Commit Graph

204 Commits

Author SHA1 Message Date
datlo
33dc194469 ID/Agent ID fixes
1. Clown and mime get their new name updated properly on their ID after
renaming
2. Added photo outfits to jobs missing it and some syndicate jobs :
Syndicate Officer
Syndicate Agent
Syndicate Nuclear Operative
Clown (no mask in photo)
Mime (no mask in photo)
Coroner
Barber
3. Agent ID description now update with chosen appearance
4. Agent ID photo taking now uses the same proc as a real ID photo, so
they actually look authentic.
The photo is no longer a snapshot of your current mob icon, but instead
forge a photo the same way IDs do, with an outfit matching the job
you've forged on the ID.
5. Agent ID age field when editing now defaults to your real age, as
other fields for it do
2019-01-27 20:36:51 +00:00
Mike Long
29c9aca1a8 Devil game mode
Fixes more compile errors.  Down to 65 now.

updates << into to_chat

Down to 60 errors, also starts to port the codex gigas and law 666 for cyborg devils.

Fixes more compile errors.  Down to 41 now.

Replaces timers with spawns, and <<s with to_chats
40 compile errors.

Down to 34 compile errors.

whoops, actually down to 34 now.

Down to 25 compile errors.

Down to 15 compile errors, I'llprobably need some help at this point.

Woo!  Down to 7 compile errors.

Ported over devil hud.  Number of errors up to 19.

WOO!  It compiles.  It's completely untested, but it compiles.

Adds devils to traitor panel

Implements iron, silver and salt banes.

implements flashing lights bane

Selling your soul prevents cloning, and some other methods of revival.

Implements harvest bane

Merged and sorted icons/obj/bureaucracy.dmi

Adds toy codex gigas

Fixes compile errors, adds codex gigas sprite.

Lots of bug fixes.  Contracts work, devil revival is more consistant, etc

Adds missing icons for flaming contracts, summon pitchfork, summon wealth, employment cabinet, and sintouch.

Converts DEEP LORE explanations from hell to inferno incorporated.

Banishes the compile errors.

Devils come from hell again.

replaces offer drink obligation with a much more lore appropriate devil's fiddle reference
Also fixes contract bashing brain damage chance.

Undoes some changes I accidentally did to example config files.

Fixes up a few remaining bugs.

Puts in the codex gigas and employment contract cabinets.
 -- Lemon - I kinda skipped this one, I'll patch it back in later because
 map conflicts are suffering incarnate

Solves the devil law problem in a REALLY hacky snowflake way.

Fixes a few methods in which a hellbound can be revived.

Devils respawn with a limited number of appropriate items, instead of COMPLETELY naked upon corpse destruction.  Also adds lines to example config.

Updates devil laws to be less hacky.

Objective to sintouch x mortals now greentexts correctly.

Contracts no longer cause brain damage.  I didn't realize it was lethal on this codebase.  Oops.

Splits dust(visual_only) into dust() and dust_animation() procs

Fixes some defines.
Adds undef statements to improve compile times.

Fixes race changes from demonic form changes.

Fixes small runtime error. (Which somehow didn't break anything?)

Implements lots of small changes/corrections suggested by CrazyLemon64

I still need to test these changes, along with other potential issues he brought up.

Fixes harvest bane and power contracts.  Also adds a few </span> tag enders.

Corrects some edge cases with revival contracts.

Fixes compile error.

Reverts unneccecary change to item/weapon/reagent_containers

Cleans up the code for readability.

Prevents cloning of hellbound individuals.

Latejoins now properly have employment contracts added to employment cabinets (provided they still exist)

Infernal contracts are no longer rendered unreadable by fire and alcohol.

All fireproof paper remains readable after being fireballed, not just infernal contracts.  (Though infernal contracts are the only fireproof paper atm)

Fixes an edge case problem with cloning.

Adds is_revivable proc to mind.

Removes snowflake code involving preventing soulseller resurrection.

Indulges in the sin of sloth, and copies tg's lazy list macros

Proc calls that transform the user no longer go to a null target

Fixes devil UI, human regression will keep appearance, and adds danceoff

Devil's base forms no longer suffocate inside the devil

Fixes runtimes, gets stuff working

The arch devil can now blast down walls with their pitchfork

EXTERMINATE ALL SPIRITS

Activates devil clause in voice of god

Fawks Mcclood

Feature P A R I T Y

Fixes devil bugs from testing

- Does a death refactor to make sure that diabolical resurrection works

- Walls no longer leave girders when blasted by the devil

- Getting a new body gives you a rudimentary amount of equipment to work
with to get out of maintenance or whereever

Does all the icons in a single commit on their own because icon

conflicts suck

Starting point of extra devil rebalance/fixes

Ports devil friends

Also oops tramples all over Fethas' corpse PR that's still up I need
to take care of that one

Styling fixes
2019-01-13 12:00:49 +01:00
datlo
b8fac2681f add verb to cham, general improvements 2019-01-07 06:35:22 +00:00
tigercat2000
e56750481c Multilingualism
This commit adjusts the speech parsing system to allow for an infinite
number of languages to be present in the same message. You can
transition freely between any language you are able to speak simply by
putting it's language key in the middle of the sentence.

