Commit Graph

12605 Commits

Author SHA1 Message Date
Ahzpy
8ad4bcf906 Fixes tailwag stopping on external wear update (#31086)
* yaya fixsies

* lets not restrict it to modsuits

* Update code/modules/mob/living/carbon/human/human_update_icons.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>

---------

Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-11-28 11:01:40 +00:00
Pooble
96d0025aad IPCs keep their ID and pocket items when removing their jumpsuit (#31059)
* ipcs don't drop their pocket items when jumpsuit is removed

* ipcs don't drop their pocket items when jumpsuit is removed

* linter
2025-11-28 04:06:32 +00:00
PollardTheDragon
088f038e68 Incursion Expansion and Rebalance (#30835)
* Adjusts spawn times

* Incursion Adjustment Part 1

* Skelecurity

* Skeleton Officer and Mobster

* Skeleton mob drops

* Rattle em

* New mobs, AI, removed volatile

* Nerfs spider

* Trait

* Config fix

* Nerfs juggernauts

* Rune effect while reanimating

* Linters

* Fleshspider Retaliate

* Update skeleton_mob.dm

* Projectile changes

* Event tracker for giant spiders and better tracking for skeletons

* Oops

* Linter

* Apply suggestions from code review

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Lints

* Small fix, tries to revive the original player first before selecting dchat

* Linters

* Fixes mobs not gibbing often enough

* Improves incursion rally, undeerifies it

* Oops

* Update incursion_ai.dm

* Removes incursion skeletons from xenobio mobs

* No gold core flesh spiders

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
2025-11-26 00:25:15 +00:00
PollardTheDragon
0cfe0594be Refactors slaughter, shadow, and pulse demons to basic mobs (#30660)
* Refactors slaughter, shadow, and pulse demons to basic mobs

* Linters

* Fix

* Projectile changes

* Ensures demons speak common

* Update code/modules/mob/living/basic/hostile/demons/demon_powers.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-11-25 19:47:12 +00:00
iramoye
a4a5dea72a Replaces the Kidan scream audio (#30890)
* found a bug under my bed HELP

* Attributions update
2025-11-25 14:23:13 +00:00
PollardTheDragon
90ba9bcc80 Adds null checks to global terror spiderling list (#31093)
* Adds null checks to global terror spiderling list

* Little cleaner

* Even better
2025-11-23 20:46:12 +00:00
CRUNCH
893187c9fc Update posessed_object.dm (#31019)
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com>
2025-11-23 03:19:05 +00:00
CRUNCH
9c92917dd2 Gives the Janiborg a Push Broom (and allows the janiborg combat broom to sweep) (#30820)
* BROOOOOOM!

* Update robot_items.dm

* Update robot_items.dm

* Update robot_items.dm

---------

Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com>
2025-11-22 22:18:53 +00:00
warriorstar-orion
76c38f83e8 Revert "Adds midround event: Swarmer Infestation (#30673)" (#31078)
This reverts commit d6ed342a6d.
2025-11-22 19:33:08 +00:00
PollardTheDragon
d6ed342a6d Adds midround event: Swarmer Infestation (#30673)
* Initial Commit

* Small fixes

* Some Linters

* Beginning AI subtrees

* Blacklists

* SwarmerEventHandler

* Better swarmer disintegration AI

* Retaliate

* SWARMERS

* Forgot one

* Linters

* More linters

* Fixes missing icon

* Step type

* Comment format

* Fixes swarmer AI subtree

* Removes damage on teleporting humanoids

* Apply suggestions from code review

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Swarmers new event system

* Projectile changes

* Spacing fix

* Dispenser fix

* No more wood

* Adjustments

* Another adjustment

* Safety

* EMP Fix

* Fixes swarmers spacing shit

* Addresses code review

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Addresses code review

* Guard clause and index fix

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: XFirebirdX <142694283+XFirebirdX@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2025-11-22 00:31:59 +00:00
PollardTheDragon
aad47daacc Adds retaliation to some space mobs (#30841)
* Adds retaliation to some space mobs

* Tweaks mob mech damage, makes basic mobs handle mechs consistently.

* Revert "Tweaks mob mech damage, makes basic mobs handle mechs consistently."

This reverts commit 1e1fa43937.

