Commit Graph

701 Commits

Author SHA1 Message Date
Tastyfish
aed9859b9a Fixes a bunch of things to not circumvent SetStun/SetWeaken/SetParalyse that has no business doing so. 2016-02-28 01:11:36 -05:00
FalseIncarnate
a4b1f361a5 Buildable Prize Counter Boards and Non-silent Rocks
Fixes Prize Counter circuit boards not being listed in the circuit
imprinter despite having the required research levels

Fixes #3694
2016-02-25 22:44:21 -05:00
Fox McCloud
433dde874a Merge pull request #3668 from Tastyfish/frames
Adds picture frames
2016-02-24 02:02:42 -05:00
TheDZD
e5dc058e21 Merge pull request #3658 from Regen1/firelasers
Adds immolator laser gun
2016-02-22 18:23:45 -05:00
Tastyfish
492ed2f16e Corrects CentComm spelling 2016-02-22 04:39:10 -05:00
Tastyfish
4f3ce4ecbc Adds picture frames 2016-02-21 21:00:45 -05:00
Regen
2db5fec54a Adds immolator laser gun
Adds an immolator laser gun, which has 7 shots and ignites the target.
http://puu.sh/nfys1/b381d812de.png

Will add more and better pictures tomorrow, but right now I need sleeps
2016-02-21 03:26:44 +01:00
FalseIncarnate
0015eac2c8 Arcade Prize Counter 2016-02-14 01:58:36 -05:00
Crazylemon
951f25a14d Fixes emagging an R&D console 2016-02-08 17:06:59 -08:00
Fox-McCloud
20cb463add Removes External Shield Generators 2016-01-25 04:14:40 -05:00
Fox-McCloud
f5220f7ce3 Assault Surplus Create and Knife Refactor 2016-01-22 10:04:24 -05:00
TheDZD
bbcac90906 Merge pull request #3135 from Fox-McCloud/timestop
Timestop Spell Port and Sepia Slimes
2016-01-07 19:56:45 -05:00
Fox-McCloud
b5af35f7d0 Fixes Take Overall Damage 2016-01-07 19:27:54 -05:00
Fox-McCloud
c09fcb6e14 Pshhhooooommmmm 2016-01-06 15:40:04 -05:00
Fox-McCloud
f641cc2710 balance 2016-01-06 03:40:36 -05:00
Fox-McCloud
ebdd9d3897 Timestop Spell Port and Sepia Slimes 2016-01-06 03:30:08 -05:00
TheDZD
3d316d9c66 Merge pull request #3116 from Fox-McCloud/slipping-floors
Slippery Refactor and Floors
2016-01-05 21:42:26 -05:00
TheDZD
ebdbe4627b Merge pull request #3114 from Fox-McCloud/chem-master
Constructable Chem Master
2016-01-05 19:36:11 -05:00
Fox-McCloud
38ee27898b structuring 2016-01-05 01:34:16 -05:00
Fox-McCloud
51851e9ec5 Constructible Chem Master 2016-01-04 18:23:41 -05:00
Fox-McCloud
38149bfc7d Merge remote-tracking branch 'upstream/master' into sec-rifle 2016-01-03 22:35:28 -05:00
Fox-McCloud
a3a03a67f9 derp 2016-01-03 21:38:43 -05:00
Fox-McCloud
880efed300 Fixes Shield Generator Circuits 2016-01-03 21:36:27 -05:00
Fox-McCloud
eade350dc8 Sec Rifle Port 2016-01-02 01:06:37 -05:00
Fox McCloud
8d5e4b374d Merge pull request #3061 from RudiPardieck/floral
required reagants now show when searching on protolathe
2015-12-31 14:13:29 -05:00
Certh
d3f6329aee required reagants now show when searching on protolathe 2015-12-31 14:52:44 +01:00
Crazylemon64
dc29161339 Adds an SQL list sanitization proc, and stores our tags in the DB 2015-12-27 13:43:50 -08:00
Fox-McCloud
5069d949bd Ports TG's Tesla Engine 2015-12-24 00:40:20 -05:00
TheDZD
e33c83879d Merge pull request #2980 from Fox-McCloud/research-lockboxes
Research Lockbox Access Change and Wormhole Projector Lockboxing
2015-12-23 17:08:32 -05:00
Fox-McCloud
41c5a146e0 multiple access 2015-12-23 01:54:53 -05:00
TheDZD
335c9bc399 Merge pull request #2917 from Fox-McCloud/remove-tribesmen
Nukes Jungle Module
2015-12-22 22:19:38 -05:00
Fox McCloud
9e30d18941 Merge pull request #2922 from Crazylemon64/rdboard-reconfig
RnD Console Permissions are more Persistent
2015-12-22 22:01:36 -05:00
