Commit Graph

3971 Commits

Author SHA1 Message Date
Neerti
dd6f54ed47 fun fact: This took 6 hours because bay uses different say().
fun fact: I'm never porting say-related stuff from bay.

Conflicts:
	code/game/objects/items/devices/radio/encryptionkey.dm
	code/game/objects/items/devices/radio/headset.dm
	code/modules/mob/living/say.dm
	code/modules/mob/living/silicon/ai/ai.dm
2014-07-16 09:27:12 -04:00
ZomgPonies
aafa11712a Removal of virus1/disease1 system. So long GBS/Jungle Fever, you'll be missed! 2014-07-16 00:53:08 -04:00
ZomgPonies
ccb425bd44 Preperation for spell action buttons 2014-07-15 11:20:43 -04:00
ZomgPonies
88098da3c7 Object verb removal crew 2014-07-15 08:47:43 -04:00
Kelenius
c54b9e3626 Slime update
Conflicts:
	baystation12.dme
	code/modules/mob/living/carbon/metroid/death.dm
	code/modules/mob/living/carbon/metroid/metroid.dm
	code/modules/mob/living/say.dm
	code/modules/mob/transform_procs.dm
	code/modules/reagents/Chemistry-Recipes.dm
	maps/tgstation2.dmm
2014-07-15 00:50:41 -04:00
Zuhayr
938dc70803 Fixes #5485
Conflicts:
	code/modules/mob/living/carbon/human/life.dm
2014-07-14 03:31:51 -04:00
Zuhayr
4bda0095ca Fixes #5531 2014-07-14 03:27:15 -04:00
Zuhayr
9d3d1c9ea1 Fixes #5508
Conflicts:
	code/modules/organs/organ_external.dm
2014-07-14 03:26:56 -04:00
Zuhayr
c91d3895f9 Fixes #5573 2014-07-14 03:23:53 -04:00
d3athrow
6a61b78d98 Spacepod enhancements
Added damage to spacepods as well as damage overlays.
Started a framework to allow more than 1 weapon system per spacepod.
Pods turn into fireworks when they reach 0 integrity.

Conflicts:
	code/WorkInProgress/pomf/spacepods/spacepods.dm
	html/changelog.html
2014-07-13 16:05:53 -04:00
Kelenius
a552662bec Now uses isturf 2014-07-13 15:21:12 -04:00
Kelenius
a0609d0ce7 Two fixes
Double click made non-snowflake, cancel camera exploit patched
2014-07-13 15:20:53 -04:00
Kelenius
b6c6138c44 Gives the AI a hud
Conflicts:
	code/_onclick/hud/_defines.dm
	code/_onclick/hud/other_mobs.dm
	code/_onclick/hud/screen_objects.dm
	code/game/objects/items/devices/PDA/PDA.dm
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/mob/living/silicon/ai/say.dm
	code/modules/paperwork/photography.dm
2014-07-13 15:20:08 -04:00
Walter0o
800169feab adjusts examine for w_class 1 yankability
Conflicts:
	code/modules/mob/living/carbon/human/examine.dm
2014-07-13 09:02:33 -04:00
ZomgPonies
b0edf2cc0b Small fix 2014-07-13 09:01:47 -04:00
Walter0o
e5cb01f6fb shrapnel check for human get_visible_implants() 2014-07-13 08:59:51 -04:00
mwerezak
44e2f8acf2 Fixes human internal organs list
Conflicts:
	code/modules/events/organ_failure.dm
	code/modules/organs/blood.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/surgery/ribcage.dm
2014-07-13 08:51:55 -04:00
Chinsky
0df1dabf75 Adds overmap system and examples of it's usage.
Unticked, as it disables space edge transition.

Conflicts:
	code/modules/mob/mob_movement.dm
2014-07-13 08:21:26 -04:00
ZomgPonies
ffd2c1ce42 Minor change 2014-07-13 07:43:32 -04:00
Hubblenaut
aed68c1c2c Fixes canmove updating wrongly on movable chairs
Conflicts:
	code/modules/mob/mob.dm
2014-07-13 07:27:47 -04:00
ZomgPonies
2bb72d378b Movement fix 2014-07-13 07:06:11 -04:00
Hubblenaut
4375357b23 Fixes wrong person getting movement penalty 2014-07-13 06:56:06 -04:00
Hubblenaut
740c54328b Minor code cleanup
Conflicts:
	code/modules/mob/mob_movement.dm
2014-07-13 06:55:47 -04:00
Hubblenaut
6c0122e7d6 Fixes in wheelchair and different handling of movement
Conflicts:
	code/game/objects/structures/stool_bed_chair_nest/bed.dm
	code/modules/mob/mob.dm
2014-07-13 06:52:38 -04:00
Walter0o
895302e28a fixes weird drone health status
a non-damaged drone has 35 health and 35 maxHealth.
in the current proc, that is shown as (( 35 +35)/(35*2))*100 = 100 % health
a drone at half its health has 17.5 health.
current proc : (( 17.5 +35)/(35*2))*100 = 75 % health
a dead drone has 0 health.
current proc : ( 0 +35)/(35*2))*100 = 50 % health

