Commit Graph

362 Commits

Author SHA1 Message Date
Kyep
604270a44f More Smiting
Updates the admin "smite" command, adding several new options for
dealing with people who keep annoying the gods with requests for
freebies:
- Mutagenic & hellwater cookies are now NODROP, so not as easy to get
rid of.
- Adds a 'Hallucinate' option, which triggers chronic hallucinations.
- Adds a 'Starvation' option, which causes chronic hunger. (and
slowdown)
- Adds an 'Assassin' option, which creates a new traitor with an
objective to kill them.
- Adds a 'Lynch' option, which gives everyone without mindshields a
directive to kill them.
- "Bless" and "Smite" now show up as options in the player panel.
2017-06-04 20:20:51 -07:00
Markolie
6982014a6e Replace all BYOND text macros 2017-02-21 15:41:37 +01:00
Markolie
a50a3d59b9 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lavaland_megafauna
# Conflicts:
#	code/__DEFINES/is_helpers.dm
#	code/_globalvars/lists/objects.dm
#	code/game/machinery/turrets.dm
#	config/example/config.txt
#	goon/browserassets/css/browserOutput.css
#	icons/obj/library.dmi
#	icons/turf/floors.dmi
2017-01-20 23:43:35 +01:00
Tigercat2000
836d07189c Added config toggle + admin verb to disable OOC emoji (not PM) 2017-01-11 09:54:15 -08:00
Markolie
f4c4bfe288 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lavaland_megafauna
# Conflicts:
#	code/__HELPERS/unsorted.dm
#	code/_globalvars/lists/objects.dm
#	code/controllers/verbs.dm
#	code/game/gamemodes/cult/ritual.dm
#	code/game/gamemodes/cult/runes.dm
#	code/game/objects/items/stacks/sheets/sheet_types.dm
#	code/modules/mob/spirit/mask/mask.dm
#	code/modules/mob/spirit/viewpoint.dm
#	icons/effects/96x96.dmi
#	icons/effects/effects.dmi
#	icons/mob/actions.dmi
#	icons/obj/weapons.dmi
#	icons/obj/wizard.dmi
#	icons/turf/floors.dmi
2017-01-06 16:36:46 +01:00
Crazy Lemon
7e0183f23f Merge pull request #5224 from Kyep/jobs_unlock_system
Playtime Tracking
2017-01-03 18:06:28 -08:00
Markolie
01f2c85347 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lavaland_megafauna
# Conflicts:
#	code/__DEFINES/misc.dm
#	code/game/dna/genes/goon_powers.dm
#	code/game/dna/genes/vg_powers.dm
#	code/game/objects/effects/overlays.dm
#	code/game/objects/structures/crates_lockers/closets.dm
#	code/game/objects/structures/crates_lockers/closets/statue.dm
#	code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm
#	icons/mob/back.dmi
#	icons/obj/storage.dmi
2016-12-23 19:32:19 +01:00
Fox McCloud
287226fa19 Merge pull request #5858 from Markolie/grammarnazi
Verb category changes, telecoms verb fix
2016-12-07 12:33:36 -05:00
Crazy Lemon
51822ab940 Revert "Revert "Makes the admin logout tracking system actually work"" 2016-12-03 02:23:18 -08:00
Crazy Lemon
c8f54b4d53 Revert "Makes the admin logout tracking system actually work" 2016-12-03 01:53:47 -08:00
Kyep
65761b7ac1 Adds UID support 2016-11-28 22:39:04 -08:00
Kyep
7b20d7561e Merge remote-tracking branch 'ParadiseSS13/master' into jobs_unlock_system 2016-11-28 22:19:27 -08:00
Kyep
3865213358 Crazylemon changes
- Adds UID
- Removes cats
- Adds .Join
2016-11-28 22:19:07 -08:00
Crazylemon64
8271a89dab Makes the admin logout tracking system actually work 2016-11-27 12:00:57 -08:00
Fox-McCloud
fcc20ac6bc BSA Tweaks 2016-11-09 22:36:03 -05:00
Markolie
cff0528673 Verb category changes, telecoms verb fix 2016-11-08 16:23:13 +01:00
Markolie
2e711d1337 Lay groundwork for megafauna, and add Ashdragon.
Includes a refactor for gun turrets (merged into portable turrets), hostile simple_animal behaviour, spells (sounds have been added) and poi_list items.
2016-10-23 23:15:57 +02:00
Kyep
7e613798b0 Fixes merge conflict in admin_verbs.dm 2016-10-01 13:26:24 -07:00
Krausus
b0ac462166 Integrates UIDs into View Variables 2016-09-08 19:04:50 -04:00
Krausus
d146de1dd7 UID mass replace: src=\ref[datum] 2016-09-05 23:12:08 -04:00
Krausus
92405288d2 UID mass replace: src=\ref[src] 2016-09-05 23:02:10 -04:00
GeneralChaos81
825670e29c Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into MechBay
commit.
2016-08-17 14:47:24 +10:00
GeneralChaos81
37a9c67560 Corrected points Fox raised. Updated nanoUI for the new screen. 2016-08-15 15:58:23 +10:00
GeneralChaos81
b4ce757613 Ported TG's mechbay. Functional. Still can't make/break mechbay floors. No nanoUI yet. Unsure what the effects of commenting that line in admin.dm is. 2016-08-12 15:09:32 +10:00
Fox-McCloud
41a74fb865 Malf AI Rework 2016-08-11 05:16:06 -04:00
Kyep
e1dccb435b Update 6
- Split EXP_TYPE_CREW into EXP_TYPE_LIVING (all living mobs) and
EXP_TYPE_CREW (actual crew positions). Job unlocks use EXP_TYPE_CREW.
General playtime reports use EXP_TYPE_LIVING. Playing corgi doesn't help
unlock jobs, but it does show in your stats.
- Added tracking for karma-locked jobs as a department in stats.
- Added quite a few safety checks.
- Split the per-client part of update_exp into update_exp_client
- Added new config option to let admins bypass the system, intended for
testing
- Moved defines to code\__DEFINES\preferences.dm
2016-08-06 14:39:35 -07:00
Kyep
bf57c32a10 Cleanup
- Replaced 'EXP' with "Playtime' in most admin-visible locations. The
system is still invisible to normal players.
- Changed the types of exp you can accumulate from 'all', 'eng', 'sup',
etc to more human-friendly names like 'Crew', 'Engineering', and
'Supply'.
- Eliminated some copy-paste.
- Added a new configuration option: use_exp_restrictions_heads_hours.
When enabled and set to a >0 value, it overrides all head/ai job
playtime requirements, instead substituting that number of hours.
2016-08-04 00:38:27 -07:00
Kyep
c1064c28d5 Update 3
- Hid XP info from mentors (Fox request)
- Commented the verb that lets normal players see their XP (Neca
request)
- Added logging for usage of admin XP verbs
- Deleted old commented code
- Formatted XP numbers in reports as "1h", "3h", "27h" etc rather than a
# of points/minutes.
2016-07-30 21:42:24 -07:00
Kyep
8a4dc07f70 Update 2
See PR comment
2016-07-30 19:58:04 -07:00
Krausus
84e0bf3a12 Fixes admin log runtime
message_admins is sometimes used for warnings during creation of a
client's preferences datum, which means it can get called while an
admin's prefs doesn't exist
2016-07-17 08:12:41 -04:00
Krausus
4c0f9ad01d Admin Log Tweaks
- Makes all admins see admin logs
- Adds a toggle for seeing admin log messages
- Removes admin log messages for jumping ghosts
2016-07-15 22:00:16 -04:00
Tigercat2000
71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
Tigercat2000
50fce53b8c Clean up the horrific mess of 6bae633 through 468944f
CODE STYLE MATTERS
2016-05-25 15:27:00 -07:00
DaveTheHeadcrab
1be5ee719a Adds click-dragging ghosts onto items for ghostly possession (#4482)
* THE POSSESSENING

