GDN
ff41b0b109
improves clarification on having martial arts as a non carbon ( #21189 )
...
* improves clarification on having martial arts as a non carbon
* worked in testing
* xenomicrobes
2023-06-14 21:18:24 +01:00
Sadhorizon
8e907c80c2
psych garment suit ( #21268 )
2023-06-14 21:09:57 +01:00
Silverplate
3101059543
Adds units (rads) to geiger counter readout ( #21270 )
2023-06-14 21:04:03 +01:00
Qwertytoforty
15ab9740cd
power fist no longer works when user is pacified ( #21293 )
2023-06-14 21:02:30 +01:00
Ryan
587f4ca0d3
Revert "Airlocks now smooth with walls and windows. ( #20795 )" ( #21298 )
...
This reverts commit df6d8dc0fa .
2023-06-13 22:53:51 -05:00
GDN
ad768f9ef5
Reworks sentient swords ( #20585 )
...
* initial changes
* fixes attack animations
* we lunging out here
* lunge sprite by ATP engineer
* rare oldcoder w
* more stuff
* polished
* removes testing stuff
* no longer works on backpack slot
* moving damage values around
* shawn reviews + cheese reduction
* Update code/game/objects/items/weapons/holy_weapons.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Update code/game/objects/items/weapons/holy_weapons.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Update code/game/objects/items/weapons/holy_weapons.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* reviews
* re-upload
* Update code/datums/spells/sentient_sword_lunge.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/items/weapons/holy_weapons.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* merge conflict fix and readds debug spawn
* Update code/game/objects/items/weapons/holy_weapons.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* deconflict
* ryan's reviews
* improvements
---------
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2023-06-12 19:39:43 -05:00
AffectedArc07
48b0210064
[READY] Widescreen ( #20861 )
...
* TM Needed - Widescreen
* A lot of fixes
* TM notice
* Feedback thread
* Minor tweaks
* Expans silicon view stuff
* Fix viewmods
* The preferential option
* Why were these global
* Fix clickcatch sizing, fix parallax issues
* Maybe fixes the runtime
* READY
2023-06-07 21:09:16 +01:00
1080pCat
b91a1e92d7
Welders now use 0.5 fuel on attack. ( #21019 )
...
* THWACK
* shrimplifed the code a tad
2023-06-07 20:28:13 +01:00
HMBGERDO
fcbd8174e6
Slowdown on pulling ( #21056 )
...
* slowdown on pulling
* slowdown only when pulling structure or machinery
* moving speed modifier to /mob/living/carbon instead of all atoms
* added pull_speed to /atom/movable, moved movement_delay proc to carbon/human
* no-slowdown-trash-bin
* Update code/game/atoms_movable.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* removed pull_speed on /obj/item/storage/bag/trash, no need to set this
* more 0 pull_speed objects
* added gravity check, moved pull_speed to /obj
---------
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2023-06-07 20:08:25 +01:00
Qwertytoforty
89f8bba648
Getting thrown into things actually hurts now [ready for review] ( #21022 )
...
* Getting thrown into things actually hurts now
* add the blob one too dingus
* more changes consoles windows ect
* fucking hell one sec
* now up to date
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* early returns
* rename of proc
---------
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2023-06-07 20:03:36 +01:00
Contrabang
c8418803a2
thats an oversight ( #21245 )
2023-06-05 19:56:21 +01:00
Sadhorizon
db7524a724
Adds four new labcoats ( #21212 )
...
* added missing labcoats
* robo lockers
forgot that they spawn with labcoats too
* Forgot to remove the WIP sprites
* sean's review
2023-06-05 12:08:21 +01:00
GDN
02708d9333
All living mobs can now go through security holobarrier signs ( #21048 )
2023-06-05 11:44:26 +01:00
matttheficus
ceae5cc15d
im a silly goose ( #21228 )
2023-06-03 16:10:40 -05:00
Octus
98ddced488
Explorer Overhaul and Gateway Retirement ( #20855 )
...
* Adds Explorer spawnability, removes Cyberaid gateways
* deletes some REALLY old bloat maps and deletes Gateway.dm
* Fixes runtime, and removes more stuff like gateway config... cause we dont have a gateway anymore
* removes all mention of /obj/machine/gateway
* Goodbye test_tiny and evil_santa 😈
* removed a literal fucking pamphlet
* changes map area name from Gateway to Expedetition
* changes the access from ACCESS_GATEWAY to ACCESS_EXPEDITION
* Revert "Goodbye test_tiny and evil_santa 😈 "
This reverts commit eda775ecd5 .
* ok deletes evil_santa only
* Fixes a runtime
* Adds new visuals for new area and explorer spawn marker
* Unhides explorers from the pref menu
* adds spawns and fixes the gateways for all maps, adds Expedition room to Cere
* improves and cleans up the expedition room maps, also clothes for Explorers
* GET OUT OF HERE EXAMPLE.
