Commit Graph

21 Commits

Author SHA1 Message Date
Mark van Alphen
d02165e0f9 Ruin fixes 2019-06-07 02:03:19 +02:00
Mark van Alphen
ba3f65049d Port over remaining Lavaland ruins 2019-06-07 01:19:55 +02:00
Mark van Alphen
e7da7fdf1f Fix mask path 2019-06-03 22:59:15 +02:00
Mark van Alphen
81c325262d Fix Ash Walkers mining and antag selection, fix Lavaland Syndicate base incinerator buttons and comms agent mask 2019-06-02 01:18:18 +02:00
Mark van Alphen
c9e87f6593 Add more explosive power to Syndicate base, add species specific sprites for explorer equipment (thanks Ionward), fix Drake explosive sound, clarify ash walker/syndicate base personnel flavor text 2019-06-01 21:17:17 +02:00
Mark van Alphen
b38f270689 Fix Syndicate sleeper direction 2019-05-31 21:09:02 +02:00
Mark van Alphen
2618def9a1 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
# Conflicts:
#	_maps/map_files/Delta/delta.dmm
#	_maps/map_files/MetaStation/MetaStation.v41A.II.dmm
#	_maps/map_files/MetaStation/z4.dmm
#	_maps/map_files/RandomRuins/SpaceRuins/derelict5.dmm
#	_maps/map_files/RandomRuins/SpaceRuins/spacebar.dmm
#	_maps/map_files/RandomZLevels/spacebattle.dmm
#	_maps/map_files/cyberiad/cyberiad.dmm
#	_maps/map_files/cyberiad/z4.dmm
#	_maps/map_files/cyberiad/z6.dmm
#	_maps/map_files/generic/z5.dmm
#	code/__DEFINES/misc.dm
#	code/__HELPERS/unsorted.dm
#	code/game/objects/structures/lattice.dm
#	code/game/turfs/space/space.dm
#	code/modules/mob/mob.dm
#	code/modules/ruins/ruin_areas.dm
#	paradise.dme
2019-05-08 21:40:35 +02:00
Mark van Alphen
bbeb07abd2 More lighting fixes 2019-05-04 03:06:10 +02:00
Mark van Alphen
4423962a2a Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
# Conflicts:
#	code/controllers/subsystem/mapping.dm
#	paradise.dme
2019-04-26 23:07:57 +02:00
Mark van Alphen
092773132d no_lava fix, make sure simple explosions don't nuke the Syndicate base 2019-04-20 03:09:13 +02:00
Mark van Alphen
d9be6c5a1a Code review changes 2019-04-19 19:12:21 +02:00
Mark van Alphen
ed153d3566 Add seed vault and animal hospital 2019-03-31 23:49:18 +02:00
Mark van Alphen
1689e46f1e Added Syndicate base and ported over turf decals 2019-03-31 20:26:02 +02:00
Mark van Alphen
bf68f966b1 Add Ash Walkers, work on Syndicate base 2019-03-31 04:33:39 +02:00
Mark van Alphen
ceceb9f3b3 Largely finish up beach ruin 2019-03-31 00:20:27 +01:00
Mark van Alphen
45a066c7d1 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
# Conflicts:
#	code/modules/food_and_drinks/recipes/recipes_grill.dm
2019-03-30 22:55:09 +01:00
Mark van Alphen
f92be2c67d Add Beach biodome ruin and other fixes 2019-03-30 22:48:11 +01:00
Mark van Alphen
f0dab66ebc Further turf updates, add Necropolis/boss turfs 2019-03-30 01:24:03 +01:00
Crazylemon64
c0f5cedf41 Adds a system to give each ruin a separate area
- This means separate APCs and air alarms, while still sharing the same
"Space" area, or any other area that isn't a ruin subtype
2016-06-25 01:44:08 -07:00
Matt Milosevic
a162488f03 Totally refactors and updates the ruins code 2016-06-03 21:26:25 +02:00
Matt Milosevic
3dd8f1e34d Initial space ruins commit 2016-06-03 12:47:42 +02:00