Commit Graph

79 Commits

Author SHA1 Message Date
FloFluoro c610699c51 Changes vehicle lube stun to knockdown (#18486) 2022-07-22 11:17:04 +01:00
Vi3trice f4b37b4177 Port TG updating appearances (#17943)
* Get pants that match or else you gonna look silly yo

* Posters

* Fix other hud elements

* Rereviewed

* Update shotglass.dm

* Fix for new merged PRs

* Typo

* Coming across other stuff

* Update theblob.dm

* No takebacksies

* smh i forget to leave a comment

* Updated for the detgun and cards

* Should have rerun langserver again

* No longer plastic, more in scope

* Damn you bluespace

* Reverting turret logic, out of scope at this point

* Tweak that part

* Went over energy guns again, and fixed UI White's sprite sheet

* Welding masks, glasses, and JUSTICE

* Update portable_atmospherics.dm

* Cleaning up, clearing things up

* Review and suggestions

* Update valve.dm

* More tweaks

* Missing character

* Not distinct lightmasks, so they can be overlays

* Update generator.dm

* Add parameter so holodeck doesn't try to make a perfect copy

* Update unsorted.dm

* Spiders

* Better fix for spiders, fix vamps too

* Ghosts

* Update telekinesis.dm

* Cleaning up old procs

* It's set up to not copy datums... Unless they're in a list

* Donuts, duct tape, and detgun. D3VR coming to Early Access

* Update procs that interact with doors so they call update_state instead

* Forgot one spot, and actually might as well just force lock

* Cleaning up other things... Sigh, and kitty ears

* oops

* Getting used to how it works

* blinds

* Going back to the suit obscuring thing, so it doesn't update all the time

* Missed that from merging master

* I made this PR and forgot about it

* Fix runtimes in cards

* Make things a bit more unified

* Update update_icons.dm

* yarn, really?

* Update library_equipment.dm

* Update shieldgen.dm

* Every time Charlie merges something, I go back and see if I can improve things further

* what's this? more?

* Update misc_special.dm

* wow, paper

* Review

* More reviews

* To be sure, seems like being broken messed something sometimes

* Brought airlocks closer to how TG works to iron out some stuff

* Pizza and morgue

* Doesn't seem to hurt, tried with holodeck

* Revert "Doesn't seem to hurt, tried with holodeck"

This reverts commit 158529302b.

* Icon conflict

* Fix organ damage

* Don't ask how. Why. It's like that on prod too.

* Cutting down on things and updating from TG.

* More flexible. Just in case the thing you stuck it on didn't destroy.

* Hydro was one the things I touched earlier on, better rework it

* Reviews

* Cleaning up further, also bri'ish

* Undo a change I did, and switch over to a more recent implementation

* Update biogenerator.dm

* Rolling back to old airlocks, but with new duct taped note

* Functionally the same. I'd just rather not have the smoothing happen there

* Went over APCs again

* Fix welding helmet names in species files

* Update airlock.dm

* Update persistent_overlay.dm

* Oh, topic
2022-07-21 08:11:59 +02:00
KalevTait 938135f3d8 modules misc (#18315) 2022-07-20 22:56:34 +02:00
Charlie 0f7a8707ef [Ready] Refactors stuns and status effects. (#17579)
* Fixes reviver runtime

* Confusion status effect

* Dizzy status effect

* Drowsiness status effect

* decaying -> transient

* Drunkenness status effect

* why use timer when SSfastprocessing work good

* stuns (mostly)

* weaken and immobalise

* stun/weaken times

* update_flags redundancies.

* Slowed()

* Silence + fixes transient decay

* Jittery

* sleeping

* Paralyze -> weaken

* Cult sluring

* paralyse

* Stammer

* slurring + projectile cleanups

* losebreath

* Hallucination

* forgor this

* eyeblurry

* eye blind

* Druggy

* affected didn't like my spacing

* review pass

* second review pass

* some cleanups

* documentation and signal framework

* confusion fix

* Fixes spec_stun

* rejuv fix

* removes a TODO

* conflicted myself

* fixes

* self review

* review

* removes TODOs

* adminfreeze

* TM fixes

* hallucination fix + others

* tones down alchol and runtime fixes

* confusion overlay suggestion

* more fixes

* runtime fix

* losebreath fix

* clamp => directional bounded sum

* steel review

* oops

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* reduces the dizziness cycle rate

* borg hotfix

* sanctified decursening

Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-05-24 16:35:26 +01:00
variableundefined fa3fa1dc6a Merge pull request #16579 from FlattestGuitar/armor-defines
Adds defines for damage flags
2021-09-17 22:10:20 -05:00
SabreML 6ea76cbbb3 Ambulance 2021-08-28 21:06:52 +01:00
Mieszko Jedrzejczak 559fa37756 add defines for damage flags 2021-08-20 21:09:21 +02:00
AffectedArc07 9ddf4ceb97 Merge remote-tracking branch 'ParadiseSS13/master' into toml-config 2021-07-09 11:42:23 +01:00
Qwertytoforty 8dcb2c1a0f Prevents final summon rune by being cleaned by normal methods (#16224)
* Prevents final summon rune by being cleaned by normal methods

* Makes it a proc

* Moves cleanable, makes it work with space cleaner
2021-07-08 22:20:32 +01:00
AffectedArc07 d68480b8b4 Movement configuration 2021-05-17 17:47:34 +01:00
AffectedArc07 f2770ed6be Merge remote-tracking branch 'ParadiseSS13/master' into brutal-part1 2021-03-11 18:41:17 +00:00
Fox McCloud 8947e97f3b Refactors Electrocution and Tesla Zapping (#15357)
* Refactors Electrocution and Tesla Zapping---Improves Supermatter and Tesla

