Commit Graph

138 Commits

Author SHA1 Message Date
alex-gh
45a7b2ceb3 Lowered amout of hostile machines in the brand intelligence event, hightened explosion range 2014-01-29 21:17:31 +01:00
SamCroswell
673948a003 Preparing Ninjas to be implemented
Tweaks and fixes, as well as the removal of some of my unfinished works,
to Ninja so in preparation for their implementation. Also a few Telesci
fixes.
2014-01-28 12:38:00 -05:00
Vincent
7b58cc04b2 Gives mobs a "fall" proc for the transition between falling and standing. This is not for the rotation code, which occurs on both falling and rising.
Adds a variable to hats to determine how likely they are to fall off.  Makes them fall off with the given probability when disarmed (some percentage of the time) or when the character falls.  Space helmets, bio hoods, helmets, radiation helmets, etc, are unlikely to fall off

Conflicts:
	code/game/gamemodes/cult/cult_items.dm
	code/modules/clothing/clothing.dm
	code/modules/clothing/head/hardhat.dm
	code/modules/clothing/head/helmet.dm
	code/modules/clothing/head/jobs.dm
	code/modules/clothing/head/misc.dm
	code/modules/clothing/head/misc_special.dm
	code/modules/clothing/suits/bio.dm
	code/modules/clothing/suits/utility.dm
	code/modules/events/tgevents/holiday/xmas.dm
	code/modules/mob/mob.dm
2014-01-24 00:16:46 -05:00
Rob Nelson
02d01626fb Fix M_FAT'd strings. 2014-01-21 23:00:16 -05:00
Rob Nelson
f44ff1d7aa Standardize FAT
Conflicts:
	code/modules/client/preferences.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/living/simple_animal/constructs.dm
	code/modules/mob/mob.dm
	code/modules/mob/mob_grab.dm
2014-01-21 22:57:10 -05:00
Rob Nelson
1b2d09bb2d More fixings.
Conflicts:
	code/game/machinery/computer/medical.dm
2014-01-20 01:09:03 -05:00
ZomgPonies
11f32fba24 Nerfed amount of spiders 2014-01-19 21:01:07 -05:00
Incoming
048ed6e9fd [tumblr approved] Sausage Party Reduction
*Lets adamantine golems and ninjas generate female where before they were generated exclusively male.

The ninja spacesuit has a coded in female variant that has existed forever but was not actually used. It only shows up upon suit ACTIVATION because (?:?:?)|\|i|\|j4c0d3(?:?:?).

Likewise female adamantine golems have their own sprites and can show up in staff of change shots, but ones generated from the rune were always male.

This does NOT effect admin summoned unknown humans, those are all still male.

Conflicts:
	code/modules/events/tgevents/ninja.dm
	code/modules/mob/living/carbon/metroid/metroid.dm
2014-01-14 22:55:39 -05:00
alex-gh
9f2c0b30c1 Roughly halved the chance for spider infestations 2014-01-13 07:21:12 +01:00
alex-gh
71a065438d Shuttles outside of SS13 are no longer valid areas for events 2014-01-13 07:03:54 +01:00
Rob Nelson
c7215da925 Fix #371 (vermin trying to spawn in assembly line). plus other simple_animal issues.
Conflicts:
	code/modules/events/infestation.dm
	html/changelog.html
2014-01-08 21:49:14 -05:00
SamCroswell
802ad91608 Various Fixes/Tweaks to Ninja
Ninjas now actually put a tech disk in their suit when they put it in
your suit. The code was silly and forgot to move the disk inside your
suit when you slotted it in. I fixed some things your death implant pull
request reverted. (SpiderOS things, mainly.), and did some tweaks to the
Spawn Ninja admin verb so we can now specify if we want a random or
preset player, and a random or preset mission to be assigned to the
Ninja.
2014-01-06 18:51:58 -05:00
Cheridan
f72bb35e26 Ninja Death Tweak
THE CODE NO LONGER CHECKS IF THE MOB IS A NINJA EVERY TIME SOMEONE DIES