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-11-19 19:41:45 +00:00
warriorstar-orion
050494fe31 ensure some ai behavior procs call parent (#30703)
* ensure some ai behavior procs call parent

* fix slippage
2025-11-19 19:28:45 +00:00
PollardTheDragon
c6875a50d0 Converts spiderlings to basic mobs (#30571)
* Converts spiderlings to basic mobs

* Address code reviews, add terror_spiderlings to isterrorspider()

* Update code/modules/mob/living/basic/hostile/spiderlings.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Update code/modules/mob/living/basic/hostile/spiderlings.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Breaks up ancient spiderling life into something more modern

* Fixed the brimming station of spiders

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2025-11-15 23:36:15 +00:00
PollardTheDragon
0cc4014314 Kinetic Crusher Cosmetics (#30810)
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-11-13 23:30:26 +00:00
MymeType
a843cee85f Fix comma typo into a dot (#30929) 2025-11-12 13:09:10 +00:00
JimKil3
876bae072d Removes soul(less IPC revival) (#30747)
* the changes

* Update code/modules/mob/living/carbon/human/human_update_status.dm

fuckass CI

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: JimKil3 <47290811+JimKil3@users.noreply.github.com>

* contra suggestion

---------

Signed-off-by: JimKil3 <47290811+JimKil3@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-11-12 12:49:14 +00:00
kyunkyunkyun
f96b26b75a /obj/item/projectile --> /obj/projectile (#30411)
* yers

* vars

* map changes

* some comments (clearly not stolen from items)

* fix component

* summary
2025-11-12 10:23:20 +00:00
1080pCat
e92a45369a yippie (#30971) 2025-11-12 09:56:11 +00:00
CRUNCH
276f28cb63 Update silicon_defense.dm (#30913) 2025-11-12 07:33:42 +00:00
Toastical
51c47d8342 Fix compiler errors for 1670 (#30874)
* stage 1

* hud alist

* mobs and parry

* stage ?

* we dont even need an alist here
2025-11-11 10:38:24 +00:00
DGamerL
e881fca438 Changes some engineering access requirements (#30739)
* Most of this is find and replace

* Almost forgot these lmao

* Renames access

* Forgor windoors

* This wasn't saved whoops

* Fix oopsie

* Whoops

* Restricts most jobs from the engine
2025-11-07 16:59:39 +00:00
PollardTheDragon
932a81e0b9 Adds 4 New Asteroid Ruins (#30557)
* Pirate Ruin, Drakehound Ruin, Drakehound Mobs, Vox Mobs

* Vox ruin

* Adjusted vox ruin

* Adjusts mob AI

* Skullakin Mine, Minor Adjustments to Drakehounds

* Removes some koi, minor atmos adjustments

* Adds vox salvage

* Solars and small adjustments

* Linters

* Config fix

* Linters

* Map lints

* Address Code Review

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-11-07 16:39:08 +00:00
Migratingcocofruit
e609a7faf7 Event system refactor and changes (#29420)
* meta resolution

* emerald resolution

* delta resolution

* fartgas resolution

* box box

* stay out stay out

* metastation fixes

* faragus fix

* delta fix

* Changes to role impact on event weight

* adds disaster level to the event config

* weight changes and starts adding disaster level to the ui

* ui fixes

* adjust disaster level timing

* changes disaster timing, weights, disease outbreak role requirements and weights

* lots of weight an requirement adjustments

* Update tear.dm

* some fixes

* meta changes

* Starting over with farragus

* Starting over in faragus

* faragus changes

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* resolving some faragus conflicts

* resolve faragus conflicts

* resolves delta conflicts

* resolves cyberiad conflicts

* resolves emerald conflicts

* fixes cables in faragus

* fixes meta cables

* fixes delta cables

* more meta fixes

* more farragus cable fixes

* more cable fixes

* meta and faragus fixes

* box and delta fixes

* more mapping fixes

* hopefully the last fix

* Update metastation.dmm

* Update metastation.dmm

* fixes shorts on cyberiad cerebron and farragus

* CI fixes

* move new event listing to new system

* Adds tracking and cost calculation for blob

* finishes setting up blob event detection and costs

* minor boolog corrections

* fixes events being created at the wrong severity

* adds ongoing cost to disease outbreak

* moves terror spider event to new system

* moves to component based event cost calculation

* morph abductor and carps adjusted for new system

* various fixes and adjusts rev event

* Update revenant_spawn_event.dm

* various fixes and adjusts demon incursion to the new system

* adjusts some major event weights

* correct wrong values of autoend on vendor uprising and rev

* Update event_container.dm

* more event timing adjustments

* adds requirements to traders and incursion

* slightly lowers requirements for biohazards

* timing changes

* temporarily disable loading event times from the config and increases major nothing chance

