alex-gh
54db12f702
Merge pull request #206 from alex-gh/mutiny_fixes
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Merged latest mutiny fixes.
2014-05-19 19:56:10 +02:00
alex-gh
4dc1e5c0b3
Merged latest mutiny fixes.
2014-05-19 19:54:42 +02:00
ZomgPonies
838d746d6e
Added an NT flag as decoration and added it to a bunch of places. ALL GLORY TO NANOTRASEN!
2014-05-19 04:36:59 -04:00
cloroxygen
c8b1fd08de
21 viro symptoms
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Im an idiot that cant use github edition
Conflicts:
code/game/objects/effects/decals/Cleanable/humans.dm
code/modules/virus2/effect.dm
2014-05-17 19:17:35 -04:00
Rob Nelson
a2cfa562b3
Fix UI syringes not setting UI flag correctly.
2014-05-15 20:10:47 -04:00
jack-fractal
2754b56e0c
adding the spirit entity code, fixing the cameraNet so that it compiles properly
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Conflicts:
code/datums/visibility_networks/dictionary.dm
code/game/machinery/doors/door.dm
code/modules/mob/living/silicon/ai/freelook/cameranet.dm
2014-05-15 05:06:38 -04:00
ZomgPonies
a2b05d96f5
Mutiny fixes
2014-05-15 03:16:48 -04:00
Jeremy Liberman
bd249e3a53
Mutiny Mode
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Conflicts:
code/__HELPERS/time.dm
code/controllers/hooks-defs.dm
code/controllers/hooks.dm
code/game/machinery/computer/card.dm
code/game/machinery/podmen.dm
code/modules/admin/player_panel.dm
code/modules/client/preferences.dm
code/modules/mob/living/carbon/brain/brain_item.dm
code/modules/mob/living/carbon/human/death.dm
code/modules/mob/living/login.dm
code/modules/mob/mob.dm
code/modules/security levels/keycard authentication.dm
code/setup.dm
icons/mob/mob.dmi
2014-05-15 01:01:54 -04:00
Erthilo
1685262f31
Allows clothing to appear differently on different species. Needs sprites though.
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Conflicts:
code/game/objects/items.dm
code/modules/clothing/under/color.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/mob/living/carbon/species.dm
2014-05-13 22:47:26 -04:00
ZomgPonies
8237b9cfea
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
2014-05-13 21:57:59 -04:00
Erthilo
288385ba66
Adds vox fitted uniforms and shoes to all jobs excluding sec, mime, and clown.
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Conflicts:
code/modules/clothing/under/color.dm
code/modules/clothing/under/jobs/civilian.dm
code/modules/mob/living/carbon/species.dm
icons/mob/species/vox_w_uniform.dmi
2014-05-13 21:57:50 -04:00
alex-gh
640f925ef0
Merge pull request #201 from alex-gh/event_fixes
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Event fixes
2014-05-13 18:17:03 +02:00
alex-gh
4a7e113cf5
Pyro anomaly tweaks
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Pyro anomaly arrives much later after announcement, making it easier to disable.
Pyro anomaly now produces more plasma.
2014-05-13 17:20:28 +02:00
alex-gh
b6b5e0a9fc
Changed drone laws to be more VG like
2014-05-13 02:44:31 +02:00
Zuhayr
c599199a8e
Fixes #4911
2014-05-12 03:11:15 -04:00
Zuhayr
fbbb3b50ce
Fixes #4923
2014-05-12 03:10:37 -04:00
Zuhayr
1af09fbfba
Cherrypicking vox spike throwers, made crossbows and pneumatic cannons constructable.
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Conflicts:
baystation12.dme
code/game/objects/items/stacks/sheets/sheet_types.dm
code/modules/projectiles/guns/projectile/bow.dm
icons/obj/gun.dmi
2014-05-12 02:59:53 -04:00
Zuhayr
d606d774d8
Adds drones, drone fabrication, commit options. This is the squashed version of the original 22 commit pull, so I'm summarizing.