Honestly, this was a massive pain in the ass, and there's probably still
broken stuff, even though I've spent around 8 hours testing and refining
this.
2018-11-24 00:22:05 -08:00
Desolate
f7627d2fcb Resolves conflicts. 2018-10-11 05:36:22 -05:00
Crazylemon64
3db4229918 First big chunk of the refactor
mid-refactor of `take_overall_damage`

Fully refactors the (?:take|heal)_(?:overall|organ)_damage procs

Allows the dead to examine

Removes the `blinded` var

Refactor cyborg components so vision loss is instant

Robot life/death updates instantly

Adds instant updates for damage overlays and HUD icons for humans

Final reconciliation with the species refactor

Adds a stat debugging system and debugging logs

Also fixes instant death on species change

"Debugging logs" are used for stuff an admin wouldn't care about but
someone debugging would

I used it to fix people dying instantly when changing species due to
temporary deletion of the brain

Fox's requests

Adds a more careful updating system to our reagents system
2018-10-07 17:52:04 -07:00
Desolate
c974e29a3c global lists global defined 2018-10-02 15:52:46 -05:00
Purpose
6cb07cb70c Fixes a bunch of shown messages 2018-09-29 19:10:10 +01:00
Kyep
da04b48df5 do it via screen/act_intent instead 2018-07-27 17:15:25 -07:00
Fox McCloud
7440dad57e further conversion 2018-07-18 01:13:24 -04:00
Fox McCloud
aae5405d03 AGHHHHHHHHHHHHHHHHHHH WHATTT 2018-07-17 04:58:36 -04:00
Fox McCloud
8c7b543415 The Great Conflictening 2.0: Removes /obj/item/device 2018-04-25 23:07:35 -04:00
Fox McCloud
5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
Aurorablade
7f5f4243fc proc tweak and name change 2017-12-14 12:15:33 -05:00
Aurorablade
27da7b9972 DENIED 2017-12-14 00:38:03 -05:00
tigercat2000
c2b3b1adaa Merge pull request #7682 from Fox-McCloud/radio-jammer
Adds Radio Jammers
2017-07-04 11:33:40 -07:00
Fox-McCloud
4492b5ece3 That's the Power of Love~ 2017-07-01 22:07:44 -04:00
Fox-McCloud
08c8ba569c Adds Radio Jammers 2017-06-30 18:20:21 -04:00
Fox-McCloud
f41df2ae72 Adds in Limb Augmentation and Limb Company Selection 2017-06-20 05:28:35 -04:00
Sam
4d57fff5c9 Updates Intents 2017-06-10 09:43:36 +01:00
Crazylemon64
1840074921 Refactors "organs" to be "bodyparts" to end confusion once and for all 2017-04-29 23:23:09 -07:00
Sam
932cae0224 Loyalty implant -> Mindshield Implant 2017-04-09 16:50:51 +01:00
Crazylemon64
2165d5db6f Allows rerouting of ghost beacons 2017-03-30 03:16:06 -07:00
Fox McCloud
eb7edab605 Merge pull request #6364 from Aurorablade/NerfsPowerNaps
Stop Dashing Waves
2017-03-01 18:21:21 -05:00
Aurorablade
414f83bb98 Krasues Tweaks 2017-02-25 23:45:15 -05:00
Aurorablade
3a89c685bf Tweak per suggestion. 2017-02-25 02:04:00 -05:00
Aurorablade
50a70ab9c6 The CrazyLemons method 2017-02-25 02:01:26 -05:00
Aurorablade
38edcdeb3b forgot this... 2017-02-23 00:05:51 -05:00
Aurorablade
dcc74e5f10 urgh 2017-02-22 08:37:27 -05:00
Aurorablade
c203a22276 pushing runtimeing code for fox to look at 2017-02-22 00:43:53 -05:00
KasparoVy
46158e7854 conflict resolution 2017-02-13 06:35:17 -05:00
Kyep
9f20cb1685 Fixes merge conflict in event_container 2017-02-10 22:07:05 -08:00
Crazy Lemon
17281506d2 Merge pull request #6123 from KasparoVy/vulp-cblind
Vulpkanin & Tajara mod. Colour Vision, Darksight to Eyes, Internal Mech(assist) Organ Icons
2017-02-10 18:27:58 -08:00
Aurorablade
01a660298e CD edits 2017-02-08 12:17:36 -05:00
Aurorablade
9e38a049f7 REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 2017-02-08 11:45:50 -05:00
KasparoVy
ef5376ede2 conflict resolution 2017-02-05 17:13:34 -05:00
uraniummeltdown
5cf03d211d removes attack_not_jump from notify_ghosts 2017-02-05 13:44:59 +04:00
KasparoVy
9d30930338 Makes Ghost Anonsay Persistent by Turning it into its own Preference
By turning it into its own preference. The verb stays in the ghost tab, except it now operates by checking client preferences.