* adjustments to costs and weights of various events

* Update event_container.dm

* additional adjustments to weights and requirements. moves rev to major

* typo fix

* ion storm adjustment

* Update event_container.dm

* more moderate changes

* e

* Update meteors_event.dm

* removes cooldown from nothing event and changes its weight based on the number of remaining enabled events in the container

* increases morph event requirements and chance of nothing moderate event

* makes morph a major event

* Update morph_event.dm

* adds viro requirement for disease outbreak and fixes a bug with incorrect resource calculation

* allows varediting extra roles for the event system for debug and testing

* Adjust weights of traders and abductors and corrects wrong nominal severity for demonic incursion

* Adds crew cound to rev weight

* makes disasters start rolling later

* reduces weight of communications blackout and increases weight of major nothing

* adjusts door runtime and prisonbreak weights to make them less frequent. kudzu now scales with total crew

* apc overload made less frequent

* oopsy

* Gives the scrubber clog event a name

* fixes a type in a define name

* adjusts demonic incursion weight

* changes brand intelligence weight an d reduces door runtime weight

* more adjustments to demon incursion. Makes additional weight from surplus roles diminish

* adjustments to some minor events

* Increases event length and requirements of some engineering events and lowers their weight slightly. Also increases cost of ongoing diseases events

* fixes a type

* Update meteors_event.dm

* corrects traders nominal severity and adjusts demon weights

* shifts anomaly weights down and increases costs

* rebalance rod requirements

* Update cerestation.dmm

* moves net resource calculation to its own proc and changes the ASSIGNMENT_TOTAL macro to ASSIGNMENT_CREW.

* Adds individual first run time for some events and makes majors start rolling slightly later

* reduces weight of major nothing

* minor reduction to rev and apc overload weight

* Changes the way event weight is calculated

* end time corrections for anomaly rod and meteors

* slightly adjusts down the weights of nothing and some minor events

* Adjusts moedrates towards about 3.5 per round and mundanes towards 8 per round

* adds first run restrictions on traders and incursion and increases the cooldown time of events

* resolve faragus conflicts

* resolve emerald conflict

* fix some faragus cabling

* more cabling correction in faragus

* more cable fixes

* Update cerestation.dmm

* remove doubled scrubber pipe on tile

* reduces moderates nothing chance

* slightly reduces crew requirements for disasters and also reduces crew weight for disasters

* fixes meteor event not removing the alert, and makes it announce a bit later

* Adds an event debugging window for real time midround event data

* Revert "Adds an event debugging window for real time midround event data"

This reverts commit ecd99a6c9e.

* Adds a resource view button to the event manager window and fixes a null in the total resource list

* various bug fixes

* slightly lowers chance of meteor and similar events

* Slightly lowers requirement weights on disaster level events

* resolves faragus conflict

* changes the default power input of engineering SMES to 200kw and 80kW respectively

* connects power monitoring computers to the grid that weren't

* meta station elec maints improvements

* adds missing power monitoring computers on box and delta

* removes dirt from wall

* corrects area boundry on meta

* adds missing cable on box sci

* removes dirt from wall on box

* connects cyberiad bridge to the rest of the powernet

* connects box brig to powernet

* Adds catwalks to box maints

* adds catwalks to meta

* Adds catwalks to delta

* Update deltastation.dmm

* adds ability to insulate cables

* Moves stations to using extra insulated cables for high power network

* Removes catwalks from meta

* Removes catwalks from box

* Removes catwalks from delta

* Delays moderates and majors more and increases disaster chance

* resolves box conflicts

* Update cable.dm

* remove floating request console

* corrects position of fire alarm and removes extra intercom on metastation

* resolves faragus conflict

* reduces meteor variant weights. meaty ores event now has the correct nominal severity

* meaty ore weight to 8

* fixes a stray light bulb and light switch in maints as well as a doubled power

* Delays meteor type events to 40 minutes at the earliest. Moves the time check to be against round time instead of world time

