- Fixes mining drones having access to a plasma cutter energy weapon,
replaced with a diamond drill. Functionality is almost identical to what
it was with old plasma cutters.
- Pathing fixes for diamond drills.
- Adds fire delay to kinetic accelerator and energy crossbow to prevent
an exploit that allowed rapid firing. This doesn't happen on -tg-'s
code, and the kinetic accelerators and ebow code are identical, so I'm
going to assume our gun code is to blame.
- Few mapping fixes on the asteroid to make sure the conveyor near the
northern mining outpost is powered, and that said outpost is no longer
open on its left side.
Fixes a number of New() procs for candies that would runtime
- Issue was caused by incorrect arguments for the add_reagent proc
Fixes gummy worms being incorrectly named gummy bears
Fixes the candy cane recipe resulting in a mint rather than a candy cane
Re-paths recipes for flavored candies to not be subtypes of the plain
version to fix the generation of candy moulds from recipes that don't
require the mould.
- Also applied this to candybars so the recipe path better communicates
the end-result
Updates the recipes for the WTF (druggy) gummy bears and worms to work
with the botany update ambrosia
- Previously checked for the hardcoded path rather than the kitchen_tag
which the rest of the kitchen was updated to use
Fixes the juicer failing to juice watermelon slices
This used one of the Bay metals as a power source, I removed the actual
machine but forgot to remove the design and board. Whoops. Also, fuck
people setting object paths as strings instead of actual paths.
- Fixes goliaths infinitely dropping hides.
- Makes the basilisk anti-infinidrop bug not use a var specifically for
it, and instead just check if the mob is already dead before trying to
drop (living basilisks will drop items, THEN die).
- Minor mapping changes (added lights I forgot to add to previously
changed areas, made the entrance area of the western mining outpost
slightly larger and added another air vent to it.)
- Changes asteroid wall sprites.
- Gives miners a styptic patch.
- Removes code that was previously commented out related to the
stationary mining drills.