* Adds Error Handler
Adds a /world/Error proc to handle runtime errors. This proc replaces
the normal runtime logging behavior, providing the following
improvements:
- Adds timestamps to runtimes
- Pads or omits certain lines
- Continues logging runtimes after the 99th (with less info, as provided
by BYOND)
- Adds ckey and accurate xyz to usr info
- Continues including usr info after 19th runtime
- Silences spammy runtimes (by default, a runtime that occurs 10 times
in 10 minutes gets ignored for the next 10 minutes)
* Adds runtime viewer
Also fixes a minor mistake in the error handler
* Sanitizes HTML in Error Viewer
Also removes the stray return from the end of the error handler
* Prettifies Error Viewer
Now uses browser datum and some extra bits of formatting, inspired by
the changes made by @PJB3005
* Error Handling Improvements
- Skipped error counts now show up in the error viewer
- Proper runtimes caught by a process are now sent to the main error
handler
- The error handler and viewer can now handle a provided src, such as
one from a processing runtime
- Moved some info generation into helper procs
Highlander and Dodgeball will now view Vox as incompatible species and
convert them into humans to avoid issues with deleting their much-needed
internals
- Already did this for plasmamen
Adjusts team selection for Dodgeball to hopefully result in consistently
"balanced" teams (in terms of numbers)
- Rather than relying on a if(prob(50)) check, it now just switches back
and forth with each successful team addition
Adds a new admin panic button: "Del Singulo / Tesla"
- After a confirmation, deletes ALL singularities and tesla orbs across
all z-levels (except away missions and cent-comm), regardless of
containment
Not gonna changelog this since it's non-player stuff
Highlander and Dodgeball will now view Vox as incompatible species and
convert them into humans to avoid issues with deleting their much-needed
internals
- Already did this for plasmamen
Adjusts team selection for Dodgeball to hopefully result in consistently
"balanced" teams (in terms of numbers)
- Rather than relying on a if(prob(50)) check, it now just switches back
and forth with each successful team addition
Adds a new admin panic button: "Del Singulo / Tesla"
- After a confirmation, deletes ALL singularities and tesla orbs across
all z-levels (except away missions and cent-comm), regardless of
containment
Not gonna changelog this since it's non-player stuff
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
Port of -tg-'s port of /vg/'s asset cache
Funny thing is, this actually replaces an old version of /vg/'s asset
cache we already had
IT'S A PORT OF A PORT REPLACING A PORT
POOOOOOOOOOOOOORTCEPTION
Basically, gets rid of the 30-40 second interface lag when you first join,
via *mumblemumble* MAGIC!
Also moves a few nano files around.
This commit does the following:
- Updates a few of our inventory procs to -tg-'s latest
- Nukes the equip_e system from orbit
- Fancy UI for stripping people now
- Nuked fucking kitten ears from their snowflakey bullshit update_icons
shitty fuck fuck FUCK
- NUKED FUCKING METAL DETECTORS AHHHHHHHHHHHHHHHHHHHHHHHHHH
A port of https://github.com/d3athrow/vgstation13/pull/4377

Allows brooms to be wielded with 2-hands. Doing so places the broom
between your legs so you look like you are riding it.
You can also put a horsehead mask onto the broom to create a stick-horse
to ride. This can also be wielded, but will ALWAYS appear between your
legs.
And for the more magically inclined, wielding a broom or stick-horse (2
hands!) will cause you to ride it like a witch, giving you the ability
to bypass hazards such as tables and banana peels.
- Death Commandos now actually use the Death Commando frequency.
- Death Commandos have had their medical kits replaced with nanite
hyposprays.
- CentComm officers now spawn with a pulse pistol on their belt as
opposed to the useless base parent egun they got before.
- Remove the NT Rep equip option, as it's already available under the
'as job..' option.
- Merge the Spec Ops and Death Squad officer equip option
- Fixes the madmin malt's hellwater having the wrong ID.