CRUNCH
ee228cdb6b
Migrates restraints to the New Attack Chain ( #31310 )
...
* e
* Update legcuffs.dm
* Update umbrae_powers.dm
* Update code/game/objects/items/weapons/legcuffs.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2025-12-26 10:50:42 +00:00
CRUNCH
eeb980f191
Adds Reycleable Materials to a Bunch of Objects ( #31320 )
...
* recycle
* moar
* Update glass_containers.dm
* Update spray.dm
* cost adjustment because sheets are 2000, not 1000
* Update hydroitemdefines.dm
* Update hydroitemdefines.dm
2025-12-25 21:03:22 +00:00
Christer2222
33dff2756e
Adds a description to C4 and X4 showing you can set a timer ( #31308 )
...
* description
* new description
2025-12-25 21:00:41 +00:00
CRUNCH
d360ca18cc
Fixes Chemthrower Fire Burning Mobs That Don't Care About Fire ( #31316 )
...
* fire
* Update fire_effect.dm
2025-12-19 13:10:59 +00:00
warriorstar-orion
481f035722
Metastation kitchen area redesign and related features, take 2 ( #30754 )
...
* Metastation kitchen area redesign and related features, take 2
* reviews
2025-12-18 23:46:17 +00:00
kyunkyunkyun
b0463d3c83
Convert most spans to defines ( #31080 )
...
* spanish?
* aaaagain
* keep maptext
* Update robot_items.dm
* Update span_defines.dm
* compiles
* Update silicon_mob.dm
* compile
2025-12-13 23:55:48 +00:00
Hayden Redacted
5728e0c46f
Adds Water Vapor and the Electrolyzer ( #30875 )
...
* this will work first try (adds water vapor and the electrolyzer)
* naming fix
* removes a warn
* makes water vapor able to be seen and adds it to the tiny_test atmos map
* Build Rust library
* adds the electrolyzer to all maps, and linter fix
* linter fix part 2
* electrolyzer tweak and more work on the test_atmos map
* tgui rebuilding
* re
rebuilding tgui
* makes the electrolyzer consume power and some small test atmos touch ups
* im axing the test_tiny because i don't want to map it
* clarifies how much power the electrolyzer uses
* Build Rust library
* suggestionss
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com >
* updating the SM manual
* electrolyzer tweaks
* dg suggestions pt. 2
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com >
* removed unused code
---------
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com >
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
2025-12-10 00:04:11 +00:00
DGamerL
ead98c299a
Fixes a bunch of bugs with chemical flamethrower canisters ( #31177 )
...
* Finally got around to this
* Killing the linters
* Apply suggestions from code review
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2025-12-09 02:50:17 +00:00
PollardTheDragon
9248c028b1
[PTBF] Example PR: Kill Station Pet ( #30650 )
...
* Pet Assassination
* Antag rolls
* Adjusts weights to equal 1000
* Map deconflict
* Linter
* Update code/game/gamemodes/objective.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2025-12-05 22:16:33 +00:00
Ahzpy
f36344740c
Adds Blind Cane ( #31136 )
...
* blind cane
* fix equal sign spacing
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com >
---------
Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2025-12-04 15:59:23 +00:00
Alan
c7ac9f1037
Add soft drinks to bar secondary goals. ( #31100 )
...
* Add soft drinks to bar secondary goals.
* Thanks, linters!
* Update bar manual to reflect that procurement will accept soft drinks.
* Add drink difficulties to synthetic soft drinks.
Amend bar manual.
* Thanks, linters!
2025-12-03 18:31:30 +00:00
Alan
101af16180
Adjust monitor headwear, featuring cowboy hats. ( #31066 )
2025-12-03 16:58:02 +00:00
funglios8s
6a6f81131e
Adds Tapioca and Cassava plants ( #30937 )
...
* dat
* Fixes a few issues and makes the pudding look good
* fixes all sprites with hope
* actually should fix the sprites
* fixes cassava sprites and dough recipe oversight
* fixes tabbing issues and prevents botany gaming
* makes the linter happier + deletes duplicate file
* changes many things about the order
* generalizes the food reagentcontainer + linter gud
* fixes the merge conflict
* removes the settings on my vs code from my pr
Signed-off-by: funglios8s <167113955+funglios8s@users.noreply.github.com >
* Adds suggested changes
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: funglios8s <167113955+funglios8s@users.noreply.github.com >
* adds an abstract description
* fixes an accidental deletion of vscodesettings
* Update code/modules/reagents/reagent_containers/food.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: funglios8s <167113955+funglios8s@users.noreply.github.com >
* adds a missing typepath
* Apply suggestions from code review
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: funglios8s <167113955+funglios8s@users.noreply.github.com >
* Propose 2 tapioca pudding sprites.