* wires kerberos security checkpoint to the grid

* Update cerestation.dmm

* Removes stray extinguisher cabinet from meta station

* resolves area conflict on faragus

* resolves more faragus issues

* fixes faragus cabling issues

* Update cerestation.dmm

* removes another stray fire extinguisher cabinet

* insulates the APC in delta PTL room

* increases pop requirement and weight for demons and increases medbay and viro weights for diseases

* connect delta fore starboard solars to the high power grid instead of the low power

* Update deltastation.dmm

* deconflict

* solves some unconnected cables

* connects delta customs to network and finishes resolving conflicts

* Update deltastation.dmm

* adds the new cables. needs coils and mapping

* moves connection perms to the heavy duty cables. toggled with engineering permission ID. box gets new cables

* sorts cables on stations

* faragus cable connections

* cable corrections. Adds heavy duty cables to the autolathe

* CI fix

* more fixes and makes the new cables show up on t ray scanners

* box station mapping fixes

* delta mapping fixes

* meta fix

* Update deltastation.dmm

* delta and faragus fixes

* Update emeraldstation.dmm

* removes APC overloard(major) from event pool

* adds diagonal sprites to heavy duty cables. allows sillicons to toggle them and

* Makes borg versions of the heavy duty cable coil

* palete consolidation

* Improves visibility of high power cables

* converts shuttle event to new system

* makes disaster event last run calc use round time instead of world time

* fixes wrong define being used in some event requirements. further increases requirements for demons and meteors. lowers weight of major diseases

* Update slaughterevent.dm

* reduces cargo requirements for shuttle load event

* reduces base weight of major disease event and further increases medical requirements

* fixes a wrong wire under the pet store maints door in delta station

* resolve mapping conflicts

* Revert "resolve mapping conflicts"

This reverts commit 129db52501.

* Revert "Merge branch 'HighPowerMaints' into event_timing"

This reverts commit 2594ac8928, reversing
changes made to a738b5f2f2.

* fixes some wonky stuff with xeno code

* Adds a crew cost to diseases

* makes player contribution towards events variable

* changes major event weights and slightly increases demon requirements

* slightly increases major disease outbreak weight

* comment changes

* Adds safeties to protect against null events getting into container or the active list

* blob fix

* Adds a confirmation to random event toggle

* Adjust particulate event weight to fit the new moderate weights

* Adds additional security costs to changeling and vamp

* Update revenant_spawn_event.dm

* uses correct path for rev event cost proc

* changes some lists to alists

* correctly accesses the event container list and actually uses the config for the event timing

---------

Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman3595@gmail.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-11-07 16:29:47 +00:00
Toastical
17e7526520 give borgs their flash overlay back (#30901) 2025-11-07 16:09:35 +00:00
Qwertytoforty
f846d50cb8 hiero staff does proper bonus damage to basic mining mobs (#30879) 2025-11-07 10:42:56 +00:00
CRUNCH
707c75fbd8 Buffs Species Drinks (#30613)
* Update alcohol.dm

* Update alcohol.dm

* drinks

* Update alcohol.dm

* Update alcohol.dm

* Update alcohol.dm

* WIP

* Fixed everything 😎

* Signal handler

* Update code/modules/reagents/chemistry/reagents/alcohol.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/modules/reagents/chemistry/reagents/alcohol.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2025-11-06 05:49:11 +00:00
BiancaWilkson
d558a69583 Ports a character customization option: Quirks (#28388)
* Makes the datum

* Initial Commit

* Gets TGUI menu not crashing

* Autodoc

* quirk menu bugged

* oh.

* Working menu + buttons

* trait defintes pt 1/?

* Moves traits around

* ACTUALLY START ON THE QUIRKS THEMSELVES

* TGUI Bundle Rebuild

* TGUI properly saves now

* Removes allergies for scope reasons, make foreigner work properly

* TGUI tweaks

* Reworks TGUI Menu

* quirks store the mob, not mind

* Adds asthma and mute

* minor tweaks

* Cloning re-adds quirks

* Adds functionality to frail

* Adds crafty

* TGUI fix

* Fixes a frail bug

* Makes sure the list is in the correct format

* TGUI size change

* Makes skittish work

* Adds glutton, removes unused traits

* Changes description and adds function to glutton

* Freerunner functioning

* Crafty buff

* Clear quirk list when changing species

* Forgot to remove light step

* Delete

* Refactor item-giving

* TGUI Bundle Rebuild

* whoops

* Apply quirks when changing species

* Removes some unneeded defines/paths

* Replaces improved charging cord with a bad charger

* coment

* Guard clause

* Changes how quirks add and remove organs

* unused var

* adding organs works, removing them doesn't yet

* oh that fixed it

* Hopefully finally once and for all fix the json issues

* Buffs asthma

* switches the processor to ssobj since it's slower

* actually spawns the items whoops

* maybe actually fixes json issues I really hope this doesn't come up again?

