suethecake
fdf3c669f8
Fixes small issues in save files.
2014-04-29 14:08:56 -04:00
suethecake
aa33563ba7
Few bugfixes - namely species hair still having do coloration = 0 and the tail rendering over equipment. Tajaran and Unathi sprites are also now black to facilitate more vibrant colors.
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Trying to color them while dark green and brown-grey ended up in odd colorations. Quality of life change.
Conflicts:
code/modules/mob/new_player/sprite_accessories.dm
icons/mob/human_face.dmi
icons/mob/human_races/r_def_tajaran.dmi
icons/mob/human_races/r_tajaran.dmi
2014-04-29 14:08:32 -04:00
suethecake
10b7a2e8d9
Initial commit containing all the necessary code files that allow Tajaran, Unathi, and Skrell to change both their hair and body color to match. NO MORE GREEN/GREY!
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Conflicts:
code/modules/client/preferences.dm
code/modules/mob/living/carbon/human/human_defines.dm
code/modules/mob/living/carbon/species.dm
code/setup.dm
2014-04-29 13:58:56 -04:00
ESwordTheCat
33c492ae4c
Fixed all the runtimes.
2014-04-29 13:39:50 -04:00
ESwordTheCat
2382984c03
Some optimization at object pooling, tinkering at beams.dm and reverting useless code.
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Conflicts:
code/modules/projectiles/projectile/beams.dm
2014-04-29 13:39:20 -04:00
ESwordTheCat
774a4407da
Moar object pool.
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Conflicts:
code/modules/projectiles/projectile.dm
code/modules/projectiles/projectile/beams.dm
code/modules/projectiles/projectile/bullets.dm
code/modules/projectiles/projectile/special.dm
2014-04-29 13:36:39 -04:00
ESwordTheCat
ebfcc9be79
Object pool for beam projectile, minor changes to object pool.
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Conflicts:
code/WorkInProgress/Cael_Aislinn/Rust/gyrotron.dm
code/WorkInProgress/Cael_Aislinn/Supermatter/ZeroPointLaser.dm
code/game/objects/structures/grille.dm
code/modules/power/singularity/emitter.dm
code/modules/projectiles/projectile.dm
code/modules/projectiles/projectile/beams.dm
2014-04-29 13:33:06 -04:00
Rob Nelson
96d90dc28a
Update with some bay optimizations for mobs.
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Conflicts:
code/defines/obj.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/species.dm
code/modules/organs/blood.dm
code/modules/organs/organ.dm
code/modules/organs/organ_external.dm
code/setup.dm
compare_report.txt
2014-04-28 21:29:14 -04:00
Mloc-Argent
fcdcef5931
human: move organ generation into a species proc
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New proc: /datum/species/create_organs
Called in set_species when no organs exist or it's forced.
Also shuffled set_species around a bit, adding a var to human/new to
specify a species to start as.
Should fix the adminspawn vox organ runtime.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
Conflicts:
code/game/machinery/cloning.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/new_player/new_player.dm
code/modules/organs/organ.dm
2014-04-28 21:09:45 -04:00
paprka
f98cfc75ec
final stuff
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Conflicts:
code/modules/projectiles/guns/energy/special.dm
icons/mob/back.dmi
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
2014-04-28 20:36:56 -04:00
ZomgPonies
8abf352b2a
Fixes cyborg laser + emp problem
2014-04-28 20:09:33 -04:00
DJSnapshot
ab58107286
Fixes for Mloc, part 2.
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Conflicts:
code/game/objects/items/weapons/cigs_lighters.dm
2014-04-28 19:15:17 -04:00
DJSnapshot
f0ca9c12ff
fix for IPCs taking rad damage.
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Conflicts:
code/modules/mob/living/carbon/human/life.dm
2014-04-28 19:10:17 -04:00
Ccomp5950
13a72f4a04
Crash fix attempt: Moving NanoUI resource file sending away from client/New()
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it's going in mob/Login() instead.
Conflicts:
code/modules/client/client procs.dm
code/modules/mob/login.dm
2014-04-28 18:51:57 -04:00
ZomgPonies
01bbf00d2c
Ability to upgrade powercells in energy weapons
2014-04-27 18:20:59 -04:00
ZomgPonies
1ebe9f34e9
Solar fixes
2014-04-27 17:39:56 -04:00
ZomgPonies
25084e1c33
Fixed missing areas for a proper prisonbreak
2014-04-26 18:32:46 -04:00
alex-gh
02aab3f779
Temporary revert for the new say code.
2014-04-24 10:28:52 +02:00
alex-gh
780ab3a32b
Added a random delay to mass hallucination announcement, made hallucinations more severe
2014-04-23 18:30:19 +02:00
alex-gh
a1e4591c5a
Moved more destructive events later in the round
2014-04-23 18:26:45 +02:00
d3athrow
528ffcef1d
Fixes a nano runtime when the oldMob is null during a user_transfer
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Conflicts:
code/modules/nano/nanomanager.dm
2014-04-23 11:48:14 -04:00
d3athrow
bd0354cf7d
Fix not being able to open the playerpanel of aliens due to a runtime.
2014-04-23 11:45:07 -04:00
ZomgPonies
1cdbe818ad
tg's solars update
2014-04-22 09:46:36 -04:00
ZomgPonies
1a4ab5c799
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
2014-04-20 10:10:22 -04:00
Ccomp5950
2d34d142a7
Say code fixes.
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Lobby players won't hear stuffs
Universal hearing with animals won't be a thing.
