Commit Graph

1549 Commits

Author SHA1 Message Date
AffectedArc07
fdcc88b7ca Startup notifications 2021-08-17 14:30:00 +01:00
AffectedArc07
e19a83f9be SSinstancing (I need to test this with 2 machines) 2021-08-17 14:05:46 +01:00
matttheficus
ee1a75b5b6 Variety of Admin Alert Readability Tweaks (#16496)
* Color Swap

* more bad blue
2021-08-12 13:09:54 +01:00
Qwertytoforty
9587c30d90 Makes making multiple vampires log the number (#16482) 2021-08-04 21:42:33 -04:00
Fox McCloud
7b5db2d085 Merge pull request #16123 from Arvenius169/Replaces-between()-With-Native-clamp()
Replaces between() With Native clamp()
2021-07-26 15:36:20 -04:00
AffectedArc07
035964ceb2 Merge remote-tracking branch 'ParadiseSS13/master' into toml-config 2021-07-13 14:25:12 +01:00
SteelSlayer
5124f5ef7e [TGUI] Adds a HUD management UI for ghosts (#16302)
* ghost hud panel

* changes up UI a bit, fix conflicts

* no resizable
2021-07-13 14:19:41 +01:00
AffectedArc07
9ddf4ceb97 Merge remote-tracking branch 'ParadiseSS13/master' into toml-config 2021-07-09 11:42:23 +01:00
SabreML
908c4f0dd1 Jobban adjustments (#16319)
* Borer ban

* Terror Spider jobban category

* Defines
2021-07-09 11:39:01 +01:00
moxian
e835205f50 Alphabetize items in debug equipment selection menu. (#14641)
* Alphabetize items in debug equipment selection menu.

* Rename some outfits to group them together in the selection menu.

* Farie's suggestions

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2021-07-08 23:10:39 +01:00
Fox McCloud
f5af21b794 Merge pull request #16213 from AffectedArc07/nukes-awful-code
Removes some oldcode
2021-07-07 09:57:16 -04:00
AffectedArc07
38fdfa5813 Refactor honksquads 2021-07-02 16:55:53 +01:00
datlo
7de29bd81f Replace nukie jetpacks by oxygen tanks (#16101)
* Replace nukie jetpack by oxy tanks

* replace all harnesses
2021-06-29 11:46:43 +01:00
AffectedArc07
aed6fed004 Removes some oldcode 2021-06-19 18:56:48 +01:00
AffectedArc07
f3c314f07b Merge remote-tracking branch 'ParadiseSS13/master' into toml-config 2021-06-03 18:10:19 +01:00
Arvenius169
1202954e09 Replaces all occurrences of the between() proc with the native clamp() proc 2021-06-02 17:31:05 -04:00
AffectedArc07
65b70a878d Gives PRRs qdel log ingame (#16065) 2021-06-02 13:07:42 -04:00
AffectedArc07
968d1bc88d Merge remote-tracking branch 'ParadiseSS13/master' into toml-config 2021-05-24 15:30:20 +01:00
AffectedArc07
663eff7b5e MAP ROTATION PART 2 (#12345)
* MAP ROTATION

* Tweaks + New additions

* Apply suggestions from code review

Co-authored-by: dearmochi <shenesis@gmail.com>

* Fixes improper naming

* Fixes map vote

Co-authored-by: dearmochi <shenesis@gmail.com>
2021-05-24 08:25:18 -06:00
AffectedArc07
7486d026b7 READY 2021-05-23 17:26:17 +01:00
AffectedArc07
c7fd6681a1 Gamemode configuration 2021-05-16 15:15:05 +01:00
AffectedArc07
f259500810 The events system is garbage. 2021-05-16 14:31:50 +01:00
Qwertytoforty
21cd566cca :trollface: (#15797) 2021-04-05 17:51:05 +01:00
SabreML
7343ec3747 Combines some admin verbs together (#15159)
* Admin Jumping

* GLOB.clients

* Review suggestions

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* Blackbox comments

* Not sure why it wasn't a proc in the first place to be honest...

