* initial
* i'll get fired
* update icons for mapping as well
* update maps
* tweak
* tweak and revert a bit
* tabs
* speak english, motherfucker
* oh
* updatepaths
* Smith role, access, access helpers, spawn point, comms, and IDs
* Area defines
* Hammertime
* Cyberiad Smith's office
* Forgot some atmos stuff
* Autolathable Hammers
* Formatting
* Toolbelts can hold hammers
* Initial work on smith machines
* Farragus Smith Office
* Placeholder sprites, mapping
* Smart hopper points and console messages
* More work on smithing machines
* Fixed mapping, added qualities, added smithed items, fixed sizing, fixed access
* Smith components, new materials
* New ores, material datums, furnace, power hammer, kinetic assembler, hammer act, item creation
* Missed one
* Grrr map conflicts begone
* Dirt begone
* Casts and smelting
* Linters
* Attack chain linters!
* Better grip to throw people into your industrial machines
* Placeholder spots in the DMIs
* UpdatePaths - Space ruins now spawn new space ores in their rocks
* Small changes - removed excess tgui code from hopper
* Fixed a button on emerald
* Attaching inserts and lenses. Tool bits are pain.
* Tool bit initial implementation
* Merge conflict resolution
* Attack chain grrr
* Fixed a pair of minor mapping issues
* Tool bit implementation, efficiency, failure rate
* Hot things burn hands
* Points fix on hopper
* New mining rocks for space exploration
* Areas on asteroids
* Machinery icons 1
Adds basic icons for the new machinery
* Vendor iconstate update
* Crucible touchups
* Hammer touchups
* Crucible Input Animation
Adds an animation when you deposit ores
* Added scanning the crucible with multitool to get mineral count
* clothing sprites part 1
* locker sprite
* job icons
* garment bag
* Smith locker mapping
* Insert and Bit removal fix
* Job menu alignment fix, Allowed_items and small spriting path fixes
* Adds new asteroid ruins to config
* Ore Sprites
* Hammer Sprite
* Item Sprites 1
* Sheets, Wall Ores and Trim
* Sheet iconstate names
* species uniforms
* Tabs
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Lens spelling fix
* Signalizes attaching and detaching modifications, fixes inserting items into smith machines, fixes cast bugs
* Fixed type lists
* Smithing machine bug fixes.
* Fixed adding modifications to items
* Crucible Lava Idle
Adds an idle animation for the crucible, but it needs overlay code to work.
* Fixed eguns
* Magma Crucible overlays and animations
* Machine broken/Off states
Adds broken, wires exposed (and on/off where appropriate) states to machines.
* Castivend recolor and Hot Items
* Overlays for all machines, new sprites for hot items, new checks, fixes
* Woe, farragus merge conflict
* update_appearance linters
* I have fat fingers.
* Forgot one
* transfer_item_to and qdel null check
* Usr to User
* Modsuits should not have inserts.
* Adds casting lip overlay
* Balance pass on movement debuffs and buffs
* Material movespeed changes
* Config Adjustments - USED FOR TESTMERGING. REVERT BEFORE FULL MERGE
* Math fixes for lenses and bits.
* Mobility suit no longer speeds you up, but negates suit-based slowdown like an oil slick potion. Fixed movement mods in material datums
* Bad var. Bad.
* Various fixes to bugs revealed in initial TM
* TYPO
* Lavaland base turf fix
* Paths in examine fix
* Adds an intercom to the workshop.
* Stamina-hybrid damage oversight fix for det revolver, uion, etc.
* Currently Operating Message fix
* Allows glass to show different turfs beneath. Adds plasmaglass section to workshop.
* Armor and upgrade fixes
* RCD tool bit equip fix
* Adds smith access to a few lists in access.dm that were missed in an oversight
* Indent fixes
* Fixes vending machine, allows tool bit use on mining equipment
* CI, you make me mad sometimes
* Removed duplicate code
* Name fix for CI again
* ORM now can handle space ores
* Adds space ores to Vetus drop and to trader inventories
* Fixes runtime with open hand attacking a lava furnace with nothing in it
* Adds crewvend kit to Castivend
* Fixes not being able to see new ores
* Adds drill and RCS to smith locker
* Map changes. Added cargo pad. Expanded catwalk. Moved vendors. Added recharger.
