Brian Cook
d0fa6b4fc6
Improved GUI for users interfacing with pAI
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Also minor tweak to GUI for requesting pAI.
Conflicts:
code/game/objects/items/devices/paicard.dm
2014-04-29 20:48:14 -04:00
Brian Cook
ce40b74fd7
Improved GUI for requesting pAI
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Made the pAI Request Module and the pAI Availability List pretty.
Conflicts:
code/modules/mob/living/silicon/pai/recruit.dm
2014-04-29 20:46:43 -04:00
Brian Cook
5e77924b54
Refined pAI Personality Config GUI
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This is the GUI when a pAI chooses and name, etc.
2014-04-29 20:45:05 -04:00
Brian Cook
9034aeb11e
Embedded Radio Config popup into the pAI OS
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Also fixed typo when using door jack.
2014-04-29 20:44:51 -04:00
Brian Cook
fa425b69a9
Fixed pAI Digital Messenger and layout tweaks
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Conflicts:
code/game/objects/items/devices/PDA/PDA.dm
2014-04-29 20:44:27 -04:00
Brian Cook
a93f864ae3
Refined GUI more
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pAI background updated and no longer externally referenced. Corrected
stray typos. Added more power on/off lights for certain downloaded
modules.
2014-04-29 20:39:24 -04:00
Brian Cook
9149e2df96
pAI GUI changes
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The pAI GUI background image still need to be properly linked.
2014-04-29 20:39:08 -04:00
Ccomp5950
143016dd07
Code effeciency project: HUD items rewrite
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Before: Every tick each HUD item would recalculate and redo images for every mob in view. For items like the secHUD where we're transversing implants and the various records this gets very expensive.
After: Mobs use their hud_list variable to store varius huditem images, when conditions change for those specific huditem images it updates the specific ones on demand. As a backup every 30 ticks or so the mob will update all of their hud_list.
Also: moved proc/RoundHealth() from 2 seperate locations into __HELPERS/mobs.dm
Conflicts:
code/modules/mob/living/living.dm
Conflicts:
code/__HELPERS/mobs.dm
code/datums/mind.dm
code/game/objects/items/weapons/implants/implanter.dm
code/modules/mob/dead/observer/observer.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/living.dm
code/modules/mob/living/living_defines.dm
code/modules/mob/living/silicon/ai/ai.dm
code/modules/mob/living/silicon/silicon.dm
code/modules/virus2/helpers.dm
code/setup.dm
icons/mob/hud.dmi
2014-04-29 20:34:28 -04:00
ZomgPonies
3e3c160770
Maybe fix slime people
2014-04-29 20:18:10 -04:00
ZomgPonies
41adcc57cd
Jobbans for karma jobs!
2014-04-29 17:05:20 -04:00
ZomgPonies
687ba2a2de
Typo fix
2014-04-29 16:24:34 -04:00
suethecake
8245876226
FIX 2 ELECTRIC BOOGALOO
2014-04-29 14:09:12 -04:00
suethecake
fdf3c669f8
Fixes small issues in save files.
2014-04-29 14:08:56 -04:00
suethecake
aa33563ba7
Few bugfixes - namely species hair still having do coloration = 0 and the tail rendering over equipment. Tajaran and Unathi sprites are also now black to facilitate more vibrant colors.
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Trying to color them while dark green and brown-grey ended up in odd colorations. Quality of life change.
Conflicts:
code/modules/mob/new_player/sprite_accessories.dm
icons/mob/human_face.dmi
icons/mob/human_races/r_def_tajaran.dmi
icons/mob/human_races/r_tajaran.dmi
2014-04-29 14:08:32 -04:00
suethecake
10b7a2e8d9
Initial commit containing all the necessary code files that allow Tajaran, Unathi, and Skrell to change both their hair and body color to match. NO MORE GREEN/GREY!
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Conflicts:
code/modules/client/preferences.dm
code/modules/mob/living/carbon/human/human_defines.dm
code/modules/mob/living/carbon/species.dm
code/setup.dm
2014-04-29 13:58:56 -04:00
ESwordTheCat
33c492ae4c
Fixed all the runtimes.
2014-04-29 13:39:50 -04:00
ESwordTheCat
2382984c03
Some optimization at object pooling, tinkering at beams.dm and reverting useless code.
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Conflicts:
code/modules/projectiles/projectile/beams.dm
2014-04-29 13:39:20 -04:00
ESwordTheCat
774a4407da
Moar object pool.
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Conflicts:
code/modules/projectiles/projectile.dm
code/modules/projectiles/projectile/beams.dm
code/modules/projectiles/projectile/bullets.dm
code/modules/projectiles/projectile/special.dm
2014-04-29 13:36:39 -04:00
ESwordTheCat
ebfcc9be79
Object pool for beam projectile, minor changes to object pool.
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Conflicts:
code/WorkInProgress/Cael_Aislinn/Rust/gyrotron.dm
code/WorkInProgress/Cael_Aislinn/Supermatter/ZeroPointLaser.dm
code/game/objects/structures/grille.dm
code/modules/power/singularity/emitter.dm
code/modules/projectiles/projectile.dm
code/modules/projectiles/projectile/beams.dm
2014-04-29 13:33:06 -04:00
Rob Nelson
96d90dc28a
Update with some bay optimizations for mobs.
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Conflicts:
code/defines/obj.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/species.dm
code/modules/organs/blood.dm
code/modules/organs/organ.dm
code/modules/organs/organ_external.dm
code/setup.dm
compare_report.txt
2014-04-28 21:29:14 -04:00
Mloc-Argent
fcdcef5931
human: move organ generation into a species proc
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New proc: /datum/species/create_organs
Called in set_species when no organs exist or it's forced.
