AffectedArc07
563a951975
SSevents & SSholiday
2019-04-23 10:55:36 +01:00
Fox McCloud
277722508a
[Goonchem] Reagent Temperature
2019-03-18 20:06:15 -04:00
Dovixx
6741238ef1
Stop the animals!
2019-01-23 22:34:51 +02:00
Citinited
6354631937
Fixes lots of items not being taped by duct tape; tape won't be applied to bags if it can be inserted
2018-12-01 00:13:21 +00:00
variableundefined
708681d9c0
Bugfixes for polaris card
2018-08-08 22:21:19 +08:00
Fox McCloud
5c4aa9b3fd
Removes All Weapons
2018-04-15 16:25:56 -04:00
Sam
2d13e2f7bf
Converts /modules/ to using WEIGHT_CLASS_x
2017-05-28 01:25:09 +01:00
Fox-McCloud
31c9519f3e
More GC Define Transitions
2017-05-13 04:24:05 -04:00
Crazylemon64
1840074921
Refactors "organs" to be "bodyparts" to end confusion once and for all
2017-04-29 23:23:09 -07:00
Fox-McCloud
bde5755916
Implements Fire System
2016-07-29 13:24:09 -04:00
Tigercat2000
71e5344a98
Mass replace
2016-07-07 19:34:02 -07:00
Tigercat2000
78f53553f8
Reduce lines by removing blank lines added by PJ's script
2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3
Replace most (if not all) output << operators with to_chat(user, message)
...
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Markolie
0741669bd6
Implement remove_item_from_storage properly, syndi toolbox tool color update
2015-09-16 01:54:34 +02:00
Tigercat2000
0603f73232
Bay12 examine overhaul.
...
This commit overhauls the examine system to baystation's latest system,
including a more efficient verb approach, and a new status panel tab,
which shows more information for pre-defined objects.
2015-09-14 11:51:40 -07:00
Fox-McCloud
99bf49504a
LINDA Pressure Changes
2015-07-11 06:28:03 -04:00
ZomgPonies
e056abfb82
3/3 port done
2015-05-25 20:16:34 -04:00
MrPerson
3d9fd8d6a0
Change holidays into datums
...
Holidays are now actual datums with procs and vars and everything.
Holidays run a proc called celebrate() when it's time to celebrate them.
Currently none of them do anything but that should change, wink wink.
Holidays can now run for more than a day. The important ones, april fools,
christmas, halloween, new years, and easter, all last at least a week.
The idea is so people can celebrate christmas in game without having to,
you know, actually play on fucking christmas. And also to put a time limit
on how long stuff like the annoying spookoween closet skeletons will stick
around so it doesn't overstay its welcome and become annoying as shit like
last year.
The event SS now allows more than 1 holiday to run at a time.
This matters for new years + christmas, easter + april fools, easter + 4/20,
and any holiday that can happen on friday the 13th.
The events get stored in a list that's only initialized if there's an active
holiday so testing for potential holidays is still pretty easy.
Added more easter dates so we won't have to add more until 2040.
The current batch run out in 2017.
:-------------PARACODE NOTES------------:
Tied to event process
Extra procs for holidays to be able to run special events alone
Admin manual-override functionality maintained and ported to new system
2015-05-15 20:52:39 -07:00
Tigercat2000
4f1053f5b7
LINDA, Stage 1
...
This commit ports the base system of LINDA from TG. This version of linda
is the original version, with none of -tg-'s fixes, rewrites, or other
such improvements attached.
The mob ignite system has been 100% removed, as LINDA does not support
this normally. It may be added back in when the improvements and refactors
to LINDA have been ported.
2015-04-28 08:43:42 -07:00
ZomgPonies
91e8b909c0
Squish Squash
2015-04-04 14:27:53 -04:00
Artorp
dbca446d6d
Allow paperbins to be picked up from backpacks
...
Prevents it from being stuck in inventories
2015-02-28 23:09:29 +01:00
Markolie
672305e034
Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
2015-02-22 22:12:11 +01:00
Rob Nelson
f7b516a5ab
Shit catches on fire now
...
