Commit Graph

141 Commits

Author SHA1 Message Date
Alffd
7b67eec6f0 Fastest linda 2017-10-14 23:38:39 -04:00
Fox-McCloud
543add7c10 Initial Commit 2017-08-10 18:01:03 -04:00
Fox-McCloud
17d7232cf3 Removes Disease one and Virology 2017-07-08 23:10:17 -04:00
tigercat2000
633c972f46 RnD autolathe removal + tech level overhaul 2017-06-01 11:34:29 -07:00
Tigercat2000
bbca8405ef -tg- Move Refactor
This commit ports /tg/'s move refactor.

The throwing system has been replaced entirely, removing the necessity
of throw_at_fast and resolving multiple outstanding issues, such as
crossbows being unusable.

Spacedrifting has also been upgraded to function with the new throwing
system. It is now it's own process.

Tickcomp has been killed, and the config values have been adjusted to
more or less match live Paradise.

All mobs now share a common Bump() proc. There are only four mobtypes
which do not, including humans and simple animals. With the exception
of mob types that do not ever want to Bump() or be Bumped(), they should
call the parent proc.

Human movement slowdown has been moderately tweaked in how it stacks effects;
It shouldn't be significantly different from a player perspective.

Mobs will now spread fire if they bump into another mob. I don't want to set
the world on fiiiire, I just want start a flame in your heart~

For player facing changes: Input delay has been reduced by roughly ~50ms for
any direction keys, by advantage of a previously unknown flag on byond verbs
which allow them to operate independently from the tick rate of the server.
You may need to clear your interface.dmf file if you have a custom skin for
this change to function.
2017-05-25 06:35:01 -07:00
Crazylemon64
3150419b74 Adds the garbage controller to the set of rebootable controllers 2017-05-13 17:04:45 -07:00
Crazylemon64
5ba67e0cf1 Fixes duplicate vars 2017-05-13 16:09:44 -07:00
Crazylemon64
908c129fb9 Rebooting works now! 2017-05-07 02:41:55 -07:00
Crazylemon64
502e41b80d Fixes the obvious thing 2017-05-07 00:55:26 -07:00
Crazylemon64
68df0319e2 For some reason this breaks the mob controller 2017-05-07 00:31:01 -07:00
FalseIncarnate
971cc07d04 Shadowling "Extend Shuttle" prevents recall
The Shadowling ability "Extend Shuttle" now prevents the shuttle from
being recalled.
- The announcement when the ability is successful now also informs the
crew of this inability to recall.

Additionally, attempts to recall a shuttle which cannot be recalled due
to the canRecall var will no longer be logged since they don't succeed.
2017-04-07 02:43:01 -04:00
davipatury
af6db09309 Merge remote-tracking branch 'origin/master' into modular_computers 2017-03-04 15:44:20 -03:00
davipatury
9eadc35e35 Comms program. 2017-02-21 12:37:28 -03:00
Krausus
471d1d9c98 Lighting performance/profiling tweaks
- Lighting process now yields at 10% of a tick and defers at 80% of a
tick
- There is no longer a limit to how many sources/corners/overlays will
update in a single work run
- Source/corner/overlay totals are now simple counts instead of lists
- Lighting update stats now show updates over each of the previous 5
seconds
- Space turfs now remove their starlight when changing to a different
turf, fixing a runtime
2017-02-19 23:37:54 -05:00
Tigercat2000
577df3de36 Add debug light source/corner/overlay instance count 2017-02-12 17:30:10 -08:00
Tigercat2000
d0f1bc0a52 Readd lighting DI info 2017-02-12 09:05:14 -08:00
Crazy Lemon
cef7f35ce3 Merge pull request #6161 from tigercat2000/goonlights
Goonlights
2017-02-10 19:21:20 -08:00
Tigercat2000
5e8c14789b Merge remote-tracking branch 'upstream/master' into shuttle_hijack2 2017-02-05 07:41:14 -08:00
Tigercat2000
129a57bd9b Goonlights
Ports Goon Lighting from /vg/station.

