency.dm
code/game/objects/tanks/jetpack.dm
code/game/objects/toys.dm
code/game/objects/transfer_valve.dm
code/game/objects/uplinks.dm
code/game/objects/watercloset.dm
code/game/objects/weapons.dm
code/game/objects/windoor_assembly.dm
code/game/objects/window.dm
code/game/prisonshuttle.dm
code/game/smoothwall.dm
code/game/sound.dm
code/game/step_triggers.dm
code/game/structure/structure.dm
code/game/supplyshuttle.dm
code/game/throwing.dm
code/game/topic.dm
code/game/turf.dm
code/game/vehicles/airtight/airtight.dm
code/game/vehicles/airtight/land.dm
code/game/vehicles/airtight/space.dm
code/game/vehicles/vehicle.dm
code/game/verbs/ooc.dm
code/game/verbs/sound.dm
code/game/verbs/suicide.dm
code/game/verbs/who.dm
code/game/vote.dm
code/modules/admin/IsBanned.dm
code/modules/admin/NewBan.dm
code/modules/admin/admin.dm
code/modules/admin/admin_investigate.dm
code/modules/admin/admin_memo.dm
code/modules/admin/admin_verbs.dm
code/modules/admin/banjob.dm
code/modules/admin/create_mob.dm
code/modules/admin/create_object.dm
code/modules/admin/create_turf.dm
code/modules/admin/player_panel.dm
code/modules/admin/verbs/MC.dm
code/modules/admin/verbs/adminhelp.dm
code/modules/admin/verbs/adminjump.dm
code/modules/admin/verbs/adminpm.dm
code/modules/admin/verbs/adminsay.dm
code/modules/admin/verbs/atmosdebug.dm
code/modules/admin/verbs/cinematic.dm
code/modules/admin/verbs/deadsay.dm
code/modules/admin/verbs/debug.dm
code/modules/admin/verbs/diagnostics.dm
code/modules/admin/verbs/getlogs.dm
code/modules/admin/verbs/mapping.dm
code/modules/admin/verbs/massmodvar.dm
code/modules/admin/verbs/modifyvariables.dm
code/modules/admin/verbs/onlyone.dm
code/modules/admin/verbs/playsound.dm
code/modules/admin/verbs/possess.dm
code/modules/admin/verbs/pray.dm
code/modules/admin/verbs/randomverbs.dm
code/modules/admin/verbs/striketeam.dm
code/modules/admin/verbs/striketeam_syndicate.dm
code/modules/assembly/assembly.dm
code/modules/assembly/signaler.dm
code/modules/chemical/Chemistry-Machinery.dm
code/modules/chemical/Chemistry-Tools.dm
code/modules/client/client defines.dm
code/modules/client/client procs.dm
code/modules/clothing/costume.dm
code/modules/clothing/gimmick.dm
code/modules/clothing/glasses.dm
code/modules/clothing/glasses/glasses.dm
code/modules/clothing/glasses/hud.dm
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code/modules/clothing/head/hardhat.dm
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code/modules/clothing/mask.dm
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code/modules/clothing/spacesuit.dm
code/modules/clothing/spacesuits/captain.dm
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code/modules/clothing/spacesuits/ninja.dm
code/modules/clothing/spacesuits/rig.dm
code/modules/clothing/spacesuits/syndi.dm
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code/modules/clothing/suit.dm
code/modules/clothing/suits/armor.dm
code/modules/clothing/suits/bio.dm
code/modules/clothing/suits/bomb.dm
code/modules/clothing/suits/detective.dm
code/modules/clothing/suits/fire.dm
code/modules/clothing/suits/heavy.dm
code/modules/clothing/suits/hos.dm
code/modules/clothing/suits/labcoat.dm
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code/modules/clothing/suits/wiz_robe.dm
code/modules/clothing/uniforms/lawyer.dm
code/modules/critters/critter.dm
code/modules/critters/critter_AI.dm
code/modules/critters/critters.dm
code/modules/critters/hivebots/hivebot.dm
code/modules/flufftext/Dreaming.dm
code/modules/flufftext/Hallucination.dm
code/modules/flufftext/TextFilters.dm
code/modules/food/food.dm
code/modules/food/meat.dm
code/modules/food/recipes_microwave.dm
code/modules/maps/SwapMaps.dm
code/modules/maps/dmm_suite.dm
code/modules/maps/fromdmp.dm
code/modules/maps/randomZlevel.dm
code/modules/maps/reader.dm
code/modules/maps/writer.dm
code/modules/mining/machine_processing.dm
code/modules/mining/machine_stacking.dm
code/modules/mining/machine_unloading.dm
code/modules/mining/mine_items.dm
code/modules/mining/mine_turfs.dm
code/modules/mining/mint.dm
code/modules/mining/ores_materials_coins.dm
code/modules/mining/satchel_ore_boxdm.dm
code/modules/mob/dead/death.dm
code/modules/mob/dead/observer/observer.dm
code/modules/mob/death.dm
code/modules/mob/living/blob/blob.dm
