Commit Graph

15 Commits

Author SHA1 Message Date
unknown 9efafd39bd Police tape overhaul
General purge of copypaste code

Framework for easier adding of new tape types
Now you only need two sprites of roll and sprites of tape length (H and V)
Define them in police_tape.dm

To show it off, engineering tape added, passable by engineers and atmos techs

Last but not least - ability to lift the tape, allowing passage for pretty much everything.
Done by those with access, attack by empty hand on help intent.
2012-05-12 22:16:23 +03:00
CaelAislinn bd86b7236f fixed some weird merge issues
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-05-08 15:43:41 +10:00
Ren Erthilo 2444daca6b Adds fingerless gloves that leave fingerprints. Adds new filing cabinet sprites. Adds some new unused sprites. 2012-04-21 18:40:14 +01:00
comma ee37ebd13d Now possible to place police tape on airlocks
Also resprite for tape in general.
2012-04-17 06:06:01 +03:00
Tastyfish 6874cc03d1 cleaned up the paths of a few ported things 2012-03-08 00:46:24 -05:00
SkyMarshal f59fb6af94 More updates, added comfy chairs. 2012-02-13 23:28:12 -07:00
SkyMarshal 0fe42327a5 This should hopefully reduce processing requirements, by not rebuilding icons every tick.
(Ported oldcode, all props to Strumpetplaya)
2012-02-13 21:54:22 -07:00
SkyMarshal 710bcbb42b Final parts for the airlocks.
Wrench -> Weld -> Wrench removes the cover
secure/centcom has all wires electrocute
Emag is now tweaked
Implanted uplink now works.
2012-02-08 17:42:34 -07:00
Tastyfish b6ba1b74fa streamlined copy machine code 2012-02-06 17:16:16 -05:00
SkyMarshal a2237a10dc Fixes for singularity beacon glitching
further gibber fix.
Ghosts can no longer print autopsy reports
Shrunk evidence bags so they can be put in lockers.
2012-02-02 19:59:15 -07:00
Albert Iordache 888730e196 Fixed a runtime error with the filling cabinet 2012-01-31 10:14:15 +02:00
SkyMarshal 1e03fb9d72 bugfixes 2012-01-28 15:55:00 -07:00
SkyMarshal 795d07fc6a Suicide bugfix, uplink bugfix, Made the electrical storm disrupt radio again, buugfix for the new door stuff, retoring UI+UE recovers identity. 2012-01-28 15:47:26 -07:00
SkyMarshal 0e51764af4 Final load of bugfixes. Moved ported stuff to a subdirectory in Work in Progress, telecomms bugfix, fix for solar trackers, some human and monkey procs. 2012-01-27 22:55:16 -07:00
SkyMarshal 12afd61ffc Ported Uplinks, Door stuff, Hacktools, Compressed Matter implant. 2012-01-27 20:15:06 -07:00