* removes unused tapioca pudding sprite
* fixes my paradise.dme file
* Add new teas to the bar manual.
* adds alfalfa scout's recommended mix message
* attempts a fix for the .dme file
* removes a deconflicter mistake
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: funglios8s <167113955+funglios8s@users.noreply.github.com >
---------
Signed-off-by: funglios8s <167113955+funglios8s@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Alfalfa Scout <alfalfascout@proton.me >
2025-12-01 19:12:50 +00:00
CRUNCH
425d9313fa
Update kitchen.dm ( #31073 )
...
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com >
2025-11-30 09:48:40 +00:00
Christer2222
d4a435f740
You can now color boxes using crayons ( #30977 )
...
* Americanized spelling
* more spelling
* spelling + alt click
* recoloring box, put it in hand and in bag
* in backpack now
* remove old comments
* updates inventory if backpack is open
* place in bags even on floor
* null check + checks actual type
* added the color tables
* added empty subtypes. Fixed movign away bug
* lint
* mapload + as mob removal
* early returning
* removed type checks. Added more checks for coloring
* added a description + early return on color tables
* lint
* documentation, formatting, HAS_TRAIT
* formatting
2025-11-28 03:51:46 +00:00
Alan
b29d968148
Add 23 new drinks; update bar manual. ( #31026 )
...
* Add 23 new drinks; update bar manual.
- Add three new drinks that use the beet shrub and their effects
- Add nine new synthanolic drinks and their effects
- Add two new soft drinks for both synthetic and organic customers, and their effects
- Add 10 new soft drinks for synthetic customers and their effects
- Add decals for reagent splashes and drips
- Update bar manual to include these drinks as well as all other mixed drinks currently on the wiki
- Add new sprite for welding fuel in a glass to reflect the liquid's color instead of Dr. Gibb
- Add chemistry recipes to mix electrolytes
- Change Robot Tears' drink difficulty to easy, to reflect the loss of ubiquitous oil tanks
- Add many, many puns, both visual and in written text
* Thanks, linters!
* Thanks, linters! (part 2)
* Thanks, linters! (part 3)
* Incorporate review suggestions.
- Add reagents to the zero day drips
- Rewrite many if statements to be early returns/continues
- Use nutrition defines
- Make hard and soft reset also purge themselves (my choice)
* Update dryer martini sprite to match proposal #31050
* Incorporate review suggestions.
- Remove reagents, weren't needed.
- Make sure basecolor is applied.
- Convert more if-blocks to early returns.
- Adjust spacing in function calls to match standard.
* Implement whitespace suggestions from review.
2025-11-26 21:24:06 +00:00
Alan
07074ec6fe
Proof of concept/proposal: Add page-seeking URL capability to books. ( #31007 )
...
* Add page-seeking URL capability to books; Update bar manual.
* Capitalize all instances of 'back to Table of Contents'
2025-11-25 21:25:24 +00:00
Chap
d3c7c82372
[FIX/SPRITES] Fixes a bunch of in-hand weapon sprites ( #31023 )
...
* Fix a bunch of in-hand weapon sprites
* Correct chainsaw names
* Readd KC sprites
* Remove empty state
* Spellblade and darkblade
* Spellblade fixed
* Chainsaw fixes
* Darkblade renamed
* Update code/game/objects/items/weapons/melee/melee.dm
Co-authored-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com >
Signed-off-by: Chap <erwin@lombok.demon.nl >
---------
Signed-off-by: Chap <erwin@lombok.demon.nl >
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
Co-authored-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com >
2025-11-17 19:18:45 +00:00
DGamerL
0d7929f34f
Mops can now clean on disarm and grab intent ( #30828 )
...
* Mops can now clean more easily
* Also changes the janicart
* Update code/game/objects/items/weapons/mop.dm
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
2025-11-13 23:23:57 +00:00
kyunkyunkyun
f96b26b75a
/obj/item/projectile --> /obj/projectile (#30411 )
...
