* Initial Commit - Async SQL
* First batch of queries
* More progress
* Nukes DB Polls
* More work
* oops
* One push
* Notes work now
* Ok these work
* Watchlist done
* Async Bans!
* Async Permissions
* Async client procs
* I officially hate preference datums
* Also these
* Async Custom Items
* Async Karma
* Async Library
* Async TOS
* Cleans out the old SQL code
* CI Sanity
* Apparently MySQL doesnt support this
* What about this
* Maybe this
* Review pass 1
* This too
* Fixes job ban loading
* Fix undeleted queries
* Prevents sensitive queries being logged
* Documentation + tweaks
* Adds a verb to force reconnect the DB
* More review tweaks
* Farie tweaks
* Fixes this
* Nerfs Lava Staff so it cannot be used outside mining z level
Added a timer and a spark system to spawn sparks when lava staff malfuntions.
Lava staff will check what z level is his user on, and if it's not mining will only spawn a few sparks.
* Updates description
Old description made little sense as lava staff will no longer work at the emergency shuttle.
* Update code/modules/mining/lavaland/loot/ashdragon_loot.dm
Adds spaces between method call parameters.
Co-authored-by: Kyep <16434066+Kyep@users.noreply.github.com>
* Removes unused spark effect system
Since I'm using do_spark() I don t really need a whole spark system.
* Gets rid of "timerMalfuntion" var
Instead of using 2 variables to do the same, "timer" will now control the cooldown for when the staff works and for when it malfunctions.
* Removes unnecesary time check
* Update code/modules/mining/lavaland/loot/ashdragon_loot.dm as suggested by @farie82
Co-authored-by: farie82 <joepvelden@hotmail.com>
* Update code/modules/mining/lavaland/loot/ashdragon_loot.dm as suggested by @farie82
Co-authored-by: farie82 <joepvelden@hotmail.com>
Co-authored-by: awdaw <uo251631@uniovi.es>
Co-authored-by: Kyep <16434066+Kyep@users.noreply.github.com>
Co-authored-by: farie82 <joepvelden@hotmail.com>
* basic working CODE
* improve code further
* removes bingus
* fixes misplaced left foot stamps
* moves stamp mark offsetting to use params
* condenses image count, and reworks how the stamps are blended
* fixes less than ideal code
* alters badly named variable
* removes uneeded code
* removes unused variable, and more comments
* removes .len and improves examine
* Moves stamp marks to Misc layer in the human icon onion
* moves ink_marks to human, and other improvements
* reworks stamp mark desc system, and the human stamp mark images
* changes the pixels storage varaible for stamp markts to iamge from mutable_appearance (marginally faster)
* Good Improvements
* removes bad code
* updates some code comments
* reworks examine.dm code and more AUTODOC compliant
* add hide_from_all to storage objects, to call by something once it's locked/close
* lockers call hide_from_all on stored storage items
* secure storage calls hide_from_all on lock
* throwing storage closes it
* adding storage to a disposal chute closes it
* adding storage to a crate closes it
* adding storage to the destructive analyzer closes it
* Changes 'isAntag()' to check 'living' rather than 'carbon'
* Purified construct changes
Changes:
Only chaplains and other holy people can convert soulstones to purified soulstones,
Holy constructs are now tinted slightly blue, to make them stand out more from cult constructs,
Holy Artificers now spawn purified soulstones.
* Reverted blue tint