Refactored most instances of special_role setting/checking to use new
SPECIAL_ROLE_X defines in code/__DEFINES/gamemode.dm
Removed relative pathing from objective.dm and split large if statements
into multiple, plus a bunch of styling fixes
Refactored every instance of `istype(ticker.mode` into a GAMEMODE_IS_X
define in code/__DEFINES/gamemode.dm. Done primarily for when someone gets
around to making gamemode code less AWFUL
Revert to the orignal TG method of just shoving a player into the daemon
on vial break.
did the same for the event (i still like using the revenant spawns
rather then carp spawns for that, not as disoriniting to me)
Added reference to BLOODCRAWL_EAT i missed
Devouring now heals more types of damage
Removes some gore abilitys...I got overzealous in wanting
blood....Keeping the spooky demon head whisper...
No don't ask why i called it Pustle...My brain frightens me...
So i did a thing..and it messed up alot of other things..so i remade the
thing..
Adjusted some spans and redid the spawn locs based on the ghostie antag