Conflicts:
code/ZAS/Fire.dm
code/game/objects/items/weapons/storage/bible.dm
code/game/objects/items/weapons/storage/boxes.dm
code/modules/mob/living/living_defines.dm
code/modules/paperwork/paper.dm
code/modules/paperwork/photography.dm
code/setup.dm
2014-07-18 06:32:15 -04:00
DJSnapshot
9ddc4aae92
initial CC paper commit. Will continue work on this.
...
Conflicts:
code/modules/paperwork/photocopier.dm
icons/obj/bureaucracy.dmi
2014-04-19 16:44:20 -04:00
Jarcolr
60ede94929
Also fixes paperbin without hands
...
Whee.
2014-04-19 15:53:44 -04:00
VelardAmakar
59d1c28d91
Allows people to pickup the paperbin by dragging it to themselves.
2014-03-13 02:39:05 -04:00
Cael_Aislinn
bdeb96b7e5
Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
...
Conflicts:
baystation12.dme
code/ATMOSPHERICS/components/unary/vent_pump.dm
code/ATMOSPHERICS/components/unary/vent_scrubber.dm
code/__HELPERS/game.dm
code/controllers/shuttle_controller.dm
code/datums/datumvars.dm
code/datums/supplypacks.dm
code/defines/obj/storage.dm
code/defines/obj/vending.dm
code/defines/obj/weapon.dm
code/defines/procs/command_alert.dm
code/game/area/Space Station 13 areas.dm
code/game/atoms.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/gamemodes/cult/runes.dm
code/game/gamemodes/events.dm
code/game/gamemodes/events/dust.dm
code/game/gamemodes/events/miniblob.dm
code/game/gamemodes/events/ninja_equipment.dm
code/game/gamemodes/factions.dm
code/game/gamemodes/game_mode.dm
code/game/gamemodes/gameticker.dm
code/game/jobs/access.dm
code/game/jobs/job/assistant.dm
code/game/jobs/job/captain.dm
code/game/jobs/job/civilian.dm
code/game/jobs/job/engineering.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/science.dm
code/game/jobs/job/security.dm
code/game/jobs/job_controller.dm
code/game/machinery/alarm.dm
code/game/machinery/atmo_control.dm
code/game/machinery/atmoalter/area_atmos_computer.dm
code/game/machinery/bots/medbot.dm
code/game/machinery/computer/HolodeckControl.dm
code/game/machinery/computer/ai_core.dm
code/game/machinery/computer/atmos_alert.dm
code/game/machinery/computer/card.dm
code/game/machinery/computer/cloning.dm
code/game/machinery/computer/computer.dm
code/game/machinery/computer/message.dm
code/game/machinery/computer/pod.dm
code/game/machinery/computer/prisoner.dm
code/game/machinery/computer/syndicate_shuttle.dm
code/game/machinery/constructable_frame.dm
code/game/machinery/doors/door.dm
code/game/machinery/doors/firedoor.dm
code/game/machinery/newscaster.dm
code/game/machinery/recharger.dm
code/game/machinery/spaceheater.dm
code/game/machinery/telecomms/broadcaster.dm
code/game/machinery/telecomms/logbrowser.dm
code/game/machinery/telecomms/machine_interactions.dm
code/game/machinery/teleporter.dm
code/game/machinery/wishgranter.dm
code/game/mecha/mech_fabricator.dm
code/game/mecha/working/ripley.dm
code/game/objects/items.dm
code/game/objects/items/blueprints.dm
code/game/objects/items/devices/flashlight.dm
code/game/objects/items/devices/radio/encryptionkey.dm
code/game/objects/items/devices/uplinks.dm
code/game/objects/items/stacks/medical.dm
code/game/objects/items/weapons/cards_ids.dm
code/game/objects/items/weapons/gift_wrappaper.dm
code/game/objects/items/weapons/hydroponics.dm
code/game/objects/items/weapons/manuals.dm
code/game/objects/items/weapons/secstorage/secstorage.dm
code/game/objects/items/weapons/storage/backpack.dm
code/game/objects/items/weapons/storage/firstaid.dm
code/game/objects/items/weapons/storage/kit.dm
code/game/objects/items/weapons/storage/storage.dm
code/game/objects/items/weapons/storage/toolbox.dm
code/game/objects/items/weapons/storage/uplink_kits.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/objects/items/weapons/surgery_tools.dm
code/game/objects/items/weapons/tools.dm
code/game/objects/structures/crates_lockers/closets/secure/cargo.dm
code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm
code/game/objects/structures/crates_lockers/closets/secure/scientist.dm