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2021-03-14 10:26:07 +00:00
AffectedArc07
f2770ed6be Merge remote-tracking branch 'ParadiseSS13/master' into brutal-part1 2021-03-11 18:41:17 +00:00
Fox McCloud
926d484277 Moves External Organs to Nullspace (#15548)
* Moves External Organs to Nullspace

* additions

* oops

* further cleanup
2021-03-03 21:34:49 +00:00
dearmochi
3c87d9a396 Adds the Volume Mixer to adjust individual channel volumes (#15507)
* Adds the Volume Mixer

* Address AA

* LF -> CRLF

* Puts thunderdome.ogg on CHANNEL_ADMIN

* Update interface name
2021-02-25 22:30:19 +00:00
Fox McCloud
78cb60f160 Fixes Some Sounds Having Reverb (#15602)
* Fixes Some Sounds Having Reverb

* typeless
2021-02-24 09:34:34 +00:00
Fox McCloud
02b9445b9b Refactors DNA Mutations; Refactors Mutations to use Traits (#15483)
* Refactors Mutations

* traits

* more work

* styling fix

* yet even more work

* oh hush

* almost there

* it continues yet further

* and that's genetics done

* and that's it folks

* last bit and golem fixup

* oof

* oops

* tweaks and fixes

* styling
2021-02-21 21:25:19 +00:00
Farie82
cdbc13d5fd Makes JMP usable by people other than admins if they are already a ghost (#15195)
Co-authored-by: joep van der velden <15887760+farie82@users.noreply.github.com>
2021-02-20 10:58:25 +00:00
SabreML
0cdf3a0d12 'Send Mob' cancel button (#15499) 2021-02-15 10:38:36 +00:00
SabreML
6a8ef73719 Some Admin/Mentor help improvements (#15415)
* Ticket thing V1

* Flipped Buttons
2021-02-03 21:57:07 +00:00
AffectedArc07
f5f97882cf BRUTAL Part 1 - No proc var/ in procs 2021-02-01 14:10:08 +00:00
Fox McCloud
003a1f7cba Tank Refactor; Breathing Retool (#15371)
* Tank Refactor Breathing Retool

* missed maps and doc

* just in case
2021-01-28 20:57:37 +00:00
AffectedArc07
28ca87ef31 Delta Standardisation 2021-01-25 13:06:08 +00:00
Fox McCloud
de795c4e31 Radiation Refactor (#15331)
* First Commit

* visible radiation and engine goggles

* correction

* t-ray fix

* further adjustments and fixups

* gieger addition and cleaning fixup

* yet more fixes

* styling fixes

* fixes

* human glowing fix

* do the merge conflict avoidance dance

* Update supermatter.dm

* supermatter rads

* mapping in

* radiation doors

* yeah yeah line endings

* clean up

* styling issues

* showers
2021-01-24 22:03:13 +00:00
Farie82
acaefa9591 Refactors the events to be async (not use sleeps) and not use spawns (#15203)
* Makes the prison break use INVOKE_ASYNC for the (win)doors

* Add documentation

* Refactors the whole event system to not use spawns and be async

* relative proc path

* keep timing

Co-authored-by: joep van der velden <15887760+farie82@users.noreply.github.com>
2021-01-24 21:57:13 +00:00
AffectedArc07
df66fc0f44 Notification for admins if a user closes a PM window that was force opened (#15311)
* Force notifications

* Remove excess arg
2021-01-20 11:28:56 -05:00
AffectedArc07
adb9b58f8e Updates some admin stuff (#15297)
* Fixes camera view