Players won't hear stuff if they are sleeping, though somethings might slip through...
Conflicts:
code/modules/mob/living/carbon/human/say.dm
code/modules/mob/living/simple_animal/simple_animal.dm
code/modules/mob/new_player/new_player.dm
2014-04-20 09:30:18 -04:00
alex-gh
71151c0c57
Merge pull request #183 from alex-gh/event_area_rework
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Events can now strike all areas instead of few select ones
2014-04-20 14:07:27 +02:00
alex-gh
8a9130026a
Events can now strike all areas instead of few select ones
2014-04-20 14:04:15 +02:00
Mike
bf98751d8b
Clean up check for item being equipped
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Moved some common code to item.dm. Someone should probably take a look
at get_equipped_items() in inventory.dm sometime in the future.
2014-04-20 03:50:23 -04:00
Mike
6d8d253ad7
Prevent vox boots from enabling in player's hand
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Vox players can't "dig their claws into the flooring" when holding the
boots in their hand. When enabled, the boots can't be taken off until
disabled.
2014-04-20 03:50:11 -04:00
Mike
9dbf6be429
Removed the now-redundant verb
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Less clutter for the object panel.
Conflicts:
code/modules/clothing/shoes/magboots.dm
2014-04-20 03:49:55 -04:00
Mike
79d530def8
Enabled action icon for magboots
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Conflicts:
code/modules/clothing/shoes/magboots.dm
2014-04-20 03:48:01 -04:00
ESwordTheCat
16d5d18e7c
Revert from area to text.
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Conflicts:
code/modules/power/power.dm
2014-04-20 03:37:00 -04:00
ESwordTheCat
84c296e741
Use the experimental getArea.
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Conflicts:
code/modules/power/power.dm
2014-04-20 03:28:46 -04:00
ESwordTheCat
b332bc7dec
Don't use get_area proc, introduce myArea variable.
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Conflicts:
code/modules/power/power.dm
2014-04-20 03:26:59 -04:00
ZomgPonies
f9a773c84d
Fix smoke
2014-04-20 02:34:40 -04:00
ZomgPonies
4b1619ddf5
Fix for binary speak?
2014-04-19 22:14:08 -04:00
Rob Nelson
56d8ce28c8
Part 1 of economy rework: Spacecash refactor - See commit for full changelog.
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* Implements stacking and stack overlays
* Simplified tiers of cash (1,10,100,500,1000, may remove 500)
* Simplified API (dispense_cash, count_cash)
Conflicts:
code/modules/admin/admin_verbs.dm
code/modules/admin/verbs/debug.dm
code/modules/economy/ATM.dm
2014-04-19 20:47:41 -04:00
Rob Nelson
b34d436756
Fix jukebox formatting
2014-04-19 20:37:01 -04:00
ESwordTheCat
cb2ecbaa30
Reduce use of named arguments.
2014-04-19 20:36:47 -04:00
Rob Nelson
0221e5bdff
Fix jukebox after hammering it :V
2014-04-19 20:33:35 -04:00
Rob Nelson
2389e9a778
Fix a bunch of jukebox issues, clean up UI a bit, add feedback, allow slapping it to reset if broken.
2014-04-19 20:33:22 -04:00
Duny
235d32999a
Fix borgs not choosing an appareance
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Locks down cyborgs after they choose a module until they choose an
appareance, to prevent standard borgs with security modules and such
running around.
Conflicts:
code/modules/mob/living/silicon/robot/robot.dm
2014-04-19 20:32:58 -04:00
Rob Nelson
6d7040e735
A few remaining jukebox bugs
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Conflicts:
code/modules/media/mediamanager.dm
2014-04-19 20:21:44 -04:00
Rob Nelson
ac5fcf31a5
Autoplay after power restoration when emagged.
2014-04-19 20:03:33 -04:00
Rob Nelson
cf4b9f5e42
Emaggable jukebox.
2014-04-19 20:02:42 -04:00
ESwordTheCat
c43652b33a
Okay shards converted to pool usage now.
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Conflicts:
code/game/machinery/computer/arcade.dm
code/game/machinery/doors/windowdoor.dm
code/game/machinery/telecomms/traffic_control.dm
code/game/objects/structures/displaycase.dm
code/modules/mining/mine_turfs.dm
code/modules/reagents/reagent_containers/food/drinks/drinkingglass.dm
2014-04-19 19:57:53 -04:00
ESwordTheCat
75b6f2a2dd
return pool for plasma shards.
2014-04-19 19:42:29 -04:00
Rob Nelson
9227481a8a
Standardize windows.
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Conflicts:
code/WorkInProgress/buildmode.dm
code/game/machinery/doors/airlock.dm
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/weapons/twohanded.dm
code/game/objects/structures/window.dm
code/modules/mining/mine_items.dm
code/modules/mob/living/carbon/metroid/metroid.dm
code/modules/mob/living/simple_animal/constructs.dm
code/modules/mob/living/simple_animal/friendly/corgi.dm
2014-04-19 19:36:33 -04:00
VelardAmakar
dc6f794368
Adds the ability to construct, destroy, and take apart bookcases.
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Bookcases can be built using 5 wood planks.
Bookcases can be destroyed using weapons(50HP).
Bookcases can be taken apart using a wrench.
2014-04-19 19:13:33 -04:00
ESwordTheCat
a947775f2e
Add missing lens.
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Conflicts:
code/modules/mob/mob.dm
2014-04-19 19:13:05 -04:00