AffectedArc07
f2770ed6be
Merge remote-tracking branch 'ParadiseSS13/master' into brutal-part1
2021-03-11 18:41:17 +00:00
Fox McCloud
0dc46b7150
Merge pull request #15209 from SteelSlayer/spawn-removal
...
Removes a bunch of spawn()'s
2021-03-07 21:10:39 -05:00
Fox McCloud
fdc6ab2211
Damns Devils Gamemode to Hell ( #15672 )
...
* Damns Devils Gamemode to Hell
* Update config.txt
2021-03-07 12:00:02 +00:00
Fox McCloud
75935ff876
Converts Eye Augments to Cybernetic Eyes ( #15519 )
...
* Converts Eye Augments to Cybernetic Eyes
* literally not used
* it helps when you properly include all the code
* flashlight eyes
* tweaks
* conflict resolution
* can't have two eyes
* order of operations matters here
* autosurgeon
2021-03-03 20:21:30 +00:00
Fox McCloud
403e44e25a
Adds Closet Open/Close Sounds ( #15627 )
2021-03-02 09:27:02 +00:00
SabreML
8bdc7846ea
Disaster Counter tweaks ( #15610 )
...
* Update disaster_counter.dm
* . = ..()
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
* Anchored
* Spacing
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
2021-03-01 20:40:09 +00:00
Fox McCloud
f65c8994ce
Broad TG Sound Update ( #15608 )
...
* Broad TG Sound Update
* jester update
2021-02-27 11:59:33 +00:00
SteelSlayer
e57d867df5
spawn removals
2021-02-26 23:02:16 -06:00
Kepplerx
7a545eadd7
Crematorium now needs power to work and consumes power, and a lot of power when burning ( #15565 )
...
* Update morgue.dm
* Update morgue.dm
* Update morgue.dm
* Update morgue.dm
* Update morgue.dm
* Update morgue.dm
* Update morgue.dm
* Update morgue.dm
* Update morgue.dm
* Update morgue.dm
* Update morgue.dm
* Update morgue.dm
* Update morgue.dm
* Update morgue.dm
* Update morgue.dm
* Update morgue.dm
2021-02-24 12:56:39 +00:00
SabreML
8fd921237f
Grille Repairing ( #15570 )
2021-02-24 12:52:34 +00:00
Fox McCloud
63fe8b51ac
Merge pull request #15536 from AffectedArc07/disaster-counter
...
Disaster Counters
2021-02-24 03:40:51 -05:00
dearmochi
8941bc7699
Fixes surgical trays passing through tables ( #15330 )
...
* Fixes surgical trays passing through tables
* use typeless
2021-02-21 21:31:47 +00:00
Fox McCloud
02b9445b9b
Refactors DNA Mutations; Refactors Mutations to use Traits ( #15483 )
...
* Refactors Mutations
* traits
* more work
* styling fix
* yet even more work
* oh hush
* almost there
* it continues yet further
* and that's genetics done
* and that's it folks
* last bit and golem fixup
* oof
* oops
* tweaks and fixes
* styling
2021-02-21 21:25:19 +00:00
AffectedArc07
f77dffe10f
Update code/game/objects/structures/disaster_counter.dm
2021-02-19 14:45:33 +00:00
AffectedArc07
400b94ed3d
Apply suggestions from code review
2021-02-19 11:40:25 +00:00
AffectedArc07
885a5bdd72
Records
2021-02-16 12:13:34 +00:00
Fox McCloud
adc6dd7a11
Purges Unsimulated Turfs: Touches Up CC Areas ( #15527 )
...
* Purges Unsimulated Turfs: Touches Up CC Areas
* 2 additional turrets
2021-02-16 11:44:21 +00:00
AffectedArc07
85ea77d01e
Disaster Counters
2021-02-15 20:47:15 +00:00
Fox McCloud
9bf63badbf
Beach Unsimulated Removal ( #15476 )
2021-02-13 22:29:00 +00:00
Ryal
70a130ee61
Fixes formatting on request console logs ( #15505 )
...
