Players:
- The only thing that you should notice is that your backpack options
have changed. Instead of being "None", "Backpack", "Satchel", and
"Satchel Alt", there are 6 options:
- "Grey Backpack": Ensures you always recieve a plain grey backpack.
- "Grey Satchel": Same as the above, grey, plain, satchel.
- "Grey Dufflebag": So you don't have to rush the locker room, I
guess. Just kinda ransacked it from /tg/. Happy to revert it, please
do not post a five paragraph text wall calling me a shitlord
powergaming hitler-loving furry.
- "Leather Satchel": It's a leather satchel. What the hell did you
think it was?
- "Department Backpack": Gives you the department's default backpack.
Grey for most jobs.
- "Department Satchel": It gives you the department's default
satchel; A grey satchel if the department doesn't have one.
Coders:
- The above means this needs a minor SQL change:
```
SQL goes here
I'll write a query later
Can't be bothered now
Kill me please
```
- This is a cleaner method of handling job equipment than
"M.equip_or_collect" x 1000. Jobs specify a '/datum/outfit' datum,
which defines all of the things to equip to the user.
- Minor note: equip_or_collect will no longer ever generate a plastic
bag. It will instead just drop stuff on the floor if it can't stuff it
into a mob. If this is even slightly a point of contention, more than
happy to revert it; It was just requested by Fox.
- Addendum: This also has the effect of making it so that labcoats
are just thrown onto the floor if you have a loadout suit. It's not
really avoidable. Uniforms and suits are equipped before the
backpack.
- Changes from /tg/:
- Changed all of the "H.equip_to_slot_or_del" calls into invoking a
new "equip_item" proc; This is used to support a new variable called
"collect_not_del". Job outfits use this, it makes it so that the
system calls equip_or_collect instead of equip_to_slot_or_del. The
idea being that job items should never be lost to the void,
especially because they can conflict with loadout items.
TODO:
- Retrofit "Equip Mob" verb to use this for all of the non-job options
- Fully implement head announcements(?)
- May be best for a second PR that addresses all of the real issues
with our current job system
( Now go reread that SQL code block :) )
This adds Message filters to Goonchat (only for mentors +
administrators).
There is a new option in the settings dropdown of Goonchat to access
these. They are temporary, non-destructive filters which will hide all
messages matching them that are already in your chat, as well as any new
messages matching them.
There are 5 filters currently:
- Admin; Filters out most admin logs.
- Combat; Filters out a limited subset of combat messages-
Specifically, any message with the 'combat' span class. Currently, this
has only been added to the central /attack and /attacked_by procs, so a
large considerable amount of hostile actions taken against a
player are still not going to be filtered out. We can work on adding
the identifier to more stuff later.
- Radios: Filters out all radio messages.
- Speech: Filters out all mob speech.
- OOC: Filters out OOC chat.
There is also an "All" option, which just turns off all messages that
are not internal to Goonchat.
If you want to have a name like ARMA-420 in game you previously had to
manually set it every round because it wouldn't load properly from SQL
because reject_bad_name doesn't like no numbers.
Changes that.
By turning it into its own preference. The verb stays in the ghost tab, except it now operates by checking client preferences.
Needs
ALTER TABLE `player` ADD `ghost_anonsay` TINYINT(1) NOT NULL DEFAULT '0' AFTER `lastchangelog`;
to add it to the SQL
Allows eyes to track eye-dependent disabilities when removed from the mob.
Farwas and Wolpins are now incurably colourblind (non-genetics based), so going lesser-form and back won't wipe your colourblindness.
Eyes being straight-up deleted (as per how set_species() handles setting up the organs required for the species we're changing to) no longer wipes colourblindness.
Now with more helper procs, less unnecessary commenting, random changes and other cleanliness-related tweaks.