code/game/objects/structures/crates_lockers/closets/secure/security.dm
code/game/objects/structures/electricchair.dm
code/game/objects/structures/extinguisher.dm
code/game/objects/structures/watercloset.dm
code/game/objects/weapons.dm
code/game/turfs/turf.dm
code/game/vehicles/airtight/airtight.dm
code/game/vehicles/vehicle.dm
code/global.dm
code/modules/DetectiveWork/evidence.dm
code/modules/admin/IsBanned.dm
code/modules/admin/player_panel.dm
code/modules/admin/verbs/diagnostics.dm
code/modules/admin/verbs/getlogs.dm
code/modules/client/preferences.dm
code/modules/clothing/masks/miscellaneous.dm
code/modules/clothing/spacesuits/rig.dm
code/modules/clothing/suits/miscellaneous.dm
code/modules/critters/critter_defenses.dm
code/modules/detectivework/scanner.dm
code/modules/flufftext/Hallucination.dm
code/modules/food/recipes_microwave.dm
code/modules/mining/mine_items.dm
code/modules/mining/mine_turfs.dm
code/modules/mining/satchel_ore_boxdm.dm
code/modules/mob/dead/observer/observer.dm
code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm
code/modules/mob/living/carbon/alien/special/facehugger.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/carbon/carbon_defines.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/human_attackhand.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/human/say.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/mob/living/carbon/metroid/metroid.dm
code/modules/mob/living/living.dm
code/modules/mob/living/silicon/ai/life.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/mob_cleanup.dm
code/modules/mob/mob_defines.dm
code/modules/mob/mob_transformation_simple.dm
code/modules/paperwork/clipboard.dm
code/modules/paperwork/folders.dm
code/modules/paperwork/paper.dm
code/modules/paperwork/paperbin.dm
code/modules/paperwork/pen.dm
code/modules/power/cable.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/projectile/revolver.dm
code/modules/projectiles/projectile/change.dm
code/modules/projectiles/projectile/special.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/reagent_containers/glass.dm
code/modules/reagents/reagent_containers/hypospray.dm
code/modules/recycling/sortingmachinery.dm
code/modules/research/designs.dm
config/config.txt
html/changelog.html
icons/mob/head.dmi
icons/mob/hud.dmi
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/mob/mask.dmi
icons/mob/suit.dmi
icons/mob/ties.dmi
icons/mob/uniform.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/masks.dmi
icons/obj/clothing/suits.dmi
icons/obj/clothing/ties.dmi
icons/obj/grenade.dmi
icons/obj/projectiles.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-11 22:12:31 +10:00
Kortgstation@gmail.com
0c4f441cb5
Added Cheridan's slime sprites to replace roros. Replaced all mentions of roro/metroid with slime. Once Cheri has the rest of the sprites/Phol gets mutant race sprites I'll start work on redoing metroid/slime code with Giacom and adding breeding.
...
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5223 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-29 04:12:22 +00:00
Cael_Aislinn
2f853fe23a
Merge remote-tracking branch 'remotes/git-svn' r4920 into bs12_with_tgport
...
Conflicts:
baystation12.dme
code/game/gamemodes/changeling/modularchangling.dm
code/game/gamemodes/cult/runes.dm
code/game/gamemodes/events.dm
code/game/machinery/computer/HolodeckControl.dm
code/game/objects/items/devices/radio/radio.dm
code/modules/admin/admin_verbs.dm
code/modules/awaymissions/zlevel.dm
code/modules/client/client procs.dm
code/modules/mob/living/say.dm
code/modules/mob/living/simple_animal/life.dm
code/modules/mob/mob_cleanup.dm
code/modules/paperwork/paperbin.dm
html/changelog.html
icons/turf/areas.dmi
maps/RandomZLevels/assistantChamber.dmm
maps/RandomZLevels/fileList.txt
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-21 00:25:05 +10:00
petethegoat@gmail.com
981ea58a47
Updated bedsheets and linen bins. Moved bedsheets out of defines, into bedsheet_bin.dm.
