Commit Graph

159 Commits

Author SHA1 Message Date
CIB
27fd036c87 Merge pull request #539 from SkyMarshal/master
Fixed lasers, balanced nuke, removed stupid code, removed Karma, improved admin panel.
2012-02-28 00:44:06 -08:00
SkyMarshal
b653c615be Replaced a lot of stupid from the wardrobes and package wrap, they now use an afterattack call instead of specific code for them in EVERY OTHER ITEM.
Improved the admin panel.
Removed Karma.
2012-02-28 00:11:15 -07:00
Tastyfish
4452344e2e food fixes / improvements 2012-02-27 21:18:20 -05:00
cib
889d6d93a0 Tons of updates to autopsy.
- Fire, Electrocution, Strangulation, Trace Chemicals and Radiation Poisoning are now detected
- Fixed a bug to head surgery
- You now only hurt subjects on an operating table with a scalpel if your intent is set to harm
- The sheet of paper printed by the autopsy scanner now goes to a free hand if possible
2012-02-27 03:41:24 -08:00
Hawk-v3
d4fa1ae003 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-02-27 00:18:30 +00:00
SkyMarshal
58249a83ba More TG updates to the player panel
Strangling works now, and makes an autopsy result.
2012-02-26 17:16:28 -07:00
Hawk-v3
04c028490f TG UPDATE: Ian (<3) can now wear all sorts of hats which affect what he says and does. 2012-02-27 00:09:35 +00:00
CompactNinja
342a277b61 Merge pull request #477 from SkyMarshal/master
Added some delagging to the singularity, DNA superpowers all work, now.
2012-02-19 20:40:15 -08:00
SkyMarshal
feef637419 Delagged singularity.
It will now grab and slow down any humans when it tries to drag them in, and tell them:
"\red The singularity has you in it's gravitational pull!  It's hard to break free!"
And adds 20 to their movement delay (can be adjusted later)
All the DNA superpowers work now.
Readded fatness as sprite only, can only be triggered by admins (some people were complaining about it being unavailible for adminstoff, so now they get a taste of how bad the sprite is.)
To trigger fatness, modify the "mutations" variable to a value of 32
2012-02-19 18:19:12 -07:00
Albert Iordache
09538ecc25 A few minor fixes. 2012-02-19 17:42:48 +02:00
SkyMarshal
a36982a677 DNA and chooseable disabilities! Yaaay! 2012-02-17 19:38:30 -07:00
Tastyfish
12d119c109 porting old food stuff 2012-02-14 11:59:16 -05:00
CaelAislinn
32a37c6001 fixed taj speak and taj whisper (not working over radio chat). use :j after the radio/headset commands to speak or whisper in tajaran (only taj mobs can speak / understand it)
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-02-06 21:27:27 +10:00
CaelAislinn
9e4539fdce most cameras on the station are now split up into networks. the larger departments all have camera computers to monitor their departments (security and ai can see everywhere). ai can now see multiple networks at once, legacy proc ai_network_change() now acts as a shortcut to let the ai jump to a specific network (picks a random cam in that network). cleaned up / added / removed numerous cameras all over the station to be in line with this update. all camera monitor computers can be built with a single camera circuitboard, simply click the circuitboard when in hand and select a department (must be authorised by a department head).
scattered minor updates, including removing unnecessary preceeding whitespace in the examine() verb.

added the tajaran as an adminspawnable race, see the forum topic for more information. features: new non-human (feline) playable mob, slightly more vulnerable to heat than humans, can speak in private language understood only by other tajarans (and possibly adept adminhackers), uses mob/living/carbon/human as a base template, so there will be unintended side effects (such as human hair overlays).
known bugs: ears/tail overlays, hud health (and temp?) display not updating, genetics will probably go haywire, speech bug means nothing can be said (high priority).

for the love of god, let this commit go through without trouble.

Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-02-06 02:46:00 +10:00
SkyMarshal
2ed57e0cc6 Finished up the last parts of my fingerprints work. Added a rag which lets you smudge away prints, and sinks do the same.
Added hallucinations properly.
Added LSD (with hallucinations.)
Remapped slightly.
2012-02-02 00:35:48 -07:00
SkyMarshal
d2eff85c17 Porting much of Aryn's stuff
-Sounds
-Detective Work
-Hallucinations
Tweaked server air alarm
Tweaked gibs
Working on de-derping surgery
Ported some BS12 stuff (stunned radio and adminwho)
Player's mind datum now holds their antagonist preferences.
2012-01-31 02:01:36 -07:00
baloh.matevz
a2de8cda21 TG Update: Possessing stuff now sends admin messages.
Possessing and then releasing something restores your original name. Works even if you possess several things one after another as well as if you release an object without having possessed it in the first place.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2699 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-30 08:48:07 +00:00
SkyMarshal
21fe68972f Lots of stuff, will elaborate later. 2012-01-27 11:18:14 -07:00
Tastyfish
df208f7189 added orderable chickens and cows 2012-01-16 20:26:17 -05:00
SkyMarshal
e12469aed9 Quick fix, and a fix for whispering.
Signed-off-by: SkyMarshal
2011-12-29 10:23:00 -07:00
cib
b5f8c930f1 Revert SkyMarshal's last commits since they don't even compile, which means they weren't tested.
Revert "Alien removal surgery, new traitor item, other stuff."

