// These are used to convery what kind of debris should spawn from being hit by something #define DEBRIS_SPARKS "spark" #define DEBRIS_WOOD "wood" #define DEBRIS_ROCK "rock" #define DEBRIS_GLASS "glass" #define DEBRIS_LEAF "leaf" #define DEBRIS_SNOW "snow" /* * Generator defines */ #define GEN_NUM "num" #define GEN_VECTOR "vector" #define GEN_BOX "box" #define GEN_COLOR "color" #define GEN_CIRCLE "circle" #define GEN_SPHERE "sphere" #define GEN_SQUARE "square" #define GEN_CUBE "cube"