...
Standardised airlock_control.dm, and removed some useless spawn()s.
Updated a few things in paperbin.dm.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4891 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-16 14:17:06 +00:00
Cael_Aislinn
548f60d25d
Merge remote-tracking branch 'remotes/git-svn' r4881 into bs12_with_tgport
...
Conflicts:
baystation12.dme
code/game/gamemodes/events.dm
code/game/machinery/doors/door.dm
code/game/machinery/gateway.dm
code/game/objects/items/devices/flashlight.dm
code/game/sound.dm
code/global.dm
code/modules/admin/admin_verbs.dm
code/modules/awaymissions/zlevel.dm
code/modules/food/recipes_microwave.dm
code/modules/mining/mine_items.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/paperwork/clipboard.dm
code/modules/paperwork/filingcabinet.dm
code/modules/paperwork/folders.dm
code/modules/paperwork/handlabeler.dm
code/modules/paperwork/paper.dm
code/modules/paperwork/paperbin.dm
code/modules/paperwork/pen.dm
code/modules/paperwork/photocopier.dm
code/modules/paperwork/stamps.dm
code/world.dm
html/changelog.html
maps/RandomZLevels/fileList.txt
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-15 23:17:18 +10:00
petethegoat@gmail.com
c4f9b43020
Moved para and sleepy pen defines out of weapon.dm.
...
Updated flashlight code a little.
Added inhand sprites for desk lamps.
Standardised modules/paperwork.
Decapitalised a bunch of mining items.
Slightly reverted update_icons.dm, so we're not looping through mutations more than we need to. Also, skeletons can now wear lipstick!
A few other things which aren't worth listing individually.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4855 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-13 14:37:28 +00:00
Cael_Aislinn
c314b5f42b
Initial merge http://code.google.com/p/tgstation13/source/browse/trunk/ rev 4489 (I think) with BS12
...
Conflicts:
README.txt
SQL/tgstation_schema.sql
baystation12.dme
code/ATMOSPHERICS/components/unary/vent_pump.dm
code/ATMOSPHERICS/pipes.dm
code/FEA/FEA_airgroup.dm
code/FEA/FEA_fire.dm
code/FEA/FEA_gas_mixture.dm
code/FEA/FEA_turf_tile.dm
code/TriDimension/Pipes.dm
code/WorkInProgress/buildmode.dm
code/WorkInProgress/organs/organs.dm
code/WorkInProgress/virus2/Disease2/analyser.dm
code/WorkInProgress/virus2/Disease2/biohazard destroyer.dm
code/WorkInProgress/virus2/Disease2/cureimplanter.dm
code/WorkInProgress/virus2/Disease2/diseasesplicer.dm
code/WorkInProgress/virus2/Disease2/dishincubator.dm
code/WorkInProgress/virus2/Disease2/isolator.dm
code/WorkInProgress/virus2/Disease2/monkeydispensor.dm
code/WorkInProgress/virus2/analyser.dm
code/WorkInProgress/virus2/antibodies.dm
code/WorkInProgress/virus2/base.dm
code/WorkInProgress/virus2/biohazard destroyer.dm
code/WorkInProgress/virus2/cureimplanter.dm
code/WorkInProgress/virus2/curer.dm
code/WorkInProgress/virus2/diseasesplicer.dm
code/WorkInProgress/virus2/dishincubator.dm
code/WorkInProgress/virus2/isolator.dm
code/WorkInProgress/virus2/monkeydispensor.dm
code/datums/ai_laws.dm
code/datums/configuration.dm
code/datums/datumvars.dm
code/datums/diseases/alien_embryo.dm
code/datums/diseases/appendicitis.dm
code/datums/diseases/robotic_transformation.dm
code/datums/diseases/xeno_transformation.dm
code/datums/helper_datums/getrev.dm
code/datums/helper_datums/teleport.dm
code/datums/helper_datums/tension.dm
code/datums/mind.dm
code/datums/mixed.dm
code/datums/shuttle_controller.dm
code/datums/spell.dm
code/datums/spells/ethereal_jaunt.dm
code/datums/spells/genetic.dm
code/datums/spells/wizard.dm