* forgot this one

* fixes and styling

* last tidbits hopefully

* machine frames

* use flags

* styling
2021-02-03 20:52:03 +00:00
AffectedArc07 f5f97882cf BRUTAL Part 1 - No proc var/ in procs 2021-02-01 14:10:08 +00:00
AffectedArc07 62b618dcd4 Merge remote-tracking branch 'ParadiseSS13/master' into removes-red-cross 2021-01-28 21:35:44 +00:00
SabreML 855e603951 CanPass 2020-09-27 23:25:05 +01:00
AffectedArc07 73e90d90d1 Blank diff to test MDB 2020-07-25 10:23:24 +01:00
AffectedArc07 8aad5f7c98 Yes, I got shot by my own CI 2020-07-13 10:17:17 +01:00
AffectedArc07 38e4876453 Removes the last of the red cross 2020-07-13 10:08:03 +01:00
Aronai Sieyes 7ab32209e5 Smooth vehicles 2020-05-02 19:36:27 -04:00
AffectedArc07 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Fox McCloud a4641cc0cf Removes Dirty Floors (#12519) 2019-10-08 20:58:05 -04:00
Fox McCloud 20c4cf0a08 for-if-I-stand-I-stand-by-his-will-alone 2019-10-03 19:52:03 -04:00
Fox McCloud 2224229fad Merge remote-tracking branch 'upstream/master' into universal-damage 2019-09-30 14:18:33 -04:00
Fox McCloud ca5a552dec red ones do go faster 2019-09-28 02:31:10 -04:00
Fox McCloud 9097dfcacf Merge remote-tracking branch 'upstream/master' into universal-damage
# Conflicts:
#	code/game/machinery/machinery.dm
#	code/game/objects/items.dm
#	code/game/objects/structures.dm
#	code/game/objects/structures/inflatable.dm
#	code/game/objects/structures/mirror.dm
#	code/modules/clothing/spacesuits/hardsuit.dm
#	code/modules/clothing/suits/wiz_robe.dm
#	code/modules/mob/living/carbon/alien/alien_defense.dm
#	code/modules/mob/living/carbon/slime/slime.dm
#	code/modules/mob/living/simple_animal/friendly/slime.dm
2019-09-28 00:16:11 -04:00
Fox McCloud 71ec6419d6 fixes and icon 2019-09-27 20:36:16 -04:00
Fox McCloud 360c29008e Minor Vehicle Refactor and Balance 2019-09-27 19:59:38 -04:00
farie82 0e8ddb2afe Refactors the examine proc to return a list of strings (#12280) 2019-09-25 22:05:01 -07:00
Fox McCloud 62226851d9 Merge remote-tracking branch 'upstream/master' into universal-damage 2019-09-23 12:53:52 -04:00
Fox McCloud c87389a595 TG Buckle Update (#12375) 2019-09-22 18:22:57 -07:00
Fox McCloud 1bfb442d40 Merge remote-tracking branch 'upstream/master' into universal-damage 2019-09-14 21:15:31 -04:00
Fox McCloud f998cb74ad then-we-shall-reforge-the-armor-from-what-remains 2019-09-10 07:03:05 -04:00
Fox McCloud 42564c65f3 Refactors Atmos Air Current Pushing 2019-09-09 20:11:26 -04:00
AzuleUtama 7c54de5442 Fixes a couple of object descriptions 2019-09-05 23:01:19 +01:00
joep van der velden 9db058cf5a changes as requested 2019-08-12 22:09:00 +02:00
joep van der velden 47a63e3a51 Added a few tips and fixed a bug 2019-07-29 01:42:51 +02:00
Mark van Alphen ceceb9f3b3 Largely finish up beach ruin 2019-03-31 00:20:27 +01:00
Aurorablade 86d2a1634c Casing correction 1 2018-12-17 00:07:37 -05:00
Ty-Omaha 4b11c9cdaf WEEWOO FIX 2018-10-09 15:26:44 -04:00
Purpose c82cd93a89 Merge branch 'master' into Refactors-beds-stools-chairs 2018-09-29 15:36:27 +01:00
Purpose efbcd54cf2 Fully refactors Chairs, Stools & Beds. Adds a few fun bits 2018-09-14 18:40:42 +01:00
Ty-Omaha 6b7ace83c9 WEEWOO 2018-08-27 11:01:14 -04:00
Fox McCloud 5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
uraniummeltdown 946ae0d58d moves var/list/armor to /obj level
adds armor to many objects
re-adds the clockcult floor sprite (accidentally removed in another PR)
adds clockcult effects to the clockcult floor
adds clockcult grilles
adds var/broken to /obj/structure
adds unused resistance_flags var
moves burn_state and resistance_flags to flags.dm
more updates to attack code
updated obj_defense.dm procs
2018-03-04 13:52:54 +05:00
uraniummeltdown c89b1e8463 repaths /obj/effect/overlay/temp to /obj/effect/temp_visual 2018-01-18 13:03:49 +05:00
uraniummeltdown 065fc69742 moves /obj/effect/overlay/temp to their own files
code cleanup
2018-01-16 23:00:29 +05:00
Alffd a2e9258b7b Atmos Fix 2017-11-11 00:10:21 -05:00
Alffd 7b67eec6f0 Fastest linda 2017-10-14 23:38:39 -04:00
tigercat2000 633c972f46 RnD autolathe removal + tech level overhaul 2017-06-01 11:34:29 -07:00
Sam 2d13e2f7bf Converts /modules/ to using WEIGHT_CLASS_x 2017-05-28 01:25:09 +01:00