Commit Graph

7506 Commits

Author SHA1 Message Date
ZomgPonies
ea26d37fde Quick fix for PM colors 2014-06-19 19:21:15 -04:00
ZomgPonies
a8b755da1a Version 1 of the ahelp overhaul 2014-06-19 19:18:50 -04:00
ZomgPonies
3f0f5b0327 Fun removal commitee was unanimous 2014-06-19 17:51:51 -04:00
ZomgPonies
1bf4d485a4 Derp 2014-06-19 16:53:15 -04:00
ZomgPonies
9700a8e54b Fart sound. 2014-06-19 16:37:59 -04:00
ZomgPonies
ae618ec644 Merge branch 'master' of https://github.com/ZomgPonies/Paradise 2014-06-19 15:25:38 -04:00
ZomgPonies
8b77070cbe Added new minerals and sprites to mining 2014-06-19 15:24:03 -04:00
Necaladun
bef546bb7b 3rd times the charm - trinary
Changed to :5 because :t was conflicting with something to do with
radio?
2014-06-20 04:15:15 +09:30
ESwordTheCat
d17486b635 Revert it to this. 2014-06-19 10:34:26 -04:00
ESwordTheCat
d81d1736fc Remove spawn. 2014-06-19 10:34:14 -04:00
ESwordTheCat
bb54ac1ac4 Fix artifact spreading and large scanner. Remove extra list used the master_controller var again.
Conflicts:
	code/modules/mining/mine_turfs.dm
	code/modules/research/xenoarchaeology/misc.dm
	code/modules/research/xenoarchaeology/tools/tools_anoscanner.dm
2014-06-19 10:33:50 -04:00
Jarcolr
4f20de625c Fixes #5255 and walking over edges
Before walking over an asteroid edge would have put the mob under the
sprite, as if the mob crawled under it.
2014-06-19 10:14:35 -04:00
mwerezak
428bf6d350 Adds supply shuttle docking controllers
Conflicts:
	maps/tgstation2.dmm
2014-06-19 10:13:48 -04:00
mwerezak
175c48240d Makes the supply shuttle process in a tighter loop
Conflicts:
	code/game/supplyshuttle.dm
2014-06-19 09:54:45 -04:00
mwerezak
723979115c Renames supply controller global var
Renamed from 'supply_shuttle' to 'supply_controller'

Conflicts:
	code/controllers/verbs.dm
	code/game/gamemodes/gameticker.dm
	code/game/supplyshuttle.dm
2014-06-19 09:52:35 -04:00
mwerezak
bc2fa7940a Adds supply shuttle datum 2014-06-19 09:40:28 -04:00
mwerezak
6b692feff0 Armour can turn sharp attacks into blunt ones
Kind of messy, but I couldn't find another way to do it without
reworking a lot of the mob defence procs.
2014-06-19 09:40:04 -04:00
mwerezak
6e7139087e Fixes human/checkarmor getting the armour...
...value for the wrong body part.

