Commit Graph

18 Commits

Author SHA1 Message Date
Kyep 412341439a Fixes #8954 - splits 'attack log' preference, spam-be-gone (#8992)
* Fixes #8954

* projectile reagetns

* removes all attack logs on keyless simple_animals even by keyed mobs

* deletes 'potentially'

* Tiger request

* more comprehensive solution

* check for mob

* istype

* brevity

* Split attack logs preference

* toggle

* deletes old CHAT_ATTACKLOGS

* explains what levels do when toggling them

* clarification

* Tigercat requests
2018-06-13 16:55:21 -07:00
Fox McCloud 4531bc2337 tweaks 2018-06-03 19:26:48 -04:00
Fox McCloud 79889f3e3e foam conversion 2018-05-19 19:55:29 -04:00
Fox McCloud a87170255b Makes Hulk Attacking Less Snowflakey 2018-05-19 02:32:34 -04:00
Fox McCloud c0d5655f4d Further Improves Attack Animations 2018-05-17 19:48:03 -04:00
tigercat2000 7fb8f8d76c Merge remote-tracking branch 'upstream/master' into more_ss_ports
# Conflicts:
#	paradise.dme
2018-04-30 09:27:11 -07:00
tigercat2000 7d8c9a731a SS Conversion: Atoms, Machines, n' Mobs
This converts the machine and mob processes to the SMC. Additionally, it
adds the Atom subsystem, which handles all Initialize() calls in place
of the old gameticker. Due to incompatibility with our atmospherics
(FUCK OUR ATMOSPHERICS FOR FUCKING EVER JESUS CHRIST WHO THE FUCK MADE
THIS PIECE OF GODDAMN SHIT) atmospherics machines do not use
Initialize() as they should, instead opting for a custom atmos_init
proc that the air controller handles.
2018-04-28 17:55:15 -07:00
Fox McCloud cfe182a1f7 Ports over Timer Subsystem 2018-04-28 20:26:04 -04:00
Fox McCloud 5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
uraniummeltdown 2fd7d2e32f finishing touches, particle effects pass tables and grilles 2017-11-04 23:36:36 +04:00
uraniummeltdown 5c4f4ec5e5 effect/system to effect_system
effect/effect to effect/particle_effect
make foam an effect again
move explosion_particles.dm to effect_system folder
OOP effect code, addtimers, QDEL_IN
fixed reagent explosions never having a flash range due to a typo
2017-11-04 18:21:51 +04:00
uraniummeltdown 1bea7973bd -removed coughedtime from mob_defines.dm and added smoke_delay to living_defines.dm
-fading out smoke finally works
-removed the spawns in smoke code it now uses process()
-sleeping smoke uses Sleeping() instead of AdjustSleeping()
2017-11-04 15:21:26 +04:00
uraniummeltdown 718aaf4d87 removes the useless effect/delete() proc, used QDEL_IN and addtimers, nanofrost can weld scrubbers too, some more cleanup fixes and tried to get smoke fade_out to work (it doesn't work and hasn't in the past) 2017-11-04 12:06:35 +04:00
uraniummeltdown a0939ca93b finish making smoke OOP, compiles 2017-11-03 22:46:49 +04:00
uraniummeltdown 4d0ea7b630 add fade out effect to all smoke (untested), move nanofrost smoke to effects_smoke.dm, make smoke effects OOP (unfinished) 2017-11-03 16:48:33 +04:00
uraniummeltdown e1f5b6aa07 removed mustard gas smoke as it's not used anywhere 2017-11-01 20:27:32 +04:00
uraniummeltdown 4814e3e3d7 removed excessive spacing, removed var/ in proc args, used some ishelpers, absolute pathing for everything 2017-11-01 15:56:13 +04:00
uraniummeltdown 9e71ddd208 splits effect_system.dm into multiple files 2017-10-31 20:27:45 +04:00