Commit Graph

6645 Commits

Author SHA1 Message Date
Rob Nelson
fd6cc3e458 HA HA NEW GENE HANDLING
Also fixed block injector crash.

Conflicts:
	code/game/dna.dm
	code/modules/mob/living/carbon/monkey/monkey.dm
	html/changelog.html
2014-01-20 01:41:03 -05:00
Rob Nelson
b15d0213ac Finish rewrite of domutcheck. Time to test this bitch.
Conflicts:
	code/game/gamemodes/setupgame.dm
2014-01-20 01:35:56 -05:00
Rob Nelson
450a5dec8e Start wrapping up the new domutcheck logic
Conflicts:
	code/game/dna/dna2_helpers.dm
	code/modules/mob/mob_defines.dm
2014-01-20 01:15:15 -05:00
Rob Nelson
1b2d09bb2d More fixings.
Conflicts:
	code/game/machinery/computer/medical.dm
2014-01-20 01:09:03 -05:00
Rob Nelson
6013605aa6 Add back in /fail/station's DNA dickery panel, fix missing block shifting.
Conflicts:
	code/modules/admin/verbs/debug.dm
2014-01-20 01:05:52 -05:00
Rob Nelson
dae08eb061 Add back in /fail/station's DNA dickery panel, fix missing block shifting.
Conflicts:
	code/modules/admin/verbs/debug.dm
2014-01-20 01:03:42 -05:00
Rob Nelson
dc60cc1726 DNA modifiers work now.
Conflicts:
	code/defines/obj/hydro.dm
	code/game/machinery/cloning.dm
	code/game/machinery/hydroponics.dm
	code/modules/mob/living/carbon/zombie/zombie.dm
	code/modules/mob/transform_procs.dm
2014-01-20 00:54:46 -05:00
Rob Nelson
db21525feb SAY HELO TO DNA2, N3X15'S AWFUL FUCKING RECODE OF DNA
Conflicts:
	baystation12.dme
	code/game/gamemodes/setupgame.dm
	code/game/objects/items/weapons/dna_injector.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/human_defines.dm
	code/modules/mob/new_player/new_player.dm
2014-01-20 00:43:19 -05:00
Loganbacca
f3354cf5de Fixed rad collector toxin drain bug
Removed bad code modifying variables directly and replaced it with a proc that correctly modifies the gas volume.
2014-01-20 00:20:44 -05:00
ZomgPonies
ad46e68054 SMES fix (bis) 2014-01-20 00:20:18 -05:00
ZomgPonies
e0dff91cb5 SMES fix? 2014-01-19 21:27:43 -05:00
Pete Goodfellow
331cf1df95 Updated all suicide_act()s to use a new span class, 'suicide'.
Conflicts:
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/weapons/melee/energy.dm
	code/game/objects/items/weapons/melee/misc.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/game/objects/items/weapons/weaponry.dm
	code/modules/hydroponics/growninedible.dm
	code/modules/hydroponics/hydroitemdefines.dm
	code/modules/surgery/tools.dm
	code/stylesheet.dm
2014-01-19 21:25:47 -05:00
ZomgPonies
0ec4a502fe Updated Chemistry Colors 2014-01-19 21:16:18 -05:00
Razharas
caf4c3d026 Fixes metr-err- i mean slimes
Fixes #225
2014-01-19 21:12:45 -05:00
ZomgPonies
11f32fba24 Nerfed amount of spiders 2014-01-19 21:01:07 -05:00
ZomgPonies
bc9f8f6691 Moar Xeno bugfixes 2014-01-19 19:16:52 -05:00
ZomgPonies
258784dea7 Cccomp is Sssilly 2014-01-19 17:32:04 -05:00
ZomgPonies
a81c243986 Some more alien fixes 2014-01-19 17:15:04 -05:00
ZomgPonies
65d023dd93 Facehugger to Full alien, all player controlled 2014-01-19 16:45:20 -05:00
ZomgPonies
f0438a52b8 Changed how embryos turn into larvae 2014-01-19 12:42:53 -05:00
ZomgPonies
86e3c1d25f Alien auto ranged attacks + intent fixes 2014-01-19 11:16:47 -05:00
ZomgPonies
90496be20a Standardized intent names so it's all harm. Fuck you hurt. 2014-01-19 08:30:50 -05:00
ZomgPonies
09e74e4406 AI SMES fix 2014-01-19 07:16:56 -05:00
ZomgPonies
a40ee3b8ec Revert "Rework of colour mixing"
This reverts commit 1f0e1f6209.
2014-01-19 05:36:54 -05:00
RKF45
1f0e1f6209 Rework of colour mixing
Conflicts:
	code/modules/reagents/Chemistry-Colours.dm
2014-01-19 05:29:40 -05:00
Rob Nelson
cd2c20a6fe NEW BOO SYSTEM!
Conflicts:
	code/datums/spell.dm
	code/modules/mob/dead/observer/observer.dm
2014-01-19 05:22:20 -05:00
ZomgPonies
1883939d18 Merge pull request #120 from alex-gh/sparkles-icon
Firesuits no longer protect against pressure damage.
2014-01-18 12:29:07 -08:00
alex-gh
f807c1c938 Added 'Sparkles' to the AI selection 2014-01-18 08:08:38 +01:00
Rob Nelson
b5a1eff678 Add ghost radio
Conflicts:
	code/modules/client/preferences.dm
	code/world.dm
2014-01-17 13:10:00 -05:00
Ccomp5950
b15fb8a04b Supermatter update.
Now gives an instability% warning in it's messages.