This reverts commit cc3bc60963.
2011-12-29 15:15:51 -08:00
SkyMarshal
cc3bc60963 Alien removal surgery, new traitor item, other stuff. 2011-12-28 23:15:30 -07:00
cib
9d97e99017 Made vira more likely to infect you. Removed vira from the medical HUD. Added the symptoms: Stumble, hoarse throat, and whisper. Added a random virus dishes to virology. 2011-12-27 21:12:01 -08:00
CIB123@gmail.com
42890a7c4a TG update: Added antibody-based, random symptom virology.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2686 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-27 00:01:02 +02:00
rockdtben
382b6681fd TG update: ... -Removed setBruteLoss and setFireLoss since they served no purpose. -Overrided the proc for get[Fire/Brute]Loss and adjust[Fire/Brute]Loss for humans to use the total damage proc. -Removed redundant checks aka setBruteLoss(max(getBruteLoss(), 0) since the adjust brute proc already prevents it from going negative. -Commented out the UpdateDamage() procs contents as it did nothing. If problems arise we might have to investigate. Soon I will remove the proc entierly.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2673 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 20:14:44 +02:00
baloh.matevz
e76711f587 TG update: Ian can now pull items and bodies that are either dead or unconscious. To stop pulling use the "stop pulling" verb.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2670 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 20:09:55 +02:00
n3ophyt3
e449a886b7 TG update: AIs now actually use power from APCs, rather than simply require that equipment power is active.
Malf overhaul, take two!
Waaaay back in the old days, I made it so malf AIs had to hack APCs to win, instead of just sit AFK for 45 minutes. Now I'm taking some more drastic action, to see what happens.

THE MALF AI NO LONGER SPAWNS ON THE AI SAT.
Instead of sitting in the AI sat hoping nobody notices your blatantly obvious hacking, at which point the 3 people lucky enough to have looted EVA get to have all the fun, you can now shunt your core processes into an APC you have hacked, and hacked APCs are only moderately obvious.

While shunted into an APC, the AI draws power from that APC instead of the one in their main core. If the APC loses power, the AI loses power as normal. If the APC they are in is damaged or destroyed, they are forced back into their main core. If the main core is inoperative at that time, they die. The AI is also capable of willingly going back to their main core. As long as the AI's main core is intact, the AI speaks out of its core, regardless of its current location.

I have tested as much of this as I could to make sure it is functional, but thanks to the game mode overhaul, I have been unable to run actual malf rounds on my test server, so I have had to cheat and set things to work in any mode for testing. As for actual round balance, there's no real way to predict how that shit'll change.

This is just the base overhaul, more changes will be forthcoming as malf rounds provide data on how the change performs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2668 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 19:05:13 +02:00
rockdtben
fac10fb031 TG update: Removed all global modifications of toxloss. Added a setToxLoss() proc.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2653 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 22:07:37 +02:00
SkyMarshal
159ce32cc7 Improved pepper spray, added a safety catch to pepper spray and space cleaner, added a wire to reset the module of a borg. 2011-12-15 23:58:17 -07:00
Miniature
8889972b07 Dogs don't wear clothes. 2011-12-13 13:18:46 +10:30
Albert Iordache
e72ae5e8f6 Added a new slurring variable, and set it up in the right places 2011-12-10 14:25:49 +02:00
Miniature
af301633f6 Merge branch 'master' of git://github.com/Abi79/tgstation13-git
Conflicts:
	baystation12.dme
	code/defines/obj/vending.dm
	code/game/machinery/vending.dm
	html/changelog.html
	maps/tgstation.2.0.8.dmm
2011-12-07 07:53:20 +10:30
uporotiy
4764cdc990 Aliens:
Reworked the code to use a new "plasma" var instead of toxloss for their powers.
Facehuggers are now active for 30 to 60 instead of 3 to 5 seconds.
Aliens can see whether facehuggers are active without needing to examine them.
Changelings:
Ranged sting is now 2 squares-ranged instead of 3 squares.
Space:
Reverted the randomly accessible z-levels back to how they were (derelict and ai sat).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2627 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-06 08:30:03 +00:00
headswe
ec2456a1f0 Merge pull request #60 from Tastyfish/master
borgs go beep and janitor borgs can OCD, charge ordering bug fix, flavor text
2011-12-04 15:31:07 -08:00
Tastyfish
c208332942 added Anchorshag's examination flavor text thingy 2011-12-04 15:26:46 -05:00
Miniature
5543fe749f Animals as captains? Human supremacy! 2011-12-05 01:34:36 +10:30
headswe
1392f1100f Merge pull request #59 from Tastyfish/master
made set-observe not make the mob pass out
2011-12-03 15:11:07 -08:00
Tastyfish
772da9b506 made set-observe not make the mob pass out 2011-12-03 16:55:26 -05:00
Miniature
2159409d53 Merge branch 'master' of git://github.com/Baystation12/Baystation12
Conflicts:
	code/game/vote.dm