* moves sql to the right directory

* CULPRIT FOUND, JSON ISSUES ACTUALLY SOLVED

* adds admin tooling for quirks

* Ups the cost of lungs

* Adds removal for the drinking ones

* Fixes some duplicate code

* Removing foreigner works

* wops

* bumps sql version to 65

* prettier

* semicolon

* Foreigners can understand galcomm but not speak it, as per headmin request

* Different solution was agreed upon

* CC announcements now get auto-translated

* Apply suggestions from code review

Lewc quick suggestions

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Move alcohol tolerance basetype

* accomodates for reset_styles

* Swap to species flags, and being dead is a universal process stopper

* adds a foreigner trait

* Xenos and the like can't understand CC's translated announcements

* TGUI Bundle Rebuild

* Lewc quick fixes

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* i forgor

* i forgor pt 2

* process properly returns true

* TGUI Bundle Rebuild

* sql update for fixing merge conflicts

* bundle changes

* actual sql fix

* Not test tiny in prod

* sql fix?

* tgui update, first pass

* Adds schema changes to main quirk branch

* persistent data works now

* TGUI Bundle Rebuild

* Fixes conflict with job assignment datumization

* TGUI Bundle Rebuild

* Adds pacifism by request, -3 points

* gives skittish a small cd

* Makes the lunch randomizer  I was thinking about doing

* GC returns a qdel hint now

* Removes hard refs

* SQL save fix

* Fixes admin tools

* Fixes wizards getting quirked up

* ragin too

* Lightweight is more lightweight

* Adds admin logging for when someone makes a languagesless character

* TGUI Bundle Rebuild

* Adds colorblind, hungry, and buffs asthma

* fixed vv post-merge conflict

* behold, my monster

* rebuild and merge master

* Adds more positive quirks, and makes monochrome give more points

* adds nearsighted, and no whispering

* sorry linter

* Adds the cool quirk, thanks to pumpkin312

* Oh dear that signal gets sent to everyone every time someone spawns in

* i forgot that slimes dont have eyes

* tgui fix

* bundle rebuild probably

* prettier

* prettier

* Skittish package fix

* force add bundle

* Makes plasmemes be unable to take foreigner

* Makes advanced lungs respect the owner's species

* makes breaking open wrapped crates/lockers a do_after_once

* Makes plasmeme/vox advanced lungs actually help

* You get glasses anyway whoops

* bundle rebuild

---------

Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-11-04 00:18:52 +00:00
Hayden Redacted
99d57fd35d Adds Hydrogen - The Framework for more Atmos Gases (#30742)
* IMPORTANT MILESTONE, AIR IS BREATHABLE

* the vibrations of the SM in my headphones are pleasing (no stupid hotspots)

* sanity check, it all works

* SM is fine

* this will work first try

* linter

* "thank you, warriorstar" everyone says in unison

* Build Rust library

* finishing touches (hopefully)

* Build Rust library

* update gas_mixture.dm to include hydrogen burning

* Build Rust library

* hydrogen should be the right color on gas analyzers

* i JUST rebuilt it

* adds agent B and Hydrogen floors

* update the h2 canister

* caniser bad speling

* in aa we trust

* Build Rust library

* Build Rust library

---------

Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
2025-11-03 21:05:26 +00:00
PollardTheDragon
4f419b009b Removes EPKA from space dragon loot (#30802) 2025-11-03 10:38:02 +00:00
PollardTheDragon
0933782236 Caps chickens (#30708)
* Caps chickens

* Address code review, adds to config.toml
2025-10-30 12:26:21 +00:00
AffectedArc07
378dfc3382 Removes some unused radio vars and defines (#30808)
* Removes some unused radio stuff

* oop
2025-10-30 12:13:10 +00:00
PollardTheDragon
c62c41b85d Fixes diona nymphs having no description (#30788)
* Adds nymph desc