code/modules/mob/living/carbon/alien/alien.dm
code/modules/mob/living/carbon/alien/death.dm
code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm
code/modules/mob/living/carbon/alien/humanoid/caste/drone.dm
code/modules/mob/living/carbon/alien/humanoid/caste/hunter.dm
code/modules/mob/living/carbon/alien/humanoid/caste/sentinel.dm
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code/modules/mob/living/carbon/alien/humanoid/login.dm
code/modules/mob/living/carbon/alien/humanoid/queen.dm
code/modules/mob/living/carbon/alien/larva/death.dm
code/modules/mob/living/carbon/alien/larva/hud.dm
code/modules/mob/living/carbon/alien/larva/larva.dm
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code/modules/mob/living/carbon/alien/larva/login.dm
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code/modules/mob/living/carbon/alien/special/_main.dm
code/modules/mob/living/carbon/alien/special/snakeman.dm
code/modules/mob/living/carbon/brain/MMI.dm
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code/modules/mob/living/carbon/brain/hud.dm
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code/modules/mob/living/carbon/brain/say.dm
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code/modules/mob/living/carbon/human/death.dm
code/modules/mob/living/carbon/human/emote.dm
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code/modules/mob/living/carbon/human/hud.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/human_attackalien.dm
code/modules/mob/living/carbon/human/human_attackhand.dm
code/modules/mob/living/carbon/human/human_damage.dm
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code/modules/mob/living/carbon/human/say.dm
code/modules/mob/living/carbon/human/whisper.dm
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code/modules/mob/living/carbon/metroid/powers.dm
code/modules/mob/living/carbon/monkey/death.dm
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code/modules/mob/living/carbon/monkey/life.dm
code/modules/mob/living/carbon/monkey/login.dm
code/modules/mob/living/carbon/monkey/monkey.dm
code/modules/mob/living/carbon/monkey/powers.dm
code/modules/mob/living/damage_procs.dm
code/modules/mob/living/living.dm
code/modules/mob/living/living_defense.dm
code/modules/mob/living/login.dm
code/modules/mob/living/say.dm
code/modules/mob/living/silicon/ai/ai.dm
code/modules/mob/living/silicon/ai/death.dm
code/modules/mob/living/silicon/ai/examine.dm
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code/modules/mob/living/silicon/ai/login.dm
code/modules/mob/living/silicon/ai/move.dm
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code/modules/mob/living/silicon/decoy/death.dm
code/modules/mob/living/silicon/pai/death.dm
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code/modules/mob/living/silicon/pai/recruit.dm
code/modules/mob/living/silicon/pai/software.dm
code/modules/mob/living/silicon/robot/death.dm
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code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/living/silicon/robot/robot_modules.dm
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code/modules/mob/living/silicon/robot/wires.dm
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code/modules/mob/mob.dm
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code/modules/mob/mob_defines.dm
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code/modules/mob/mob_helpers.dm
code/modules/mob/mob_movement.dm
code/modules/mob/mob_transformation_simple.dm
code/modules/mob/new_player/login.dm
code/modules/mob/new_player/new_player.dm
code/modules/mob/new_player/preferences.dm
code/modules/mob/new_player/preferences_setup.dm
code/modules/mob/new_player/savefile.dm
code/modules/mob/new_player/sprite_accessories.dm
code/modules/mob/organ/organ.dm
code/modules/mob/organ/organ_external.dm
code/modules/mob/organ/pain.dm
code/modules/mob/say.dm
code/modules/mob/screen.dm
code/modules/mob/simple_animal/crab.dm
code/modules/mob/transform_procs.dm
code/modules/paperwork/clipboard.dm
code/modules/paperwork/filingcabinet.dm
code/modules/paperwork/folders.dm
code/modules/paperwork/handlabeler.dm
code/modules/paperwork/paper.dm
code/modules/paperwork/paperbin.dm
code/modules/paperwork/pen.dm
code/modules/paperwork/photocopier.dm