Also shuffled set_species around a bit, adding a var to human/new to
specify a species to start as.
Should fix the adminspawn vox organ runtime.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
Conflicts:
code/game/machinery/cloning.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/new_player/new_player.dm
code/modules/organs/organ.dm
2014-04-28 21:09:45 -04:00
paprka
f98cfc75ec
final stuff
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Conflicts:
code/modules/projectiles/guns/energy/special.dm
icons/mob/back.dmi
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
2014-04-28 20:36:56 -04:00
ZomgPonies
8abf352b2a
Fixes cyborg laser + emp problem
2014-04-28 20:09:33 -04:00
DJSnapshot
ab58107286
Fixes for Mloc, part 2.
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Conflicts:
code/game/objects/items/weapons/cigs_lighters.dm
2014-04-28 19:15:17 -04:00
DJSnapshot
f0ca9c12ff
fix for IPCs taking rad damage.
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Conflicts:
code/modules/mob/living/carbon/human/life.dm
2014-04-28 19:10:17 -04:00
Ccomp5950
13a72f4a04
Crash fix attempt: Moving NanoUI resource file sending away from client/New()
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it's going in mob/Login() instead.
Conflicts:
code/modules/client/client procs.dm
code/modules/mob/login.dm
2014-04-28 18:51:57 -04:00
ZomgPonies
01bbf00d2c
Ability to upgrade powercells in energy weapons
2014-04-27 18:20:59 -04:00
ZomgPonies
1ebe9f34e9
Solar fixes
2014-04-27 17:39:56 -04:00
ZomgPonies
25084e1c33
Fixed missing areas for a proper prisonbreak
2014-04-26 18:32:46 -04:00
alex-gh
02aab3f779
Temporary revert for the new say code.
2014-04-24 10:28:52 +02:00
alex-gh
780ab3a32b
Added a random delay to mass hallucination announcement, made hallucinations more severe
2014-04-23 18:30:19 +02:00
alex-gh
a1e4591c5a
Moved more destructive events later in the round
2014-04-23 18:26:45 +02:00
d3athrow
528ffcef1d
Fixes a nano runtime when the oldMob is null during a user_transfer
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Conflicts:
code/modules/nano/nanomanager.dm
2014-04-23 11:48:14 -04:00
d3athrow
bd0354cf7d
Fix not being able to open the playerpanel of aliens due to a runtime.
2014-04-23 11:45:07 -04:00
ZomgPonies
1cdbe818ad
tg's solars update
2014-04-22 09:46:36 -04:00
ZomgPonies
1a4ab5c799
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
2014-04-20 10:10:22 -04:00
Ccomp5950
2d34d142a7
Say code fixes.
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Lobby players won't hear stuffs
Universal hearing with animals won't be a thing.
Players won't hear stuff if they are sleeping, though somethings might slip through...
Conflicts:
code/modules/mob/living/carbon/human/say.dm
code/modules/mob/living/simple_animal/simple_animal.dm
code/modules/mob/new_player/new_player.dm
2014-04-20 09:30:18 -04:00
alex-gh
71151c0c57
Merge pull request #183 from alex-gh/event_area_rework
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Events can now strike all areas instead of few select ones
2014-04-20 14:07:27 +02:00
alex-gh
8a9130026a
Events can now strike all areas instead of few select ones
2014-04-20 14:04:15 +02:00
Mike
bf98751d8b
Clean up check for item being equipped
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Moved some common code to item.dm. Someone should probably take a look
at get_equipped_items() in inventory.dm sometime in the future.
2014-04-20 03:50:23 -04:00
Mike
6d8d253ad7
Prevent vox boots from enabling in player's hand
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Vox players can't "dig their claws into the flooring" when holding the
boots in their hand. When enabled, the boots can't be taken off until
disabled.
2014-04-20 03:50:11 -04:00
Mike
9dbf6be429
Removed the now-redundant verb
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Less clutter for the object panel.
Conflicts:
code/modules/clothing/shoes/magboots.dm
2014-04-20 03:49:55 -04:00
Mike
79d530def8
Enabled action icon for magboots
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Conflicts:
code/modules/clothing/shoes/magboots.dm
2014-04-20 03:48:01 -04:00
ESwordTheCat
16d5d18e7c
Revert from area to text.
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Conflicts:
code/modules/power/power.dm
2014-04-20 03:37:00 -04:00
ESwordTheCat
84c296e741
Use the experimental getArea.
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Conflicts:
code/modules/power/power.dm
2014-04-20 03:28:46 -04:00
ESwordTheCat
b332bc7dec
Don't use get_area proc, introduce myArea variable.
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Conflicts:
code/modules/power/power.dm
2014-04-20 03:26:59 -04:00
ZomgPonies
f9a773c84d
Fix smoke
2014-04-20 02:34:40 -04:00
ZomgPonies
4b1619ddf5
Fix for binary speak?
2014-04-19 22:14:08 -04:00
Rob Nelson
56d8ce28c8
Part 1 of economy rework: Spacecash refactor - See commit for full changelog.
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* Implements stacking and stack overlays
* Simplified tiers of cash (1,10,100,500,1000, may remove 500)
* Simplified API (dispense_cash, count_cash)
Conflicts:
code/modules/admin/admin_verbs.dm
code/modules/admin/verbs/debug.dm
code/modules/economy/ATM.dm
2014-04-19 20:47:41 -04:00
Rob Nelson
b34d436756
Fix jukebox formatting
2014-04-19 20:37:01 -04:00