Commit Graph

6881 Commits

Author SHA1 Message Date
ZomgPonies
157d6c987c Moar Xeno/xeno gamemode fixes 2014-03-02 19:36:42 -05:00
ZomgPonies
1f4aa15e03 More xenos fixes 2014-03-02 04:22:50 -05:00
ZomgPonies
a683de674a Custom fluff item for Lycaeon 2014-03-02 03:12:09 -05:00
TZK13
0a83349284 Adds incendiary shotgun shells available via hacked autolathes in a new subclass of incendiary bullets and gave chemical dart shells their own sprites.
Conflicts:
	code/game/machinery/autolathe.dm
	code/game/mecha/equipment/weapons/weapons.dm
	code/modules/projectiles/ammunition/bullets.dm
	code/modules/projectiles/projectile/bullets.dm
	icons/obj/ammo.dmi
2014-03-02 01:27:07 -05:00
ZomgPonies
dc1a375c74 Virology tweaks 2014-03-02 01:19:26 -05:00
ZomgPonies
bd2818017e Shit getting kicked out of it's body on death/evolve 2014-03-01 23:46:31 -05:00
MrPerson
586125b939 Also screwed up an examine bit. 2014-02-28 22:22:11 -05:00
MrPerson
2b98a6d638 Woops fucked up Tourette's 2014-02-28 22:21:51 -05:00
MrPerson
5bb608e56e Redo of jitteriness and dizziness.
Fixes #2923

Conflicts:
	code/game/gamemodes/changeling/changeling_powers.dm
	code/game/mecha/equipment/weapons/weapons.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/mob.dm
	code/modules/mob/mob_defines.dm
	code/modules/reagents/Chemistry-Reagents.dm
2014-02-28 22:21:33 -05:00
ZomgPonies
a39b199cfb Exploit fix 2014-02-28 21:24:01 -05:00
Rob Nelson
034a54cc62 Fix some fire issues. (Implements Redmine #135) 2014-02-28 19:51:44 -05:00
Rob Nelson
4efa7e1b8d Prevent the PA from getting animated. Fixes Redmine #116 2014-02-28 19:48:55 -05:00
d3athrow
f546df26c5 Fix pAI not being picked when volunteered 2014-02-28 19:46:11 -05:00
d3athrow
1e95f6e641 Ragin mages
Conflicts:
	config-example/config.txt
2014-02-28 19:45:02 -05:00
Rob Nelson
42897c12f9 Further optimize narsie. 2014-02-28 19:34:45 -05:00
Rob Nelson
9550b5877a Hopefully fix gibtonite explosions being fucked. 2014-02-28 19:30:22 -05:00
Rob Nelson
24185de680 Move mining surprise shit around, start working on layout rules.
Conflicts:
	baystation12.dme
	code/game/mining_surprise.dm
	compare_report.txt
2014-02-28 19:29:24 -05:00
Rob Nelson
e6ce757d4c Update PA.
Conflicts:
	code/modules/power/singularity/particle_accelerator/particle_control.dm
	compare_report_tg.txt
2014-02-28 19:22:20 -05:00
Rob Nelson
a193627543 Fix emotes.
Conflicts:
	html/changelog.html
2014-02-28 19:19:17 -05:00
Rob Nelson
6835e396bd Compilefix 2014-02-28 19:18:47 -05:00
Rob Nelson
cc1cb0553e Add hugs. 2014-02-28 19:18:31 -05:00
ZomgPonies
347bce3c06 Gibtonite fixes 2014-02-28 19:16:34 -05:00
Aryn
fcf8509635 Reverted unrelated ZAS modification and unnecessary check. 2014-02-28 17:50:12 -05:00
Aryn
52e2a3d1c6 Lighting seems to be working now. 2014-02-28 17:48:55 -05:00
Aryn
5b2f811b71 Lighting system is too buggy to continue until I know wtf is going on
Conflicts:
	baystation12.dme
	code/game/turfs/turf.dm
2014-02-28 17:47:50 -05:00
ZomgPonies
95cbd2478b Xeno mode fixes 2014-02-28 17:37:19 -05:00
ZomgPonies
ee85462e08 Fuck fonts forever always 2014-02-28 16:03:49 -05:00
ZomgPonies
fc7e9a594d Font changes 2014-02-28 15:43:50 -05:00
ZomgPonies
f545101e87 Merge branch 'font'
Conflicts:
	code/modules/client/client procs.dm
	code/stylesheet.dm
	fonts/skrell.ttf
	fonts/slime.ttf
2014-02-28 15:26:59 -05:00
ZomgPonies
2dab3f9afb Deactivate Text2Speech due to CPU usage 2014-02-28 15:15:36 -05:00
ZomgPonies
b1f8d67c34 runtime fixes 2014-02-26 16:56:00 -05:00
ZomgPonies
1358b11e46 ZAS overhaul 2014-02-22 23:10:37 -05:00
ZomgPonies
1ab8df4b13 Garbage collection fixes 2014-02-19 20:24:31 -05:00
Ccomp5950
214af388ec pAI / MMI emote fixes.
Fixes #4191
2014-02-19 19:38:24 -05:00
Ccomp5950
acfc98c608 This is rather ironic...
My VERY FIRST PR, I used it to make ghost chat be bold, instead of using viewers() to figure out
what ghosts could see the mob, I used get_mob_in_view() which sounded pretty descriptive.