* Forgot to commit my parens!

* Description Update

* Assorted Bugfixes

* Minor Tweak

* Address Styling Issues

* Bows to overlord DZD
2016-05-25 16:10:40 -04:00
Matt
10780aa200 Adds pAIzing 2016-05-10 00:02:55 +02:00
Fox-McCloud
fe170db7bb part 3 2016-04-17 10:35:10 -04:00
Tigercat2000
78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Tigercat2000
519992b5a9 Merge branch 'byond510'
Conflicts:
	.travis.yml
	code/game/jobs/access.dm
	code/game/machinery/camera/camera.dm
	code/game/machinery/flasher.dm
	code/game/machinery/vending.dm
	code/game/objects/items/devices/laserpointer.dm
	code/game/objects/items/weapons/grenades/flashbang.dm
	code/game/objects/items/weapons/tools.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/species/species.dm
	code/modules/mob/living/life.dm
	code/modules/mob/living/silicon/silicon.dm
	code/modules/mob/living/simple_animal/bees.dm
	code/modules/nano/modules/virus2_creator.dm
	code/modules/virus2/disease2.dm
	code/modules/virus2/diseasesplicer.dm
	paradise.dme
2016-04-01 14:15:44 -07:00
Crazylemon64
d748ef23b8 Makes DNA swapping methods more reliable
- Makes heads keep hair on removal
- Amputated limbs from a DNA-injected individual now will keep their
  appearance of the DNA-injected person
- Wounds will now vanish on their own now
- Admins now have an "incarnate" option on the player panel when viewing
  ghosts for quick player instantiation
- Fixes a runtime regarding failing a limb reconnection surgery
- Copying a client's preferences now overrides the previous mob's DNA
2016-03-17 23:07:45 -07:00
Tigercat2000
976887b2e0 Replace text2list and list2text 2016-02-28 12:07:19 -08:00
Tigercat2000
6d79878c6e Fix #3253, banning in lobby 2016-01-16 12:32:01 -08:00
Markolie
76db6db28a Better handling 2015-10-05 01:12:01 +02:00
Markolie
de930c24ba Admin panel client fix, goon DNA fix 2015-10-05 01:10:39 +02:00
Markolie
00fc1dd812 Move up related accounts in the player panel 2015-10-02 04:31:52 +02:00
Markolie
a2c05f45d4 Reboot fix 2015-09-30 01:12:31 +02:00
Markolie
2f9fd64a55 Hotkey/interface update 2015-09-30 01:02:58 +02:00
Fox-McCloud
821d2d0309 Merge pull request #2167 from Markolie/SDQL
Add SDQL, +PROCCALL, admin updates
2015-09-26 17:40:03 -04:00
Markolie
24337913cd Add SDQL, +PROCCALL, admin updates 2015-09-25 16:54:27 +02:00
Markolie
2452d2e85b Admin logging fixes 2015-09-25 02:32:31 +02:00