my first commit didnt account for the possibility that the revealed item could be destroyed, this way also eliminates another if statement. BUT it still goes through the full cycle for the objects(they still appear translucent for a time)
* I need that gitignore file
* Temp Commit - DOES NOT COMPILE
* THE SHIT WORKS
* Readme change
* Disposal Unit --> TGUI
* mmmm yes CI which may not actually work
* New GitIgnore
* ITS TGUI-NEXT BABY
* Doc update
* CI tweak
* Chmod
* And again
* *sigh*
* Lets appreciate the irony of me failing CI stages
* 0/1 --> True/False
* Fixes some update nonsense
* CI Update
* Lets try this
* What about this maybe
* NVM is hurting me
* I swear to god
* A little bit of validation in my life
* V3 BABYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
* Fixes
* Fixes NaN appearing for a few frames when UIs open
* Fixes + Crew Monitor
* Corn + Steel + Mochi Fixes
* Forgot this
* Fixes from stylemistake
* Code Change
* Adds logout proc
* Offline implications + Resizeable crew monitor
* Change locate() to locateUID()
* Change div --> box
* ash storm immunity
* safety override & lavaproof upgrades
* mini-extinguisher for janiborg
* borg cell paths, prevent station borgs using gamma module
* Limit crew SecBorgs to 2, DS borg laser reflection
* replaces standard module with generalist module
* generalist borg gets crowbar
* fix bug where ert engi/med borgs runtime / do not get sprites
* adds TG lavaland and spidermin mining cyborg icons
* roundstart borgs=2, spawn locations=4
* adds damage_protection mechanic
* add xeno_disarm_chance
* ERT borg naming scheme: (level) ERT (number)
* std borg: tweaks hypo, RMs holoproj, adds mats/subsystems
* AA bullet_arc refactor
* refactors var/require_module to be bool, proc/action() to return bool
Suggested by farie82
* better radio for generalist
* rework gamma borgs, split of destroyer borgs
* dead robots fix
* fixes error caused by merging of PR 12932
* manually fix line endings
* fixes borg energy weapons (except disablers) not being recharged within recharging stations
* add trailing newline to make travis pass
* compatibility with #13471 life refactor
* deletes change to gamma sec ERT laser beam energy cost
* refactor handling of ash/lava immunities
* removes spiderlike mining borg sprite
* tweaks generalist borg loadout
* limit secborgs to 1 on green alert / roundstart
* re-run icondiffbot
Co-authored-by: Kyep <Kyep@users.noreply.github.com>
* initial
* bit of code cleanup / refactoring
* review changes
* CRLF to LF
* GLOB stuff
* travis did not like that
Co-authored-by: SteelSlayer <SteelSlayer@users.noreply.github.com>
* Initial Commit - Trying to add DC to Travis
* Forgot to chmod
* This took too long
* Farie Fixes
* Fixes new code
* Job factions are fucking smelly
* Loadouts work again
* Runtime fixes
* Super early initial commit
* Why do I keep comitting this
* in between
* In between
* Sort fix. Transfer fix. HTML and more
* Scrolling + define values change
* Search fixes and time input fixes
* Minor tweaks. Fuel tank inclusion. Fixes
* derp
* Extra logging to fuel tank
* minor stuff
* add the message to admins for fueltanks
* Don't keep mob/atom references + fixes
* line fixes?
* Review improvements
* pois comment