Commit Graph

103 Commits

Author SHA1 Message Date
TDSSS e70dbe1ad5 No more pushing singulos 2019-02-09 14:57:04 +01:00
Desolate c974e29a3c global lists global defined 2018-10-02 15:52:46 -05:00
Fox McCloud 5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
Fox-McCloud 027e7619f5 Removes All Comments about auto-correction and Finddeclaration.exe 2017-07-22 02:54:45 -04:00
Fox-McCloud 31c9519f3e More GC Define Transitions 2017-05-13 04:24:05 -04:00
Fox-McCloud ee44034138 Tesla Update 2017-03-26 17:53:55 -04:00
Markolie 2e711d1337 Lay groundwork for megafauna, and add Ashdragon.
Includes a refactor for gun turrets (merged into portable turrets), hostile simple_animal behaviour, spells (sounds have been added) and poi_list items.
2016-10-23 23:15:57 +02:00
Fox-McCloud 5533c36af3 Field Generator Cleanup, Singularity Fixes, 2016-08-03 17:17:04 -04:00
Fox-McCloud bde5755916 Implements Fire System 2016-07-29 13:24:09 -04:00
Tigercat2000 71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
Fox-McCloud 2d90585ecc Makes Explosion and Singulo Defer Based on CPU 2016-04-30 05:17:45 -04:00
Tigercat2000 78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000 9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Fox-McCloud bbf3b528c4 Field Generator Refactor+Fixes 2015-12-22 13:40:53 -05:00
Fox-McCloud 46f9f68f31 more de-referencing 2015-10-12 04:18:49 -04:00
Fox-McCloud d57d42e8dd Spacemove Fixup 2015-09-26 02:36:44 -04:00
Tigercat2000 4b6a3ddcb6 -tg- SpaceMove update
This commit updates the spacemove system to -tg-'s; All objects now drift
in space, not just mobs. A few hardcoded space checks have been replaced
with has_gravity(); So it applies to zero-G as well as space.

Spacepods no longer drift, because their snowflakey shitcode just doesn't
work. So they just move.
2015-09-25 15:53:59 -07:00
Markolie 4e8bb6d301 Admin teleport update, further admin message fixes 2015-08-18 00:54:25 +02:00
Fox-McCloud b9a492a3a5 no world 2015-07-06 23:25:29 -04:00
Fox-McCloud 62ef1cb7e2 TG Supermatter Port 2015-06-30 21:07:08 -04:00
Tigercat2000 d20298e996 -tg- atom pooling system, qdel changes
This commit first and foremost ports the -tg- atom pooling system, and
removes the old experimental system entirely.

Secondly, this PR modifies the qdel system to use a -tg- lookalike
"destroy hint" system, which means that individual objects can tell qdel
what to do with them beyond taking care of things they need to delete.
This ties into the atom pooling system via a new hint define,
QDEL_HINT_PUTINPOOL, which will place the atom in the pool instead of
deleting it as per standard.

Emitter beams are now fully pooled.

Qdel now has semi-compatibility with all datum types, however it is not
the same as -tg-'s "Queue everything!" system. It simply passes it through
the GC immediately and adds it to the "hard del" lists. This means that
reagents can be qdel'ed, but there is no purpose as of yet, as it is more
or less the same as just deleting them, with the added effect of adding
logs of them being deleted to the garbage collector.
2015-06-21 15:47:57 -07:00
Fox-McCloud 5db85679cc Singulo Optimization 2015-06-14 00:31:11 -04:00
Fox-McCloud 8db197f71c ALL HAIL LORD SINGULO 2015-06-11 00:11:20 -04:00
Fox-McCloud 4eff027e67 yay-oh-crap 2015-06-10 23:38:29 -04:00
Fox-McCloud ce496fcee6 beacon cleanup 2015-06-10 23:36:01 -04:00
Fox-McCloud 2ad1c74457 Singularity Refactor 2015-06-10 20:04:28 -04:00
Tigercat2000 5b7ec52ecd Update simulated var to bay12 refactors
This commit refactors the simulated var to a missed update from bay12,
which prevents the singularity or explosions from breaking lighting.
2015-05-13 07:49:51 -07:00
Tigercat2000 e1249fc640 Lighting overhaul.
This commit overhauls the lighting system to Bay12 standards. It is better
in pretty much every way.
2015-05-10 12:03:27 -07:00
ZomgPonies 5c14d9c5f2 vg Garbage Collector 2015-02-23 17:18:38 -05:00
Rob Nelson 2873262a07 Recoded wall-smoothing for optimization. Fixes #835.
Conflicts:
	code/game/smoothwall.dm
	code/game/turfs/simulated/walls.dm
	code/modules/power/singularity/singularity.dm
2014-07-25 16:29:00 -04:00
Robson Richards 9771111a5f Narsie now plays an Animation when it spawns in, Text and Gender set to NEUTER, DEBATE OVER.
Conflicts:
	code/modules/power/singularity/singularity.dm
2014-06-29 16:44:21 -04:00
mwerezak 9874ce38ce shuttle_controller now uses a shuttle datum
Conflicts:
	code/game/machinery/computer/communications.dm
	code/modules/admin/verbs/randomverbs.dm
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/power/singularity/singularity.dm
2014-06-23 11:07:58 -04:00
Ccomp5950 90ff395199 Lagsie no more, NarSie HUNGERS
removed del() calls for objects, now it sets loc to null and removes it from master_controller processing