code/defines/area/Space Station 13 areas.dm
code/defines/atom.dm
code/defines/global.dm
code/defines/mob/dead/observer.dm
code/defines/mob/living/carbon/alien.dm
code/defines/mob/living/carbon/alien_humanoid.dm
code/defines/mob/living/carbon/carbon.dm
code/defines/mob/living/carbon/metroid.dm
code/defines/mob/living/carbon/monkey.dm
code/defines/mob/living/living.dm
code/defines/mob/living/silicon/ai.dm
code/defines/mob/living/silicon/robot.dm
code/defines/obj.dm
code/defines/obj/closet.dm
code/defines/obj/clothing.dm
code/defines/obj/clothing/costume.dm
code/defines/obj/computer.dm
code/defines/obj/costume.dm
code/defines/obj/decal.dm
code/defines/obj/door.dm
code/defines/obj/hydro.dm
code/defines/obj/machinery.dm
code/defines/obj/storage.dm
code/defines/obj/supplypacks.dm
code/defines/obj/toy.dm
code/defines/obj/vending.dm
code/defines/obj/weapon.dm
code/defines/procs/AStar.dm
code/defines/procs/command_name.dm
code/defines/procs/dbcore.dm
code/defines/procs/forum_activation.dm
code/defines/procs/gamehelpers.dm
code/defines/procs/helpers.dm
code/defines/procs/icon_procs.dm
code/defines/procs/station_name.dm
code/defines/procs/statistics.dm
code/defines/turf.dm
code/game/algorithm.dm
code/game/area/areas.dm
code/game/asteroid/artifacts.dm
code/game/atom_procs.dm
code/game/cellautomata.dm
code/game/dna.dm
code/game/events/EventProcs/clang.dm
code/game/events/EventProcs/dust.dm
code/game/events/EventProcs/ninja_abilities.dm
code/game/events/EventProcs/ninja_equipment.dm
code/game/events/EventProcs/space_ninja.dm
code/game/events/EventProcs/spacevines.dm
code/game/gamemodes/blob/blob.dm
code/game/gamemodes/blob/blob_finish.dm
code/game/gamemodes/blob/blob_report.dm
code/game/gamemodes/blob/theblob.dm
code/game/gamemodes/changeling/changeling.dm
code/game/gamemodes/changeling/changeling_powers.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/gamemodes/changeling/traitor_chan.dm
code/game/gamemodes/cult/cult.dm
code/game/gamemodes/cult/cult_items.dm
code/game/gamemodes/cult/cult_structures.dm
code/game/gamemodes/events.dm
code/game/gamemodes/events/black_hole.dm
code/game/gamemodes/events/miniblob.dm
code/game/gamemodes/factions.dm
code/game/gamemodes/game_mode.dm
code/game/gamemodes/gameticker.dm
code/game/gamemodes/malfunction/malfunction.dm
code/game/gamemodes/meteor/meteor.dm
code/game/gamemodes/meteor/meteors.dm
code/game/gamemodes/nuclear/nuclear.dm
code/game/gamemodes/nuclear/nuclearbomb.dm
code/game/gamemodes/nuclear/pinpointer.dm
code/game/gamemodes/objective.dm
code/game/gamemodes/revolution/revolution.dm
code/game/gamemodes/sandbox/h_sandbox.dm
code/game/gamemodes/sandbox/sandbox.dm
code/game/gamemodes/setupgame.dm
code/game/gamemodes/traitor/traitor.dm
code/game/gamemodes/wizard/rightandwrong.dm
code/game/gamemodes/wizard/soulstone.dm
code/game/gamemodes/wizard/spellbook.dm
code/game/gamemodes/wizard/spells.dm
code/game/gamemodes/wizard/veilrender.dm
code/game/gamemodes/wizard/wizard.dm
code/game/hud.dm
code/game/jobs/access.dm
code/game/jobs/job/captain.dm
code/game/jobs/job/civilian.dm
code/game/jobs/job/civilian_chaplain.dm
code/game/jobs/job/engineering.dm
code/game/jobs/job/job.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/science.dm
code/game/jobs/job/security.dm
code/game/jobs/job/silicon.dm
code/game/jobs/job_controller.dm
code/game/jobs/jobs.dm
code/game/machinery/Beacon.dm
code/game/machinery/OpTable.dm
code/game/machinery/Sleeper.dm
code/game/machinery/alarm.dm
code/game/machinery/atmo_control.dm
code/game/machinery/atmoalter/area_atmos_computer.dm
