Mark van Alphen
|
d02165e0f9
|
Ruin fixes
|
2019-06-07 02:03:19 +02:00 |
|
Mark van Alphen
|
ba3f65049d
|
Port over remaining Lavaland ruins
|
2019-06-07 01:19:55 +02:00 |
|
Mark van Alphen
|
e7da7fdf1f
|
Fix mask path
|
2019-06-03 22:59:15 +02:00 |
|
Mark van Alphen
|
81c325262d
|
Fix Ash Walkers mining and antag selection, fix Lavaland Syndicate base incinerator buttons and comms agent mask
|
2019-06-02 01:18:18 +02:00 |
|
Mark van Alphen
|
c9e87f6593
|
Add more explosive power to Syndicate base, add species specific sprites for explorer equipment (thanks Ionward), fix Drake explosive sound, clarify ash walker/syndicate base personnel flavor text
|
2019-06-01 21:17:17 +02:00 |
|
Mark van Alphen
|
b38f270689
|
Fix Syndicate sleeper direction
|
2019-05-31 21:09:02 +02:00 |
|
Mark van Alphen
|
2618def9a1
|
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
# Conflicts:
# _maps/map_files/Delta/delta.dmm
# _maps/map_files/MetaStation/MetaStation.v41A.II.dmm
# _maps/map_files/MetaStation/z4.dmm
# _maps/map_files/RandomRuins/SpaceRuins/derelict5.dmm
# _maps/map_files/RandomRuins/SpaceRuins/spacebar.dmm
# _maps/map_files/RandomZLevels/spacebattle.dmm
# _maps/map_files/cyberiad/cyberiad.dmm
# _maps/map_files/cyberiad/z4.dmm
# _maps/map_files/cyberiad/z6.dmm
# _maps/map_files/generic/z5.dmm
# code/__DEFINES/misc.dm
# code/__HELPERS/unsorted.dm
# code/game/objects/structures/lattice.dm
# code/game/turfs/space/space.dm
# code/modules/mob/mob.dm
# code/modules/ruins/ruin_areas.dm
# paradise.dme
|
2019-05-08 21:40:35 +02:00 |
|
Mark van Alphen
|
bbeb07abd2
|
More lighting fixes
|
2019-05-04 03:06:10 +02:00 |
|
Mark van Alphen
|
4423962a2a
|
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
# Conflicts:
# code/controllers/subsystem/mapping.dm
# paradise.dme
|
2019-04-26 23:07:57 +02:00 |
|
Mark van Alphen
|
092773132d
|
no_lava fix, make sure simple explosions don't nuke the Syndicate base
|
2019-04-20 03:09:13 +02:00 |
|
Mark van Alphen
|
d9be6c5a1a
|
Code review changes
|
2019-04-19 19:12:21 +02:00 |
|
Mark van Alphen
|
ed153d3566
|
Add seed vault and animal hospital
|
2019-03-31 23:49:18 +02:00 |
|
Mark van Alphen
|
1689e46f1e
|
Added Syndicate base and ported over turf decals
|
2019-03-31 20:26:02 +02:00 |
|
Mark van Alphen
|
bf68f966b1
|
Add Ash Walkers, work on Syndicate base
|
2019-03-31 04:33:39 +02:00 |
|
Mark van Alphen
|
ceceb9f3b3
|
Largely finish up beach ruin
|
2019-03-31 00:20:27 +01:00 |
|
Mark van Alphen
|
45a066c7d1
|
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
# Conflicts:
# code/modules/food_and_drinks/recipes/recipes_grill.dm
|
2019-03-30 22:55:09 +01:00 |
|
Mark van Alphen
|
f92be2c67d
|
Add Beach biodome ruin and other fixes
|
2019-03-30 22:48:11 +01:00 |
|
Mark van Alphen
|
f0dab66ebc
|
Further turf updates, add Necropolis/boss turfs
|
2019-03-30 01:24:03 +01:00 |
|
Crazylemon64
|
c0f5cedf41
|
Adds a system to give each ruin a separate area
- This means separate APCs and air alarms, while still sharing the same
"Space" area, or any other area that isn't a ruin subtype
|
2016-06-25 01:44:08 -07:00 |
|
Matt Milosevic
|
a162488f03
|
Totally refactors and updates the ruins code
|
2016-06-03 21:26:25 +02:00 |
|
Matt Milosevic
|
3dd8f1e34d
|
Initial space ruins commit
|
2016-06-03 12:47:42 +02:00 |
|