* yers
* vars
* map changes
* some comments (clearly not stolen from items)
* fix component
* summary
2025-11-12 10:23:20 +00:00
iramoye
9f1a329238
initial commit ( #30887 )
2025-11-11 10:30:36 +00:00
Qwertytoforty
746de75bdd
Adds most shotgun ammo boxes to cargo. Allows them to be crafted. ( #30837 )
...
* pope why didn't you test it haughughuugughuhguhguhgh
* ok let us be real it doesn't need 50 more what was I thinking
* oop
* a static shock
* spelling
* Update code/game/objects/items/weapons/storage/boxes.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* so full of order of operations yum
---------
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2025-11-08 22:11:53 +00:00
SPACEGEESE
bee4f00416
changes surgery_initiator to /robo/sharp ( #30873 )
...
/robo to /robo/sharp, should fix bug while retaining silicon effectiveness in wiki
Signed-off-by: SPACEGEESE <136994596+spacegeese@users.noreply.github.com >
2025-11-07 16:29:28 +00:00
Alan
47300bb0d0
Expand chef ensemble possibilities ( #30826 )
...
* Add many chef clothes to game, chefdrobe, and loadout.
* Add another chef envirosuit.
2025-11-05 10:22:00 +00:00
PollardTheDragon
ae4489cb2f
Converts bees to basic mobs ( #30662 )
...
* Converts bees to basic mobs
* Undefs
* Linters
2025-10-28 20:53:18 +00:00
Qwertytoforty
2ecff9033a
[PTBF] [ready for review] Anomalous particulate processing objective. ( #30649 )
...
* pausing work on this till pickweight
* push
* more stuff
* proper file it
* these 2 would be interested
* and examine fix
* I should be more awake before resolving merge conflicts
* god you are stupid stop commiting every 2 seconds
* temp buff size change
* Event inhand descriptions
* behold the c o d e
* the rest of the owl
* sprite correction
* 2 more words to the list
* and this one
* yes I am having too much fun with this
* m o r e
* better glow, tech levels
* Apply suggestions from code review
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* message admins, variable
* Apply suggestions from code review
Co-authored-by: Taurtura <141481662+Taurtura@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* PPPProcessor
---------
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Taurtura <141481662+Taurtura@users.noreply.github.com >
2025-10-25 01:01:03 +00:00
Alan
d55e4552c5
Fix the Captain's saber being invisible and undrawable in the eyes of others. ( #30749 )
2025-10-23 10:10:02 +00:00
PollardTheDragon
3e149e8e6b
Improved Ashwalker Armory: Bone Equipment ( #30600 )
...
* Adds Bone Sword, Bone Shield, Bone Sword Sheath. Todo: Light Bone Armor, Sword Inhand fix
* sword inhands
* Adds Light Bone Armor
* Linters
* Species sprites
* Fixes my crap grammar
* Updates belt icon sprite
2025-10-19 19:06:58 +00:00
PollardTheDragon
fbd8930ff4
Securiblade Redux ( #30488 )
...
* Securiblade Redux
* It's back
* Vars
* LINTERS
* Apply AP on burn damage
* Fixes recharger bug
* Slapper, Better code, cleanup, no damage on help intent while off or stun, sounds
* Secblade now makes a sound when turning itself off
2025-10-17 17:00:50 +00:00
Alan
b2e0a08d0b
Add a LOT of chaplain clothes from various religions. ( #30483 )
...
* Add a LOT of chaplain clothes from various religions.
* Thanks, linter!
* Deploy vendors, box envirosuits, unaccent names
* Thanks, linters!
* Accommodate ears.
* Correct accent oversight.
* Merge branch 'master' into chaplain-outfits
Conflicts in
icons/mob/clothing/species/plasmaman/helmet.dmi
icons/obj/clothing/species/plasmaman/hats.dmi
resolved by automatic merge and modifying chaplain helmet sprites to match new format.
2025-10-13 15:16:33 +00:00
kyunkyunkyun
9b095a559d
Remove (almost) unused var/item_color from /obj/item ( #30453 )
...
* it's black and white
* Update soft_caps.dm
* bruh
* bruh
* tweaks
* comment
* Update abduction_gear.dm
* Update paradise.dme
* Update paradise.dme
* Update paradise.dme
---------
Co-authored-by: Mason <116982774+Burzah@users.noreply.github.com >
2025-10-06 17:59:46 +00:00
PollardTheDragon
37bcc87b39
Expanded productivity bit usage ( #30476 )
2025-10-01 14:49:32 +00:00
PollardTheDragon
e14a43eea1
Basic diona nymphs, spiderbots, and crabs ( #30377 )
...