* Unique CID tracking notes

* Ban tracking

* Note round IDs

* Karma viewing

* Minor tweak

* Manual ban job bans

* More tweaks

* Farie tweaks

* Connection result field

* Orange watchlist names

* Autopopulate tickbox
2021-01-16 16:38:45 -05:00
SabreML
2ffff20914 Whoops (#15258) 2021-01-07 15:21:13 +00:00
SabreML
2e122f3635 Fixes Mentor asay (#15246)
* Mentor asay fix

* msay too

Thanks to AA for actually having a brain
2021-01-07 11:16:06 +00:00
AffectedArc07
0a0324514b Changes some world init order stuff around (#15186)
* Changes some world init order stuff around

* More stuff
2020-12-29 10:43:28 -05:00
AffectedArc07
8f72d7556e Annihilates the blackbox (#15132)
* Lets get this show on the road

* Now were talking

* These matter

* Oh the joys of CI testing

* And this

* Wrong version

* Tweaks

* More tweaks

* Lets document this

* This too

* Upgrades this

* Fixed some sanity issues

* This too

* Screw it, this too

* More sanity

* And these

* This too

* Documentation

* This too

* Fixes **awful** scoreboard logic

* Why do we care about only half-absorbing someone

* Revert "Why do we care about only half-absorbing someone"

This reverts commit 8de1cfdf05.

* Refactors these

* Hashing

* Moxian tweaks
2020-12-24 16:06:48 -05:00
AffectedArc07
e003d552b0 Active Turfs Visualiser (#15119)
* Active Turfs Visualiser

* CHECK_TICK
2020-12-16 15:35:04 -05:00
Darkmight9
961da75431 Adds a toggleable notification sound to prayers for admins (#12977)
* Adds a toggleable notification sound to prayers for admins

* code quality improvement
2020-12-16 15:33:12 -05:00
SabreML
08e6575504 Hopefully this works (#14948) 2020-12-16 15:02:58 -05:00
AffectedArc07
84b5f7d300 Asay Chat Mentions (#15080)
* Asay Chat Mentions

* New ping sound
2020-12-16 13:58:37 -05:00
AffectedArc07
e859088889 SSdiscord tweaks (#14899)
* SSdiscord tweaks

* Update code/modules/admin/verbs/adminhelp.dm
2020-11-26 00:01:43 -05:00
AffectedArc07
56752b0e78 SShttp + SSdiscord | ASYNCHRONOUS STUFF IN BYOND! (#14762)
* SShttp + SSdiscord | ASYNCHRONOUS STUFF IN BYOND!

* Cleanup

* HTTP Callback example

* Fixes rust instability

* More refactors

* This works

* The sanitizer (Now worth £3000)

* New configs + other stuff

* Lets give this a shot

* Farie changes

* Mentor support

* Farie fixes
2020-11-07 11:57:47 -05:00
SabreML
678435d50a Blood Cult 2: Electric Boogaloo (#14516)
* DMI files

* Progress

* we compiling

* innate cult action, various progress

* Reorganise runes, fix cult dagger action and admin cultist

* Cult tooltips, dagger icons

* Add mirror shield, return runes back to OG circles

* Cult structure lights, pylon update

* bola update, progress..

