DJSnapshot
0f5f78fcc9
fix for muting deadme as well.
2014-01-21 21:48:05 -05:00
Fira
70f50e7850
Partial fix for pAI emotes (they still can't hear beyond one container
...
level, will require a say/emote code hack)
Conflicts:
code/modules/mob/mob_defines.dm
2014-01-06 17:46:51 -05:00
ZomgPonies
c1222034ee
BS12 -> Ponies merge
2013-09-09 10:51:16 -04:00
Kilakk
d7d84ff515
Added a deadchat toggle for all players.
...
* Both admins and regular players can toggle deadchat off
* Having deadchat on still requires you to be a ghost or an admin/mod to be able to /see/ deadchat
2013-07-27 22:54:30 -04:00
Kilakk
f66e571696
Added /mob/dead/observer/emote()
...
* Added a proc to be called whenever a ghost emotes something
* Added emote_dead, which displays the *fancy* emote text to admins, mods, and those with M.stat DEAD
2013-07-26 23:04:49 -04:00
cib
38cdb4d4f5
Most mobs can emote now.
...
Also added CSS to say, so that you can tell apart "say" and "me say"
2013-05-18 18:17:28 +02:00
Whitellama
f3e3ce7429
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-11-21 04:01:32 -08:00
Whitellama
f0be63eaa1
Allowed more mobs to emote with me verb
2012-11-20 03:09:42 -08:00
cib
b6f16cb62a
Fix for the emote fix.
2012-11-15 19:07:45 +01:00
cib
866a113494
Fixes for issue #1872
2012-11-15 18:40:24 +01:00
cib
dd579bd5fd
More work on amorphs.
2012-07-04 17:42:21 +02:00