Much quicker :)

Conflicts:
	code/modules/power/singularity/singularity.dm
2014-04-19 15:48:48 -04:00
alex-gh 521ad31671 Revert the new lighting system. 2014-04-07 23:51:35 +02:00
ZomgPonies 1f407fa305 Singulo eats darkness, grows out of control? 2014-03-03 01:35:47 -05:00
ZomgPonies b03ff54522 Singulo optimizations 2014-03-02 23:25:40 -05:00
Rob Nelson 42897c12f9 Further optimize narsie. 2014-02-28 19:34:45 -05:00
Rob Nelson 6e1ddf8eac Missed a qdel in narsie. 2014-01-31 02:35:10 -05:00
Rob Nelson ec70d13056 SINGULOTH OPTIMIZATIONS - See full commit for details.
* qdel() instead of del(), wherever possible.
* Optimized gravpull logic
* /atom/movables can override canSingulothPull() logic to add gravpull exceptions (unless singuloth is 2fat)
* assigned_role energy boosts changed into a switch() statement

Conflicts:
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/mob.dm
	code/modules/power/singularity/singularity.dm
2014-01-31 02:34:39 -05:00
Rob Nelson c3b021e246 Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.
And holy shit it's fast

Conflicts:
	baystation12.dme
	code/ATMOSPHERICS/pipes.dm
	code/game/machinery/Sleeper.dm
	code/game/machinery/rechargestation.dm
	code/game/objects/structures/crates_lockers/crates.dm
	code/game/objects/structures/tables_racks.dm
	code/modules/mining/mine_turfs.dm
	code/modules/paperwork/photocopier.dm
	code/modules/power/cable.dm
	html/changelog.html
2014-01-29 23:45:21 -05:00
d3athrow 64d8903802 Following /tg/'s lead, removes set background 1 for smoother gameplay.
Conflicts:
	code/game/objects/effects/glowshroom.dm
	code/modules/mob/living/carbon/zombie/zombie.dm
	code/modules/mob/living/silicon/mommi/life.dm
2014-01-08 01:25:20 -05:00
Spamcat 10ee1fbcfe World loops 2: Electric Boogaloo. 2013-07-01 19:43:56 +04:00
aranclanos@hotmail.com 0eee76d693 Runtime fix for the singularity, who is trying to search for the var glasses on mobs without them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5451 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-02 12:25:26 +00:00
giacomand@gmail.com a04eb3f275 -Changed emitters.
Emitters will now need to be wired.
Emitter type has changed to /obj/machinery/power/emitter
Fixed cables not correctly disconnecting power machinery from the powernet after being removed.

-Fixed a typo with smashing tables/racks.
-Fixed maps having incorrect types.
-Fixed singularity EMPing when at stage 1.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5423 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-30 10:47:25 +00:00
johnsonmt88@gmail.com d4dc5ae070 Moved var/force from /obj/item to /obj so that everything gets it, including structures and machines that get tossed around using Telekenesis. The default force is still 0. This should finally put a stop to a large number of runtimes.
Runtime fix for being hit by something without there being a usr. This was most likely due to explosions or possibly mass drivers.

Runtime fix for simple animals using department channels. Only parrots can use them now as they are the only simple animal with the 'ears' variable.

Runtime fix for the mech's energy relay process() when there is no battery in the mech.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5405 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-27 02:08:41 +00:00
giacomand@gmail.com 7a24d16b03 -I forgot to put back the spawn()s when I was testing whether they were needed or not.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5257 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-04 17:01:34 +00:00
giacomand@gmail.com fc90b08e1c -Changed the limits of the server room alarm to fix Issue 1143.
-Changed the singularity code a bit. Checking for the last movement had some problems, I changed it around. It fixed Issue 1121.
-In addition of this, the singularity will now move diagonally. It doesn't get stuck in the corners of the field now.
-Mimics which are structures, have density and anchored will be able to knockdown people and be twice as strong.
-Doubled the amount of times the staff of animation can fire before needing to recharge, since it had to shoot way more than the staff of change to be effective.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5256 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-04 16:55:04 +00:00
giacomand@gmail.com b54bc843ba -Eye lasers will hit people who are lying down.
-After using the wish granter it will update your mutation icons.
-Rejuv will now heal clone damage and brain damage.
-Changed the order of possible directions the singularity can go in so that it won't go south too often (in theory).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5057 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 19:34:45 +00:00
aranclanos@hotmail.com dee7b74a45 -Changed turf creations, merging everything to only one proc
-Fixes Issue 1085 - Artificers creating turfs with buggy lighting
-Spells now will use the proper proc to create turfs

Due to the amount of files changed, this is just the 'part one'. The merging in turf.dm is not finished, mineral walls and buildmode are still using the old system. The creation of turfs on the game panel is not using the proper procs yet. Stay tuned for this changes, but now, sleep.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5054 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 13:39:00 +00:00
giacomand@gmail.com 28fbd01e7f -Added a new, and admin spawnable only, machine which can turn humans into Cyborgs. Probably can be used for Robot Uprising events. The human has to be lying down and alive to be Borged. When spawned a conveyor belt will spawn on the left and right side too.
-Reduced the duration of the flare. I think putting it in process() made it last longer.

-Added some null checks in camera chunks.

-Large NarSie now force calls the shuttle and displays a threatening warning message.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4915 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-20 02:13:40 +00:00