code/game/machinery/autolathe.dm
code/game/machinery/biogenerator.dm
code/game/machinery/bots/bots.dm
code/game/machinery/bots/cleanbot.dm
code/game/machinery/bots/ed209bot.dm
code/game/machinery/bots/floorbot.dm
code/game/machinery/bots/medbot.dm
code/game/machinery/bots/mulebot.dm
code/game/machinery/camera.dm
code/game/machinery/cell_charger.dm
code/game/machinery/cloning.dm
code/game/machinery/computer/HolodeckControl.dm
code/game/machinery/computer/Operating.dm
code/game/machinery/computer/ai_core.dm
code/game/machinery/computer/arcade.dm
code/game/machinery/computer/atmos_alert.dm
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icons/mob/human_face.dmi
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/mob/livestock.dmi
icons/mob/mask.dmi
icons/mob/mecha.dmi
icons/mob/mob.dmi
icons/mob/monkey.dmi
icons/mob/robots.dmi
icons/mob/screen1.dmi
icons/mob/screen1_Midnight.dmi
icons/mob/screen1_Orange.dmi
icons/mob/screen1_alien.dmi
icons/mob/screen1_old.dmi
icons/mob/suit.dmi
icons/mob/uniform.dmi
icons/mob/zone_sel.dmi
icons/obj/Cryogenic2.dmi
icons/obj/aibots.dmi
icons/obj/ammo.dmi
icons/obj/atmos.dmi
icons/obj/bureaucracy.dmi
icons/obj/card.dmi
icons/obj/cigarettes.dmi
icons/obj/closet.dmi
icons/obj/clothing/glasses.dmi
icons/obj/clothing/gloves.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/masks.dmi
icons/obj/clothing/shoes.dmi
icons/obj/clothing/suits.dmi
icons/obj/clothing/uniforms.dmi
icons/obj/computer.dmi
icons/obj/contraband.dmi
icons/obj/decals.dmi
icons/obj/device.dmi
icons/obj/doors/DoorHazard.dmi
icons/obj/doors/door_assembly.dmi
icons/obj/drinks.dmi
icons/obj/engine.dmi
icons/obj/food.dmi
icons/obj/grenade.dmi
icons/obj/gun.dmi
icons/obj/harvest.dmi
icons/obj/hydroponics.dmi
icons/obj/items.dmi
icons/obj/janitor.dmi
icons/obj/library.dmi
icons/obj/lighting.dmi
icons/obj/machines/field_generator.dmi
icons/obj/machines/gateway.dmi
icons/obj/machines/mining_machines.dmi
icons/obj/machines/particle_accelerator.dmi
icons/obj/meter.dmi
icons/obj/mining.dmi
icons/obj/objects.dmi
icons/obj/paper.dmi
icons/obj/pda.dmi
icons/obj/pipes/disposal.dmi
icons/obj/plants.dmi
icons/obj/power.dmi
icons/obj/projectiles.dmi
icons/obj/robotics.dmi
icons/obj/seeds.dmi
icons/obj/singularity.dmi
icons/obj/stationobjs.dmi
icons/obj/stock_parts.dmi
icons/obj/storage.dmi
icons/obj/structures.dmi
icons/obj/surgery.dmi
icons/obj/syringe.dmi
icons/obj/tank.dmi
icons/obj/terminals.dmi
icons/obj/toy.dmi
icons/obj/vending.dmi
icons/obj/watercloset.dmi
icons/obj/weapons.dmi
icons/obj/wizard.dmi
icons/turf/areas.dmi
icons/turf/floors.dmi
icons/turf/walls.dmi
interface/interface.dm
interface/skin.dmf
maps/Antiqua.dmm
maps/RandomZLevels/assistantChamber.dmm
maps/RandomZLevels/fileList.txt
maps/tgstation.2.0.9.dmm
sound/AI/animes.ogg
sound/AI/newroundsexy.ogg
sound/AI/newroundsexy2.ogg
sound/effects/adminhelp.ogg
tools/UnstandardnessTestForDM/UnstandardnessTestForDM.sln
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.Designer.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.resx
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Program.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/AssemblyInfo.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Resources.Designer.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Resources.resx
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Settings.Designer.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Settings.settings
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/UnstandardnessTestForDM.csproj