as i fixed this proc in the silicon parent proc, this can be removed.
2014-07-13 06:33:35 -04:00
Walter0o
d4f503c6f8 fixes weird silicon health status
a non-damaged cyborg has 200 health.
in the current proc, that is shown as (200+100)/2 = 150 % health
a dead borg has 0 health.
in the current proc, that is shown as (0+100)/2 = 50 % health
Conflicts:
	code/modules/mob/living/silicon/silicon.dm
2014-07-13 06:32:59 -04:00
mwerezak
119106488b Readds check for sharp && !ismob(W.loc) 2014-07-13 06:13:54 -04:00
mwerezak
3bf0011405 Fixes #5446
Conflicts:
	code/modules/mob/living/silicon/robot/robot_modules.dm
2014-07-13 06:13:46 -04:00
Zuhayr
5c6cfffaf8 Fixed embedding.
Conflicts:
	code/modules/mob/living/carbon/human/human_damage.dm
2014-07-13 06:11:20 -04:00
mwerezak
3f7a6286b8 Improves the display of shuttle ETAs
Conflicts:
	code/controllers/emergency_shuttle_controller.dm
2014-07-13 06:09:33 -04:00
Zuhayr
a07cd1f361 Fixes #5446 2014-07-13 05:44:17 -04:00
Zuhayr
8d6bf2a6c9 Fixes #5448
Conflicts:
	code/modules/mob/living/carbon/human/human.dm
2014-07-13 05:43:18 -04:00
ZomgPonies
92940e1c00 Running tests and cleaning out useless debug verbs/procs. 2014-07-13 05:32:40 -04:00
Zuhayr
d85226b279 Fixes #5090
Conflicts:
	code/modules/mob/living/carbon/human/human.dm
2014-07-12 22:08:15 -04:00
Zuhayr
661f4002a9 Fixes #5113
Conflicts:
	code/modules/mob/living/carbon/human/human.dm
2014-07-12 22:06:16 -04:00
Zuhayr
b8e3d45671 Cleaned up some reagent stuff, made Skrell alcoholics a legit issue, fixed IPC getting phoron contamination from clothing.
Conflicts:
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/species.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/setup.dm
2014-07-12 21:58:54 -04:00
Zuhayr
05e4a50b92 Fixed embedding.
Conflicts:
	code/modules/organs/organ_external.dm
2014-07-12 21:42:15 -04:00
mwerezak
b3742982bb Fixes #5336
Conflicts:
	code/modules/mob/living/carbon/human/human_defense.dm
2014-07-12 21:32:16 -04:00
ZomgPonies
ab32000c2a Finally fixes lobby jukebox 2014-06-29 16:44:42 -04:00
Zuhayr
d214fe68cc Added better checks to leap(), prevented leap spamming (hopefully).
Conflicts:
	code/modules/mob/living/carbon/human/human.dm
2014-06-29 12:01:13 -04:00
ZomgPonies
399e4909d6 The death of assistants. Long live civilians! 2014-06-27 17:57:18 -04:00
ZomgPonies
90377dcec0 Merge pull request #285 from Regen1/leap-nerf
Vox leap nerf
2014-06-27 11:53:33 -04:00
Regen
1f0509c7b0 Vox leap nerf
Now they can't leap while handcuffed
2014-06-27 17:42:33 +02:00
Zuhayr
64aa4104fc Fixed an oversight with RAD_ABSORB and collapsing.
Conflicts:
	code/modules/mob/living/carbon/human/life.dm
2014-06-26 22:00:52 -04:00
ZomgPonies
cb9b6fca4d Replacing civilian with support department. Still need to make changes on MySQL schema. 2014-06-26 19:42:14 -04:00
Bram961
32db2665a4 Permanent brain exposure fix
A fix too the permanent brain exposure glitch, now brain exposure can be
fixed by setting the skull
2014-06-26 12:13:01 +02:00
ZomgPonies
adfa2ca902 And another one, I'll remove them one by one until I find the one that works. 2014-06-25 13:21:09 -04:00
ZomgPonies
23d6889a28 Trying to fix lobby jukebox 2014-06-25 13:19:56 -04:00
ikarrus
73cc0fca34 -Securitrons will declare the threatlevel of the perp when making an arrest/detention
-emagging will turn declarations off
-People with criminal status "Incarcerated" or "Parolled" will increase threatlevel

Conflicts:
	code/game/machinery/bots/ed209bot.dm
	code/game/machinery/bots/secbot.dm
2014-06-25 09:32:44 -04:00
ikarrus
50bf910867 Securitron Update
-Added a new access type that will act as a weapon permit that the HoS/HoP can manage. Centcom, Security, Captain, HoP, and the Barman start with it.
-Securitrons will now have the option to declare arrests they make to anyone who is wearing a security HUD. This can be turned off per-securitron
-Securitrons now have the option to arrest humans without any IDs. Defaults to off.
-Changed how securitron threat assessment is calculated
-Removed detective access from securitrons
-Stunning and cuffing now properly bolds their text for the perp
-Pingsky has its own type now

I realise there is a lot of existing duplicate code between the EDs and the securitrons, but I don't think I'd have the capability to tackle that any time soon.

Conflicts:
	_maps/map_files/tgstation.2.1.3.dmm
	code/game/jobs/access.dm
	code/game/jobs/job/captain.dm
	code/game/jobs/job/civilian.dm
	code/game/jobs/job/security.dm
	code/game/machinery/bots/ed209bot.dm
	code/game/machinery/bots/secbot.dm
	code/modules/admin/verbs/debug.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/monkey/monkey.dm
2014-06-25 09:30:08 -04:00