NINJAS GET EXPLOSIVE IMPLANTS TO DUPLICATE THE OLD FUNCTIONALITY

YES I'M MAD

Conflicts:
	code/modules/events/tgevents/ninja.dm
	code/modules/mob/living/carbon/human/death.dm
2014-01-05 22:29:21 -05:00
alex-gh
235f30949b Made viral events release a single virus strain instead of multiple ones. The released strain gets logged 2014-01-03 19:40:45 +01:00
ZomgPonies
0364595a84 Event tuning 2014-01-02 01:34:25 -05:00
ZomgPonies
80221cce25 giant spiders scale to player pop * 2 2013-12-30 18:23:00 -05:00
ZomgPonies
4069f0a063 Merge branch 'master' of https://github.com/ZomgPonies/Paradise 2013-12-29 12:32:55 -05:00
ZomgPonies
4c6e8fdbd4 NanoUI PDA optimizations 2013-12-29 12:32:51 -05:00
SamCroswell
0c8f8317b3 SpiderOS Display Fixes and Cloaked Sword Fix 2013-12-29 00:58:40 -05:00
SamCroswell
40949d4f4d Teaks, SpiderOS fixes, General Energy Balance 2013-12-28 17:26:15 -05:00
SamCroswell
11949f1b0f Space Ninja Spawn and Stealth Glove Fix 2013-12-23 19:39:50 -05:00
SamCroswell
436d0e1f6b Ninja Fixes 2013-12-23 05:37:28 -05:00
ZomgPonies
30cb187d26 Added population scaling to carp spawn event 2013-12-22 05:48:13 -05:00
ZomgPonies
62b0b49659 Brain Borer Overhaul 2013-12-19 03:32:19 -05:00
ZomgPonies
ca832b314b Merge pull request #82 from alex-gh/misc_fixes
Misc fixes
2013-12-06 11:23:27 -08:00
alex-gh
927f832b99 Fixed false alarm message for infestation event 2013-12-06 17:04:25 +01:00
alex-gh
04b1aecc0e Fixed false alarm message for brand_intelligence event 2013-12-06 16:26:05 +01:00
alex-gh
9af296d228 False alarm will no longer blow lights if it choses the undead event 2013-12-06 16:20:51 +01:00
alex-gh
244646f135 Fixed bug with the ion storm performance optimisation 2013-12-03 19:08:59 +01:00
alex-gh
c7410ebd7f Buffed the explosion power of the flux anomaly a bit. 2013-12-02 14:44:26 +01:00
alex-gh
5ceb13d028 Lessened the bot emag chance in ion storms 2013-12-02 14:12:06 +01:00
alex-gh
067fdcef22 Added more reagents to the vent clog event in order to lessen the chance of really dangerous reagents 2013-12-02 13:44:57 +01:00
alex-gh
97de9443c7 Clarified the alert for viral outbreaks 2013-12-02 13:15:43 +01:00
alex-gh
51ce0f05f3 Buffed mass hallucinations to a more noticeable amount 2013-12-02 12:50:16 +01:00
alex-gh
54269d6d8c Buffed mass hallucinations to a more noticeable amount 2013-12-02 12:48:15 +01:00
alex-gh
12a29b22e0 Made destructive anomalies probability scale with engineer count 2013-12-02 12:31:35 +01:00
alex-gh
16273b0c47 Moved events endured counter 2013-12-02 12:08:22 +01:00
alex-gh
9f45b83bcc Only check bot emagging ever 20th tick (Performance optimisation) 2013-12-02 11:57:49 +01:00
ZomgPonies
86ce80d9e1 New respawn system is in yay! 2013-11-28 16:44:48 -05:00
ZomgPonies
f0500437cd New random event 2013-11-28 02:56:57 -05:00
ZomgPonies
cd4eab628f Added events to end-round scoring 2013-11-26 07:36:18 -05:00
ZomgPonies
3273ab1418 Econ and hud fixes 2013-11-25 06:12:56 -05:00
alex-gh
25c2da46ca Commenting immovable rod due to pathing bugs 2013-11-24 18:07:29 +01:00
ZomgPonies
0834729969 Merge pull request #54 from alex-gh/misc_event_fixes
Hacker event should work now
2013-11-20 17:54:23 -08:00
alex-gh
be3d91f143 Hacker event should work now 2013-11-20 19:22:18 +01:00
alex-gh
6323f0365e Added player count based scaling to brand intelligence event 2013-11-20 15:30:46 +01:00
ZomgPonies
f28199e324 Merge pull request #51 from alex-gh/bluespace_fix
Bluespace anomaly now teleports from the turf it is currently on, not from where it started.
2013-11-15 13:39:28 -08:00
alex-gh
2075767d60 Teleport the items from the location the anomaly was on, not from where it started 2013-11-15 08:25:15 +01:00
alex-gh
ed5b5dbb4f Flux anomalies will now actually explode if not deactivated 2013-11-15 07:33:20 +01:00
alex-gh
7ca827ee58 Non station areas no longer suffer from gravity loss 2013-11-13 18:52:11 +01:00