* Fixes formatting on request consoles.
* Update requests_console.dm
2021-02-13 13:22:16 +00:00
TDSSS
d39089c42c
More stealthy fake walls ( #15130 )
...
* stealthy fake falls
* Comment adjustment
2021-02-10 18:26:50 +00:00
SabreML
09e9eda072
Gives the Brig Physician medical comms ( #15450 )
...
* BP Medical channel
* And the spare headset too
2021-02-10 18:18:10 +00:00
Fox McCloud
aa86510c54
Turf Refactor, Part 1: Purging /turf/simulated/shuttle ( #15454 )
...
* Turf Refactor, Part 1: Purging /turf/simulated/shuttle
* everything but shuttle templates
* it is done
* titanium airlocks
* correcting multi-turfs
2021-02-07 11:06:55 +00:00
Fox McCloud
8947e97f3b
Refactors Electrocution and Tesla Zapping ( #15357 )
...
* Refactors Electrocution and Tesla Zapping---Improves Supermatter and Tesla
* forgot this one
* fixes and styling
* last tidbits hopefully
* machine frames
* use flags
* styling
2021-02-03 20:52:03 +00:00
hal9000PR
e71c275f81
Makes toilet bashing apply damage to the head. ( #15302 )
...
* Skull+toilet
* Mochi+Review
2021-02-03 15:32:37 +00:00
Fox McCloud
6074323192
Further Updates Windows ( #15427 )
...
* Further Updates Windows
* correction
2021-02-03 10:04:52 +00:00
Fox McCloud
5211cfe8a9
Transitions to Full-tile Windows ( #15385 )
...
* Transitions to Full-tile Windows
* tweaks
* bump fix and RCD inclusion
* no colors
* debris refactor
* even better
2021-02-02 20:50:47 +00:00
AffectedArc07
f5f97882cf
BRUTAL Part 1 - No proc var/ in procs
2021-02-01 14:10:08 +00:00
AffectedArc07
62b618dcd4
Merge remote-tracking branch 'ParadiseSS13/master' into removes-red-cross
2021-01-28 21:35:44 +00:00
Fox McCloud
003a1f7cba
Tank Refactor; Breathing Retool ( #15371 )
...
* Tank Refactor Breathing Retool
* missed maps and doc
* just in case
2021-01-28 20:57:37 +00:00
Fox McCloud
de795c4e31
Radiation Refactor ( #15331 )
...
* First Commit
* visible radiation and engine goggles
* correction
* t-ray fix
* further adjustments and fixups
* gieger addition and cleaning fixup
* yet more fixes
* styling fixes
* fixes
* human glowing fix
* do the merge conflict avoidance dance
* Update supermatter.dm
* supermatter rads
* mapping in
* radiation doors
* yeah yeah line endings
* clean up
* styling issues
* showers
2021-01-24 22:03:13 +00:00
SabreML
002270a51f
Offstation objective ( #15228 )
2021-01-03 00:04:08 +00:00
AffectedArc07
43ee2488c7
More New() -> Initialize() for /obj/structure ( #15158 )
...
* More New() -> Initialize() for /obj/structure
* Updates these
* Tweaks + Fixes
2020-12-29 10:42:39 -05:00
AffectedArc07
f3d903acf3
Makes closets Initialize() ( #15137 )
2020-12-20 08:25:29 -05:00
variableundefined
f029dd1dfc
Revert "Close storage UI when item becomes inaccessible ( #14536 )" ( #15126 )
...
This reverts commit f54b6904b9 .
2020-12-16 22:20:07 +00:00
AffectedArc07
1843266a4a
Makes syndicate depot structures Initialize() ( #15120 )
2020-12-16 15:08:32 -05:00
nicetoolbox
f54b6904b9
Close storage UI when item becomes inaccessible ( #14536 )
...
