Had to make it disregard negative firestacks because showers (and
probably some other things). This check is extremely similar to one just
a few lines above, so it makes sense.
Changes:
1) Fixes wireless AEGs being able to be recharged in conventional
rechargers. This prevents people with recharger access using them as
regular laserguns.
2) Fixes spiderlings from dying Mother of Terrors lingering around for a
long time. Now, they're forced to ventcrawl immediately if they can.
3) Improves queen health regen. She was regularly getting picked off by
one guy with a gun or two.
4) Queen and Mother now gain vent smash ability. Given how often the
crew welds literally every vent, this is necessary to avoid them being
totally shut out of the vent system in the late game.
5) Prince loses vent smash ability. Instead, he gets the ability to spin
thicker (vision-blocking) webs, and +10 melee damage.
6) Fixes 'evil looking spiderling' meta by requiring that queen has laid
at least 10 eggs before the ability is usable, so newbie queens
don't use it first thing and instantly get discovered/swarmed.
7) Adds confirmation prompt to queen nesting. Queens will no longer be
confused about why the cannot ventcrawl after nesting.
8) Reduces the chances of terror spiderlings skittering onto space
tiles. Makes them less likely to space themselves.
9) Tweaks TS event by increasing timer, and having one of the possible
infestation types spawn 4, rather than 3, green terrors.
Plasmaman suits no longer have an in-depth system by which their
autoextinguisher can be replenished, but a simple one.
Plasmamen now combust in the same circumstances regular gasous plasma
will as defined in LINDA code.
- Moved Vox and Plasmamen special reagent handling to the Species datum
to avoid snowflaking in reagent code
- Removed the AUTOEXTINGUISH flag and turned it into a var to conserve
flags
- Adds Plasmaman EVA suit auto-extinguisher reloading. Eject the
depleted cartridges with an action button and fill them as you would a
fire extinguisher, then just slot them back into the suit.
- Fixes a bug where having NOBREATHE cured a Plasmaman of burning when
exposed to atmosphere.
- Fixes a bug where Plasmamen would burn in space or in totally-Plasma
environments. Inspired by /vg/station.
Oxygen is toxic to the Vox (as toxic as plasma).
Plasma healing plasmaman from swindly @
https://github.com/tgstation/tgstation/pull/24209
Plasmaman suit auto-extinguishing actually does something now.
Oxygen burns Plasmamen.
- Fixes broken spider vision.
- Mother: spiderlings spawned from the death of a mother now grow up
faster than normal, as they were already mostly-grown.
- Gray: gray spiders spin webs, and regen, faster. They were rebalanced
because they were quite weak compared to reds and greens.
- Queen: queens now get a boost to egglaying speed once they reach 10,
and then 20, eggs laid. This will occur 20 and 40 minutes, respectively,
after she has nested, assuming she lays all eggs she can. This is
intended to break stalemates and force people to actually confront the
queen, rather than simply endlessly killing her minions but leaving her
alive.
- UO71/awaymission: reduces WAEGs in start room to 3, adds two to
armory, moves borg illegal module to syndicate room to make it much
harder to obtain. Also removes retro laser gun from armory. Overall,
this is a nerf to the amount of loot available from the mission, and it
makes some of the best loot much harder to get.