* cleaning rune fix, girder/structures anchor

* speed up cult walls

* Convert rune update, tweaks

* Add teleport portals

* fix runtimes

* cult objs start

* move current cult objs to backup

* Rework cult objectives, add narsie/singulo interactions

* spacing, admin log and message

* reviewstuff

* refactor cult conceal/reveal

* add a bit of range to reveal

* blood magic tweaks, hallway not in summon areas

* implement structure concealment, offer uncuff

* add parry sound, fix cult airlock reveal appearance

* Update remaining runes

* fix pylon blood restaure, up blood magic cost

* review tweaks and progress

* fix compilation

* fix offering rune bug

* Draw blood rune action refactor

* moar tweaks

* fixes, holy water blood magic clean, icons

* Add cultist hardsuit, tweaks

* reduce needed pylons for cult ghost, cult shield

* spirit realm fixes

* fix dark spirit

* Add blood rites

* exotic blood handling

* spacing, add adminbus dagger, bal. rune health cost

* woops

missed a var

* fix blood rite healing

* emp spell cult immunity

* fix exploit and narsie references

* new rune sprites

* color defines

* SEND_SOUNDS, cult summon areas

* fix soap, barrier, and add CC location on narsie

* cult structure fix

* functional ascendance, undo cult spacesuit changes

* woops

* whetstone qdel, tweaks

* fix empty area selection bug

* cult ascendance numbers

* add cult blade sprite, add sacrificing head/brains

* review stuff

* fix runtime and twisted cons target

* review stuff

* code clarity

* remove unnecessary cultist checks

* Add support for wizard cultists

* cleanip

* fix concealed glass airlocks

* update objs

* remove talisman ref

* fix status procs

* clarifications, remove unnecessary var

* deconflicting

* deconflicting LF

* oops

* readd new icons

* more conflcit stuff

* readd drill and jaws icons

* review stuff

* silence on conversion

* Readd compact sniper icons

* Remove ambiguity

* 2 sacrifices required

* check antag panel improvements, bug fixes

* limits narsie cult ghost cheese

* CC message

* trailing newlines

* Shade/construct update

* bug fixes

* balance bloodboil, update CC message

* add a newline to something i didnt touch

idk ask travis bout it

* remove metastation extra null rod and shard

* fix teleport runes list, update icon

* remove tg cultist icon

* update cult actions with new tome

* Remove mirror shield throw, spell constructs

Add in sacrificing any brain with a mind.

* Fix more conflicts

* Fix double return

* Add descriptions to cult recipes, fix icons

* fix shuttle curse exploit

* Update wall rune, cult shields, runed recipe width

* implement flagellant sprites, misc changes

* Fix conversion rune

* Add cult blood barrage healing

* Trailing line

* fix whitespace

* Remove can_speak check on invoke

* Deconflict pt. 2

* Bugfixes the 1st

Fixes bugs 2 and 4 in the 'Known Issues' section

* cult.dm tweaks

Oh boy, even more commits!

* Fixes blood halberds swapping directions on wield

* Tweaks and stylin'

Changed a few span classes around and added a 'Remaining Charges' display to the Blood Rite spell

* Ritual tweaks (And some other stuff)

Fixes:
Altar stray pixel,
Using 'Twisted Construction' on a cult door,
Rune drawing checks,
probably more idk

* Rune tweaks & fixes

Fixes:
Wraith glowing not turning off while jaunted,
A MASSIVE oversight by me with playsound(),

probably also some other stuff but I've been staring at this file for a week and I've forgot most of what I did.

* Testmerge fixes the 1st

Fixes:
Ascendent is now Ascendant,
The Cultist greeting is now in the correct order,
IPCs now draw oil coloured runes,
No longer able to sacrifice a body multiple times,
Sacrificing a brain or head now gives a soul shard,
Converting an IPC or someone with robotic limbs now heals them correctly,
Probably more.

* Mirror Shield balancing

Being hit by a projectile above a damage threshold (10) now increases the chances of the mirror shield shattering, by 3% per damage point.

This may seem pretty low, but an Energy Gun would have a 30% chance of breaking the shield per hit. (Assuming I did this right, anyway.)

* Insect repairs and more

Changes:

Makes the shuttle curse lines a define,
Comments out the changing construct names,
Made flagellant robes block hair,
Added documentation to the mirror shield (See said documentation for details),
Made the cooldown examine text for cult structures display minutes and seconds,
Removed the ability to sacrifice the same body multiple times,
Cleaned up the soulstone code (and hopefully didn't break anything),

Probably still missed something, oh well!