* Plant fixes
* Fixes doubled-up catwalk
* Emerald cargo windoor fix, small lavaland adjustment
* Small oversight for overlay fix
* Missing lightswitches
* Fixed stock parts mismatch in casting basin recipe
* Better support for power tools, grrr attackchain
* Better attack chain handling. Better handling for bit insertion
* Fixes handling of inserts with storage suits (like labcoats)
* sprites for bomber + plasmeme outfit
* Adds missing adjacency checks
* Buffs speed boost from upgrade - max upgrade reduces cycle to 2 seconds.
* Fixed floating lights, brightened the explorer's new room, expanded smith workshop slightly.
* Small hallway adjustment
* Illuminates metastation smith office
* Removes excessive decimals in magma crucible scan output
* Berserker should not have inserts.
* Buffs bit durability significantly, nerfs amplifier lens and densifier lense slightly
* Adds smith bomber jacket to loadout panel
* Adds random spawners for smithed items, adds random low-quality items to maints loot
* Adds traitor version of bulldog shotgun
* Revert "Adds traitor version of bulldog shotgun"
This reverts commit 1d39c59f07.
* Added check to assembler, moved desc changes to examine()
* plasmaman suit fix
* Fixed hot check when removing items from hammer and furnace
* Remaps lavaland workshop, fixed deltastation light switch
* Improper's the smith office name
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Compacts extra ore drops from Vetus
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* better looping
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Better loop
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Multitools don't need tool bits.
* Better variable names, fixed missing parenthesis
* Recursive hammering, removed attack animations when inserting items or using multitool on smithing machines
* window
* Update deltastation.dmm
* Update deltastation.dmm
* Update deltastation.dmm
* Fixes small oversights
* Minor lavaland remap
* Reverts TM-required changes in preparation for full merge
* Begone, stray font!
* Damn you cable CI
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: ExusA <67055922+ExusA@users.noreply.github.com>
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Port /tg/ move manager, drift and jetpack components.
* don't add go through newtonian movement if not moved to a turf
* various cleans for blood drifts and mob speed
* fix slow meteors
* why on fuck's earth aren't speedbikes vehicles
* style lint
* also wtf
* okay i'm an idiot
* fix meaty ore speed and blood decal double stepping
* fix not unbuckling pulled object occupants
* don't bother dealing with immovable rods just yet
* exclude bubblegum and vetus from move manager for now
* fix issues related to null weightless blood icons
* reset blood icon state properly
* fuck it, we'll deal with mobs when basic mobs happen
* break infinite loop in decal splat
* Refactor /mob/unEquip.
* fix things found in testing
* more fixes from testing
* fix removal of hooded suits
* fix flayers inability to deploy swarmprod
* fix changeling blade activation
* unnecessary parens
* pass default unequip args to proc overrides
* fix belts being able to forceMove into full hands
* refactor: Attack chain, initial setup.
* migrate curtain to make dreamchecker happy
* update thurible
* don't call attacked_by separately for legacy attack chain
* remove duplicate proc
* condense similar code, put allowances for legacy code in new procs
* update docs, include diagram source
* add comment on how to update diagram
* fix admonition
* mindflayer updates
* remove commented out code
* clarify all steps
* after_attack should be overridable
* whoops
* retrofit recent changes
* duh, can't restrict this yet because of tool_acts
* i hate ore bags with the fire of a thousand suns
* return correct value for object attack logic
* Various cleanups.
We don't want to attempt to pull stuff out of `/obj/item/attackby`,
because those pieces are part of the related objects' migrations, not
`/obj/item` itself. Attempting to do this causes knockon effects where
things expected to call e.g. `/obj/item/storage/attackby` in the call
chain were not ferried over to the new item interaction code, because
the related objects hadn't actually been migrated over yet.
I've used refactoring /obj/vehicle as the example for migrating
`attackby` methods instead.
* simplify some argument names
* fuck it
* make it do the thing
* Rename CI module call
* Prove that CI works
* improve test output
* aaand fix it again
* fix curtain tool interactions
* fix compile error
* fix compile error
* Better docs, introduce migration plan tool.