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/bin/Debug/UnstandardnessTestForDM.vshost.exe.manifest
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86/Debug/UnstandardnessTestForDM.csproj.FileListAbsolute.txt
tools/expand_filedir_paths.py
tools/readme.txt
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-22 04:00:11 +10:00
quartz235@gmail.com
710acf77e5
Fixed issue 695
...
- Syringe overlay layer is no longer above the blackout screen layer
Fixed issue 704
- Shades (and all simple animals) can no longer pick up paper bins/donut boxes with clickdragging (were there any other objects you could pick up with onmousedrop?)
Fixed issue 737
- Dead/unconscious cultists no longer count towards cultist count on rune use (such as sacrifice, nar-sie, etc)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4360 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-10 20:03:24 +00:00
petethegoat@gmail.com
a5c77650d3
Tiny bit of clean up on paperwork stuff, mainly using proper text styles.
...
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4269 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-01 13:43:16 +00:00
sieve32@gmail.com
459c558898
-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
...
-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well.
r4146 compile time: 1 minute, 40 seconds
r4147 compile time: 45 seconds
[VGTG]
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-23 00:48:51 +00:00
petethegoat@gmail.com
7f5de70b91
Reverted r3944, with the exception of stock_parts.dmi
...
Fixed issue 605.
Committing minor adjustments to watercloset.dm and paperbin.dm too!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3947 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-29 15:56:51 +00:00
elly1989@rocketmail.com
48088b79d9
ugh...this was horrible. I'm really sorry if I fucked anything up, I was literally going braindead towards the end.
...
Replaced every l_hand = and r_hand = and all that if(hand) crap to use standardised procs. This means we can use procs like Dropped() reliably as they will always be called when things are dropped.
Thorough documentation to come. But generally, if you want a mob's icons to update after deleting something in the inventory...use drop_from_inventory(the_thing_you_wanna_drop) just before deleting it. If you wanna put something in a mob's hands use put_in_hands() (or one of the variants). It'll try putting it in active hand first, then inactive, then the floor. They handle layers, overlays, screenlocs calling various procs such as dropped() etc for you. Easy
mob.equipped() is now mob.get_active_hand() because there was another totally unrelated proc named equipped() and stuff was confusing.
Weakening was made instantaneous.
Minor optimisations for human/handle_regular_status_updates(). I'll port these changes over to the other mobs next. Basically it should stop it constantly incrementing every status effect even after death.
umm... bunch of overlays related fixes... I think that's everything. :/
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3900 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-23 21:24:45 +00:00
Mloc
fbb67b2e42
Huge commit! Standardizes var definitions in most places.
...
Signed-off-by: Mloc <colmohici@gmail.com >
2012-05-29 16:26:48 +01:00
baloh.matevz@gmail.com
c2c7a3bcda
- Variable declaration standardization. Big commit.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3671 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 19:26:36 +00:00
Erthilo
f2777aa65f
TG: Tonnes of stuff, please check the changelog.
...
