Commit Graph

43 Commits

Author SHA1 Message Date
Tigercat2000
62657448d4 Reintegrate mob fire
I took out the entire on_fire system to work on LINDA. This commit readds
it.
2015-04-28 13:57:58 -07:00
Tigercat2000
4f1053f5b7 LINDA, Stage 1
This commit ports the base system of LINDA from TG. This version of linda
is the original version, with none of -tg-'s fixes, rewrites, or other
such improvements attached.

The mob ignite system has been 100% removed, as LINDA does not support
this normally. It may be added back in when the improvements and refactors
to LINDA have been ported.
2015-04-28 08:43:42 -07:00
Fox-McCloud
0efdc07191 [Goonchem] Few Recipes Tweaks 2015-04-03 01:25:42 -04:00
Fox-McCloud
796dbf233a [Goonchem] Tweaks, Fixes, etc. 2015-03-28 21:16:13 -04:00
Fox-McCloud
d1932c0f64 [Goonchem] Transition to Goonchem 2015-03-27 05:41:45 -04:00
Fox-McCloud
56d6d7c9c8 Fixes 2015-03-26 10:27:04 -04:00
Mark van Alphen
69fb729dc1 Merge pull request #626 from Fox-McCloud/Guns-Fixes
Teleporter Gun, Fixes, and Tweaks
2015-03-23 15:38:44 +01:00
Fox-McCloud
d9a257c890 Teleporter Gun, Fixes, and Tweaks 2015-03-22 02:45:02 -04:00
Fox-McCloud
094b6e506e Dragon's Breath Fix 2015-03-20 15:33:27 -04:00
Fox-McCloud
edde2d10c6 Dart and Syringegun 2015-02-21 09:54:02 -05:00
Fox-McCloud
e23841c46f Rebalance Stamina 2015-01-05 06:53:48 -05:00
Fox-McCloud
525bb1a96f Stun Changes 2014-12-30 12:30:14 -05:00
Fox-McCloud
fece84d974 Fixes-Tweakes 2014-12-14 03:18:10 -05:00
Fox-McCloud
8238638283 Gun Harmonization 2014-12-13 11:18:56 -05:00
Markolie
37b86cd8f1 Xenos gamemode rework 2014-12-13 02:08:22 +01:00
Fox-McCloud
805c638adf Tech Shells 2014-11-30 06:36:31 -05:00
Fox-McCloud
a4c72d4603 Species and Guns 2014-11-28 19:13:41 -05:00
Fox-McCloud
dd200af4bf Nuke Ops Rework Phase 2 2014-11-05 06:56:46 -05:00
Fox-McCloud
650c9a3e3c Nuke Ops Rework Phase 1 2014-11-03 23:45:00 -05:00
Bone White
f63a1995b8 Rubber bullets now cause agony/halloss instead of stun
As title, by Mel's request.  Makes sense with the stunbaton nerf to nerf
rubber bullets too.  Two shots cause incapacitation (as opposed to three
from a taser).
2014-08-06 20:41:31 +01:00
ZomgPonies
4b98dc1ff4 Xeno nerf 2014-07-21 10:08:02 -04:00
mwerezak
6ada0cf263 Adds sharp and edge flags to appropriate items
Went through as many /obj/item/weapons as I could find and added sharp
and edge flags where appropriate.