* byebye button
2023-06-03 15:22:37 -05:00
DGamerL
173bfb92f5
Removes bio resist from the code ( #21108 )
...
* BIO armor is kill
* some more stuff that uses bio resist
* I did a scuffed merge conflict solve but it works
2023-06-03 09:50:22 +01:00
Qwertytoforty
8e6ed2f284
[serious april pr pls no close] Adds the magic nanny bag. ( #20774 )
...
* IT'S NOT A GRANNY BAG
* other tweaks to put out
* Restricted on raging
* Update code/game/objects/items/weapons/storage/backpack.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* defined
* Update code/game/objects/items/weapons/storage/backpack.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* changes requested
* no slime coring the super food
* actually let the pie live, the meds can be found in pill bottles in space, just not the steak
* merge conflict bullshit
* pain, suffering even
* icon handling
* M-M-M-ERGE CONFLICTS MY BELOVED
* Apply suggestions from code review
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
* s34n comments
* I can read and speak the english language™️
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2023-06-02 15:49:26 -05:00
Contrabang
3f87165a03
CI now bans files with the same name (PART 2) ( #21051 )
...
* CI change
* world.dm
* .dme world.dm
* subsystem renaming
* .dme for subsystems
* ai_laws.dm
* armor.dm
* emote.dm
* logging.dm
* spell.dm
* air_alarm.dm
* crew.dm
* decal.dm
* emissive_blocker.dm
* footstep.dm
* spawner.dm
* fire.dm
* carbon.dm
* living.dm
* mob.dm
* movement.dm
* thermal_drill.dm
* plasmamen.dm
* lavaland.dm
* chaplain.dm
* lightning.dm
* magnet.dm
* mimic.dm
* wizard.dm
* morph.dm
* vampire.dm
* click.dm
* self.dm
* radiation_storm.dm
* airlock.dm
* autolathe.dm
* mulebot.dm
* nuclearbomb.dm
* particle_accelerator.dm
* smartfridge.dm
* syndicatebomb.dm
* vending.dm
* wires.dm
* sound.dm
* mining.dm
* syndicate_space_base.dm
* monkey.dm
* guardian.dm
* bomb.dm
* standard.dm
* nuclear.dm
* pinpointer.dm
* access.dm
* departments.dm
* job.dm
* science.dm
* buttons.dm
* cloning.dm
* igniter.dm
* wishgranter.dm
* atmos_control.dm
* message.dm
* power_monitor.dm
* mecha.dm
* combat.dm
* mining_tools.dm
* meteors.dm
* spiders.dm
* contraband.dm
* aliens.dm
* uplinks.dm
* voice.dm
* intercom.dm
* lights.dm
* robot_items.dm
* mineral.dm
* dice.dm
* extinguisher.dm
* paint.dm
* signs.dm
* staff.dm
* smokebomb.dm
* boxes.dm
* random.dm
* janicart.dm
* statue.dm
* cargo.dm
* asteroid.dm
* headslug.dm
* fulton.dm
* atmospherics.dm
* pump.dm
* corpse.dm
* oldstation.dm
* gps.dm
* preferences.dm
* clothing.dm
* ears.dm
* glasses.dm
* boxing.dm
* color.dm
* renames ninja gear files
* recipes.dm
* error_handler.dm
* anomaly.dm
* floorcluwne.dm
* undead.dm
* overmind.dm
* shield.dm
* bottle.dm
* organ.dm
* piano.dm
* plasma_fist.dm
* language.dm
* mob_defines.dm
* mob_helpers.dm
* damage_procs.dm
* _defines.dm
* empress.dm and queen.dm
* brain.dm
* organ file renaming
* subsystems.dm
* constructs.dm
* bot.dm
* pet.dm
* nature.dm
* magic.dm
* colors.dm
* drugs.dm
* medicine.dm
* toxins.dm
* shuttle.dm
* surgery.dm
* moves a bunch of define files
* traits.dm
* names.dm
* other_mobs.dm
* flags.dm
* some final define files
* well turns out contractor_pinpointer.dm was taken
* I forgot to remove this file
* how in the hell did this get unticked
* I DID INCLUDE IT, but there was a "w" there
* swaps the world definitions
* camera renamed to SScamera
* examine -> alien_examine
2023-06-02 14:30:17 -05:00
datlo
cf07639da3
Tweak kitchen spikes ( #21152 )
...
* Tweak kitchen spike
* fix deconstruction
* fix mistake lmao
* revert wrench_act and fix metal drop
* fix accidental removal
* and the damn end of line
* AAAA
* add mob check to victim, deconstructing tweak
* fix bug preventing attack on spikes
2023-06-02 19:12:02 +01:00
Christasmurf
81024f910e
Adds JaniDrobe, LawDrobe (No Mapping) ( #21141 )
...