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Conflicts:
baystation12.dme
code/controllers/configuration.dm
code/game/objects/items/weapons/AI_modules.dm
code/modules/mob/living/living.dm
code/modules/mob/living/silicon/robot/examine.dm
code/modules/mob/living/silicon/robot/life.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/living/silicon/robot/robot_modules.dm
code/modules/recycling/disposal.dm
icons/mob/robots.dmi
icons/obj/device.dmi
2014-05-12 01:41:02 -04:00
SamCroswell
666a953c6c
Requested Map Changes
2014-05-05 19:57:16 -04:00
Razharas
4b2deebec6
Making datum handling not suck balls too hard
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Yeah now it can roughly be called okish
2014-05-04 22:56:38 -04:00
Razharas
8ee92a0f81
Removing debug shite
2014-05-04 22:56:01 -04:00
Razharas
95b6406adb
Makes this shit actually work
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Yeah, also added crafting controller to debug controllers(who will need
to debug crafting, but whatever)
Conflicts:
code/controllers/verbs.dm
2014-05-04 22:55:42 -04:00
Razharas
3d762cd892
Readded the crafting to tables
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Well at least now i can brag about how you can do this with just few
lines
Conflicts:
code/game/objects/structures/tables_racks.dm
2014-05-04 22:54:08 -04:00
Razharas
281fbc7648
Made crafting entirely datum
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Now it can be useful
Maybe
Probably
I hope
Conflicts:
code/_globalvars/lists/objects.dm
code/game/atoms.dm
code/game/objects/structures/tables_racks.dm
2014-05-04 22:47:38 -04:00
MrPerson
320a06f8c9
Make sure clones don't already have a body
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CASE: Guy gets backed up at genetics. Guy gets facehugged. Guy pops as a xeno. Guy gets cloned. Alium is left clientless.
Conflicts:
code/game/machinery/cloning.dm
2014-05-04 17:06:20 -04:00
ZomgPonies
fbb53d240c
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
2014-05-04 16:32:18 -04:00
Jarcolr
e3b27e3ecd
Cyborg hud modules now have proper icons
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Before: http://puu.sh/8yK5W.png
After: http://puu.sh/8yKYc.png
Conflicts:
code/game/objects/items/robot/robot_items.dm
2014-05-04 16:31:49 -04:00
ZomgPonies
679f0fe293
Merge pull request #194 from SamCroswell/master
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Nukeops Weapons Rework
2014-05-04 15:43:03 -04:00
SamCroswell
740991092a
Nukeops Weapons Rework
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Nukeops now start with a Stechtkin Pistol instead of the C-20r.
In addition, they now have more items available to purchase in their
uplink (Exclusive to Nukeops). They are as follows:
C-20r - 6TC
L6SAW - 10TC
C-20r Mag - 1TC
L6SAW Mag - 3TC
Stechtkin Silencer - 1TC
Advanced Medkit - 3TC
The prices are, of course, subject to change as we observe further
Nukeops rounds.
2014-05-04 10:24:48 -04:00
SamCroswell
2d44352d0f
Misc. changes
2014-05-04 09:37:28 -04:00
SamCroswell
521467fa3e
C4 now explodes on detonation, Stechtkin pistol fix
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The Stechtkin pistol now works properly, C4 will now create a small
(Welder tank) sized explosion upon being detonated.
2014-05-04 02:28:06 -04:00
ESwordTheCat
3c3e4c7dc8
Heh forgot these.
2014-05-03 22:54:24 -04:00
ESwordTheCat
532298c725
Tweak object pool system.
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Conflicts:
code/game/objects/structures/grille.dm
code/modules/projectiles/projectile/beams.dm
code/modules/projectiles/projectile/bullets.dm
code/modules/projectiles/projectile/special.dm
2014-05-03 22:54:09 -04:00
ZomgPonies
610b9b9962
Merge pull request #192 from SamCroswell/master
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Map changes, new ninja masks, more commits possibly to come
2014-05-03 19:05:46 -04:00
SamCroswell
f4ef7c192b
Map changes, new Ninja masks
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Map changes including: RnD layout change, new customs lounge, xenoarch
windows fix, and more. Also added a few new Ninja masks in prep for some
bigger changes I have planned.