Conflicts:
	code/modules/research/xenoarchaeology/finds/finds_misc.dm
2014-06-17 07:08:25 -04:00
mwerezak
07abc91e8e Bullets are now properly sharp
Conflicts:
	code/modules/projectiles/projectile/bullets.dm
2014-06-17 06:52:47 -04:00
ZomgPonies
679f0fe293 Merge pull request #194 from SamCroswell/master
Nukeops Weapons Rework
2014-05-04 15:43:03 -04:00
SamCroswell
2081699e54 Bullet damage tweaks
Upped the L6's bullet damage due to how high the cost of it is. Subject
to change, as always.
2014-05-04 11:01:39 -04:00
ESwordTheCat
532298c725 Tweak object pool system.
Conflicts:
	code/game/objects/structures/grille.dm
	code/modules/projectiles/projectile/beams.dm
	code/modules/projectiles/projectile/bullets.dm
	code/modules/projectiles/projectile/special.dm
2014-05-03 22:54:09 -04:00
ESwordTheCat
774a4407da Moar object pool.
Conflicts:
	code/modules/projectiles/projectile.dm
	code/modules/projectiles/projectile/beams.dm
	code/modules/projectiles/projectile/bullets.dm
	code/modules/projectiles/projectile/special.dm
2014-04-29 13:36:39 -04:00
Cheridan
b66abb1a6e adds the mime mech
Conflicts:
	code/game/mecha/equipment/weapons/weapons.dm
	code/modules/projectiles/projectile/bullets.dm
	icons/mecha/mecha.dmi
	icons/mecha/mecha_equipment.dmi
2014-03-05 22:43:36 -05:00
TZK13
0a83349284 Adds incendiary shotgun shells available via hacked autolathes in a new subclass of incendiary bullets and gave chemical dart shells their own sprites.
Conflicts:
	code/game/machinery/autolathe.dm
	code/game/mecha/equipment/weapons/weapons.dm
	code/modules/projectiles/ammunition/bullets.dm
	code/modules/projectiles/projectile/bullets.dm
	icons/obj/ammo.dmi
2014-03-02 01:27:07 -05:00
Hornygranny
95835ac98c Changed neurotoxin from a child of energy to a child of bullet
Conflicts:
	code/modules/projectiles/projectile/bullets.dm
2014-01-13 04:36:15 -05:00
ZomgPonies
d4055a89af Buckshot whee! 2013-12-12 22:10:33 -05:00
ZomgPonies
1368fb3bfb Projectile update 2013-11-01 14:00:50 -04:00
ZomgPonies
b0aff645a3 Massive traitor item overhaul 2013-09-23 05:41:53 -04:00
Chinsky
c351bc1a33 Getting hit by bullet will shake camera. 2013-03-12 08:43:42 +04:00
Kortgstation@gmail.com
ab4c92e066 Using summon guns gives a message to the the user to confirm it working.
Added a new borg upgrade module which requires illegal tech and combat tech to make. It allows you to give them their emagged equipment without fucking with their laws.

New LMG by Ausops (both sprites and code). Right now appears only in Summon Guns, but may appear elsewhere in time.

Grilles now have a bullet act, so they no longer magically absorb infinite bullets.

Updated changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5037 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-11 07:43:49 +00:00
Kortgstation@gmail.com
18608f3ca6 Added Syndicate NPCs/sprites for them. They come in a few varieties, some with shields and swords, some with guns(yes they shoot). They're simple animals, but they drop a corpse landmark when they die, so you can loot them normally.
A plea to admins: Dont fucking spawn these everywhere, they're meant to be used as badguys in away missions, not for you to fuck up every round by spawning 70 of them.

Clowns also drop a real (lootable) body on death.

Added new corpse types. Syndicates as well as several civillian jobs.