Summary -
 This adds smooth edges to all lighting in order to increase the
 aesthetic appeal of the lighting system.
 It works by using a matrix to change the appearance of the lighting
 overlay sprite, which has been changed to be a base for the matrix to
 modify.
 Ported from /vg/station with the help of @PJB3005. This lighting
 system is a hybrid between Mloc's lighting rewrite and Tobba's
 Goonlights.

Notable changes:
 - Darksight now matters on mobs. The lighting overlays are not
 alpha=255 when they are completely dark, meaning you can still see the
 floor- assuming you can view the turf at all, because it retains the
 luminousity setting.
   - This means Tajaran have 100% night vision again as they are
   intended to. Humans can see in a 3x3 square centered around
   themselves.

   - No, I'm not changing this, if it's even possible. This is how
   BYOND's lighting is meant to work. If you have any complaints about
   game balance, please feel free to make a pull request to change
   see_in_dark values, which will be seperately evaluated.

 - The lighting controller now runs at world.tick_lag, to emulate the
 realtime function of StonedMC. So far with my testing, this hasn't
 caused any noticable performance decreases- the lighting system is
 obviously more expensive than our previous iteration, however, it's not
 the next ZAS ;)

Technical Details:
 - /atom/movable/lighting_overlay/proc/get_clamped_lum has been removed,
 succeeded by /turf/proc/get_lumcount. They behave identically.
 - Turf lighting is actually controlled by four "corner" datums, which
 feed information into the overlay.
 - The way opacity is factored into the system has changed. Anything
 that doesn't use set_opacity is not going to work to block light.
 - /area/lighting_use_dynamic has been renamed to
 /area/dynamic_lighting, for consistency with /turf/dynamic_lighting.
 - Lighting is no longer seperately initialized for away missions. It is
 handled in ChangeTurf() as it should be.

Known & Unfixable issues:
 - There is a 5-10 second delay from starting the round to the lights
 turning on. Attribute it to "the powernet being spun up" if you would
 like to- but it's actually just how long it takes the lighting system
 to update every single turf on the map.

 - When you walk with a light on you, the light will actually jump ahead
 of you before you visually get to the tile. This is because of the
 movement gliding on mobs, realtime lighting actually goes faster than
 the glide takes to complete, so it appears that your lights are moving
 faster than you.

Thank you krausy~

Animated Goonlights

This adds an animate() call to the update_overlays() proc. This makes it
so that any light changes will smoothly transition between the changes
instead of instantly changing their appearance.

Also fixes a few issues pointed out on Github.

Change lighting animation (turns out the old one totally breaks if you toggle a light quickly, whoopsies)

Kill LIGHTING_INSTANT_UPDATES

isturf
2017-02-05 07:08:17 -08:00
Tigercat2000
22af92ad22 Hijacking a shuttle diverts it to the syndicate outpost.
tgstation/tgstation#22184