* drobes and shit
* Update code/game/machinery/vendors/wardrobe_vendors.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* janidrobe sprite change
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2023-06-02 19:03:49 +01:00
Adrer
21e8a74105
Projectiles no longer have a chance to get blocked by broken grilles ( #21138 )
...
* Projectiles no longer have a chance to get blocked by broken grilles
* Better code is better
* Removes errant space
---------
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
2023-06-02 19:00:33 +01:00
matttheficus
7559f04e32
Paramedic Tweaks (and Tiny CMO Tweak) ( #21129 )
...
* life saving care for the paramedic
* oops forgot the toolbox
2023-06-02 18:27:49 +01:00
Taran
6f81ded4b6
adds check to make sure this only closes the safe inventory ( #21123 )
2023-06-02 18:21:35 +01:00
Jenny
6c5f5f7326
Added empty descriptions ( #21122 )
2023-06-02 18:21:08 +01:00
Vi3trice
578609b42a
You brought this upon yourself botany ( #21117 )
2023-06-02 18:13:03 +01:00
Englishformula
a5d5086819
Alien Alloy Sprite Fix ( #21103 )
...
* Update mineral.dm
* Update mineral.dm
2023-06-02 18:07:24 +01:00
efzapa
37390033e7
gives mask to hos and warden ( #21105 )
2023-06-02 18:05:28 +01:00
HMBGERDO
2f89b304d3
garrote tweak ( #21092 )
2023-06-02 18:00:05 +01:00
HMBGERDO
feb480e39c
if baton would stun cyborgs, it would stun bots too ( #21062 )
...
* if baton would stun cyborgs, it would stun bots too
* added visible message when stunning bots
* cleanup
2023-06-02 17:41:56 +01:00
HMBGERDO
214b6d39ee
Decals now do not decline your action ( #21055 )
...
* decal location melee attack chain added
* supports hulk, simple animals, hand attack(touches)
2023-06-02 17:36:50 +01:00
HMBGERDO
02db93e37e
Stunbaton delayed knockdown now respects antistuns ( #21069 )
...
* stunbaton delayed knockdown now moved into status effect
* renaming proc to keep its meaning
* made STATUS_EFFECT_DELAYED as status effect for any delayed logic, removed STATUS_EFFECT_BATONNED
* cleanup, little bug fixing
* cleanup
* whoopsie
* updates
* signal string changed
* Update code/datums/status_effects/neutral.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
---------
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2023-06-01 18:36:44 -05:00
S34N
bdb8039c8f
Adds gorillas and cargorillas ( #20830 )
...
* goril
* goril2
* arms
* goril3
* goril4
* rampaging
* emote
* trait
* more gorilla
* ooga
* Magillitis Serum Autoinjector, crates
* return to monke
* remove unused trait
* oops
* sirryan
* earth
* Update code/modules/mob/living/simple_animal/hostile/gorilla/gorilla.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/reagents/chemistry/reagents/misc_reagents.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* fixes and stuff
* gorilla text clarification
* tweak probs, stop if dead
* volume
* gorilla sleeping attack
* Apply suggestions from code review
Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com >
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com >
2023-06-01 18:36:07 -05:00
Qwertytoforty
41a250c4a3
Ports TG supermatter effects / warp effect ( #20808 )
...
* [WIP] Ports TG supermatter effects / warp effect
* remove this as it doesnt work
* also remove this test
* Now with real pulsing effects!
* smoother animation
* adds effect to gravity generator / bsg
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Move to effect, singularity has effect
* remove effect from size one singularites / narsi
* now works through walls, yipeee
* merge conflict return I did not want
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Bug fixes and visual tweaks
* Apply suggestions from code review
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* Update plane_master.dm
---------
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2023-06-01 14:29:00 -05:00
Ryan
11717823df
Power Code Cleanup + Conversion to Regional Powernets [Refactor Only] ( #20598 )
...
* initial edits
* more cleanup, yipee
* moving shit around
* dme fixes
* fixes file ticking issue
* more dme fixes + duplicate files???
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* glass floor fixes
* Apply suggestions from code review
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* requested reviews
* the most painful bugfix of my life
* forgot to remove some debug stuff
* fixed issues with excess power
* fuck powernets (fix)
* Update code/modules/power/powernets/README.md
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2023-05-31 20:55:10 -05:00
Samman166
49b26c4eba
WT Rework and Nerf ( #20536 )
...
