* initial table setup
* adds helpers to get full byond versions as numbers and adds those to the table as well
* reorder bug report new() proc and init bug_report_data as empty list instead of null
* more table changes. move adding the metadata to its own proc
* record unsent bug reports into the DB table
* refers to the correct index in the bug report data for the commit
* flip user and server byond versions
* jsonify bug report contents and metadata
* makes a bug report subsystem and moves recording to it
* Implements loading bug reports from the DB at shift start. Also removes handled bug reports from the DB directly
* Update SSbugreports.dm
* Update SSbugreports.dm
* scopes the bug report recording proc to the subsystem
* Probably my magnum opus tbqh
* Knew I'd forget something
* guh
* Oh we lint for that now. Man I am outta touch.
* oogabooga
* Build Rust library
* library pls
* Build Rust library
* balls to it
* off me
* DOES THIS WORK NOW?
* if this works I am done
* this is a fucking violation
* hopium
* Build Rust library
* Build Rust library
* Fixes a major panic
* Build Rust library
* Sort macros out while I am at it
---------
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
* adds the files doesn't even compile yet WIP
* compiles now. axed some stuff we don't need
* Update skin.dmf
* It technically works
* Adds in the stylesheet as well
* makes approval work
* Update tgui.bundle.js
* changes url to para master
* Makes apostrophes work
* removes token read line
* moves bug report verb to OOC.dm and changes its name to "Report a Bug"
* Update bug_report.dm
* Update tgui.bundle.js
* Adds API token var to config.
* adds a per ckey cooldown of 5 minutes for bug reports
* tgui rebuild
* rebuild tgui
* Update tgui.bundle.js
* review changes
* better timeout check
* changes example config to include the github token
* Update tgui.bundle.js
* tgui rebuild
* add message when bug report list is empty and changes some warnings to info type messages
* move round id and byond builds to additional details
* moves initial user ref to UID. Fixes commit hash stuff adds TM list
* Update tgui.bundle.js
* Make DB admin ranks more useful
* Avoid error message when cancelling permission toggle, allow adding localhost admins as real admins.
* Lint.
* Don't SQL error when a previously-unseen player connects.
* Use ckey of permission editor, not mob name.
* Strikethrough
* Order in the list.
* Deadmin, readmin, and 2fa.
* Correct merge error
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* begin the burndown? (y/n)
* okay update requirements?
* change the error name
* there we go
* tweak
* first bit of the burndown
* more
* burndown complete
* return the exit code!
* review
* Revert "first bit of the burndown"
This reverts commit 34155bd991.
* fix
* fixes
* last fix
* remove deprecated avulto stuff
* Better meteors
* Update move loop flags file references in comments.
* Adds MOVEMENT_LOOP_FORCE_MOVE, adds support for it to all movement types.
* Standardize meteor and rod movement.
* move_towards fixes
* Faster movement, fixed rod directions.
* Fix and simplify move_towards movement type.
* Bad comment.
* Oops.
* Revert requirements.txt change, doesn't belong in this PR.
* Apply suggestions from code review
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
---------
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Initial commit. Event.
* Started converting mobs to basic mobs. Migo and Creature. Needs aggressiveness AI
* Makes CI happy
* Fixes some file names
* Ticks files
* Fixes file again
* Update code/modules/events/demon_incursion.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Announcement sound, spawn adjustments
* Reduced spread when portals multiply
* Elite spawns when portal count gets high
* Fixes missing comma
* Converted migo, blank, and most of hellhounds to basic mobs. Added new controllers and behaviors
* Fixes
* Linters!
* Faithless moved to basic mob
* LINTERS
* Makes skeletons basic mobs
* Fixes, Ranged Attacks, Ranged variants of nether mobs
* Handles portal expansion chance
* Linters
* Fixes mobs not breaking shit
* Fixes ranged attacks
* Fixes ranged attacks
* oops
* Another oops. No config changes are needed here
* Twenty percent chance that a nether mob is a grappler
* Dimensional tear fixes
* Adjusts awaken distance for hostile mobs, makes variable melee attack rate for basic mobs
* Variable initial spawns, variable spread rates.
* Whole lot of fixes from merge, hellhound completion
* Updated lavaland winter biodome
* Makes basic mobs able to hurt other mobs
* Makes spawners properly rally basic mobs to beat up the attacker
* Extra line
* Removed comment
* Makes hellhounds stop resting when attacked or when they find a new target
* Fixed initial portal spawn amounts
* Borgs now affected by basic mobs
* Nerfs portal spawn rate, nerfs portal integrity, nerfs portal max mobs
* Grapplers now teleport to missed turfs
* Removes duplicate notices
* Buff portals a small bit
* Makes nether portals no longer RR - the body is now recoverable from the blank it became
* Makes portals layer above mobs
* Removed excess ranged attack var
* Changes list for determining start count to rely on mobs with client instead of all clients
* Nerfs portal max mobs
* Portals can no longer spread to within 3 tiles of another portal except on initial event start
* Adjusts target portal count for big mobs
* Spawners now properly remove nest values of basic mobs
* Portals now glow an evil red. When portals are destroyed, 50% chance per mob to slay the mob
* add prowling and return to home behaviors
* cut this down
* be a tiny bit smarter
* Some code cleanup
* Removes hostile base type, removing excess code
* Gives /obj/ a basic mob attack handler. Fixes turrets
* Gives basic mobs a HUD
* Fixes skeleton death flag
* Adjusted initial spawns
* Incursion portals now slowly convert turfs, up to range 3 of them, to hellish flooring
* Increases reward per destroyed portal
* Makes the final portal of an incursion play a sound on destruction, couple portal fixes
* Fixes basic mob xenobiology interactions
* Non-shit portal sprites
* Adds hostile machine element, mobs now actively target turrets and emitters
* Properly gibs things when they should gib
* Linter fix
* Portals now layer under living mobs but over dead ones
* Adds blackbox checking for demon incursion portal counts
* Increases mob sight range slightly to account for widescreen, adds alt-color for grappler, delays incursion announcement a bit more
* Portals now are more likely to spread the less there are
* Incursion portals now repair themselves after not being damaged for some time
* Grilles now shock basic mobs
* Portals will now clean up basic mob corpses near them by gibbing them
* Portal spread chance is now exponential regression
* Portal mob spawns now linearly scale in time
* Fixes some skeleton oversights in ruin mapping
* Demon incursions no longer can spread to tiles in a space area, such as near brig plating
* Moves corpse cleanup to mobs via component
* Portals now drop bodies that are being eaten when they're destroyed.
* Addresses code review
* Docs some vars
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
* Datumize job assignment.
* fix arg
* correct argument type passing
* lewc review 1
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
* microptimizations for iterations
* shit, not this one
* make logging more consistent
* copy over head/antag roll logic
* okay we're done with dumb boutique logging sinks
* this is the same proc
* this is the same proc
* fix build
* more logging and check command position availability
* tighten up some logic
* mostly tiny tweaks
* tweak logs
* add step type for latejoin
---------
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>