2014-05-03 18:35:10 -04:00
Zuhayr
e79097add3
Several IPC adjustments.
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Conflicts:
code/modules/mob/living/carbon/human/human.dm
2014-05-03 17:42:01 -04:00
Zuhayr
31e95baa78
Fixes for previous commit, sigh.
2014-05-03 17:38:01 -04:00
Zuhayr
75d8633fbe
Adding some repair procs to cables and welders for IPC use.
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Conflicts:
code/modules/power/cable.dm
2014-05-03 17:37:46 -04:00
Zuhayr
7fe9b670f3
Fix for previous commit.
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Conflicts:
code/game/objects/items/stacks/sheets/glass.dm
2014-05-03 17:35:55 -04:00
Zuhayr
9ec5a18e0b
IPC will no longer take damage from walking in glass. Not sure why this was happening beforehand.
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Conflicts:
code/game/objects/items/stacks/sheets/glass.dm
2014-05-03 17:34:43 -04:00
ZomgPonies
36b52731f0
Changing power numbers to balance gun upgrades
2014-05-01 16:23:09 -04:00
Brian Cook
a78e54f33f
Added missing header to pAI Request Module
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Also changed max frequency of radio config to 159.9 instead of 159.1
2014-04-29 20:48:49 -04:00
Brian Cook
27a1d25b80
Added refresh button to host bioscan page
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Also tweaked all pAI GUI so the background doesn't repeat-y
2014-04-29 20:48:39 -04:00
Brian Cook
cd8fb70a0b
Centered background on pAI GUIs
2014-04-29 20:48:29 -04:00
Brian Cook
d0fa6b4fc6
Improved GUI for users interfacing with pAI
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Also minor tweak to GUI for requesting pAI.
Conflicts:
code/game/objects/items/devices/paicard.dm
2014-04-29 20:48:14 -04:00
Brian Cook
ce40b74fd7
Improved GUI for requesting pAI
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Made the pAI Request Module and the pAI Availability List pretty.
Conflicts:
code/modules/mob/living/silicon/pai/recruit.dm
2014-04-29 20:46:43 -04:00
Brian Cook
fa425b69a9
Fixed pAI Digital Messenger and layout tweaks
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Conflicts:
code/game/objects/items/devices/PDA/PDA.dm
2014-04-29 20:44:27 -04:00
Brian Cook
a93f864ae3
Refined GUI more
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pAI background updated and no longer externally referenced. Corrected
stray typos. Added more power on/off lights for certain downloaded
modules.
2014-04-29 20:39:24 -04:00
Brian Cook
9149e2df96
pAI GUI changes
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The pAI GUI background image still need to be properly linked.
2014-04-29 20:39:08 -04:00
Ccomp5950
143016dd07
Code effeciency project: HUD items rewrite
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Before: Every tick each HUD item would recalculate and redo images for every mob in view. For items like the secHUD where we're transversing implants and the various records this gets very expensive.
After: Mobs use their hud_list variable to store varius huditem images, when conditions change for those specific huditem images it updates the specific ones on demand. As a backup every 30 ticks or so the mob will update all of their hud_list.
Also: moved proc/RoundHealth() from 2 seperate locations into __HELPERS/mobs.dm
Conflicts:
code/modules/mob/living/living.dm
Conflicts:
code/__HELPERS/mobs.dm
code/datums/mind.dm
code/game/objects/items/weapons/implants/implanter.dm
code/modules/mob/dead/observer/observer.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/living.dm
code/modules/mob/living/living_defines.dm
code/modules/mob/living/silicon/ai/ai.dm
code/modules/mob/living/silicon/silicon.dm
code/modules/virus2/helpers.dm
code/setup.dm
icons/mob/hud.dmi
2014-04-29 20:34:28 -04:00