Commit Graph

97 Commits

Author SHA1 Message Date
Fox-McCloud
ebdd9d3897 Timestop Spell Port and Sepia Slimes 2016-01-06 03:30:08 -05:00
Tigercat2000
4b6a3ddcb6 -tg- SpaceMove update
This commit updates the spacemove system to -tg-'s; All objects now drift
in space, not just mobs. A few hardcoded space checks have been replaced
with has_gravity(); So it applies to zero-G as well as space.

Spacepods no longer drift, because their snowflakey shitcode just doesn't
work. So they just move.
2015-09-25 15:53:59 -07:00
Markolie
aaeac981b9 Temperature gun update 2015-09-13 21:05:23 +02:00
Markolie
8bede1db99 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into ipcmasterrace
Conflicts:
	code/modules/mob/living/simple_animal/friendly/fox.dm
	code/modules/organs/organ_alien.dm
2015-08-18 18:38:59 +02:00
Markolie
5eee617063 Consolidate ?/FLW links under key_name_admin 2015-08-17 00:13:53 +02:00
Markolie
a397c730b5 Admin jump overhaul, add watchlist functionality, other admin updates 2015-08-16 23:28:02 +02:00
Markolie
4a14a97b3b IPC overhaul part deux 2015-08-16 02:34:52 +02:00
Mark van Alphen
b4c5e8bf6b Mecha turret fix 2015-08-03 22:21:19 +02:00
Markolie
a60157fe5b Make sure check trajectory works 2015-07-28 19:14:56 +02:00
Markolie
c67bb095fb Merge branch 'master' of https://github.com/ParadiseSS13/Paradise 2015-07-28 18:40:44 +02:00
Markolie
1e20f58e5c Turret fixes 2015-07-28 18:40:26 +02:00
Fox-McCloud
0524d49ff3 Fixes Unlimited Bullets 2015-07-17 19:36:14 -04:00
Fox-McCloud
6610d71dd7 Fixes Emitter Beam Pooling 2015-07-04 20:59:12 -04:00
ZomgPonies
6fe5db524a Fixes reflecting projectiles 2015-05-10 20:10:27 -04:00
ZomgPonies
6dfb4a732d Finally done 2015-05-09 07:12:54 -04:00
ZomgPonies
a05e70585e Fixes 2015-05-08 17:59:42 -04:00
ZomgPonies
cb0a65b96f Let's try this 2015-05-08 17:32:34 -04:00
Fox-McCloud
7b309778aa Fixes Projectile Effects 2015-04-30 17:56:53 -04:00
Tigercat2000
29c59bd51b Add check for antags in msg_admin_attack
This commit first adds a new helper proc labeled isAntag(), as well as
adding a check for antags for every instance of msg_admin_attack().

Goals of this commit:
 - Make admin ATTACK: logs indicate if attacker is an antagonist.