* Reworks and nerfs WTs
* Removes some duplicate comments
* Makes WT ammo box's normal sized items because I forgot to at first
* Adds a var to WT mags to check if they are being loaded to prevent people from queueing up multiple reload processes at once
* Sanity checks work properly now
* Implements changes requested, empty magazines now available from RND, ammo crate contains 5 full magazines, mag size set back to 20, magazines made normal sized items and fit in assault belt
* Update code/__HELPERS/mob_helpers.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/__HELPERS/mob_helpers.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Magazines fit in security webbings
* I forgot a comma
* Apply suggestions from code review
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
* Applying various reviewer suggestions
* Applies various suggestions
* removes moving_do_after now that its a param
* Apply suggestions from code review
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* solves the merge conflict hopefully
* step one of trying to fix conflict again
* step two hopefully fixes conflict
* Delete ammo.dmi
* Merge branch 'master' into wt-rework
* Apply suggestions from code review
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
* Applying various reviewer suggestions
* Revert "Applying various reviewer suggestions"
This reverts commit 7081e9aa2b .
* Revert "Apply suggestions from code review"
This reverts commit 96dab4f8b8 .
* Revert "Merge branch 'master' into wt-rework"
This reverts commit 6906a67654 .
* Merge branch 'master' into wt-rework
* please god work
* Update code/modules/projectiles/ammunition.dm
* Update code/modules/projectiles/ammunition/magazines.dm
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
2023-05-25 18:41:56 +02:00
JimKil3
6ad882de48
adds them ( #21085 )
2023-05-22 22:25:09 +02:00
HMBGERDO
e8e85574d0
H-hel-lp m-main-n-nt-ts-s! ( #21079 )
2023-05-22 22:24:43 +02:00
Mooballoono
9e0dd390a2
Zippos can light Cigars ( #21059 )
...
* Makes it so Zippos can light Cigars
* accidental commit to master
* Zippos can light Cigars
* parentheses were in the wrong spots
2023-05-22 22:06:46 +02:00
Venuska1117
b3a5fd773c
Fixes (Oversight?) with fungus spawner from #16877 ( #21057 )
...
* Changed Fungus
- Now fungus dont spawn wall if roll fails.
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
---------
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2023-05-22 22:06:30 +02:00
Silverplate
73510a18ab
Allows proximity mine signs to be used by all traitors ( #20977 )
...
* Removes jani mind requirement
* makes arm/disarm of jani sighs traitor only
* Adds mindslaves to usable mind states
* adds prox sign to surplus, standard proability
* Removes thralls from using sign (hacky method)
* allows mindslave useage (not hacky way)
2023-05-21 12:10:02 -05:00
JimKil3
dd3a23de7d
Adds four new departmental tools ( #20822 )
...
* engineering crowbar
* engineering crowbar map changes
* command multitool description overhaul
* command multitool inhands
* security wirecutters
* security wirecutters map changes
* science welder
* crowbar weight class
* science welder suicide act
* welder map edits
* oagh
fixes "the the research welding tool" in its suicide act
* cargo screwdriver
* immobilize > stun
* cargo screwdriver mapping in
* sirryan review
* lewcc review
* oops
* comment clarification
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* forgor 💀
I forgot to stage the changes to this file before the last commit
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2023-05-14 18:00:23 -05:00
Ryan
1f08b497e7
Reduces Cargo Export Revenue for Plastic Crates ( #20988 )
...
* adds value variable to crates
* fixing an initial value for crate count definition
* Update code/modules/shuttle/supply.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* removed unused SSeconomy var
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2023-05-14 00:24:14 +02:00
S34N
04377481a2
Holding a plant pot hides mob HUD ( #20868 )
...
* hide plant pot
* different method
* GC
* what am I even doing
2023-05-14 00:23:44 +02:00
Luc
b0567b2778
Fixes superslaps ( #21011 )
2023-05-11 13:51:44 -05:00
Henri215
5dc6151ce7
Adds a new sound for when the janitor proximity mine is activated ( #20976 )
...
* Adds sound to the janitor proximity mine
* here comes the sound
* Not necessary
2023-05-08 16:52:48 -05:00
GDN
910d07561e
outta the closet ( #21039 )
2023-05-08 16:34:54 -05:00
GDN
12c154532e
plastic crates no longer drop metal ( #20984 )
2023-05-02 18:28:04 -04:00
matttheficus
db2aac4c1b
im a silly goose ( #21005 )
2023-05-02 22:10:33 +02:00
Qwertytoforty
ce78b11870
gives spellblade with lightning grant the user shock immunity ( #20949 )
...
* gives spellblade with lightning grant the user shock immunity
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Update code/game/objects/items/weapons/melee/melee_misc.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
---------
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2023-05-02 21:59:21 +02:00
Henri215
a5efbd32e8
USSP update part 2 ( #20926 )
...
* USSP part 2
* swapping old version for new one in some places
2023-05-02 21:59:01 +02:00