 - Hijacking the shuttle will make it dock to a new dock on the
 syndicate outpost.
 - Fixed shuttle_master not calling mobile/dockRoundstart().
 - Only Traitors, Changelings, Vampires, Nuclear Operatives, and
 Syndicate Deathsquads can now hijack the shuttle.
2017-01-06 10:08:00 -08:00
Markolie
f4c4bfe288 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lavaland_megafauna
# Conflicts:
#	code/__HELPERS/unsorted.dm
#	code/_globalvars/lists/objects.dm
#	code/controllers/verbs.dm
#	code/game/gamemodes/cult/ritual.dm
#	code/game/gamemodes/cult/runes.dm
#	code/game/objects/items/stacks/sheets/sheet_types.dm
#	code/modules/mob/spirit/mask/mask.dm
#	code/modules/mob/spirit/viewpoint.dm
#	icons/effects/96x96.dmi
#	icons/effects/effects.dmi
#	icons/mob/actions.dmi
#	icons/obj/weapons.dmi
#	icons/obj/wizard.dmi
#	icons/turf/floors.dmi
2017-01-06 16:36:46 +01:00
FalseIncarnate
e72fd8eae2 Fixes up battle terminal connections
Also increases the range on the first battle turn announcement to be
audible by both combatants, just like the turn announcements during the
battle.
2016-12-30 00:12:02 -05:00
FalseIncarnate
da421d841c Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into pogo 2016-12-29 21:13:00 -05:00
Markolie
8609157751 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lavaland_megafauna
# Conflicts:
#	_maps/map_files/cyberiad/cyberiad.dmm
#	code/_globalvars/mapping.dm
#	code/game/objects/effects/landmarks.dm
2016-12-30 00:17:56 +01:00
Markolie
01f2c85347 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lavaland_megafauna
# Conflicts:
#	code/__DEFINES/misc.dm
#	code/game/dna/genes/goon_powers.dm
#	code/game/dna/genes/vg_powers.dm
#	code/game/objects/effects/overlays.dm
#	code/game/objects/structures/crates_lockers/closets.dm
#	code/game/objects/structures/crates_lockers/closets/statue.dm
#	code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm
#	icons/mob/back.dmi
#	icons/obj/storage.dmi
2016-12-23 19:32:19 +01:00
FalseIncarnate
b0e87ea7d3 Moved/renamed controller file 2016-12-21 18:17:47 -05:00
Aurorablade
c5e6c9323b addresses mrrowl comments
still haveing shuttle load issues after first one is loaded..
2016-12-11 23:11:21 -05:00
Aurorablade
19925a3313 Merge remote-tracking branch 'refs/remotes/ParadiseSS13/master' into DWI 2016-12-06 21:22:16 -05:00
Fox-McCloud
c70e69004c Timer Controller Update 2016-11-30 17:50:16 -05:00
Markolie
52355cba9d Added Legion megafauna, updated weather and some minor other refactors/changes. 2016-10-24 02:16:45 +02:00
Aurorablade
01f4e64f12 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into DWI 2016-10-12 20:37:09 -04:00
TheDZD
568e648bfb Merge pull request #5581 from Fox-McCloud/cloning-update
Cloning Update
2016-10-11 16:51:34 -04:00
Crazylemon64
11a37ae960 Should make the rnd console less prone to freezing
"wait_message" is now guaranteed to be unset provided that the timer
controller doesn't go down, and it'll be reset anyways by the `spawn` if
nothing runtimes in there
2016-09-27 14:12:15 -07:00
Fox-McCloud
bc7f3c67a6 Cloning Update 2016-08-31 01:48:02 -04:00
Aurorablade
65d1c781c8 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into DWI 2016-08-26 21:54:56 -04:00
Crazylemon64
d3c5c6dbbb Adds the name back to the hash 2016-08-23 13:44:06 -07:00
Crazylemon64
ea669191d5 Moves airlocks to the addtimer system 2016-08-23 02:50:27 -07:00
Krausus
4478855cfd Process deferral and profiling improvements 2016-08-17 02:10:39 -04:00
Aurorablade
39924a55fd Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into DWI 2016-08-11 02:01:41 -04:00
TheDZD
91f18ac1d7 Merge pull request #5393 from Fox-McCloud/fast-processing
Adds in Fast Processing
2016-08-10 18:21:00 -04:00
Fox-McCloud
359d33799d tweaks 2016-08-09 14:32:55 -04:00
Fox-McCloud
8cd140e48a Adds in Fast Processing 2016-08-09 06:55:00 -04:00
Aurorablade
5e90dd83ed Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into DWI 2016-08-09 02:43:27 -04:00
Aurorablade
79c9b690ac EVERYBODY HURTS 2016-08-03 23:51:13 -04:00
Crazylemon64
bc93078da5 Merge conflicts begone 2016-08-01 18:28:47 -07:00
TheDZD
0cc2051f8a Merge pull request #5251 from Fox-McCloud/fire-system
Implements Fire System
2016-08-01 19:39:50 -04:00
Crazylemon64
c48d216ebc Fixes negated conditions 2016-08-01 14:25:38 -07:00
Crazylemon64
bf2bcbce67 Removes most hard-coded z level checks 2016-07-31 21:29:03 -07:00
Aurorablade
a69b3fde45 work work 2016-07-31 22:57:37 -04:00
Fox-McCloud
1da7d26b1e tweaks 2016-07-31 11:56:42 -04:00