Note; High probability of merge conflicts, 47 files changed.
2015-04-12 08:41:53 -07:00
Fox-McCloud
edde2d10c6 Dart and Syringegun 2015-02-21 09:54:02 -05:00
DZD
b3a0c9a975 Removes TABLEPASS and FPRINT flags
- Also adds ABSTRACT and NODROP flags in preparation for removal of
canremove and abstract vars.
- Sorts some of the setup.dm flags so they're in order.
- Replaces 'flags & 2' in policetape.dm with pass_flags & PASSTABLE,
should have the same effect.
2015-02-10 17:41:37 -05:00
DZD
add99533fc Practice and Lasertag Logs
- Adds ability to turn off admin chat logging for specific projectiles.
- Turns off admin chat logging for practice laser and lasertag beams.
2015-01-22 12:06:30 -05:00
DZD
f1eb7971e1 Armor/Damage Changes
- Fixes armor RNG killing for thrown items.
- Kidan no longer act like they have a built-in riot shield (50 -
damage/3)% chance to ignore damage, but take 20% less brute
consistently.
- Entirely missing with a projectile or melee attack is impossible, but
you are more likely to hit a part you were not aiming at. (Ports tg
ran_zone proc and axes current get_zone_with_miss_chance proc).
- Removes some snowflake code for lightning projectiles (Power Glove
traitor item uses these).
2015-01-17 22:33:47 -05:00
DZD
648a5c8fb4 Kills Armor RNG
Ports over non-RNG armor from /tg/, currently is having issues with
thrown items (no damage if armored).
2015-01-17 20:22:12 -05:00
Fox-McCloud
43af351d27 Odds and Ends 2015-01-01 21:05:50 -05:00
Fox-McCloud
525bb1a96f Stun Changes 2014-12-30 12:30:14 -05:00
Markolie
22eb3e3c29 Bug fixes 2014-12-13 21:53:01 +01:00
Markolie
c55c74207d Telescience port from /tg/ 2014-12-11 17:10:40 +01:00
Markolie
46a061e722 Bug fixes 2014-12-11 15:20:45 +01:00
Markolie
ae8f08e2b8 Fixes reflection, various security level fixes, gamma armory update, communication console fixes 2014-11-29 02:05:42 +01:00
SamCroswell
8b16d394ed Projectile Laser Update
Lasers are now projectiles instead of instant beams. Fire delay removed,
damages adjusted accordingly.
2014-11-26 19:16:21 -05:00
ZomgPonies
11a1deb1ac Trying to cut down on attack lock spam 2014-05-24 17:17:38 -04:00
ESwordTheCat
a6ee8dc678 Revert gun pool for now.
Conflicts:
	code/game/machinery/turrets.dm
	code/modules/projectiles/projectile/beams.dm
2014-05-19 19:34:20 -04:00
ESwordTheCat
532298c725 Tweak object pool system.
Conflicts:
	code/game/objects/structures/grille.dm
	code/modules/projectiles/projectile/beams.dm
	code/modules/projectiles/projectile/bullets.dm
	code/modules/projectiles/projectile/special.dm
2014-05-03 22:54:09 -04:00
ESwordTheCat
33c492ae4c Fixed all the runtimes. 2014-04-29 13:39:50 -04:00
ESwordTheCat
774a4407da Moar object pool.
Conflicts:
	code/modules/projectiles/projectile.dm
	code/modules/projectiles/projectile/beams.dm
	code/modules/projectiles/projectile/bullets.dm
	code/modules/projectiles/projectile/special.dm
2014-04-29 13:36:39 -04:00
ESwordTheCat
ebfcc9be79 Object pool for beam projectile, minor changes to object pool.
Conflicts:
	code/WorkInProgress/Cael_Aislinn/Rust/gyrotron.dm
	code/WorkInProgress/Cael_Aislinn/Supermatter/ZeroPointLaser.dm
	code/game/objects/structures/grille.dm
	code/modules/power/singularity/emitter.dm
	code/modules/projectiles/projectile.dm
	code/modules/projectiles/projectile/beams.dm
2014-04-29 13:33:06 -04:00
d3athrow
d5e4fd0f33 Muh pod equipment
Conflicts:
	code/modules/projectiles/projectile/beams.dm
2014-03-24 07:49:37 -04:00
Ergovisavi
78bea65a44 Mining Mobs - More mob behavior overhaul, kinetic gun tweaks, etc
Conflicts:
	code/modules/mob/living/simple_animal/hostile/hostile.dm
	code/modules/projectiles/ammunition/energy.dm
	code/modules/projectiles/guns/energy/special.dm
	code/modules/projectiles/projectile.dm
	code/modules/projectiles/projectile/special.dm
	icons/mob/animal.dmi
	icons/obj/projectiles.dmi
2014-01-22 16:39:54 -05:00
Tenebrosity
67c88c42e7 Adds generic impact noises to all projectiles
Overrides the generic sounds with specific ones for electrodes and
lasers.

Conflicts:
	code/modules/projectiles/projectile.dm
	code/modules/projectiles/projectile/energy.dm
2014-01-22 10:20:16 -05:00
ZomgPonies
9ad437b8c5 Adding checks for LAssailant everywhere whee 2013-12-23 04:57:44 -05:00
ZomgPonies
d4055a89af Buckshot whee! 2013-12-12 22:10:33 -05:00
ZomgPonies
1368fb3bfb Projectile update 2013-11-01 14:00:50 -04:00
ZomgPonies
f13d5db588 Blood dialysis 2013-10-20 20:01:28 -04:00
ZomgPonies
b0aff645a3 Massive traitor item overhaul 2013-09-23 05:41:53 -04:00
ZomgPonies
ea91047ce2 Janicart/Ambulance overhaul && Added Doppler Array sprites & map 2013-09-08 09:23:49 -04:00
Erthilo
0cb361f737 Removed undeeded "ATTACK:" 2013-08-28 03:37:11 +01:00
Erthilo
3fbdc99079 Standardises logging. All attack logs now print in main logs. Added stripping and syringe logging. Added Jump commands to most attack logs. 2013-08-28 03:33:04 +01:00
MisterBook
8e401489e7 Making sure I don't break anyone else calling apply_effects. 2013-06-06 19:50:32 -05:00
MisterBook
fd8d61aa8b New taser fix is now in place. Rather than full deflection, armor mitigates the damage. Updates along all sorts of Clothing for minor mitigations to major mitigations.
New define - AGONY. Used as an effect (Like STUN, WEAKN, etc) to cause HALLOSS. Allows use of HALLOSS projectiles without having to worry about them shattering windows/grilles. Future use? Torture tools, pain inducers for interrogation, 'Be Good' modules, Meme, etc.

HALLOSS now regens while standing up (2 per tick), and laying down (Resting, unconscious, paralyzed - 6 per tick). This fixes the 'real damage + HALLOSS = forever crit'.

Sticking a gun in your mouth (Non-stun, damage inducing) and pulling the trigger kills you.

Icon adjustments.
2013-06-04 22:41:23 -05:00