code/modules/paperwork/stamps.dm
code/modules/power/antimatter/computer.dm
code/modules/power/antimatter/engine.dm
code/modules/power/antimatter/fuel.dm
code/modules/power/apc.dm
code/modules/power/cable.dm
code/modules/power/cable_heavyduty.dm
code/modules/power/cell.dm
code/modules/power/generator.dm
code/modules/power/generator_type2.dm
code/modules/power/gravitygenerator.dm
code/modules/power/lighting.dm
code/modules/power/port_gen.dm
code/modules/power/sd_DynamicAreaLighting.dm
code/modules/power/singularity/collector.dm
code/modules/power/singularity/containment_field.dm
code/modules/power/singularity/emitter.dm
code/modules/power/singularity/field_generator.dm
code/modules/power/singularity/generator.dm
code/modules/power/singularity/investigate.dm
code/modules/power/singularity/particle_accelerator/particle.dm
code/modules/power/singularity/particle_accelerator/particle_accelerator.dm
code/modules/power/singularity/particle_accelerator/particle_chamber.dm
code/modules/power/singularity/particle_accelerator/particle_control.dm
code/modules/power/singularity/particle_accelerator/particle_emitter.dm
code/modules/power/singularity/particle_accelerator/particle_power.dm
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code/modules/power/smes.dm
code/modules/power/solar.dm
code/modules/power/switch.dm
code/modules/power/turbine.dm
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code/modules/projectiles/gun.dm
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code/modules/projectiles/guns/energy/laser.dm
code/modules/projectiles/guns/energy/nuclear.dm
code/modules/projectiles/guns/energy/pulse.dm
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code/modules/projectiles/guns/energy/stun.dm
code/modules/projectiles/guns/projectile.dm
code/modules/projectiles/guns/projectile/pistol.dm
code/modules/projectiles/guns/projectile/revolver.dm
code/modules/projectiles/guns/projectile/shotgun.dm
code/modules/projectiles/projectile.dm
code/modules/projectiles/projectile/beams.dm
code/modules/projectiles/projectile/bullets.dm
code/modules/projectiles/projectile/change.dm
code/modules/projectiles/projectile/special.dm
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/Chemistry-Recipes.dm
code/modules/recycling/conveyor2.dm
code/modules/recycling/disposal-construction.dm
code/modules/recycling/disposal.dm
code/modules/recycling/sortingmachinery.dm
code/modules/research/designs.dm
code/modules/research/destructive_analyzer.dm
code/modules/research/message_server.dm
code/modules/research/protolathe.dm
code/modules/research/rdconsole.dm
code/modules/research/rdmachines.dm
code/modules/research/research.dm
code/modules/research/server.dm
code/modules/scripting/AST/Operators/Binary Operators.dm
code/modules/scripting/Implementations/Telecomms.dm
code/modules/scripting/Parser/Keywords.dm
code/modules/scripting/Scanner/Tokens.dm
code/modules/scripting/stack.dm
code/modules/security levels/keycard authentication.dm
code/modules/security levels/security levels.dm
code/setup.dm
code/stylesheet.dm
code/unused/AI_Visibility.dm
code/unused/Ultralight.dm
code/unused/airtunnel.dm
code/unused/beast/bodypart.dm
code/unused/conveyor.dm
code/unused/disease2/analyser.dm
code/unused/disease2/base.dm
code/unused/disease2/biohazard destroyer.dm
code/unused/disease2/cureimplanter.dm
code/unused/disease2/curer.dm
code/unused/disease2/diseasesplicer.dm
code/unused/disease2/dishincubator.dm
code/unused/disease2/isolator.dm
code/unused/disease2/monkeydispensor.dm
code/unused/dna.dm
code/unused/gamemodes/deathmatch.dm
code/unused/jobs.dm
code/unused/mining/datum_processing_recipe.dm
code/unused/mining/spaceship_builder_unused.dm
code/unused/new_year.dm
code/unused/spacecraft/manufacturing.dm
code/unused/spacecraft/shipcore.dm
config/README feedback.txt
config/admins.txt
config/config.txt
config/rules.html
data/mode.txt
html/add-to-changelog.html
html/archivedchangelog.html
html/changelog.css
html/changelog.html
html/changelog.js
icons/effects/blood.dmi
icons/effects/genetics.dmi
icons/misc/fullscreen.dmi
icons/mob/AI.dmi
icons/mob/alien.dmi
icons/mob/animal.dmi
icons/mob/back.dmi
icons/mob/belt.dmi
icons/mob/blob.dmi
icons/mob/critter.dmi
icons/mob/dam_human.dmi
icons/mob/eyes.dmi