Unfortunately for me it was one of the most CPU intensive ways of determining who could view the speaker for this.

So yeah, removing the second get_mobs_in_view and replacing it with viewers()

Yes this code has been in since Oct/Nov time frame :(
2014-02-19 19:38:13 -05:00
Ccomp5950
e7fd4ae332 Supermatter will stop processing when it's in space.
Conflicts:
	code/modules/supermatter/supermatter.dm
2014-02-19 19:33:40 -05:00
Ccomp5950
a2e9bce1cb Code effeciency project: apc update_icons
Before:  It updated the icons quite a bit at the start of the game.

After:  It updates more often and quicker, but now it isn't as expensive

Conflicts:
	code/modules/power/apc.dm
2014-02-19 19:31:10 -05:00
Ccomp5950
101372ed11 Code effeciency project: handle_embedded_objects
Before:  EVERYTIME someone moved their character this proc would be called and loop through every organ looking for implanted items to see if it needs to apply damage.

After:  We create a flag that is set when an item embeddes, only when that flag is set do we do that loop through organs upon movement.  Also every 10 ticks while that flag
is set we will check to see if we need to unset it.

Conflicts:
	code/modules/mob/living/carbon/human/human_damage.dm
2014-02-19 19:26:04 -05:00
GooeyChickenman
99cdcfdf07 Inventory transfer 2014-02-18 17:06:44 -05:00
GooeyChickenman
cb60199ebe Inventory transfer 2014-02-18 15:37:00 -05:00
ZomgPonies
3a2b2e6ea9 Nerf weeping angel power by 50% due to new functionality 2014-02-16 19:41:56 -05:00
ZomgPonies
b28b80dd34 Updated weeping angel 2014-02-16 18:19:27 -05:00
ZomgPonies
74ecd392df Fix Grey whitelist bug 2014-02-16 07:30:55 -05:00
Incoming
6979765adb rerebalanced the SoC after running the odds
Conflicts:
	code/modules/projectiles/projectile/magic.dm
2014-02-16 05:47:17 -05:00
Incoming
d1cbeffbb1 Animate statues in magic stuff/Staff of Change rebalance
Adds animate statues to the Staff of Change pool of mobs
Adds specific synergy between flesh to stone and the staff of animation where if you animate your statue'd people they'll turn to animated statues controlled by the victim who are instructed not to dunk the wizard.

Splits the "animal" sub pool in the Staff of Change into "Beast" and "Helpless Animals" to help raise the odds of the former against the latter. Changed odds will be reported in a comment to follow.
2014-02-16 05:44:51 -05:00
Giacomand
0410d0ac49 Just some general polishing for the statue mobs.
Statue mobs can't change their direction while seen.
Lowered the range for flickering lights.
Lowered the cooldown for blinding people, added user feedback when the spell is used.
The blindness spell will affect people within objects.
2014-02-16 05:44:30 -05:00
Incoming
917370a608 Jay Owen demands that this pull be merged.
Crush a can for Jay Owen.

He has leukemia, please crush a can for Jay Owen.

His only wish is to see a can crushed live in our game.

Sprites by Nienhaus

Conflicts:
	code/game/objects/items/trash.dm
	code/modules/reagents/reagent_containers/food/drinks.dm
	icons/obj/janitor.dmi
2014-02-16 05:42:55 -05:00
Rob Nelson
71c07e208a Improved creature AI and random mob spawning in caves.
Also equipment lockers.

Conflicts:
	code/game/objects/items/weapons/cards_ids.dm
	code/modules/mining/materials.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mining/ores_coins.dm
	code/modules/mob/living/simple_animal/hostile/mining_mobs.dm
	code/modules/projectiles/ammunition/bullets.dm
	code/modules/projectiles/guns/energy/special.dm
	compare_report_tg.txt
	icons/obj/device.dmi
	icons/obj/mining.dmi
	icons/obj/vehicles.dmi
	maps/tgstation.2.1.0.0.1.dmm
	maps/vgstation1.0.0.dmm
2014-02-16 04:40:18 -05:00
Rob Nelson
6ad3ca77f1 New stuff for mining
Conflicts:
	code/game/mining_surprise.dm
	code/game/objects/structures/wizmobile.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mining/minerals.dm
	compare_report_tg.txt
	icons/obj/mining.dmi
	icons/turf/walls.dmi
2014-02-16 03:54:39 -05:00
Rob Nelson
08816a6b54 Buff superior welding goggles. 2014-02-15 15:36:06 -05:00