Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
A port of https://github.com/d3athrow/vgstation13/pull/4377

Allows brooms to be wielded with 2-hands. Doing so places the broom
between your legs so you look like you are riding it.
You can also put a horsehead mask onto the broom to create a stick-horse
to ride. This can also be wielded, but will ALWAYS appear between your
legs.
And for the more magically inclined, wielding a broom or stick-horse (2
hands!) will cause you to ride it like a witch, giving you the ability
to bypass hazards such as tables and banana peels.
This commit removes code/defines/obj.dm and code/defines/obj/weapon.dm.
These files were only kept for legacy compatibility and do not fit into
the tree system at all. It doesn't even make sense since the base defines
are all that were in these, the actual code for the items was in the right
file.
Any new ports that use this file on a different codebase should be sorted
into the tree system anyways, new files if necessary. A giant defines
file is just wasting space and searching effort.