* Rune opacity and Stun timing

Changes:

Halved all the values of the 'Stun' spell, since it was presumably an oversight. (20 second stun to 10)
The 'mouse_opacity' for runes has been set to 'opaque', this means that clicking on any spot on the tile will select it. (Less fiddly)
The '(REMOVE SPELL)' choice when choosing spells now only shows if there's any spells to remove.
Dunking someones head in the lava forge now only works if they have a head.

Also fixed a whole bunch of typos/gramatical errors.

* Blood Boil, Blood Barrage and EMP Sprites!

Changes:

Overhauled the 'Blood Boil' rune (See documentation)
Added in-hand sprites and red sparks for 'Blood bolt barrage'.
The nar'sie rune now removes all runes around it to prevent clipping.
Fixed runtime when examining the 'Arcane Barrage' spell.

Added new sprites for the EMP spell, courtesy of @kugamo!

Co-Authored-By: Kugamo <thekugamo@gmail.com>

* A few more tweaks

Changes:

Halved the percentages of 'Rise' (Glowing eyes) and 'Ascend' (Halos) to 10% and 20% respectively.
Hopefully fixed shield walls being passable while active.
Changed "Nar-sie" to "Nar'sie" in a few places.

* TM 2 fixes

Changes:

Teleport runes now only show the user when the animation has finished.
Cult shields are now invisible to ghosts when disabled.
Crayon runes now use the new rune sprites.
Construct night vision now actually works.
You can no longer soulstone yourself.
The death message for cult structures is now bigger.
Cult objectives are now displayed at roundstart.
Tweaked the icons for artificer spells.
Tweaked some cult related 'Tip of the round's.
Summoned cult ghosts no longer show in the 'Check Antagonists' panel when dead. (Hopefully)

* Cult members and Deconversion

Changes:

Using the 'Study the Veil' ability now shows how many members the cult has.
Holy water now unequips all cult clothing on deconversion. (Flagellant robe, blindfold, etc.)
Nar'Sie no longer warns admins that it doesn't have a containment field.
Fixed Zealot's Blindfolds not temporarily blinding any non-cultists who touch them.
The 'Summon Cultist' rune description now explains that restrained cultists cannot be summoned.
Fixed Travis (Probably)

* Cult Rise/Ascend balancing V1

The values here will almost certainly need some tweaking, but I feel like it's better than it was before; and certainly more customisable.

* Possibly maybe hopefully (one of) the last commits

Changes:

The cult halo no longer vanishes on relogging.
It's now possible to drag things on to runes again.

* A few minor fixes, and a major one

Changes:

Resetting your action button positions no longer completely breaks blood spells.
The downside to this fix is that Blood spells can no longer be moved around, so sorry sorry about that.

Fixes: #14393
Fixes: #13855

* New weapon sprites!

Adds fancy new sprites for all cult daggers and swords, courtesy of @McRamon!

They will need adjustments for Vox and Kidan at some point, and the Skrell inhand can look a bit odd at times, but those are also problems for every other weapon in the game so that can be fixed later.

Co-Authored-By: McRamon <31545294+McRamon@users.noreply.github.com>

* TM 3 fixes

Changes:

Fixed action button related bugs, including making them movable again! (probably caused a bunch more but eh),
Slightly tweaked threshold for ascendance,
Blood Rites now cleans up slime blood,
The Deconversion message is now bigger,
Flagellant robes now take 5% more damage (Lasers do 30 damage rather than 29),
Teleport runes can no longer be erased while a portal effect is open,
Teleport rune portals now always show the Z-Level if they're not in station space,
Teleporting another player no longer makes you temporarily invisible,
Attempting to summon a restrained cultist now gives said cultist a warning message,
Fixed a runtime when placing a soulstone in a construct,
Cultists now show on the Orbit menu if you have AntagHUD enabled,
Fixed a few typos

Co-authored-by: datlo <quentinkoyote@gmail.com>
Co-authored-by: Kugamo <thekugamo@gmail.com>
Co-authored-by: McRamon <31545294+McRamon@users.noreply.github.com>
2020-11-06 20:41:41 -05:00