Commit Graph

18 Commits

Author SHA1 Message Date
Fox McCloud
0034e851a1 Kills off Object and Fast Object Processes 2019-04-23 23:53:40 -04:00
Aurorablade
b812736517 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into EXTERMINATUSPARTONE 2019-01-19 23:35:15 -05:00
Aurorablade
86d2a1634c Casing correction 1 2018-12-17 00:07:37 -05:00
Kyep
bad8e9df75 Fixes bug that caused armory shield to not properly deactivate during delta 2018-12-07 05:37:45 -08:00
Kyep
725d087835 fix: being in a mecha no longer protects you from delta 2018-12-07 02:14:55 -08:00
Kyep
b0505002e2 CL request for LateInitialize() 2018-08-22 22:19:11 -07:00
Kyep
6fe50ae629 Fixes external turrets being unlinked from AI 2018-08-22 13:52:32 -07:00
Kyep
0fc53de09c fixes reactor sometimes not overloading, also an armory bypass 2018-08-08 14:55:52 -07:00
Kyep
cfce50fe8a moves core to /area/ subtype, bugfix 2018-08-06 23:17:30 -07:00
Kyep
d56f2105fd max_fire_range re-added 2018-08-06 21:26:53 -07:00
Kyep
477912dc72 CrazyLemon 2, more small stuff 2018-08-06 21:19:10 -07:00
Kyep
1f65c9a734 CrazyLemon 1, all the minor issues 2018-08-06 21:08:01 -07:00
Kyep
6f5e8e1c18 Fox requests 2018-07-07 16:04:24 -07:00
Kyep
bc9521f5ca logging, anticheese 2018-06-22 19:26:59 -07:00
Kyep
49db5396a7 fixes and balance
Fixes:

* Depot mobs now generate attack animations when you attack them.

* Depot mobs can no longer be endlessly spammed with melee item attacks. This counters the 'spam attacks till you get lucky' strategy.

* Depot mobs can no longer be harmed by punching them. This counters the 'bypass eshield with punches' strategy.

* Depot mobs will now kill you if you're in crit. This counters endlessly-regenerating diona.

* Syndicate sentry bot will now path through other depot mobs. This fixes the bot getting stuck on them.

Balance tweaks:

* Armory airlocks are now harder to hack.

* Armory is now protected by an energy shield. Killing officers may randomly unlock the shield. This counters people rushing the armory every time. Depot mobs can walk through the shield.

* Depot mobs (except for the bot) now recogize if you've returned from death to attack them again, and increase the alert level further. This counters changelings.
2018-06-19 00:25:09 -07:00
Kyep
9660aac6d2 fix docs, change timing 2018-06-17 21:39:17 -07:00
Kyep
da710c363e fixes sentry bot issues, also mechs, mirrors, medibot and pod
- add: Forcing the sentry bot off the zlevel (via teleport gun, or
otherwise) will cause both it and the depot to self-destruct. TESTED
- add: Syndie redsuit is now a possible loot spawn. TESTED
- add: Deliberate self-destructs (e.g: releasing engine) now cause a
nuclear siren TESTED
- add: Door control console now gives feedback on use TESTED
- add: Bringing a mech to the depot now causes the alert level to
increase faster TESTED
- fix: misplaced bot laws poster TESTED
- fix: mirrors being draggable TESTED
- fix: bot leaving two corpses on death TESTED
- fix: syndie medbot not having syndicate faction, causing syndie mobs
to attack it TESTED
- fix: syndicate pod incorrectly showing up as civilian pod TESTED
- fix: sentry bot's shots missing their target TESTED
2018-01-06 05:36:32 -08:00
Kyep
e6911e7c55 better alert levels, more computer functionality, less cheese, powergrids, etc
- Adds 'toggle falsewall' functionality to door control computer TESTED
- Adds teleport control computer with 'toggle beacon' functionality
TESTED
- Converts structure/fusionreactor to use obj_integrity by request of
uraniummeltdown TESTED
- Makes bluespace_beacon a permanent map feature (can be turned on/off
with agent ID) rather than a random spawn TESTED
- Deletes all other invulnerable structures (e.g comms structures) from
the map TESTED
- Makes depot use BLUE/RED/DELTA alert level system with appropriate
lighting TESTED
- Refactors raise_alert so it always says WHY the alert was raised
TESTED
- Gives syndicate officers unique names TESTED
- Adds area powergrids - main grid can be turned off to allow easy
crowbarring of doors, external lights/etc are on different network from
internal grid TESTED
- Adds powergrid alarm - syndie commms computer losing power increases
alert level TESTED
- Sentry bot now raises alert level if destroyed, or cheesed TESTED
- Overloaded fusion reactor now emits massive AoE fire effect to scare
the pants off players TESTED
- Syndie computer consoles now use varied icons, instead of all the same
icons TESTED
- Depot now contains many contraband posters TESTED
- Added more turrets and mobs to the SE area TESTED
2018-01-05 22:38:40 -08:00