* Add new Slime & Vulpkanin names
Changes Slimes and Vulpkanin from syllable name creation to proper name lists
* Update names to use global lists
Title
* Fixes & Style update
* Wahoo
BLEND_INSET_OVERLAY doesnt actually change the alpha values of the icon overlayed, only how the show up on the thing overlayed onto. So the code in photography when taking the icons saved in the list of things overlayed of people itd show up as a box (since the icon wasnt being trimmed)
* now works for multidirectional gradients!!
WHOOPS
* blah
forgot to shift the actual gradient and not just the color, bruh
* better organization
* even better organization
less proc calls B)
* farie82 suggestions
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* amogus
* Revert "amogus"
This reverts commit ebaa99c77b.
* Part 1
* rest of the airlocks
holy shit that took a long time
* part 2
* part 3
finale
* conflict resolution
* fixes warnings
* fixes paneloen airlock emissives
* adds back changes from #18145
* #18085 sprites
* SteelSlayer Review
readded process in status_display, idk why I removed it, it broke some functionality
* future proofing firedoors
Talked with the contributor who added emissive appearances to the codebase. As of now they wont block them unless they spawn as closed, but with future PR merges this code will work.
* solar panel PR conflict resolve
* pain
* small fix
* farie82 suggestions
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* farie82 suggestions part 2
* farie82 suggestions part 3
* finalle
pog champ ers 2000
* farie82 suggestions the sequel
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* SteelSlayer Suggestions
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
* holy shit blue ghosts
* lets fix that
* you cant see it if its not in ya hand
* Their glowing red eyes are glazed over
* farie review
* farie review pt 2
* DO YOU EVEN LIFT?!!?
* You do not get THOSE gainz from punching
* In which I keep being code baby
* Baby steps
* The final touches
* KERCHOW!
GOTTA CHANNEL YOUR INNER MR. TORGUE WHEN MAKING COMMIT NAMES!
* WHO EVEN NEEDS DOORS ANYWAY
* Sean and Bmon
* THE ANTI-BUFF
* HEY, IT COMPILES
* IT COMPILES BABY!
* Apply suggestions from code review
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* Adds more investigate logging to cargo
Investigate verb for cargo lacks any logging for people who deny requests.
* Further expands cargo investigate logging
Adds logging for initial orders and cleans up the log format
Removes probability for haloperidol to make the target drowsy.
Adds probabilily for haloperidol to make the target confused.
Adds probability for haloperidol to give the target blurred vision.
* Get pants that match or else you gonna look silly yo
* Posters
* Fix other hud elements
* Rereviewed
* Update shotglass.dm
* Fix for new merged PRs
* Typo
* Coming across other stuff
* Update theblob.dm
* No takebacksies
* smh i forget to leave a comment
* Updated for the detgun and cards
* Should have rerun langserver again
* No longer plastic, more in scope
* Damn you bluespace
* Reverting turret logic, out of scope at this point
* Tweak that part
* Went over energy guns again, and fixed UI White's sprite sheet
* Welding masks, glasses, and JUSTICE
* Update portable_atmospherics.dm
* Cleaning up, clearing things up
* Review and suggestions
* Update valve.dm
* More tweaks
* Missing character
* Not distinct lightmasks, so they can be overlays
* Update generator.dm
* Add parameter so holodeck doesn't try to make a perfect copy
* Update unsorted.dm
* Spiders
* Better fix for spiders, fix vamps too
* Ghosts
* Update telekinesis.dm
* Cleaning up old procs
* It's set up to not copy datums... Unless they're in a list
* Donuts, duct tape, and detgun. D3VR coming to Early Access
* Update procs that interact with doors so they call update_state instead
* Forgot one spot, and actually might as well just force lock
* Cleaning up other things... Sigh, and kitty ears
* oops
* Getting used to how it works
* blinds
* Going back to the suit obscuring thing, so it doesn't update all the time
* Missed that from merging master
* I made this PR and forgot about it
* Fix runtimes in cards
* Make things a bit more unified
* Update update_icons.dm
* yarn, really?
* Update library_equipment.dm
* Update shieldgen.dm
* Every time Charlie merges something, I go back and see if I can improve things further
* what's this? more?
* Update misc_special.dm
* wow, paper
* Review
* More reviews
* To be sure, seems like being broken messed something sometimes
* Brought airlocks closer to how TG works to iron out some stuff
* Pizza and morgue
* Doesn't seem to hurt, tried with holodeck
* Revert "Doesn't seem to hurt, tried with holodeck"
This reverts commit 158529302b.
* Icon conflict
* Fix organ damage
* Don't ask how. Why. It's like that on prod too.
* Cutting down on things and updating from TG.
* More flexible. Just in case the thing you stuck it on didn't destroy.
* Hydro was one the things I touched earlier on, better rework it
* Reviews
* Cleaning up further, also bri'ish
* Undo a change I did, and switch over to a more recent implementation
* Update biogenerator.dm
* Rolling back to old airlocks, but with new duct taped note
* Functionally the same. I'd just rather not have the smoothing happen there
* Went over APCs again
* Fix welding helmet names in species files
* Update airlock.dm
* Update persistent_overlay.dm
* Oh, topic
* DMAPI Debug Verb
* This is needed for V3 support
* Clean this up
* pain
* Revert "pain"
This reverts commit 28c3588474.
* Cleanup
* Update code/modules/admin/verbs/debug_dmapi.dm
* just dodge
Changes all instances of anti_stun to anti_stam in the code in relation to the CNS implant. Reworks the CNS implant to protect against large bursts of stamina damage. Reworks the emagged upgraded cybernetic heart to cause the user to regen stamina passively. Disabler shots can now cause the emagged upgraded cybernetic heart to fail, causing heart attacks. Removes emagged upgraded cyberheart's ability to negate drowsiness and sleeping. The upgraded cybernetic heart now makes a passive heartbeat noise, much like the cursed heart.
* dodge dodge revolution
Lowers chance of heart attack. Removes audible heartbeat.
* boxed emp kit
* elaboration
* Update code/modules/surgery/organs/augments_internal.dm
Sure
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
* Update code/modules/surgery/organs/augments_internal.dm
Why not?
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
* i finally got around to it
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>