* adds the stealth implant
* changes
- rename "implant" to "bio-chip"
- removes the stealth implant box in favor of spawning implant directly for the traitor
- makes the fake box not show up on right click. Makes the real box not show up on right click when invis
* sirryan pt1
* lewcc review 1
* fix conflict
* fix conflict
* signal handler
* commit stuff for safety
* making sure this shit saves
* I am commiting every 5 frames now, sorry. I lost 25 frames as the file got corrupted
* 45 frames
* 51 total frames now
* 55
* 65
* 70 frames
* 75
* 80 frames almost there
* Behold, a useful uplink item.
* removes debug message
* Apply suggestions from code review
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
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Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* Removes Clothes
- Now we have janidrobes, and it create issues because its filled over limit.
* Add IAA Closet to removal
- Remove Clothes and badges, but it add briefcases.
* Makes grilles and windows easier to smash
* Some cleanups, windoors too
* Adds tables, also holy shit these things are robust
* Update code/game/objects/structures/window.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
* Make some reinforced windows stronger, too
* Sean review, addresses a bug I noticed
* Hanging return
* re-adds take_damage
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Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
* Floors now almost won't melt
* grug wallmelting attempt
* Revert "grug wallmelting attempt"
This reverts commit e626504990.
I have a better idea
* letsgooo it worked (kinda(airlocks only))
* fuck yeah it worksss
* We stay winning
* woe, runtimes be upon ye
* Experimental values and some cleaning up
* nvm I hate atmos code
* more tweaks
* da window change
* Sean suggestion and temp increases
* added dragndrop click methods for atoms
* some updating, little changing MouseDrop logic
* added INVOKE_ASYNC to delayed procs
* cleanup
* cleanup
* cleanup
* no cheesing
* more comments, removed variable from atom
* whoopsie
* added inventory screen objects support, disabling tooltips now disables all tooltips, not only items
* fixing table hitting self issue
* slowdown on pulling
* slowdown only when pulling structure or machinery
* moving speed modifier to /mob/living/carbon instead of all atoms
* added pull_speed to /atom/movable, moved movement_delay proc to carbon/human
* no-slowdown-trash-bin
* Update code/game/atoms_movable.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* removed pull_speed on /obj/item/storage/bag/trash, no need to set this
* more 0 pull_speed objects
* added gravity check, moved pull_speed to /obj
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Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Getting thrown into things actually hurts now
* add the blob one too dingus
* more changes consoles windows ect
* fucking hell one sec
* now up to date
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* early returns
* rename of proc
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Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Adds Explorer spawnability, removes Cyberaid gateways
* deletes some REALLY old bloat maps and deletes Gateway.dm
* Fixes runtime, and removes more stuff like gateway config... cause we dont have a gateway anymore
* removes all mention of /obj/machine/gateway
* Goodbye test_tiny and evil_santa 😈
* removed a literal fucking pamphlet
* changes map area name from Gateway to Expedetition
* changes the access from ACCESS_GATEWAY to ACCESS_EXPEDITION
* Revert "Goodbye test_tiny and evil_santa 😈"
This reverts commit eda775ecd5.
* ok deletes evil_santa only
* Fixes a runtime
* Adds new visuals for new area and explorer spawn marker
* Unhides explorers from the pref menu
* adds spawns and fixes the gateways for all maps, adds Expedition room to Cere
* improves and cleans up the expedition room maps, also clothes for Explorers
* GET OUT OF HERE EXAMPLE.
* byebye button
* Tweak kitchen spike
* fix deconstruction
* fix mistake lmao
* revert wrench_act and fix metal drop
* fix accidental removal
* and the damn end of line
* AAAA
* add mob check to victim, deconstructing tweak
* fix bug preventing attack on spikes
* Projectiles no longer have a chance to get blocked by broken grilles
* Better code is better
* Removes errant space
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Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>