* Reorder
2025-10-29 23:44:23 +00:00
PollardTheDragon
ae4489cb2f Converts bees to basic mobs (#30662)
* Converts bees to basic mobs

* Undefs

* Linters
2025-10-28 20:53:18 +00:00
PollardTheDragon
a3b2c3a251 Refactors revenants to basic mobs (#30661) 2025-10-28 13:26:16 +00:00
Kyani
a82a5217b8 Basicmob Goliath Fixes (#30763)
* goliath updates

* goliath fix
2025-10-27 12:11:05 +00:00
PollardTheDragon
73a92f7531 Exploit fix (#30800) 2025-10-26 22:30:57 +00:00
warriorstar-orion
601ff5601e allow for undershirts to be ckey-enabled (#30795) 2025-10-26 22:17:32 +00:00
Qwertytoforty
879f43f88d Changes legions skulls and hivelord brood more to pre basic mob levels. (#30695)
* legion changes

* Moves it down to hivelord level now that we have it good

* Apply suggestions from code review

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2025-10-26 13:12:55 +00:00
Marm
8d7723288b swarming-b-gone (#30685) 2025-10-26 13:05:09 +00:00
PollardTheDragon
4688ad5647 Fixes migos dodging while dead (#30787) 2025-10-26 12:58:14 +00:00
Qwertytoforty
2ecff9033a [PTBF] [ready for review] Anomalous particulate processing objective. (#30649)
* pausing work on this till pickweight

* push

* more stuff

* proper file it

* these 2 would be interested

* and examine fix

* I should be more awake before resolving merge conflicts

* god you are stupid stop commiting every 2 seconds

* temp buff size change

* Event inhand descriptions

* behold the c o d e

* the rest of the owl

* sprite correction

* 2 more words to the list

* and this one

* yes I am having too much fun with this

* m o r e

* better glow, tech levels

* Apply suggestions from code review

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* message admins, variable

* Apply suggestions from code review

Co-authored-by: Taurtura <141481662+Taurtura@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* PPPProcessor

---------

Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Taurtura <141481662+Taurtura@users.noreply.github.com>
2025-10-25 01:01:03 +00:00
CRUNCH
b9c7a7c5e8 Gibber'd and Butchered IPCs now Drop Robot Meat Instead of Human Meat (#30672)
* meat

* Update meat.dm

* Update code/modules/food_and_drinks/kitchen_machinery/gibber.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2025-10-23 10:36:59 +00:00
PollardTheDragon
dc3f8f6cc9 Port goliaths to basic mobs, Round 2 (#30566)
* Port goliaths to basic mobs.

* linting whitespace

* more linting

* wtf

* Addresses reviews on prior PR, adjusts behavior for food searching

* Missing Comma

* Goliath aggro range

* Reduces goliath speed to 5 from 3

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Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-10-21 19:27:27 +00:00
Qwertytoforty
c424e80987 fixes zombie infection, and npc zombie infection (#30689) 2025-10-21 18:51:56 +00:00
Deniz
28bd001e32 Removed href (#30725) 2025-10-21 18:19:49 +00:00
iramoye
9cc8df6583 Rewords the IPC species blurb (#30658)
* initial commit

* GAH

i think i broke it

* i know what i'm doing

* woops

Co-authored-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com>
Signed-off-by: iramoye <projecteternal1@gmail.com>

* woops 2

Co-authored-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com>
Signed-off-by: iramoye <projecteternal1@gmail.com>

---------

Signed-off-by: iramoye <projecteternal1@gmail.com>
Co-authored-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com>
2025-10-19 19:09:53 +00:00
CRUNCH
a6eae00439 Allows Robots and Simple Bots to Salute (#30614)
* Update silicon_emote.dm

* Update emote_keybinds.dm
2025-10-19 19:07:52 +00:00
Zack
0d14c0782b CE Blueprint Picture will now count for objective (#30635)
* Update living.dm

* Update living.dm
2025-10-19 14:21:30 +00:00
Toastical
b926902d03 fix bloody writing allowing you to try writing with no blood (#30637) 2025-10-17 23:23:17 +00:00
Paul
afd37f310f IPC Culinary Processing Implant (#30475)
* add the ipc culinary implant

* add spans
2025-10-17 16:53:11 +00:00