Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
- Makes heads keep hair on removal
- Amputated limbs from a DNA-injected individual now will keep their
appearance of the DNA-injected person
- Wounds will now vanish on their own now
- Admins now have an "incarnate" option on the player panel when viewing
ghosts for quick player instantiation
- Fixes a runtime regarding failing a limb reconnection surgery
- Copying a client's preferences now overrides the previous mob's DNA
Does the following:
- Adds 'chromeless' mode (NanoUI defaults to using this)
- Window borders disappear, replaced by in-browser elements for
minimize/close/move/resize.
- You *must* move/resize slowly when using this mode, or it can have
unexpected results, as the JavaScript cannot keep up as well as the
native windows movement.
- StatusGroups are now transparent: This looks nice. That's about it.
- Body background switched to a .svg format for the NanoUI Logo.
- Coder things:
- Nano's JavaScript now has a new class, NanoWindow
- NanoWindow handles all of the chromeless work. It'll be used to
replace portions of NanoStateManager later.
...made you look...
seriously though, refined some surgery datums/steps and commiting so i
can go bugfix some stuff...and a sidequest...i need to adjust return
values.
Copypastas #3025's version of code\modules\client\preferences.dm and
re-applies all the changes I made to the pre-#3025 version of that file
in order to accommodate the PR.
Turns horns into head accessories, fixes some species checks, gets
Tajara and Vulpkanin into the mix, ensures the system cannot be
exploited, adds species-specific body markings for Tajara, Vulpkanin and
Unathi.
Cuts tail markings to be implemented in another PR, adds the ability to
change the horn colour independent of the body colour and reworks the
code accordingly, drops the preferences_savefile.dm as it's unused
(@crazylemon64), adds some species checks just for uniformity
and stuff...gonna need to get to those merge conflicts eventually. also
purged all mention of internal_organs by name from the face of the
earth. we have get_int_organ now...i may need to tweak shit. oh and i
broke some things...
Also removed a few preferences_toggles verbs that are no longer needed.
Haven't tested this too much yet, but from what I can tell, no ill effects of doing this have been observed.