This variation of a solution would require the installation of a node
server. In theory, said server could be written into the startup code of
the core server but I'm not gonna go write a modified hastebin without a
solid yes.
This adds Message filters to Goonchat (only for mentors +
administrators).
There is a new option in the settings dropdown of Goonchat to access
these. They are temporary, non-destructive filters which will hide all
messages matching them that are already in your chat, as well as any new
messages matching them.
There are 5 filters currently:
- Admin; Filters out most admin logs.
- Combat; Filters out a limited subset of combat messages-
Specifically, any message with the 'combat' span class. Currently, this
has only been added to the central /attack and /attacked_by procs, so a
large considerable amount of hostile actions taken against a
player are still not going to be filtered out. We can work on adding
the identifier to more stuff later.
- Radios: Filters out all radio messages.
- Speech: Filters out all mob speech.
- OOC: Filters out OOC chat.
There is also an "All" option, which just turns off all messages that
are not internal to Goonchat.
- Re-loads output pane twice as fast, re-sends assets less often, and
ensures output pane HTML does not get cached.
- Updates the loading message to be more useful.
Add twemoji support to goonchat. It only parses annotations if the message has a
<span> tag with the 'emoji_enabled' class.
Also adds utf-8 support with goonchat, for the twemoji.
Almost all the other largely pointless aliases for the Goonchat procs
were removed, but this one remained, unused. And since we'll never need
to save 3 characters, now it's gone, too.
... and makes the bicons in View Variables use it. This seems to stop a
small number of icon state classes from breaking Dream Seeker when
directly browsed to a client. I don't actually understand why, but it
works.
* bicon regex run
* Remove all \black
* Goonchat from /vg/ / Goon
Whoo!
Special thanks to @Tastyfish for the macro2html thing so all of our
horrible color macros keep working and don't fail horribly <3
* Fixes and changes n stuff
- Made ping sane again (the fuck PJ)
- Updated chat CSS
- Fixed like one problem with a color macro
* whoops
* Restore /vg/'s pingloop stuff (used to avoid fucking up is_afk)
* Strip problematic tags from tcomm scripts
- <audio>
- <video>
- <iframe>
- <script>
* Fix human examine icon
* Name hotkey elements
* Removed old stylesheet