icons/mob/feet.dmi
icons/mob/hands.dmi
icons/mob/head.dmi
icons/mob/human.dmi
icons/mob/human_face.dmi
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/mob/livestock.dmi
icons/mob/mask.dmi
icons/mob/mecha.dmi
icons/mob/mob.dmi
icons/mob/monkey.dmi
icons/mob/robots.dmi
icons/mob/screen1.dmi
icons/mob/screen1_Midnight.dmi
icons/mob/screen1_Orange.dmi
icons/mob/screen1_alien.dmi
icons/mob/screen1_old.dmi
icons/mob/suit.dmi
icons/mob/uniform.dmi
icons/mob/zone_sel.dmi
icons/obj/Cryogenic2.dmi
icons/obj/aibots.dmi
icons/obj/ammo.dmi
icons/obj/atmos.dmi
icons/obj/bureaucracy.dmi
icons/obj/card.dmi
icons/obj/cigarettes.dmi
icons/obj/closet.dmi
icons/obj/clothing/glasses.dmi
icons/obj/clothing/gloves.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/masks.dmi
icons/obj/clothing/shoes.dmi
icons/obj/clothing/suits.dmi
icons/obj/clothing/uniforms.dmi
icons/obj/computer.dmi
icons/obj/contraband.dmi
icons/obj/decals.dmi
icons/obj/device.dmi
icons/obj/doors/DoorHazard.dmi
icons/obj/doors/door_assembly.dmi
icons/obj/drinks.dmi
icons/obj/engine.dmi
icons/obj/food.dmi
icons/obj/grenade.dmi
icons/obj/gun.dmi
icons/obj/harvest.dmi
icons/obj/hydroponics.dmi
icons/obj/items.dmi
icons/obj/janitor.dmi
icons/obj/library.dmi
icons/obj/lighting.dmi
icons/obj/machines/field_generator.dmi
icons/obj/machines/gateway.dmi
icons/obj/machines/mining_machines.dmi
icons/obj/machines/particle_accelerator.dmi
icons/obj/meter.dmi
icons/obj/mining.dmi
icons/obj/objects.dmi
icons/obj/paper.dmi
icons/obj/pda.dmi
icons/obj/pipes/disposal.dmi
icons/obj/plants.dmi
icons/obj/power.dmi
icons/obj/projectiles.dmi
icons/obj/robotics.dmi
icons/obj/seeds.dmi
icons/obj/singularity.dmi
icons/obj/stationobjs.dmi
icons/obj/stock_parts.dmi
icons/obj/storage.dmi
icons/obj/structures.dmi
icons/obj/surgery.dmi
icons/obj/syringe.dmi
icons/obj/tank.dmi
icons/obj/terminals.dmi
icons/obj/toy.dmi
icons/obj/vending.dmi
icons/obj/watercloset.dmi
icons/obj/weapons.dmi
icons/obj/wizard.dmi
icons/turf/areas.dmi
icons/turf/floors.dmi
icons/turf/walls.dmi
interface/interface.dm
interface/skin.dmf
maps/Antiqua.dmm
maps/RandomZLevels/assistantChamber.dmm
maps/RandomZLevels/fileList.txt
maps/tgstation.2.0.9.dmm
sound/AI/animes.ogg
sound/AI/newroundsexy.ogg
sound/AI/newroundsexy2.ogg
sound/effects/adminhelp.ogg
tools/UnstandardnessTestForDM/UnstandardnessTestForDM.sln
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.Designer.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.resx
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Program.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/AssemblyInfo.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Resources.Designer.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Resources.resx
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Settings.Designer.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Settings.settings
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/UnstandardnessTestForDM.csproj
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/bin/Debug/UnstandardnessTestForDM.vshost.exe.manifest
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86/Debug/UnstandardnessTestForDM.csproj.FileListAbsolute.txt
tools/expand_filedir_paths.py
tools/readme.txt
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-22 04:00:11 +10:00
sieve32@gmail.com
459c558898
-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
...
-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well.
r4146 compile time: 1 minute, 40 seconds
r4147 compile time: 45 seconds
[VGTG]
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-23 00:48:51 +00:00
giacomand@gmail.com
d4c0a8130f
-Fixed there being no return link when a "No SQL server" message appears on the Library Computer.
...
-Increased the amount of lights you get from adding glass to the Light Replacer.
-Emagging the light replacer is one way.
-You can add lights to the light replacer to add uses.
-You can unload the trash bag by clicking on it.
-Vodka now heals toxin damage.
-Made light tubes the same price as light bulbs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4114 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-19 17:03:36 +00:00
Erthilo
8e72965077
Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates
...