Needs
ALTER TABLE `player` ADD `ghost_anonsay` TINYINT(1) NOT NULL DEFAULT '0' AFTER `lastchangelog`;
to add it to the SQL
2017-02-01 02:17:28 -05:00
Markolie
2b767bb9c9 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lavaland_megafauna
# Conflicts:
#	code/modules/mob/mob_helpers.dm
#	icons/obj/ammo.dmi
#	icons/obj/guns/projectile.dmi
#	icons/obj/storage.dmi
2017-01-31 17:44:38 +01:00
KasparoVy
d73413b046 Uses the Disabilities system more correctly
Allows eyes to track eye-dependent disabilities when removed from the mob.
Farwas and Wolpins are now incurably colourblind (non-genetics based), so going lesser-form and back won't wipe your colourblindness.

Eyes being straight-up deleted (as per how set_species() handles setting up the organs required for the species we're changing to) no longer wipes colourblindness.

Now with more helper procs, less unnecessary commenting, random changes and other cleanliness-related tweaks.
2017-01-26 04:10:55 -05:00
KasparoVy
28f9496713 Adds Colourblindness for Vulpkanin&Tajara, Refactors Darksight, tidying up, etc.
Adds colourblindness for Vulpkanin and Tajara that can be turned on by a
preference in character creation. By default, Vulpkanin and Tajara still
see in full colour, however their darksight is reduced to Human levels
unless they choose the 'unaugmented' eyes option.

Refactors darksight so it's tied to the eye organ. Refactors noir
glasses.

You can now visually distinguish mechanical/mechassisted organs from
their organic counterparts due to their names and icons.

Resolves issue w/ Colour-vision after Cloning/Lesser-to-greater Formswapping.

Cloned Vulpkanin and Tajara get unaugmented vision (colourblind and
darksight) by default since the cloners can't administer the
eye-augmentation surgery. Same goes for swapping from lesser to greater
form as a Changeling.

The monkey-forms of Vulpkanin and Tajara now have almost the same organs as
their greater forms, meaning they get the same colourblindness but
excellent darksight.
2017-01-25 23:06:30 -05:00
uraniummeltdown
770408636f attempt to add pref option 2017-01-12 21:20:16 +04:00
uraniummeltdown
02b5a096de windowflash proc, windowflash on notify_ghosts, pollcandidates, adminhelp and adminpm 2017-01-12 18:55:23 +04:00
Kyep
43aaf4a8d9 Tiger requests 2017-01-07 16:07:43 -08:00
Markolie
f4c4bfe288 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lavaland_megafauna
# Conflicts:
#	code/__HELPERS/unsorted.dm
#	code/_globalvars/lists/objects.dm
#	code/controllers/verbs.dm
#	code/game/gamemodes/cult/ritual.dm
#	code/game/gamemodes/cult/runes.dm
#	code/game/objects/items/stacks/sheets/sheet_types.dm
#	code/modules/mob/spirit/mask/mask.dm
#	code/modules/mob/spirit/viewpoint.dm
#	icons/effects/96x96.dmi
#	icons/effects/effects.dmi
#	icons/mob/actions.dmi
#	icons/obj/weapons.dmi
#	icons/obj/wizard.dmi
#	icons/turf/floors.dmi
2017-01-06 16:36:46 +01:00
Crazylemon64
4a914c2a23 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub 2017-01-06 05:15:11 -08:00
Crazylemon64
ba08f54f08 Adds a wrapper proc that makes the null prefs datum bug not kill talking
A null prefs datum is still logged, so that we are able to isolate the
source of the problem, though
2017-01-02 19:26:30 -08:00
Markolie
01f2c85347 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lavaland_megafauna
# Conflicts:
#	code/__DEFINES/misc.dm
#	code/game/dna/genes/goon_powers.dm
#	code/game/dna/genes/vg_powers.dm
#	code/game/objects/effects/overlays.dm
#	code/game/objects/structures/crates_lockers/closets.dm
#	code/game/objects/structures/crates_lockers/closets/statue.dm
#	code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm
#	icons/mob/back.dmi
#	icons/obj/storage.dmi
2016-12-23 19:32:19 +01:00
Aurorablade
23e392f0ef Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub 2016-10-31 22:38:14 -04:00
Aurorablade
0a265f963c Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub 2016-10-24 22:30:16 -04:00