* add hide_from_all to storage objects, to call by something once it's locked/close
* lockers call hide_from_all on stored storage items
* secure storage calls hide_from_all on lock
* throwing storage closes it
* adding storage to a disposal chute closes it
* adding storage to a crate closes it
* adding storage to the destructive analyzer closes it
2020-12-16 14:47:26 -05:00
moxian
1683c4271a
Refactors renaming things with a pen. ( #14960 )
...
* Refactors renaming things with a pen.
* Farie review (thanks!!)
* Derp.
* Farie take 2
2020-12-16 14:43:15 -05:00
Tom Heeren
321171730a
Makes wall lockers more consistent with other lockers ( #13671 )
...
* Makes wall lockers more consistent with other lockers
* fuck you too travis
fucker
2020-12-16 14:21:52 -05:00
SabreML
bea46b8c77
Removes the 0.1 second delay for window deconstruction ( #15039 )
...
* Update window.dm
* Brackets
Co-authored-by: Farie82 <joepvelden@hotmail.com >
Co-authored-by: Farie82 <joepvelden@hotmail.com >
2020-12-16 13:54:47 -05:00
SabreML
f0009f4559
Snowballs from snow tiles ( #15082 )
...
* snow
* Cooldown and sound effect
Don't want snowball spam causing lag
* qdel
Co-authored-by: Farie82 <joepvelden@hotmail.com >
Co-authored-by: Farie82 <joepvelden@hotmail.com >
2020-12-14 11:44:17 +00:00
danni boi
84ca0d1947
christmas cheer ( #15045 )
...
* christmas cheer
* modified christmas cheer to be less in the way
* fixed the bonfire, it was fugged
* added destructable snow
* fixed presents
* i fORGOT TO MAPMERGE WHY
* sprinkled frilly edges
Co-authored-by: danni-boy <32673848+danni-boy@users.noreply.github.com >
2020-12-09 17:42:00 +00:00
dearmochi
e78805c99f
Fixes thermal drill not allowing safe opening, dial image preventing clicks and code words not clearing properly ( #15024 )
...
* Fixes thermal drills not allowing safes to be opened
* Unrelated fixes: make safe dial image click-through, better clean up codewords
2020-12-01 09:25:11 +00:00
Kyep
ce7953b931
prevent reflector chat spam ( #15019 )
...
Co-authored-by: Kyep <Kyep@users.noreply.github.com >
2020-11-30 09:38:59 +00:00
AffectedArc07
ee13f13a2a
Merge remote-tracking branch 'Paradise/master' into nanoui-is-dead
2020-11-29 09:46:30 +00:00
SabreML
28cea0e1d0
[TGUI] Airlock Electronics ( #14971 )
...
* Airlock Electronics V1
* Airlock Electronics V1.1
* Airlock Electronics V1.2
* AA tweak thing
2020-11-29 09:45:28 +00:00
AffectedArc07
4996ac3373
Merge remote-tracking branch 'ParadiseSS13/master' into nanoui-is-dead
2020-11-27 10:21:41 +00:00
moxian
388b69d78e
Deletes CLICK_CD_BREAKOUT. ( #14992 )
...
There's no reason to prevent people from *clicking* on things
for 10 seconds. They won't be able to do anything useful while being
constrained anyway.
And also, all paths leading to CLICK_CD_BREAKOUT go through
CLICK_CD_RESIST, so this change effectively lowers the "can't click
anything" time from 10s to 2s (not to zero)
2020-11-26 09:44:37 +00:00
AffectedArc07
44012814d0
Merge branch 'master' into nanoui-is-dead
2020-11-26 09:34:14 +00:00
Darkmight9
89a6f4c0ae
Doubles the contents of the jani closet ( #14939 )
...
* Doubles the contents of the jani closet
* Removes the extra clothes and moves the spares down the list
2020-11-25 23:58:29 -05:00