Added a new area/copied a shuttle icon over into floors as part of work on my map.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4839 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-09 19:22:14 +00:00
petethegoat@gmail.com
99745c2295 Fixes issue 929.
Changed nuke ops to use buffed C20Rs again, hurray!
Cleaned up the nuke shuttle code in preparation for fixing issue 854, and renamed var/derp.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4701 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-16 12:42:58 +00:00
VivianFoxfoot@gmail.com
05b0b8ef3b Apparently syndies should use eguns instead. Reverting r2753.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2755 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-21 01:36:29 +00:00
VivianFoxfoot@gmail.com
a606883c07 Medium bullets (used by deathsquad pistols and nuke team SMGs) now knockdown their target like the detective's revolver. They also do some eyeblur because of the hydrostatic shock.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2754 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-21 00:03:48 +00:00
kortgstation@gmail.com
07dac128c1 Gyrojet bolts now explode on contact with mobs and walls.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2626 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-06 04:50:42 +00:00
mport2004@gmail.com
9ca449bf7a New WIP TK system added. To activate your TK click the throw button with an empty hand. This will bring up a tkgrab item. Click on a non-anchored (currently) non mob Object to select it as your "focus". Once a focus is selected so long as you are in range of the focus you can now click somewhere to throw the focus at the target. To quit using TK just drop the tkgrab item.
The captains laser, aegun, and xbow recharge a bit slower now, they recharged so fast that you almost never had to stop shooting. 
Cleaned up the cyborg_modules file
Medical and Security borgs have a hud item.
Medical bots bottles hold 60 of their chemical (up from 30).
Medical bots now have three syringes that are labeled "Syringe-(Inaprovaline)", "Syringe-(Anti-Toxin)",  and "Syringe-(Mixed)".
Medical bots now have two kelotane/dexalin pills (up from 1/ea).
Engineering bots got a new RCD thats just like the old one but the code is cleaner and meant for borgs only.
Husks brains can no longer be cut out.
Healing hands code has been removed till whoever wants to finish it adds it to a place that is NOT the base click procs.
Added veyveyr's nuke team weapon.  Its more or less the Uzi with a new icon.
Nuke teams also got a bit of extra ammo and a few more pinpointers/eguns in their locker.
Glass doors will not set opacity to 1 after they close.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2431 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-27 08:37:40 +00:00
mport2004@gmail.com
62e28c2abf Organs:
Moved into their own folder and got split into three files.
Damage  zones have been regrouped slightly to make it easier to deal with them. Currently the organ groups are head, l/r leg, l/r arm, and head.

Attacking:
Armor is properly checked.
Currently aiming for the chest gives a higher chance to stun whereas the head will stun for longer.
Stungloves/Disarm now show up in the attack log.
Stungloves ignore intent.

Silicon:
AI units can now move between cams that are not on the ss13 network.
Cyborg's alert screen should not longer pop up every time they get an alert if they have opened it once during the round.
Robot vision now uses the standard amount of energy.

Gamemodes:
Added Deuryn's unrev message.
Runes can only be examined if you are close to them.
Moved the Loyalty implants to the HoS' locker at the request of HerpA.
Nuke agents now come with explosive implants that will activate upon death.

Projectiles:
Once again went though the gun code and cleaned things up, it is much better now.
Bullet_act fixed up and most mobs now use the one in living, just overload it if they need to do something diff.
Freeze /caplaser/xbow no longer have an infinite loop.
Shotguns have to be pumped manually.

Went though the latest runtime log.

Power cells now use return on their give/use procs

Assemblies have been reworked and are nearly finished, just need to finish up the special assembly code, redo the signalers, and add one or two new assembly items.
Laying down will now only take 3 ticks to get up, from 5.

You can no longer punch people on the spawn screen.

This is a big one and was cleared by two heads, TK will only allow you to pick up items.  If you have an item in your hand it will act normal.

This revision got much larger than originally intended my tests show everything is working fine, but you never know.  Ill likely do more mob teaks in the next few days.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2333 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-08 10:38:01 +00:00
mport2004@gmail.com
a72e6d6a84 Projectiles cleaned up a bit and moved into a /modules folder.
Solars should work a bit better now.
Removed the old shield item as it has not been used in forever and was cluttering up some of the mob code.
IonRifle only has 5 shots before it needs to be reloaded down from 10.
Lowered the weakbullet's stun to match the taser.
You can no longer recall the shuttle on meteor.
Fixed a bug I caused on rev where if the revs were in space and dead it would count them as living.
Bit of blob work.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2220 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-18 07:27:05 +00:00