* Basic nymphs, spiderbots, and crabs
* Nutrition fix
* Forgot a line
* Cooldown on eat
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
2025-10-01 14:32:00 +00:00
kyunkyunkyun
caa8343bf7
Repath some satchels ( #30427 )
...
* fix satchel interactions
* updatepaths name
2025-09-27 08:46:36 +00:00
kyunkyunkyun
83509c3967
Some more armor tweaks ( #30398 )
...
* summary
* (required)
* undef
* oh this is unused, nice
* ok but.. why
* a tiny bit more
* Update human_defense.dm
* Update mass_hallucination.dm
2025-09-19 15:43:42 +00:00
iramoye
e3f373077e
Initial commit ( #30486 )
2025-09-18 19:30:21 +00:00
PollardTheDragon
280ab5c19f
Stops homerun bat from storing homerun charge after drop ( #30478 )
2025-09-18 06:00:34 +00:00
1080pCat
4ffa9870cd
Migrates the baseball bat to the new attack chain, and makes it use tg cooldowns ( #30387 )
...
* migrates the baseball bat to the new attack chain, and makes it use tg cooldowns
* meant to revert that
* moves a var
* Update weaponry.dm
2025-09-14 19:52:30 +00:00
warriorstar-orion
3208049a8a
Attack chain migration: structures. ( #30365 )
...
* Attack chain migration: structures.
* whoops
* wth
2025-09-14 19:21:36 +00:00
kyunkyunkyun
8821ab9a66
Updates a couple of /obj/item variables ( #29829 )
...
* compiles checkpoint
* fix some
* updatepaths
* fix
* rrr
* linters
* fiexs
* icon fixes
* plasmemes
* fix
* fix
* fix bit more
* fix
* well
* cleanup
* fix glasses layer
* conflict
* fuck gun code
* fixes
* fix
* fixes to energy guns
* review
* conflict
* support that 1 unathi pixel
* fix
2025-09-14 15:23:56 +00:00
PollardTheDragon
0f438326b6
Converts Viscerators and Malfunctioning Combat Drones to Basic Mobs ( #30080 )
...
* Initial Commit
* Targetting
* Linters
* Update code/modules/mob/living/basic/retaliate/combat_drone.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* CI fix
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2025-09-11 02:34:37 +00:00
kyunkyunkyun
10f2e67e65
Cleanups and tweaks observer code ( #30250 )
...
* observer cleanup
* this
* bit more
* Update tgui.bundle.js
2025-09-05 05:54:22 +00:00
Contrabang
5b368c3f8f
Renames some pre_attack arguments ( #30324 )
...
* Renames some pre_attack arguments
* fix
2025-09-04 07:11:59 +00:00
Contrabang
7bdc36a032
Adds the syndicate equivalent of a mindshield, and other syndicate officer adjustments ( #30311 )
...
* Adds the syndicate equivalent of a mindshield
* ci yay
* Update code/game/objects/items/weapons/bio_chips/bio_chip_fluff.dm
Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* Update code/game/objects/items/weapons/bio_chips/bio_chip_fluff.dm
Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* suspicion
---------
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
2025-09-04 07:09:56 +00:00
warriorstar-orion
7022365e53
add CI check for exploitable recycle costs ( #30286 )
2025-09-04 07:00:12 +00:00
kyunkyunkyun
ca8e5a6a7d
nerf that water ( #30209 )
2025-09-02 05:53:52 +00:00
Contrabang
e1f42f4673
pre_attack change ( #30305 )
2025-09-01 21:10:58 +00:00
kyunkyunkyun
626eaaeb79
Removes british spelling of armor from armor_penetration vars ( #30104 )
...
* spelling
* manually rename last armour pen
* Update code/game/objects/obj_defense.dm
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com >
* Update goldgrub.dm
---------
Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com >
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
2025-09-01 04:27:52 +00:00
Osetrokarasek
90af6975e6
Fixing knifes material amount ( #30323 )
2025-08-29 15:19:17 +00:00
Chap
8b8181e18a
Upgrade ERT oxygen tanks to doubles. ( #30208 )
...
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
2025-08-28 20:54:42 +00:00