Limited the "If they can see it and aren't wearing mesons, have some hallucinations" range to a max of 7

Can't be pelted with lasers while out in space allowing for unlimited power only to drag it back on a turf and instantly explode.

Removed extra if(!removed) check, we already checked for that above.

Moved the oxygen ratio variable "oxygen" to be declared under the object instead of it's process proc for easier debugging.

Changed the alert interval.

Add luminosity value so the big glowing shard of supermatter actually generates light.

Conflicts:
	code/modules/supermatter/supermatter.dm
2014-01-17 09:06:00 -05:00
Ccomp5950
7541463e01 Moved Supermatter.dm out of the WorkInProgress directory.
Conflicts:
	baystation12.dme
2014-01-17 09:01:09 -05:00
Furlucis
208f5fd592 Removes the second holywater
Deletes the second kind of holy water that doesn't do anything. Lemme
know if I should do the opposite of this.

Conflicts:
	code/modules/reagents/Chemistry-Reagents.dm
2014-01-17 08:57:11 -05:00
alex-gh
a1c600d9b8 Made DS suits spaceproof 2014-01-16 20:42:09 +01:00
alex-gh
e9d2314386 Firesuits no longer protect against pressure 2014-01-16 20:28:40 +01:00
alex-gh
fd9c78dd85 Assembly holders get destroyed by explosions. 2014-01-16 17:10:41 +01:00
ZomgPonies
48403dcc8e A lot of fixing up job preferences. 2014-01-16 09:18:49 -05:00
ZomgPonies
2525a3d057 Added barber karma job 2014-01-16 08:42:36 -05:00
ZomgPonies
6dbf776ff4 Gamme to shuttle, part two 2014-01-16 06:57:17 -05:00
ZomgPonies
2f2e6c611f Re-added? Stop drop and roll 2014-01-16 03:47:26 -05:00
d3athrow
c8ceab5aa2 Adds Randomized Character Slot, if enabled picks a random populated character slot to use upon round start. Does not affect late joins for now.
Conflicts:
	code/modules/client/preferences.dm
	code/modules/client/preferences_savefile.dm
	html/changelog.html
2014-01-16 00:48:24 -05:00
ZomgPonies
42f286f210 Fixing Gamma armory exploits 2014-01-15 13:06:47 -05:00
ZomgPonies
391cad7d5f Trying to add xenor to traitor panels 2014-01-15 11:56:59 -05:00
ZomgPonies
1caf56a29f Buff pulse rifles 2014-01-15 08:10:40 -05:00
ZomgPonies
a99b45a3bd Able to melt decapitated heads into skulls with acid 2014-01-15 08:10:33 -05:00
ZomgPonies
d40ebc5cc5 Revert "Tradeband and Gutterspeak now have a different font than Tradeband."
This reverts commit b5906bba39.

Conflicts:
	code/modules/mob/living/carbon/human/human.dm
2014-01-15 06:54:46 -05:00
Incoming
048ed6e9fd [tumblr approved] Sausage Party Reduction
*Lets adamantine golems and ninjas generate female where before they were generated exclusively male.

The ninja spacesuit has a coded in female variant that has existed forever but was not actually used. It only shows up upon suit ACTIVATION because (?:?:?)|\|i|\|j4c0d3(?:?:?).

Likewise female adamantine golems have their own sprites and can show up in staff of change shots, but ones generated from the rune were always male.

This does NOT effect admin summoned unknown humans, those are all still male.

Conflicts:
	code/modules/events/tgevents/ninja.dm
	code/modules/mob/living/carbon/metroid/metroid.dm
2014-01-14 22:55:39 -05:00
ManeaterMildred
c016debe54 Added the Mech Ion Rifle, Mech Carbine, Mech Rocket Launcher
and Ion Rifle to the list of things you can build with the
Protolathe and Exosuit Fabricator.
2014-01-14 22:42:50 -05:00
d3athrow
f16a6a83db clean up the code
Conflicts:
	code/modules/mob/mob.dm
2014-01-14 04:30:13 -05:00
d3athrow
bf275e1964 Should fully resolve issue #344
Conflicts:
	code/modules/mob/mob.dm
2014-01-14 04:25:24 -05:00
ZomgPonies
1dc7b05b76 Gibsound changes 2014-01-14 04:17:42 -05:00