Conflicts:
code/game/objects/items/weapons/cigs_lighters.dm
code/game/objects/items/weapons/grenades.dm
code/game/objects/items/weapons/implants/implant.dm
code/game/objects/radio/headset.dm
code/game/objects/radio/radio.dm
code/modules/assembly/assembly.dm
code/modules/assembly/holder.dm
code/modules/clothing/glasses.dm
code/modules/mob/living/silicon/robot/robot_modules.dm
code/modules/paperwork/paper.dm
code/modules/research/circuitprinter.dm
code/modules/research/protolathe.dm
icons/mob/suit.dmi
2012-05-31 15:09:35 +01:00
SkyMarshal
2bc692ec4d
Some improvements for the LiquidFood stuff.
2012-05-30 16:26:24 -07:00
Lexus Langg
04f19dea7f
Added a Liquidfood dispenser, food, charge, and crate using a combo of mine and Kirby's sprite.
...
Fully tested, everything seems to work fine.
Signed-off-by: Lexus Langg <jaedonjacobi@yahoo.com >
2012-05-30 15:27:00 -07:00
Erthilo
a7dd312b3e
TG: - Removed support for the ONBACK and ONBELT flags.
...
- Replaced them with a whole range of inventory slot flags. These now govern
whether an item can or can't be placed in a certain inventory slot. See setup.dm
for information on the flags. These flags only affect humans tho, as humans are
the only beings with an inventory to talk of.
- Standardized some gun code and some other pieces of code as I came accross
them. I hate indented variable definitions!
This commit should not bring any change whatsoever to the game from a player's
perspective.
Revision: r3659
Author: baloh.matevz
2012-05-28 22:58:57 +01:00
johnsonmt88@gmail.com
11a3b7e26d
Pacman generators now accept their proper mineral sheets as fuel
...
Janitor Cyborgs can no longer make nuke ops auto-lose by picking up the nuke disk.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3673 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-26 02:29:52 +00:00
baloh.matevz@gmail.com
18ccabb33a
- Removed support for the ONBACK and ONBELT flags.
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- Replaced them with a whole range of inventory slot flags. These now govern whether an item can or can't be placed in a certain inventory slot. See setup.dm for information on the flags. These flags only affect humans tho, as humans are the only beings with an inventory to talk of.
- Standardized some gun code and some other pieces of code as I came accross them. I hate indented variable definitions!
This commit should not bring any change whatsoever to the game from a player's perspective.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3659 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 07:38:36 +00:00
petethegoat@gmail.com
2190408f0f
Massively improved trashbags. PICK UP EVERYTHING! Fixed issue 209.
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Slightly improved mops, and got rid of the "X attacks the blood with the mop!" message.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2557 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-26 15:58:50 +00:00
Superxpdude@gmail.com
39e3cbe08b
Commiting some stuff for Petethegoat from this thread: http://nanotrasen.com/phpBB3/viewtopic.php?f=7&t=5744
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For those too lazy to read the thread:
Vending machines now have a switch inside the maintenance panel that when flipped, turns off those pesky advertisements.
A bunch of unused delivery locations have been removed.
You can no longer attack yourself with that bag of cheesie honkers you just finished eating from. Mining Satchels and trashbags now default to picking up everything on one tile.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2027 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-19 23:58:44 +00:00
rastaf.zero@gmail.com
4f7030a426
Jack Rost updates:
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-more dismantable consoles:
--Teleporter
--Supply ordering console
--Supply shuttle console
--Power Monitor
-new circuit boards (both constructable and destructable)
--Supply ordering console (programming 2)
--Supply shuttle console (programming 3)
--Outpost Status Display(programming 2)
--Operating Computer (programming 2, biotech 2)
-R&D Console circuit now requires programming 4 (was 6).
Balagi updates:
-Trash bag: works as mining satchels but for trash.
-Started redesign computers code
-fixed candles sprites
-trashbag now has "in hands" sprite
-fixed emagging supply shuttle console
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1883 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-18 19:17:58 +00:00
rastaf.zero@gmail.com
1f31f809cd
Fixed some runtime errors.
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Backporting from ss13.ru:
- added trash: foor eaten food leaves empty картонный boxes and plates, husks. Janitors are doomed.
- new sprite for Soylent Viridians
- randomized pill sprite offset (as for fruits, tiles, papers).
- now chemmaster first assign label to pill, then dispence it.
- added sprite for trash bag. Wil be added to code soon.
Code by Jack Rost, sprites by Farart.
- added candle. Code by Balagi, sprites by Farart.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1879 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-18 03:02:45 +00:00