In short: massive updates to security, the library, hydroponics, the kitchen and
the bar, by Flazeo and Ikarrus
Massive updates to the PA, with Invisty's new sprites, done by Sieve
New sprites for field gens too, also by Invisty
Borg and battery updates by Sieve
Fake gloves by Sieve
I messed around with some pressure_resistance stuff on Dumpdavidson's suggestion
(only in paperwork)
PROBABLY A BUNCH OF OTHER SHIT
Revision: r3505
Author: petethegoat
2012-05-06 18:26:41 +01:00
Ren Erthilo
1b5e0b5588
TG: (Paperwork overhaul, not actually added until we decide what to do with it.)
...
Large bureaucracy overhaul.
This affects clipboards, hand labelers, paper, paper bins, pens, photocopiers,
and stamps.
Everything (that I've changed significantly) should be BETTER.
NO paths have been changed.
All of the above have been added to the paperwork module (pending rename to
bureaucracy, which is COOLER).
SPRITES for most of the above (except photocopiers) are now in bureaucracy.dmi.
Clipboards in particular are MASSIVELY IMPROVED.
Hand labelers can now be turned ON AND OFF, to make it simpler to avoid
labelling tables.
This includes work in progress FOLDERS, which currently do NOTHING.
Revision: r3253
Author: petethegoat
2012-04-25 23:17:21 +01:00
petethegoat@gmail.com
21387370c9
Tonnes of stuff, please check the changelog.
...
In short: massive updates to security, the library, hydroponics, the kitchen and the bar, by Flazeo and Ikarrus
Massive updates to the PA, with Invisty's new sprites, done by Sieve
New sprites for field gens too, also by Invisty
Borg and battery updates by Sieve
Fake gloves by Sieve
I messed around with some pressure_resistance stuff on Dumpdavidson's suggestion (only in paperwork)
PROBABLY A BUNCH OF OTHER SHIT
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3505 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-25 19:28:40 +00:00
elly1989@rocketmail.com
1d4b40d915
Added the foundations of a special-day events system. It's a bit more robust, tidy and efficient than calling isDay everywhere. It defaults to disabled. It can be enabled by uncommenting ALLOW_HOLIDAYS in config/config.txt
...
I've added no content just the foundations. All it does is give the station a holiday themed name and say "Happy [Holiday] Everybody!" at the round-start.
Added a .Set Holiday verb for GM and GA Admins. I'd rather people didn't use it for now (there's not much point as there's no content yet anyway). It's mainly for bugtesting.
Foundations are there to create holiday random events and round-start stuff so we can keep everything together. Check out code/game/gamemodes/events/holidays !
NOTE: This is intended for easter eggs! Little trinkets and such to make these days special. It IS NOT for spawning grief items and game-changing stuff. If you REALLY want to add stuff like that, please speak to the project heads. If it's used for spawning bullshit like poop or grief items I'll just remove my code. Thanks.
Happy Friday 13th :)
Other Fixes:
Oxygen tanks no longer spam BEEPBEEPBEEPBEEP at everybody nearby. That only happens for the person holding them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3450 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-13 16:58:03 +00:00
daniel.cf.hultgren@gmail.com
2b4f25c11f
Pen & Paperbin upgrade
...
Added [field] tags to writing, lets you start writing from that spot, useful for forms.
Made you able to put paper back in to paper bins.
Tweaked fonts for writing, default font is now Verdana, signature font is Times New Roman and crayon is Comic Sans.
Updated photocopier to match the changes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3376 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-30 17:09:37 +00:00
petethegoat@gmail.com
0a0f97ef0c
Large bureaucracy overhaul.
...
This affects clipboards, hand labelers, paper, paper bins, pens, photocopiers, and stamps.
Everything (that I've changed significantly) should be BETTER.
NO paths have been changed.
All of the above have been added to the paperwork module (pending rename to bureaucracy, which is COOLER).
SPRITES for most of the above (except photocopiers) are now in bureaucracy.dmi.
Clipboards in particular are MASSIVELY IMPROVED.
Hand labelers can now be turned ON AND OFF, to make it simpler to avoid labelling tables.
This includes work in progress FOLDERS, which currently do NOTHING.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3253 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-05 00:23:05 +00:00