Commit Graph

159 Commits

Author SHA1 Message Date
Certh
591daf04d2 Corrected the capitalization of a large amount of machines and items. This will also cause BYOND to use the correct articles (a/an).
Also corrected some periods, spelling errors etc. along the way.

If this PR seems familiar, a part of this is of an earlier PR that I messed up.
2015-12-07 16:14:26 +01:00
Tastyfish
3b5a95ced4 Made passive vent equalize pressure 2015-11-15 16:17:53 -05:00
Markolie
c5e5b3d9ab Fix passive vent icon sprite, hopefully fix tvalves 2015-09-28 08:49:12 +02:00
Markolie
ef6aeeb7d4 Fix mixer underlay 2015-09-28 06:47:54 +02:00
Markolie
c004e68ceb Re-introduce passive vents, mixer sprite fix 2015-09-28 05:53:51 +02:00
Markolie
f5f27fa186 Atmos analyzer update 2015-09-27 04:48:42 +02:00
Markolie
ee130ccbbe Pipe fixes 2015-09-27 04:15:57 +02:00
Markolie
58bf0b7d7e Adjustment to trinary nodes 2015-09-22 05:28:52 +02:00
Markolie
df8209afe6 Atmos fixes 2015-09-22 05:15:05 +02:00
Markolie
c5c64413a1 Pipenet overhaul 2015-09-21 02:11:54 +02:00
Fox-McCloud
894d13fa4d Merge pull request #2065 from Markolie/lawstate
Fixes
2015-09-15 17:42:34 -04:00
Markolie
d7d0573a50 Fix aliens crawling through welded scrubbers 2015-09-15 23:05:28 +02:00
Tigercat2000
0603f73232 Bay12 examine overhaul.
This commit overhauls the examine system to baystation's latest system,
including a more efficient verb approach, and a new status panel tab,
which shows more information for pre-defined objects.
2015-09-14 11:51:40 -07:00
Fox-McCloud
9695509908 Merge pull request #1919 from tigercat2000/funlittletgthings
Progress bars
2015-09-01 16:45:10 -04:00
Tigercat2000
7f4ac72910 Progress bars + Wall Rationalization
This commit does the following:
 - Ports progress bars from -tg- (tgstation/-tg-station#9921)
 - Refactors wall attackby code to make it 100% less insane; Instead of
   manually checking every little thing, it uses do_after,
   consequentially, making the new progress bars affect dealing with walls
   as well.

Wall code makes a tiger sad.
2015-08-31 13:38:51 -07:00
Markolie
134d2116c6 Makes mechanical eyes protect you 2015-08-29 18:38:26 +02:00
Mark van Alphen
027686ba52 Buff scrubbers and add widenet 3x3 scrubbing 2015-08-03 23:22:25 +02:00
Markolie
51035f931e Powernet rework 2015-07-31 23:59:41 +02:00
Fox-McCloud
0dbea7621f The Great Del() Cull of 2015 2015-07-09 02:48:34 -04:00
Tigercat2000
5ef171cf48 Fix horrible message in atmospherics unwrenching stuff
You cannot unwrench this [src], it too exerted due to internal pressure.

IT
TOO
EXERTED

and this [src]

it's now
You cannot unwrench \the [src], it is too exerted due to internal pressure.
2015-07-08 16:37:58 -07:00
Tigercat2000
a78a0323b2 Remove every usage of \red, \blue in code/ATMOSPHERICS/
And one qdel that I missed.
2015-07-08 16:35:31 -07:00
Tigercat2000
3725c7cc7d Change a bunch of del's in pipecode to qdel's 2015-07-08 16:04:51 -07:00
Tigercat2000
d614145f40 Clean up pipecode and split huge file into folder structure
This commit cleans up any remaining relative pathing in the ATMOSPHERICS/
folder, and splits the absolutely huge pipes.dm file into 6-7 files in the
pipes/ folder tree.
2015-07-08 15:43:24 -07:00
Fox-McCloud
6e87b96501 Pass 3 2015-07-08 01:34:53 -04:00
Fox-McCloud
a9f3eab669 pass 2+fix 2015-07-07 00:58:34 -04:00
Fox-McCloud
88dfaa51a4 Replaces Reamining Del()'s 2015-07-07 00:35:19 -04:00
Tigercat2000
3a45d52fe0 Fix remaining non-returning Destroys()
Plus a little refactor to mining flaps and spacepod doors- they now use
CanAtmosPass instead of manually setting the turf to no-atmos-passing
2015-07-06 09:20:39 -07:00
Fox-McCloud
4d04bb7750 Guts Moronic Phoron 2015-06-30 01:06:09 -04:00
Tigercat2000
74f304e88c Metastation: Compatibility modifications
This commit modifies metastation to actually be playable on our code
Squashed Commits:
 - [META] Fixes emergency shuttle being stuck
 - Toxins Mixing fix: chamber floor > engine
 - Adds research outpost + Chem lab to routpost
 - Add vox raider ship, fix pods and a few shuttle zones.
 - Remove step_x so TRAVIS likes it
 - Finish spawn points, add telepad.