Whoever put ran_zone() in there wasn't thinking straight, as it's not
going to affect the part that actually gets damaged.
2014-06-19 09:39:44 -04:00
mwerezak
b7c3e13901 Fixes special shuttle consoles being...
...deconstructible
2014-06-18 22:18:08 -04:00
mwerezak
a06850450a Fixes tails not rendering on the player preview 2014-06-18 22:17:29 -04:00
Boop
93d7f057e0 Fix runtime with brains and throwmode
Conflicts:
	code/modules/mob/living/carbon/carbon.dm
2014-06-18 22:14:44 -04:00
ZomgPonies
63cfbd6667 Revert "Removed inaprovaline fixing Internal bleeding"
This reverts commit 82ef708223.
2014-06-18 08:26:17 -04:00
ZomgPonies
93dc02a702 Merge branch 'master' of https://github.com/ZomgPonies/Paradise 2014-06-18 08:22:49 -04:00
Boop
3ab1011a85 Fixes #5291 and another wound runtime 2014-06-18 08:22:33 -04:00
Necaladun
187f56d996 Kidan language fix
Kidan language to :4 instead of :l to avoid radio chat
2014-06-18 21:50:07 +09:30
Regen
7de8683435 Gave nightvision to Aliens and Shadow people 2014-06-18 14:01:55 +02:00
ZomgPonies
37e975fcc8 Merge pull request #261 from Bone-White/master
Pickpocket Gloves fix
2014-06-18 06:34:37 -04:00
Bone White
89b8a002bf Pickpocket Gloves fix
They can now take/place ids without notifying, and ids enter the
pickpocket's hand instead of dropping to the floor or not working.
2014-06-18 11:04:33 +01:00
ZomgPonies
384992c9fc Merge pull request #252 from Regen1/Combat-borgs
Combat borgs + various tweaks
2014-06-18 06:01:46 -04:00
Necaladun
4340ba620d Fixing a derp
trinary should be t
2014-06-18 18:43:01 +09:30
ZomgPonies
4fb9cf4aa9 Final shuttle controller for ERT/DS shuttle. 2014-06-18 01:12:28 -04:00
Necaladun
7fec1c561c MP Language
Trinary for MP
2014-06-18 12:18:36 +09:30
alex-gh
845edf79d5 Added E-N emagging 2014-06-18 01:38:48 +02:00
ZomgPonies
c7fc93538e Update icon energy gun runtime 2014-06-17 11:07:22 -04:00
ZomgPonies
2db1c0c5ab Fixes streaming music bug 2014-06-17 11:03:10 -04:00
ZomgPonies
1132879810 Fixed up the stupid handcuff shit that's been bugging me forever. 2014-06-17 10:26:04 -04:00
mwerezak
71af102747 Fixes armour being applied to projectiles twice 2014-06-17 07:11:08 -04:00
mwerezak
f4fcb7dcff Fixes apply_damage ignoring species mods
Also adds some adjust*Loss type procs for adjusting the damage on
specific body parts. apply_damage() should be the standard way to deal
damage to a mob, though.
2014-06-17 07:10:57 -04:00
mwerezak
f280f8a510 Adds thrown object sharp and edge flags 2014-06-17 07:10:46 -04:00
unknown
331239e726 Adds diona unarmed attack type 2014-06-17 07:10:33 -04:00
unknown
94b6603d30 Fixes projectile sharp and edge flags being ignored
Conflicts:
	code/modules/mob/living/living_defense.dm
2014-06-17 07:10:18 -04:00
unknown
b215859357 Fixes bleeding checks not respecting merged wounds 2014-06-17 07:08:53 -04:00
unknown
37ff8e4175 Fixes large amounts of damage being carried by minor wound types 2014-06-17 07:08:41 -04:00
mwerezak
6ada0cf263 Adds sharp and edge flags to appropriate items
Went through as many /obj/item/weapons as I could find and added sharp
and edge flags where appropriate.

Conflicts:
	code/modules/research/xenoarchaeology/finds/finds_misc.dm
2014-06-17 07:08:25 -04:00
mwerezak
ab24ad8a8d Species claws are now sharp
Conflicts:
	code/modules/mob/living/carbon/human/human_attackhand.dm
	code/modules/mob/living/carbon/species.dm
2014-06-17 07:07:11 -04:00
mwerezak
8b965d21a8 Fixes bruises not having the right damage_type set 2014-06-17 06:56:38 -04:00
mwerezak
ec2ed9f83b Fixes wound merging
Fixes wound merging completely ignoring things like bleed_timers,
bandaged and salved states, etc.
2014-06-17 06:56:27 -04:00
mwerezak
07ab53368c Fixes many small wounds protecting against...
...internal damage.

Also removed started_healing() proc because it doesn't actually report
whether the wound is healing and isn't really used for anything.

Conflicts:
	code/modules/organs/organ_external.dm
2014-06-17 06:56:07 -04:00
mwerezak
07abc91e8e Bullets are now properly sharp
Conflicts:
	code/modules/projectiles/projectile/bullets.dm
2014-06-17 06:52:47 -04:00
mwerezak
4a2993b20b Separates the sharp flag into edge and sharp
Now weapons can properly cause cuts without necessarily having a greater
chance to remove limbs.

Also separates is_sharp, has_edge, and can_puncture.

Conflicts:
	code/__HELPERS/unsorted.dm
	code/modules/mob/living/living_defense.dm
	code/modules/mob/living/silicon/robot/component.dm
	code/modules/mob/living/simple_animal/bees.dm
	code/modules/projectiles/gun.dm
	code/modules/reagents/reagent_containers/syringes.dm
	code/modules/surgery/eye.dm
2014-06-17 06:51:51 -04:00