* IT WORKS UP UNTIL THIS POINT
* Consolidates SLOT_FLAG and SLOT_HUD into one
* Remove cover_both_ears
* SLOT_HUD to ITEM_SLOT
* Remove clothing_trait changes for the time being
* Remove accidental copy-paste
* Re-add no-slip var
* More failure to copy-paste correctly
* Leftover flag
* Combine left and right slot flags where possible
* UNGOOF MY DEFINES, PHAND IS NOT A THING
* Minor spacing changes
* Some more fixes from merge
* Seperates ITEM SLOT AMOUNT into two defines
* ON SECOND THOUGHT LETS NOT DO THAT.
* Addresses Contra's review
* Thank you GREP
* Rename ITEM_SLOT_FEET to ITEM_SLOT_SHOES
* Added a comment to the bitmasks in clothing defines
* Rename ITEM_SLOT_TIE to ITEM_SLOT_ACCESSORY
* These are for a seperate PR.
* Magboot fixes
* Requested changes
* Re-add accidental removal
* Wrong flags
* Update code/__DEFINES/clothing_defines.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>
* Requested changes
* Merge fixes
* Fix double headset
* Fixes multiple accessories
---------
Signed-off-by: Chap <erwin@lombok.demon.nl>
Co-authored-by: Adrer <adrermail@gmail.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
* adds antaghud icon
* TGUI bundle build dont push changes i didnt stage challenge 2025 (IMPOSSIBLE)
* Adds organ repair passive
* Description fix
* Runs prettier
* Fixes desc 2
* Fix revert
* Remove vamp text
* Fix some CI + Partial refactor
* Fixes CI
* Fixes gamemodes I messed with
* Moves these procs over
* Description fix again
* Add back limit requiring drainees to have ckeys
* Adds terminator icon
* Update code/datums/status_effects/buffs.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/modules/surgery/organs/augments_internal.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Update code/modules/antagonists/mind_flayer/powers/flayer_stealth_powers.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* More lewv review
* Clamps the EMP severity
* Fixes "surveilance" typos
* The TODO is gone and can't hurt me anymore
* Update code/modules/antagonists/mind_flayer/flayer_datum.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Update code/game/objects/items/weapons/pneumaticCannon.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Update code/game/objects/items/weapons/stunbaton.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* More lewc reviews
* Update code/modules/antagonists/_common/antag_datum.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Update code/modules/antagonists/_common/antag_datum.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Update code/modules/antagonists/mind_flayer/flayer_datum.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Update code/modules/antagonists/mind_flayer/flayer_datum.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Update code/modules/antagonists/mind_flayer/flayer_datum.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Update code/modules/antagonists/mind_flayer/flayer_datum.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Update code/modules/antagonists/mind_flayer/flayer_power.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Fixes some camera bug issues + lewc reviews
* Update code/modules/antagonists/mind_flayer/powers/flayer_passives.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Update code/modules/antagonists/mind_flayer/flayer_power.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Updates a comment and fixes whitespace
* Autodocs flayerprod
* Update code/modules/antagonists/mind_flayer/powers/flayer_mobility_powers.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* qdel things we dont need anymore + typing an argument of add_abillity
* Remove debug log
* Update code/modules/antagonists/mind_flayer/flayer_power.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* Slightly buffs, and fixes GC issues of tether
* I no longer feel i am a mindflayer
* Fixes formatting of greeting
* Better greeting
* Worlds shittiest sprite
* Don't need this TODO anymore
* Fixes double description
* Changes the wording on the borg laws
* and bundle too
* The cannon uses shrapnel now
* Initial style changes
* Ratios for brain damage
* Adds a chemical to test for flayerism
* Fixes the brain damage ratios
* Abilities are purchasable again
* Updates TGUI properly
* im sorry linter
* Steam smoke
* Hi bundle
* Re-abstracts this proc post syndi orgs
* Fixes gamemode logic post cling round removal
* I WONT FORGET IT THIS TIME
* Fix name of steam ability
* I'm a fool
* Fixes processed passives + removes debug message