 - Replace showroom with NT-rep/Blueshield Office
   Don't worry, the nuke keg is in the meeting room.
 - Convert art storage to barber shop, place artvend in tool storage
 - Buncha medbay tweaks, 2nd surgery table, body scanners, fixed sleepers,
   minor balance changes.
 - Add Mr. Changs to dorms
 - Update meta to latest paracode
 - Fix punpun
 - Atmos volume pumps, atmos control console
 - Add chicken statue to Mr. Chang's (*cry), Bar smartfridge
 - Fix mr. changs statue and chairs
 - Add togglable polarized windows to surgery, so surgeons can prevent seeing
   other surgery procedures if necessary
 - Actually add atmos control comp
 - Hydro trays are no longer dirt
 - Fix brig windoors
 - Fix escape shuttle sleepers
2015-06-04 19:28:45 -07:00
ZomgPonies
1935a82afe 2/3 of port done 2015-05-25 19:48:13 -04:00
PJB3005
904e180938 Last fix 2015-05-17 02:06:53 +02:00
PJB3005
a901320238 Fixings 2015-05-15 17:06:51 +02:00
PJB3005
257e77c400 /vg/ Multitool menu port!
With 100% better squashing.

I hope.
2015-05-14 22:34:02 +02:00
Tigercat2000
e1249fc640 Lighting overhaul.
This commit overhauls the lighting system to Bay12 standards. It is better
in pretty much every way.
2015-05-10 12:03:27 -07:00
Tigercat2000
b14f7a429f Ventcrawling fixes
d3athrow/vgstation13#4251
tgstation/-tg-station#9296

 - Fixes moving between pipeline datums not updating pipe vision
 - Fixes login() not updating pipe vision
 - Removes hardcoded limit of entering through unary machinery-- does
   nothing *now*
 - Can see pipes in darkness as fullbright
 - More sanity checks
2015-05-03 09:19:27 -07:00
Tigercat2000
4f1053f5b7 LINDA, Stage 1
This commit ports the base system of LINDA from TG. This version of linda
is the original version, with none of -tg-'s fixes, rewrites, or other
such improvements attached.

The mob ignite system has been 100% removed, as LINDA does not support
this normally. It may be added back in when the improvements and refactors
to LINDA have been ported.
2015-04-28 08:43:42 -07:00
ComicIronic
b96f5ea7ef OOP pipe-crawling procs
You can now weld scrubbers, which stops their airflow and also crawling
through them. There is now a proc for if a mob can ventcrawl through a pipe.
2015-04-20 14:44:52 -07:00
ComicIronic
65ea7e07d9 Ventcrawl Overhaul
Ventcrawling mobs now no longer get a teleportation menu, instead, they
are put inside the vents, the client gets an overlay of the pipes in the
pipe network, and it is up to them to navigate.
2015-04-20 13:09:04 -07:00
Markolie
672305e034 Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things 2015-02-22 22:12:11 +01:00
Markolie
377dfe894d Add attack animations 2015-02-22 21:15:54 +01:00
Markolie
d3d54b53fd Further atmos fixes 2015-02-01 12:09:47 +01:00
Markolie
acda8e7730 Atmos bug fixes 2015-01-30 15:42:55 +01:00
Markolie
f7ce7e55df Major atmos overhaul: scrubbers and pipes can now co-exist 2015-01-18 02:24:24 +01:00
Bone White
ea1feb41dd Further atmos changes
mixers and filters no longer have density = 1, so mobs can walk over
them.
new item: pipe freezer, can temporarily freeze pipes to allow
unwrenching when over the threshold internal pressure
note: has a temporary skin of hand labeler, needs a new sprite really.
2014-08-11 17:45:18 +01:00
Mark Aherne
9b45dbabfb Continued work in progress on a major revision of the NanoUI templating system.
Conflicts:
	code/ATMOSPHERICS/components/omni_devices/filter.dm
	code/ATMOSPHERICS/components/omni_devices/mixer.dm
	code/game/dna/dna_modifier.dm
	code/game/machinery/cryo.dm
	code/game/machinery/kitchen/smartfridge.dm
	code/modules/nano/nanoexternal.dm
	code/modules/nano/nanomanager.dm
	code/modules/nano/nanoui.dm
	code/modules/power/apc.dm
	code/modules/power/smes.dm
	code/modules/reagents/Chemistry-Machinery.dm
	nano/css/shared.css
	nano/js/nano_update.js
	nano/templates/escape_pod_console.tmpl
2014-07-15 07:22:15 -04:00
d3athrow
6527202080 Derp 2014-05-28 09:09:49 -04:00
d3athrow
4bdf486010 Should fix #702, volume pumps always outputting. 2014-05-27 14:10:16 -04:00
Ccomp5950
a939b32020 Code Effeciency Project: Vent scrubbers have a bit more sanity.
No longer checking for 0.00000000000000000000000001 moles of toxins scrubers can only detect stuff worse then 0.001 moles.

Have a nice day.

Conflicts:
	code/ATMOSPHERICS/components/unary/vent_scrubber.dm
2014-04-19 16:05:45 -04:00
ZomgPonies
1ab8df4b13 Garbage collection fixes 2014-02-19 20:24:31 -05:00
Loganbacca
f73c2d93e3 Vent pump efficiency
- Tweaked the pressure delta check to "> 0.5", so pumps will stop transferring minor volumes of air every tick (because a delta of 3.05176e-005 is still greater than 0). This also reduces the calls to gas_mixture/merge() and gas_mixture/remove() significantly once the air in the environment has equalized.

The results after running the game for 10 minutes:
```
Proc Name												Self CPU	Total CPU	Real Time	Calls
/obj/machinery/atmospherics/unary/vent_pump/process		0.035		0.141		0.141		3808	<- before
/obj/machinery/atmospherics/unary/vent_pump/process		0.014		0.042		0.043		3808	<- after
```
2014-02-19 19:39:22 -05:00