Because I did it derpily.
2011-12-03 19:30:28 +10:30
Miniature
f62eccc76b Merge branch 'master' of git://github.com/Abi79/tgstation13-git
Conflicts:
	baystation12.dme
	code/defines/mob/mob.dm
	code/defines/obj/vending.dm
	code/game/atom_procs.dm
	code/game/dna.dm
	code/game/machinery/computer/aifixer.dm
	code/game/vote.dm
	code/modules/chemical/Chemistry-Machinery.dm
	code/modules/chemical/Chemistry-Reagents.dm
	code/modules/mob/living/carbon/metroid/life.dm
	html/changelog.html
	icons/obj/stationobjs.dmi
	interface/skin.dmf
	maps/tgstation.2.0.8.dmm
2011-12-03 19:28:10 +10:30
Tastyfish
8c596e5c53 added sleeping on logout, willful sleeping, custom event message, slots 2011-12-02 17:28:24 -05:00
rockdtben
9aecc4286b Implemented more getters/setters for damage system.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2555 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-26 12:58:15 +00:00
vageyenaman@gmail.com
c8452fa96b ◦ When equipping corgis with objects, their icons immediately update. Fixes a bit of visual lag.
◦ The kitchen and booze vending machines have some changed commodity values. Most importantly, kitchen has more eating utensils and trays.
◦ Changed the afterattack() and DblClick() to have the (location,control,params) parameters.
◦ Added a new radio filter, "RADIO_MAGNETS".
◦ Mucked around with /datum/signal. Just an extra variable and another comment.
◦ Guns' afterattack() proc now carries location,control,params.
◦ Projectiles now track exactly where the player clicked on a tile. Pretty neat, huh?


New stuff:
   ◦ A new machine has been added: magnetic generators. They fit under floor tiles and can create dyanmic magnetic fields by directing ionized proton/electron beams to another tile.
   ◦ Another machine/computer was added that can control these magnetic generators. These machines come with their own pseudo-scripting engine for directing the magnetic beams magnetic modules create. They're not really complete yet, but they work for the firing range. I plan on expanding on this maybe sometime in the future, creating more applications for magnets elsewhere.
   ◦ Firing range things have been added, including target stakes and targets (both sprited by Veyveyr). You can mount targets onto target stakes and shoot them. Pixel-precision aiming has been applied to the targets (ONLY THE TARGETS!) so that you can see where you shot it and whatnot. You can literally blow holes through the targets until they collapse on themselves.
   ◦ Added a small little manual to the firing range on how to use the new stuff. It hopefully isn't too complicated to use.


    

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2543 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-23 02:00:18 +00:00
rockdtben
84888d5ec3 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2536 316c924e-a436-60f5-8080-3fe189b3f50e 2011-11-20 15:53:23 +00:00
rockdtben
e7a0a44ea4 Implemented adjustToxLoss(amount)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2535 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-20 10:25:24 +02:00
StrumpetPlaya
593e380133 Screen flashes red when hit by melee or projectiles. 2011-11-20 02:54:48 -05:00
rockdtben
f733c08847 Implemented adjustToxLoss(amount)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2535 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-20 00:12:49 +00:00
rockdtben
38d90773cc Implemented getToxLoss()
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2528 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-17 23:42:09 +00:00
rockdtben
faee0422ae implemented getOxyLoss()
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2520 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-14 14:44:52 +00:00
rockdtben
c0c83b72d1 Commented out a var for later use.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2507 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-10 15:02:27 +00:00