* this was just going to be a plasma cutter change but no had to make it look good, whats next, ai sat turrets (yes)
* ai turret
* Coca cola, don't forget the ice. Or the pulse
* almost done, pull master than map edit
* we ball
* ah, chasms.
* it's for the best. Fuck should not sleep checker though
* hitscan reflection limiting system
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* c-c-c-changes
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* layering + GPS issues
* ate a word
* this camera too
* renames some cameras
* missing pipes
* a missing intercom
* moved a cable + processing room tweak
* save it
* Next stage of changes
* Update
* Stage changes
* stage
* Finale (?)
* Mouses are needed.
* Fixing space tiles.
* Fixes:
- Fixes some minor oversights with cables and pipes.
* fix cable
- by removing it
* Fix oversight:
- If somewhere lack red cables, report it.
* Changes:
- Fixed merge conflict.
- Added reinforced glass spawner for any window facing space or have power node under them.
- Added missing fungus to edited maintenances.
- Added some spider webs to edited maintenances.
* removed random web
* Replaced Areas:
- Replaced Recreation Area with Fitness Room Area.
* Tiny Changes:
- Replaced "fluff" zippo for normal zippo with engravement...
* remove random web in space, woops
* Fixing this windows because GOD it itches-
- Replaced all windows facing space/having cables with grille version.
- Moved docking port for gamma armory.
- Added grille windows for prisoner cells facing space.
- Reduced "pipe" explosion markings, it still look like it was blown up but longer ago.
* Fixes:
- Fixed prison cell windows, now its correct.
- Added Reinforced walls for cryo room, so it will be protected from SM explosion.
* wall
* A lot of changes and requested fixes:
- Do all requested changes by 1080pCat
- Do all requested changes by Bjamcham, I believe that i filled security hallways enough for sadisfactory. (i hope)
* Add lights because i forgot about second part
* Did requested changes from discord:
- Added 2 more ways to break to HoS
- Added more windows
* Fix
* Do all changes requested from Bjamcham
* Moved fixture
* Fixed pipe connection in armory.
* A lot of changes, yes:
- Did requested changes from recent Git-GoR post.
- Toilets, cryro room and cheng's "restaurant" got swapped around, now cryo room is safe from explosions.
* Did changes requested by Git-GoR
thank you, thank you, thank you, thank you, thank you- sorry what?
* Did requested changes by S34N
* a remap begins...
* tweaks
* bye-bye, QM's handheld crew monitor
* brings back the abandoned crate
* oop
* more tweaks
* tcomm pipes
* brad update
* more firelocks
* more windows
* tweaks
* denth review part 1
* renaming doors
* crowbars
* changes walls, new locker
* Oyu's review
* more tweaks
* signs
* MAYBE will be deconflicted
* now deconfllicted hopefully
* some more tweaks
* no more wall helpers!
* fluff
* IDs for polarized windows
* slight tweaks to firelocks
* added grilles
* more tweaks
* tiny lil maint update
* more maint tweaks
* maint rework part 3
* oopsie
* jani has dark floors now
* reworked robotics, gave brad more love
* stationary defibs
* stuff
* bug fix
* more tweaks
* aaaaa
* Revert "aaaaa"
This reverts commit f70ba3a89a.
* more tweaks
* fixed scrubbers, tweaks
* should compile
* reshuffles maint loot
* request consoles + tweaks
* more tweaks
* access helper tweaks
* very minor access tweaks
* you can now pet Brad
* Update code/modules/mob/living/simple_animal/friendly/cockroach.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* renames access
* shuttle decorations + other tweaks
* oopsie
* bjam's reviews
* split the QM's locker
Exa's approval, rest of design team did not share opinions
* OH UH
* this too
* this is a better way to do it actually
* sean review + floodlight subtype
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Update lavaland_surface_althland_facility.dmm
* fixes turf shit
* Henry Fix
* adds area
* Update lavaland_areas.dm
* contra review
* im an actual dumbass no cap on a stack fr
* Space osha compliant
* i honestly have no idea what happened
* okay me think.. this fixed
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* Deletes the Useless Altar in the Library
* deletes them from all the other maps
* deletes the code for it
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* Add space ruin: abandoned engi sat
* update config
* s34n review 1:
- lights all switched to proper bumps
- fire extinguisher properly align
- consoles rotated to face hall
- apc name varedit removed
* Add new Seed Vault.
* Add lore, so lore-team will kill me
- Added some paper notes, don't ask why paper is brand new.
* oh well:
- Time to wait for spelling checkup
- Added pickaxes and stuff to decrease use of other mining methods
* First typo aquired, thanks @alos
* Fixed typo
* Added stuff:
- Added paper bin and restocking units to chest
* replace
* Update lavaland_biodome_beach.dmm
* fixes
* we are so BACK bros
* oh yeah, now were cookin
* turf
* oops!
* Update lavaland.dm
* work you fuck
* donedonedoneeeeeee
* Existing window spawners are not grilled
Adds new grilled versions of window spawners
Spawner icons modified accordingly, new non-grilled ones
* initial commit of map changes
* include all subtype (yellow etc) cables
* Re-grills cyberiad's space adjacent windows
* Re-grills delta's space adjacent windows
* Re-grills meta's space adjacent windows
* Re-grills cere's space adjacent windows
* Regrills all spacefaring windows in SpaceRuin maps
* Fix duplicated window spawners in main stations
* Fix bad delta windows
* Fix wrong meta windows, regrill QM office
* Fix couple of wrong windows in Cere
* Fix several cyberiad windows
* Adress review of missing windows in cere and delta
* Fix missing window in delta next to turbine
---------
Co-authored-by: Warriorstar Orion <orion@snowfrost.garden>
* fixes a bunch of turfs being active roundstart
* some ruins
* qwerty dun broke it
* main stations
* that should do it
* i'm blowing up qwerty
* should be it
* empty commit to check ci
* merge fix
* yippie
* joyous
* lavaland tax
* regex w
* I'm gonna fax mapmerge a low teir god gif
* SOMEONE ELSE GOTTA GET FAXED
* Update code/controllers/subsystem/SSair.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
---------
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
* Run warriorstar-orion Updatepaths.txt
it replace a lot of files.
* Re-run Updatepath.txt
for some reason, running doors before windoors crate doors access on windors, so windoors need be used first before door one.
* Fixes Access on Delta and Cerestation.
- Replace TOX access on delta RnD windoors to RESEARCH access.
- Replace RESEARCH access on delta xenobio windoors to XENOBIO access.
- Remove QM access on Cerestation Captain windoors. (he will be member of command anyway in upcomming PR)
* fix manually some access on delta
* Updating fixed:
- Manually removed QM access from cerestation captain windoors.
- Manually changed access'es on delta science departament.
- Manually changed airlock access to windoor access on Metastation.
* Access...manual changes:
- Metastation, Cerestation, Cyberiad and Delta got Mule_bot access swapped from airlock to windoor access helper.
- Changed lavaland_biodome_beach bar windoor access from airlock to windoor access helper.
- Changed admin_armory windoors got changed from airlock to windoor access helper.
* Change all windoors names
- Now every windoor is named, so there is no more ".custom placement"
- Change some access windoors access helpers from airlock to windoor type.
* Fixing delta issue.
* Change lavaland access:
- Change all "mining" access to "mining_station" access.
* Being in space kills you again with solar flares / rad storms. Also now affects deep space
* oh god unit tests.
* fucking autocomplete
* I will murder autocomplete. It will not survive.
* Rename trait
* Update code/datums/weather/weather_types/radiation_storm.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
---------
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>