Fox-McCloud
2481a8d7bd Research Lockbox Access Change and Wormhole Projector Lockboxing 2015-12-22 11:42:09 -05:00
Crazylemon
e5bc5faa20 Adds in a "Public" console type for generous RD's 2015-12-21 20:17:58 -08:00
Crazylemon
aaf07170b6 RIP rd console locking, you were completely obsolete by rdconsole checks 2015-12-21 19:59:39 -08:00
Fox-McCloud
e4dd08c697 oops 2015-12-21 22:38:50 -05:00
Fox-McCloud
1796bcbc23 nukes jungle module 2015-12-21 22:32:54 -05:00
Crazylemon64
6ff1b00bed Locking the RnD console prevents simple deconstruction 2015-12-21 12:20:54 -08:00
Crazylemon
b1c7452356 RD consoles no longer can be screwed apart when locked 2015-12-21 10:42:26 -08:00
Fox-McCloud
ea11eaa387 Ports Wormhole Projector 2015-12-19 00:57:40 -05:00
Crazylemon
1805269393 First pass of R&D consoles not losing special ID stuff when de/reconstructed
The RD's ID, and anyone with equivalent access, can switch the access
restrictions on an RD console's board in event of the boards getting
destroyed
2015-12-17 18:51:06 -08:00
Aurorablade
424837ecad Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into HudRefactor 2015-12-12 19:06:04 -05:00
Fox-McCloud
068bfd10ba TG Mining Update 2015-12-10 21:35:02 -05:00
Aurorablade
b88ddf0257 Diagnostic hud, file i miseed to make
and stuff updates right health wise.
2015-12-10 20:05:54 -05:00
Fox McCloud
5cc11bc947 Merge pull request #2788 from FalseIncarnate/arcade
Claw Games! (HTML5 Arcade)
2015-12-10 01:07:59 -05:00
Fox McCloud
3151d84904 Merge pull request #2783 from Crazylemon64/all_sheet_related_puns_i_can_think_of_are_vulgar
Improved Sheet Handling; Better Sci machine resource Formatting
2015-12-09 18:21:54 -05:00
FalseIncarnate
6dfbd8f260 Claw Games!
Adds claw games, the absolute most-infuriating arcade game known to
mankind.
- Uses new fancy HTML5 / Javascript code stuff
- Is buildable!
- Science can produce the board with programming 2
- Requires a matter bin, manipulator, some cables, and a sheet of glass
- Costs money!
- Accepts cash or ID swipes, 15 credits per play token
- Dispenses prizeballs!
- Open them for a random plushie, carp plushie, or action figure!
- Two sets of sprites, thanks to FoS and Stephanov

Notes for the coders / future:
This provides a basic example for introducing new HTML5 / Javascript
arcade games, as well as a base type machine to use for such games.
While this may seem silly, this proves that we are not doom to have to
tolerate only the battle game and Orion Trail forever, and can even make
our own games for the arcade.
2015-12-09 00:37:30 -05:00
Crazylemon64
7efa8ed13f Sheet handling is much nicer now
- Nanotrasen fabrication machinery, such as those for space pods and
  exosuits, now have functional ID locks for their respective departments

- Research machinery and the fabricators now allow you to eject a custom
  amount of sheets, so you don't have to spam-click

- Splitting sheets by hand is now done by prompt
2015-12-08 14:23:48 -08:00
Crazylemon
97f2f91843 Adds handiness to stack ejection
Also should make the mech fabricator actually require robotics access as
the file would suggest. Here goes nothing
2015-12-08 10:47:32 -08:00
Certh
591daf04d2 Corrected the capitalization of a large amount of machines and items. This will also cause BYOND to use the correct articles (a/an).
Also corrected some periods, spelling errors etc. along the way.

If this PR seems familiar, a part of this is of an earlier PR that I messed up.
2015-12-07 16:14:26 +01:00