* Fixes updating abilities inside UI
* Better description for quicksilver form
* First part lewc review
* Remove debug thingy
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Fixes defines + GCs weapon spells
* We don't need this
* Eyes GC properly
* Update code/modules/antagonists/mind_flayer/powers/flayer_mobility_powers.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* adds better logging to the assimilate
* Adds parenthesis
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
* TGUI Bundle Rebuild
* Fixes and Reworks TGUI
* Cleaner JS and Fixes
* adds anti-snitching clause to borg laws
* changes the span for the borg messages
* No holoparasites
* Puts baton silence in line with glare
* Fixes total_swarms_gathered
* Nuke old trait
* Gun no longer not stuck
* Rejuv clears delayed knockdown
* Some weapon ability fixes
* Makes radio enable timers not counterintuitive
* Fixes beepsky runtimes
* Makes naming more consistent
* Adds one-click-antag
* Adds the mind flayer toggle (doesn't technically work)
* Adds flayers to check_antagonist
* Gives IDs to the status effects
* Also this one
* Makes retracting work again if it's in your offhand
* Fixes pacification tech levels
* Grapple is a weapon ability now, nullifcation retracts implants
* Fixed descriptions
* Adds some pizzaz to torque enhancer
* This actually needs to be like this
* Moves a helper proc over to a helper proc file
* Extra admin visibility
* Nukes the wacky flayer mob
* Makes silicon administrative access more sane
* Terminator form better description
* Makes rejuv set stamina to 0
* Various price increases
* AAAAAAAAAAAAA
* Better feedback + logging on cyborg subversion
* Swarm purchase display (temp fix)
* Makes mindflayer sounds more silent
* UI improvements
* Various mindflayer fixes
* Typo
* More fixes
* Fixes innates from being stupid
* Forgot to add this check earlier
* Oh this is how you add things to the protolathe
* Changes some description and upgrade messages
* Allows you to drain people beyond your limit
* Fixes some weapon upgrade issues
* Fix CI
* Fixes some draining issues
* More UI Tweaks and QoL
* Fixes most of the issues
* text
* Fixes
* Adds a radio jamming option to intruder
* Gives obfusciation to jammer ability
* Small passive cleanup
* Fixes Search and Adds Ability Stages to UI
* Adds freebie abilities
* Restructuring chain and adding blackbox
* Tgui polish
* Small fix for traceroute
* Fixes one click antag
* Increases EMP resistance cost
* Changes the pneumatic cannon into a shotgun
* Slightly lower static
* Fixed innate building rendering in upgrades
* Fixes icon and description
* Consistency
* Punctuation fix.
* Quick reboot + terminator form synergy
* Adds safety deleting
* Fix level for torque
* Fixes a bad bug
* Update code/game/gamemodes/objective.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Aaaaaaaaaaa
* Makes torque a martial art and some martial arts safeties
* Replaces vortex arm with barrier
* Fix paths
* Adds torque knockdown
* Part 1 lewc review
* HIIIII SQUIDWARD I'M IN YOUR BRANCH NOW
* Removes flak cannon
* Flayer respects mindshielding now on vamp+cling
* Fixes EMP resist
* More fixes
* DGL review
* Contra review
* Clean up weapon powers
* Various tweaks
* Borg hand slight improvements
* Parent call needs to be after this
* Fixes stuff
* Adds a new proc that is called when a spell is purchased
* NEW SPRITES WOOOO
* Traceroute update
* Slightly lower traceroute cost
* Formatting
* Oops
* Wow this could've been bad
* Overclock small buff
* Reduces cost of 1st level EMP immunity
* Lewc review
* TGUI Bundle Rebuild
* Fix barricades
* Lewc review
* Okay FINE qwerty I'll change this
* Traceroute thingy
* I am an idiot
* First part
* Lewc review
* Forgor this one
* Last bits
* Update code/game/objects/items/control_wand.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/modules/antagonists/mind_flayer/powers/flayer_mobility_powers.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Null
* Static-ness
* Update code/game/gamemodes/changeling/traitor_chan.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/__DEFINES/mindflayer_defines.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Last bits
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
Co-authored-by: DGamerL <daan.lyklema@gmail.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
* Pinned buttons now register signals for activating or deactivating their respective module.
* allows active modules like tether and firefighting tank